protheans are pretty much the only class they can add and the people who keep saying it will break lore dont want it. same reason tac cloak and the krysae havent been nerfed too...
i post these ideas everywhere. i want my babies to come to life
i want more of the old races too. i want cerberus infiltrator phantoms
i have a cerberus class. cerberus zeus.a combat engineer. has the ability to see through smoke. a type of tesla trooper look
smoke grenades. can be upgraded for perpetual stun, dot, longer duration, and even corrosive damage on armor and targets....also the enemy doesnt shoot through these....
shield pylon. upgraded with deployable cover and other stuff. durable stationary deployable. restores shields at a faster rate than geth turret but has a short range of attack. electrocutes targets around it.sets up tech bursts
overload
krogan engineer- has a drone that flies around him to stun enemies while he melees, defense matrix, dont know about the third power
drell infiltrator-(drells dont have to be biotics, but i think it would be fine to give tech classes biotics since theyre more defined by their class powers now.) tac cloak, sticky grenades or another new kind of grenade, a new enhanced senses mode that allows for faster movement and much higher melee damage at the cost of losing focus on maintaining your biotic barriers, weakening them
ardat yakshi adept- dominate, they could also make up some excuse for dominate to have an effect on geth and synthetics like it still works internally and damages movement circuits so they cant shoot or they couldnt move...whatever floats their boat. biotic sweep, a powerful biotic skill that took centuries of killing mates to obtain, a biotic current that deals decent damage, launches targets after used on them for about a second, sets up combos at about the same speed as the warp bubble, it is similar to flamethrower. barrier for the third
turian vanguard- a weapons focused vanguard, should get way better racial bonuses for weapons. biotic charge, stasis grenades maybe. the initial blast could throw targets and then put them into stasis. has small damage but makes targets more vulnerable to the turians weapons. antimatter. begins to change matter within a target to antimatter propelling the opposite matter and creating an explosion. deals damage over time. deals delayed damage like sabotage. sets up biotic combos. instant cast
geth soldier. new prototype model geth with extra base speed. hunter mode. wrist laser, shoots like a flame throw but less effective and works over a distance, does not hinder geths movement. prime palm blaster, animation similar to ballistic blades, crowd control does less damage or just disappears over long distances. since it would be a prototype, i think it would be cool to give it an energy fist melee like a drell and a little rocket propelled boot dodge like the asari
not sure about the geth sentinel.... so heres a quarian sentinel idea because someone mentioned it earlier. a new advanced suit mode. combat suit. restores health by patching holes in the suit and healing wounds for a short time with nano bots and antibiotics, activates hydraulic joints to increase speed for a short time, it would be good for running for grenades. throw and arc grenades. throw has a fast cooldown and could set off alot of techbursts from arc grenades...this is my worst class probably....
Modifié par landylan, 06 juin 2012 - 04:28 .