doozer12 wrote...
*checks mass effect's pulse*
*looks up grimly*
it's dead, jim.
Sick profile pic homie....
doozer12 wrote...
*checks mass effect's pulse*
*looks up grimly*
it's dead, jim.
daecath wrote...
Actually, I thought LOTR was a very happy ending. Frodo was an annoyingly stupid character, and the only reason I wasn't rooting for him to join Gollum in the lava-bath is because it would have made Sam sad. I feel sorry for Gandolf though, having to take Frodo with him. He's got more patience than I have, that's for sure.Baa Baa wrote...
LOTR didn't have an extremely happy ending. Frodo is an entirely "broken" individual and he was forced to leave his friends.Goaliebot wrote...
ME trilogy is better than LOTR and SW because those other series wussed out and went for the unartistic Disney happy endings.
/S
But LOTR deserves a happy ending, for those movies I cried or almost cried at least 3 times per movie, just because of how sad it was to see some characters killed off.
And Star Wars did have a happy ending but it certainely wasn't a Disney "everything is good and nobody died" ending. Star Wars ended with Luke's father dying, which is pretty sad, although the rest of it was really cheery and triumphant.
I agree with the OP. There is literally nothing else out there that combined all the elements that Mass Effect did in the way it did, and do it so successfully.
The story was engaging, and was shaped by the decisions you made in the story. And the characters were really compelling, and were so well written and well acted that they felt like real people.
Both of those things draw you into the story, but it's the combination of a fully customizable player character that is also fully voiced that I think makes so much difference. There are some games that let you customize your character, but the character doesn't have a voice. That means you're just reading text on a screen or something, and that takes you out of the flow of the story. There are also games where the player character is fully voiced, but you can't customize it, so it doesn't feel like your character. The combination of the two gives you a connection to your character because you have created a look that you can identify with, and the voice lets you hear the character's emotions, and so it's easier to empathize with the player character, so it's easier to connect with the character.
Modifié par Mcfly616, 07 juin 2012 - 04:57 .
BlueStorm83 wrote...
--- It really is a shame that people from both camps would rather attack each other than just discuss. If I hated the ending, that doesn't make you like it any less, does it? On the other side, you LOVING the ending doesn't make me like it more.
Mass Effect let you do whatever, all the way through. Sure we all faced the same situations, but we could react to them differently. And in the end, all three "options" are too similar for me to like them. I mean, Mordin dead in ME2, Mordin alive to cure the genophage but sacrifices himself doing so, Mordin alive to cure the genophage but sacrifices himself for nothing since I faked the cure, Mordin alive to cure the genophage but I shot him in the back, or Mordin Alive to cure the Genophage but I talked him out of it and now he works on the Crucible in secret. Those are pretty different things. There's no reason the end couldn't have given us even more divergence, because after the ending, ANYTHING could happen since they didn't have to rein it in for another game.
3DandBeyond wrote...
LS,
It was such a simple thing. You watched those bookends videos right? One of the main issues is how meaningless the war assets are-I mean they arbitrarily assigned values to them that no one can figure out.
They would have done well to have made set values for certain types of war assets-a ship, a marine unit, a person, and then tied them to certain things within the game and ending. A ship is destroyed, you lost an asset of a certain value so you might lose something else and so on-a fleet even.
But, they tied tied some assets somewhere to the strength of the explosion from the Destroy option tube. So, if your assets aren't high enough and you don't play multiplayer, that explosion kills Shepard because it's stronger. Whhhhhaaaaat?????? Or, if your EMS is low enough and you pick Destroy, the Earth can get vaporized by the Crucible beam, but it's unrelated to the strength of the Crucible beam. Again, whhaaaaat???
They should have prepared and known fans better and then made versions of endings that fit all the different Shepards people played. No, that might not satisfy everyone, but mostly it would.
For instance, some people didn't have Liara as a love interest (just what is wrong with those people--joking) and maybe they didn't like the "same sex" aspect of it and romanced Garrus (ok seriously why do fem Sheps have so few options for people-I like Garrus and Liara so I'm fine, but really). Why when Shepard is dying, does Shepard see Liara's face. Yes, in the game she's still a good friend, but they said no relationship was canon-I think they really pointed people to romance Liara and tended to make her the canon romance. But, my point is a person that loved Garrus, should see Garrus's face.
3DandBeyond wrote...
LS,
It was such a simple thing. You watched those bookends videos right? One of the main issues is how meaningless the war assets are-I mean they arbitrarily assigned values to them that no one can figure out.
They would have done well to have made set values for certain types of war assets-a ship, a marine unit, a person, and then tied them to certain things within the game and ending. A ship is destroyed, you lost an asset of a certain value so you might lose something else and so on-a fleet even.
But, they tied tied some assets somewhere to the strength of the explosion from the Destroy option tube. So, if your assets aren't high enough and you don't play multiplayer, that explosion kills Shepard because it's stronger. Whhhhhaaaaat?????? Or, if your EMS is low enough and you pick Destroy, the Earth can get vaporized by the Crucible beam, but it's unrelated to the strength of the Crucible beam. Again, whhaaaaat???
They should have prepared and known fans better and then made versions of endings that fit all the different Shepards people played. No, that might not satisfy everyone, but mostly it would.
For instance, some people didn't have Liara as a love interest (just what is wrong with those people--joking) and maybe they didn't like the "same sex" aspect of it and romanced Garrus (ok seriously why do fem Sheps have so few options for people-I like Garrus and Liara so I'm fine, but really). Why when Shepard is dying, does Shepard see Liara's face. Yes, in the game she's still a good friend, but they said no relationship was canon-I think they really pointed people to romance Liara and tended to make her the canon romance. But, my point is a person that loved Garrus, should see Garrus's face.
Guest_Dominus Solanum_*
Modifié par xsdob, 08 juin 2012 - 08:40 .
That analogy breaks down around the ME2/Empire comparison.DRTJR wrote...
actually the Star Wars analogy works
ME1 has a similar ending to A New Hope
ME2 has a similar ending to The Empire Strikes Back
ME3 bucked the trend at the worst time.
Modifié par TheClonesLegacy, 09 juin 2012 - 05:57 .
Replace 'video game' with 'movie' and you could make the same argument about escapism. It would also be just as false, because not everyone wants the same thing from their fiction. The horror and tragedy genres wouldn't exist otherwise.BlueStorm83 wrote...
--- Of course ME2 ends with victory. We're playing a video game. We want to win. That's our goal, that's why we're playing. In reality we can do everything right and get a bitter defeat; just look to my own past with that girl I loved in college (aw, now I'm sad again,) but we turn to video games, a form of Fantasy, to get what we want.
LiarasShield wrote...
Wether you love sacrifice or romance or being able to fight with your forces to the end to actually beat the reapers or fight till the last minute
With the destruction of player decision and the will to change or truely affect things at the end being gone
This amazing triliogy or even most of mass effect 3 won't be remembered for being one of the greatest msot emotionally compelling games and coudl've rivaled that of starwars or lord of the rings but now it will forever be the game that has tore the community apart wether you love the ending or you absolutely hate it
I still think their could've been a way to at least almost be close to satisfy everybody it is a shame that it won't be so
Gravbh wrote...
Ewoks. EWOKS?
Dominus Solanum wrote...
So to sum up, The Matrix, LOTR, SW, MGS4 were all better than ME by leaps and bounds, it sucks that mindless, lowest common denominator shooters worsened ME ala CoD, GoW, and Halo, MP was pretty much to coax the idiots who play those games into buying ME (yeah, that's a majority of fanbase, deal it with), and on top of it all ME3 wasted its infinite potential doing what it did.
Yep, that all seems about right. Slowly caring less and less about the whole situation.
Midz wrote...
Matrix suceeded in 1 failed in 2 and the third film does make any ME ending seem good.