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accidently killed and npc that i need to speak with :/


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3 réponses à ce sujet

#1
AngryFaerie

AngryFaerie
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Ok so im in act 2 and i had to talk to the 3 witches. Jokingly since one of those witches is annoying and mean i thew a delayed fireblast at her, i didnt think it would kill her but it did and it killed Sheva whitefeather too. Whuch ok so i just reloaded the area i didnt think they would stay dead but they did. And now I cant complete my quest :( is there anyway to resoawn them or reset the area?

#2
kevL

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i held off replying to this, but have looked into it. It appears the easiest way to get Sheva & co. back ( or just Sheva, idk ) is to compile and run a script something like this:

void main()
{
  location lSheva = GetLocation(GetObjectByTag("wp_sheva"));
  location lKazimika = GetLocation(GetObjectByTag("wp_kazimika"));
  location lKatya = GetLocation(GetObjectByTag("wp_katya"));

  CreateObject(OBJECT_TYPE_CREATURE, "b02_sheva", lSheva);
  CreateObject(OBJECT_TYPE_CREATURE, "b02_kazimika", lKazimika);
  CreateObject(OBJECT_TYPE_CREATURE, "b02_katya", lKatya);
}


not sure if you really want to pursue it, AF. if so, lemme know .....

#3
AngryFaerie

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gonna try this and see if it works, first i have to look up how to compile a script. haha

#4
kevL

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*chuckle*
here's a quick lowdown:
1. open toolset
2. go to scripts tab
3. create new script (name it something easy, like "shevafix")
4. paste the code above in the script window
5. press F7/Save&Compile
6. *without closing the toolset* use windows explorer to find the temp folder under MyDocs->NwN2->modules ( it has a very long funny name )
7. find "shevafix.nss" and "shevafix.ncs"
8. copy those two files to your MyDocs->NwN2->Override directory.
9. close toolset.

10. load game, go to Mulsantir, then use console:
`
DebugMode 1
rs shevafix
DebugMode 0
`


Sheva & co. should be up on their ledge/grotto

[i hope i didn't forget anything ..]