Ok, the first part; Throwing weapons. I was thinking this could be done relatively easily, though in truth i know little of how to script. But something like short ranged throwing weapons- knives have a possible bleed effect, axes cut through armour better and have a chance to stun, spears impale. Limited amount, as in your not going to carry 20 throwing axes but if its possible to pick up the weapon after its thrown? I could actually do the modelling for this in 3DStudio max but I wouldnt have a clue how to implement this into the game so if anyone would like to team up do let me know. It would be great to get something going.
2nd, traps. I dont know if its just me or if this is common but my character is a rogue, maxed on traps, high cunning, yet he cant disarm any traps past the initial origin story (hes a Dalish). Yet Leriana (the bard, I cant remember her name off the top of my head) has NO experience with traps, a lower cunning and SHE can disarm anything. I dont get it. Small bug, but horribly irritating. Anyroad, if you have any info/ suggestions, etc, drop me a line.
Mod Reques-Throwing weapons/ fix on traps
Автор темы:
Indriju
, дек 12 2009 05:04
#1
Опубликовано 12 Декабрь 2009 - 05:04
#2
Опубликовано 12 Декабрь 2009 - 07:06
I think there's a talent that controls your skill with disarming traps.
#3
Опубликовано 13 Декабрь 2009 - 05:54
Indriju wrote...
2nd, traps. I dont know if its just me or if this is common but my character is a rogue, maxed on traps, high cunning, yet he cant disarm any traps past the initial origin story (hes a Dalish).
You must be missing something. I have a rogue that's now most of the way through the story and has been able to disarm any trap he's come across. His stats haven't updated since I created him 2 weeks ago, so I'll have to look when I get home, but I'll post his stats for you to compare to your own and see if you're short on something.
#4
Опубликовано 03 Январь 2013 - 12:54
Throwing weapons would be pretty badass





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