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This Could've Been Our Starwars Or Our Lord of the rings Or Even Our Strar Trek But For The Gaming Community But Now It Will Only Be Remembered For Tearing The Community Apart


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#226
Mcfly616

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doozer12 wrote...

*checks mass effect's pulse*
*looks up grimly*
it's dead, jim.


Sick profile pic homie....

#227
LiarasShield

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I'm just saying that if players were allowed to influence the ending or keep the choice system towards the end with being able to have a bittersweet ending or happy heroic one everybody or almost everybody could walk away satisfied instead of so much infighting

#228
Mcfly616

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daecath wrote...

Baa Baa wrote...

Goaliebot wrote...

ME trilogy is better than LOTR and SW because those other series wussed out and went for the unartistic Disney happy endings.

/S

LOTR didn't have an extremely happy ending. Frodo is an entirely "broken" individual and he was forced to leave his friends.
But LOTR deserves a happy ending, for those movies I cried or almost cried at least 3 times per movie, just because of how sad it was to see some characters killed off.
And Star Wars did have a happy ending but it certainely wasn't a Disney "everything is good and nobody died" ending. Star Wars ended with Luke's father dying, which is pretty sad, although the rest of it was really cheery and triumphant.

Actually, I thought LOTR was a very happy ending. Frodo was an annoyingly stupid character, and the only reason I wasn't rooting for him to join Gollum in the lava-bath is because it would have made Sam sad. I feel sorry for Gandolf though, having to take Frodo with him. He's got more patience than I have, that's for sure. :P

I agree with the OP. There is literally nothing else out there that combined all the elements that Mass Effect did in the way it did, and do it so successfully.

The story was engaging, and was shaped by the decisions you made in the story. And the characters were really compelling, and were so well written and well acted that they felt like real people.

Both of those things draw you into the story, but it's the combination of a fully customizable player character that is also fully voiced that I think makes so much difference. There are some games that let you customize your character, but the character doesn't have a voice. That means you're just reading text on a screen or something, and that takes you out of the flow of the story. There are also games where the player character is fully voiced, but you can't customize it, so it doesn't feel like your character. The combination of the two gives you a connection to your character because you have created a look that you can identify with, and the voice lets you hear the character's emotions, and so it's easier to empathize with the player character, so it's easier to connect with the character. 



If you think LOTR ends "happily", maybe you should go READ Return of the King....maybe the war for middle earth ends happy, but the epilogue is rather depressing.....

And either way, I could care less about a happy ending......I just wanted one that took my choices into account, an ending that actually makes sense......instead we don't have an ending at all....there's no conclusion.....it just cuts to.the credits and forces us to use our imagination to make up what happened.... Fail


The last 10 mins of ME3, are quite literally the most anti-climactic ending I've ever seen in videogames...

Modifié par Mcfly616, 07 juin 2012 - 04:57 .


#229
LiarasShield

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I mean If we can make shepard do what we want or can make him or her make the decisions that we would make or want

Then why can't we have it end sad for him or her or happily ever after for him or her?

#230
BlueStorm83

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--- It really is a shame that people from both camps would rather attack each other than just discuss. If I hated the ending, that doesn't make you like it any less, does it? On the other side, you LOVING the ending doesn't make me like it more.

Mass Effect let you do whatever, all the way through. Sure we all faced the same situations, but we could react to them differently. And in the end, all three "options" are too similar for me to like them. I mean, Mordin dead in ME2, Mordin alive to cure the genophage but sacrifices himself doing so, Mordin alive to cure the genophage but sacrifices himself for nothing since I faked the cure, Mordin alive to cure the genophage but I shot him in the back, or Mordin Alive to cure the Genophage but I talked him out of it and now he works on the Crucible in secret. Those are pretty different things. There's no reason the end couldn't have given us even more divergence, because after the ending, ANYTHING could happen since they didn't have to rein it in for another game.

#231
3DandBeyond

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BlueStorm83 wrote...

--- It really is a shame that people from both camps would rather attack each other than just discuss. If I hated the ending, that doesn't make you like it any less, does it? On the other side, you LOVING the ending doesn't make me like it more.

Mass Effect let you do whatever, all the way through. Sure we all faced the same situations, but we could react to them differently. And in the end, all three "options" are too similar for me to like them. I mean, Mordin dead in ME2, Mordin alive to cure the genophage but sacrifices himself doing so, Mordin alive to cure the genophage but sacrifices himself for nothing since I faked the cure, Mordin alive to cure the genophage but I shot him in the back, or Mordin Alive to cure the Genophage but I talked him out of it and now he works on the Crucible in secret. Those are pretty different things. There's no reason the end couldn't have given us even more divergence, because after the ending, ANYTHING could happen since they didn't have to rein it in for another game.


Great points.  Look at the major thing at the end of ME2-the collector base, save or destroy.  It means so very little in ME3.  It should have mattered a lot.

#232
LiarasShield

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Yup the collector base will always be my main point of how

Depending on what players want or the decisions they make can give them a happy or sad ending

#233
3DandBeyond

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LS,
It was such a simple thing. You watched those bookends videos right? One of the main issues is how meaningless the war assets are-I mean they arbitrarily assigned values to them that no one can figure out.

They would have done well to have made set values for certain types of war assets-a ship, a marine unit, a person, and then tied them to certain things within the game and ending. A ship is destroyed, you lost an asset of a certain value so you might lose something else and so on-a fleet even.

But, they tied tied some assets somewhere to the strength of the explosion from the Destroy option tube. So, if your assets aren't high enough and you don't play multiplayer, that explosion kills Shepard because it's stronger. Whhhhhaaaaat?????? Or, if your EMS is low enough and you pick Destroy, the Earth can get vaporized by the Crucible beam, but it's unrelated to the strength of the Crucible beam. Again, whhaaaaat???

They should have prepared and known fans better and then made versions of endings that fit all the different Shepards people played. No, that might not satisfy everyone, but mostly it would.

For instance, some people didn't have Liara as a love interest (just what is wrong with those people--joking) and maybe they didn't like the "same sex" aspect of it and romanced Garrus (ok seriously why do fem Sheps have so few options for people-I like Garrus and Liara so I'm fine, but really). Why when Shepard is dying, does Shepard see Liara's face. Yes, in the game she's still a good friend, but they said no relationship was canon-I think they really pointed people to romance Liara and tended to make her the canon romance. But, my point is a person that loved Garrus, should see Garrus's face.

#234
LiarasShield

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3DandBeyond wrote...

LS,
It was such a simple thing. You watched those bookends videos right? One of the main issues is how meaningless the war assets are-I mean they arbitrarily assigned values to them that no one can figure out.

They would have done well to have made set values for certain types of war assets-a ship, a marine unit, a person, and then tied them to certain things within the game and ending. A ship is destroyed, you lost an asset of a certain value so you might lose something else and so on-a fleet even.

But, they tied tied some assets somewhere to the strength of the explosion from the Destroy option tube. So, if your assets aren't high enough and you don't play multiplayer, that explosion kills Shepard because it's stronger. Whhhhhaaaaat?????? Or, if your EMS is low enough and you pick Destroy, the Earth can get vaporized by the Crucible beam, but it's unrelated to the strength of the Crucible beam. Again, whhaaaaat???

They should have prepared and known fans better and then made versions of endings that fit all the different Shepards people played. No, that might not satisfy everyone, but mostly it would.

For instance, some people didn't have Liara as a love interest (just what is wrong with those people--joking) and maybe they didn't like the "same sex" aspect of it and romanced Garrus (ok seriously why do fem Sheps have so few options for people-I like Garrus and Liara so I'm fine, but really). Why when Shepard is dying, does Shepard see Liara's face. Yes, in the game she's still a good friend, but they said no relationship was canon-I think they really pointed people to romance Liara and tended to make her the canon romance. But, my point is a person that loved Garrus, should see Garrus's face.



Actually I only watched one of the videos but yeah I hear where you're coming from

#235
Alyrina

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3DandBeyond wrote...

LS,
It was such a simple thing. You watched those bookends videos right? One of the main issues is how meaningless the war assets are-I mean they arbitrarily assigned values to them that no one can figure out.

They would have done well to have made set values for certain types of war assets-a ship, a marine unit, a person, and then tied them to certain things within the game and ending. A ship is destroyed, you lost an asset of a certain value so you might lose something else and so on-a fleet even.

But, they tied tied some assets somewhere to the strength of the explosion from the Destroy option tube. So, if your assets aren't high enough and you don't play multiplayer, that explosion kills Shepard because it's stronger. Whhhhhaaaaat?????? Or, if your EMS is low enough and you pick Destroy, the Earth can get vaporized by the Crucible beam, but it's unrelated to the strength of the Crucible beam. Again, whhaaaaat???

They should have prepared and known fans better and then made versions of endings that fit all the different Shepards people played. No, that might not satisfy everyone, but mostly it would.

For instance, some people didn't have Liara as a love interest (just what is wrong with those people--joking) and maybe they didn't like the "same sex" aspect of it and romanced Garrus (ok seriously why do fem Sheps have so few options for people-I like Garrus and Liara so I'm fine, but really). Why when Shepard is dying, does Shepard see Liara's face. Yes, in the game she's still a good friend, but they said no relationship was canon-I think they really pointed people to romance Liara and tended to make her the canon romance. But, my point is a person that loved Garrus, should see Garrus's face.


I actually haven't really see it or paied attention to, now that u said this I started to think and well it actually makes no sence on "how it is now" 
The war assets in that way I haven't really payed much atention too cuz like u said that they are bit meaningless and I also found not much intrest into it either ...

As for the end with all shepards I had Liara has always been my romance / best friend so in every possible mission I always had her with me so thougt the Liara face was normal for me, didn't knew it would always that face like for people who didn't liked or choosed her for missions at all ...
So knowing that know that is something stupid that was better replaced with either something neutral or the "face" of the person who was your romance at that time ...

#236
Feyise

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Mass Effect 3 will be remembered for causing the greatest ****storm of our time.

#237
eye basher

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I don't care i just come here to see pitty party's like this and laugh.

#238
xsdob

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Oh hai old thread.

What are you doing back on the front page?

#239
cuzsal

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to me mass effect 1 and 2 were the new star wars, star trek, lotr. i was so in love with everything of mass effect, even bought the books, i have never bought books based on a game before so thats saying somthing lol. but sadly the ending of part 3 has so ruined it for me i can not even go back and play part 1 or 2, and i have put in over 600 hours total into both of those games :/ after i finshed part 1 and 2, i started up a new game right away. after i beat part 3 i exited the game and jumped on these fourms to see if i did somthing wrong :/

i hope the dlc can fix it but it is so bad i dont think they can expect make it flashy and try to fool us R.I.P mass effect R.I.P bioware all hail EA

;(

#240
Guest_Dominus Solanum_*

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So to sum up, The Matrix, LOTR, SW, MGS4 were all better than ME by leaps and bounds, it sucks that mindless, lowest common denominator shooters worsened ME ala CoD, GoW, and Halo, MP was pretty much to coax the idiots who play those games into buying ME (yeah, that's a majority of fanbase, deal it with), and on top of it all ME3 wasted its infinite potential doing what it did.

Yep, that all seems about right. Slowly caring less and less about the whole situation.

#241
xsdob

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[deleted]

Modifié par xsdob, 08 juin 2012 - 08:40 .


#242
Dean_the_Young

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DRTJR wrote...

actually the Star Wars analogy works
ME1 has a similar ending to A New Hope

ME2 has a similar ending to The Empire Strikes Back

ME3 bucked the trend at the worst time.

That analogy breaks down around the ME2/Empire comparison.

The thing about the Empire Strikes Back is that was not only a victory for the Big Bad, but an overwhelming defeat for the protagonists. The Rebellion is kicked in the balls, Han is frozen in carbonite, and not only does Luke get his world-view shaken but his hand is the price for his haste.

ME2 is Shepard going from one victory to another, culminating with a victorious Suicide Mission that not only destroys the Bad Guys, but for a large part of the impetus and most of the game comes out with a Perfect Victory/no-one left behind. There are no Collector victories over Shepard, and there are no required costs. Shepard leaves out on a heroic high, and even the Arrival DLC is another victory against the Reapers.

#243
BlueStorm83

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--- Of course ME2 ends with victory. We're playing a video game. We want to win. That's our goal, that's why we're playing. In reality we can do everything right and get a bitter defeat; just look to my own past with that girl I loved in college (aw, now I'm sad again,) but we turn to video games, a form of Fantasy, to get what we want.

#244
TheClonesLegacy

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[Delete]

Modifié par TheClonesLegacy, 09 juin 2012 - 05:57 .


#245
Dean_the_Young

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BlueStorm83 wrote...

--- Of course ME2 ends with victory. We're playing a video game. We want to win. That's our goal, that's why we're playing. In reality we can do everything right and get a bitter defeat; just look to my own past with that girl I loved in college (aw, now I'm sad again,) but we turn to video games, a form of Fantasy, to get what we want.

Replace 'video game' with 'movie' and you could make the same argument about escapism. It would also be just as false, because not everyone wants the same thing from their fiction. The horror and tragedy genres wouldn't exist otherwise.

A video game doesn't need victory in every establishment any more than any other series. A large part of Empire Strikes Back was that it wasn't a victory for the good guys: that defeat is what made the rally and victory in Return of the Jedi all the more effective. There is far less dramatic tension in a force which goes from victory to victory without defeat: that is why ME2's suicide mission was far less tense than the ME1 endgame (where Shepard suffered through Virmire), and the Collectors were far less imposing than ME3 Cerberus (which had Thessia).

#246
StElmo

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LiarasShield wrote...

Wether you love sacrifice or romance or being able to fight with your forces to the end to actually beat the reapers or fight till the last minute


With the destruction of player decision and the will to change or truely affect things at the end being gone

This amazing triliogy or even most of mass effect 3 won't be remembered for being one of the greatest msot emotionally compelling games and coudl've rivaled that of starwars or lord of the rings but now it will forever be the game that has tore the community apart wether you love the ending or you absolutely hate it


I still think their could've been a way to at least almost be close to satisfy  everybody it is a shame that it won't be so


I absolutely agree, for many of us fans, this game could have easily been the epic trilogy we all wanted.

Makes me sad just thinking about it.

#247
Gravbh

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If the final 5 minutes are enough to ruin an entire series for you, than how can you hold Star Wars as an example of "what could have been" with a straight face?

Ewoks. EWOKS. George Lucas using kid friendly characters like that instead of wookies made me lose all faith in him and the series and I can never watch it again, It's ruined for all time for me. I mean, I'm sitting there watching empire, loving it, but I know that those stupid Ewoks are going to show up and make it impossible for me to take the universe seriously anymore. I can't go on and will never bother with any Star Wars related media again.

Sounds pretty ridiculous when you substitute the ending for the ewoks, doesn't it?

#248
StElmo

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Gravbh wrote...


Ewoks. EWOKS?


To be fair, that's not the same as a narratively incoherent ending that breaks the core of the contract the writers make with the audience.

#249
Midz

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Dominus Solanum wrote...

So to sum up, The Matrix, LOTR, SW, MGS4 were all better than ME by leaps and bounds, it sucks that mindless, lowest common denominator shooters worsened ME ala CoD, GoW, and Halo, MP was pretty much to coax the idiots who play those games into buying ME (yeah, that's a majority of fanbase, deal it with), and on top of it all ME3 wasted its infinite potential doing what it did.

Yep, that all seems about right. Slowly caring less and less about the whole situation.


Matrix  suceeded in 1 failed in 2 and  the third film does make any ME ending seem good.

#250
Cirreus

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Midz wrote...

Matrix  suceeded in 1 failed in 2 and  the third film does make any ME ending seem good.


It's a common (not obvious) thought that the 2nd & 3rd Matrix films are part of the complete trilogy. The 2nd & 3rd films are (story wise) just the 2nd part. A 3rd part (4th) film was planned but didn't pan out. Basically diving into Neo becoming part of the system as the other "One(s)" we've seen already, Seraph & the Merovingian, and the other 3 we didn't see. Unfortunately transmedia (matrix games & mmo) & poor story telling in Reloaded & Revolutions killed the complete picture for the audience.

As far as I'm concerned, ME3 didn't happen. It's the only way I'll ever (at some point) hopefully return & enjoy ME1 & ME2. Every aspect of ME3, from the start to the end is a complete slap in the face. It's no different than a TV show rewritten out for one season, gets popular & the writers rush figure out the next season. Bioware doesn't employee professionals (artist or otherwise) anymore, just businessmen.