MacCready wrote...
Icinix wrote...
MacCready wrote...
Binary_Helix 1 wrote...
I felt like it was really out of place. Kaidan was the most mature character in the trilogy and he was firmly established as straight in ME1. Despite whatever he was originally designed for that's not what made the final cut. I felt like the sudden change in ME3 really cheapened him and detracted from his established character.
I like how you're essentially implying that homosexuality is immature and cheap.
The change in Kaiden is just as cheap as making Ashley sexier.
My issue, is, and always will be - keeping characters the same.
You can introduce as many new straight, homosexual, monogendered, tall, short, fat, thin, angry, friendly characters as you want.
Just don't change existing characters.
But that's the thing, you can still keep your existing characters the same if you wish (although you'd have to mod Ashley if you want her looking the way she was). If you want Kaiden to remain a straight character in your Shepard universe, then you simply do so by never approaching him romantically.
It's like someone arguing that they don't like the fact that their Shepard can be a renegade in their playthrough when they prefer him/her to be more altruistic. Just because the options are there doesn't mean you have to choose them.
I said it earlier but one of the things I love is the immutable nature of a world and its characters, where only the avatar and the avatars choices in the world alter it.
Seeing how the worlds differ with the same NPCs is fascinating. Its something that draws me into the world.
Having the NPCs themselves change depending on the players presence takes that away. If Alistair could be the king or not based on player conversation - would it take something away from the character? If Wrex was affected by the genophage or not based on player conversation - would it take away the feeling of having influence in the world?
I think the characters, like some aspects of the world, need to be immutable. If a character can change so readily based on the players dialogue, I think it affects the characters integrity.
Wrex, Alistair, Kaiden, Ashley - they're not Wrex, Alistair, Kaiden, Ashley.
There thousands of variations on those characters. I don't like that. I think that is one of the things lacking from the DA2 characters. Because they needed to account for those variations, they all felt so flat and somewhat empty. I can only speak from my personal experience here, but the strongest characters who I felt were the best were ones that were openly the same in everyones game.
Bethany, Carver, Isablla and Aveline. They were characters who in their own special way were immutable.