Dear Bioware I want to play as a Dwarf again.
#1
Posté 06 juin 2012 - 04:24
Now in DA3 it would fit great to be a Dwarf. The whole story is about the mages and all that jazz. Well who better to throw into that mix then a Dwarf. They are strong to magic so they could be the Templars champion cutting down the uppity mages. Or as someone who never had much to fear from mages they could fight for those they feel are oppresed for nothing. I know you can't be a mage but so what that us still loads better than being generic human number 2000 in an RPG.
#2
Posté 06 juin 2012 - 04:32
Then again dwarves seem like the least likely race to care about mages and templars. In DAO they didn't seem to be overly concerned even about the Blight.JasonPogo wrote...
Now in DA3 it would fit great to be a Dwarf. The whole story is about the mages and all that jazz. Well who better to throw into that mix then a Dwarf.
#3
Posté 06 juin 2012 - 04:46
I wish they would do a DA:Origins 2 instead of DA3 since it's been stated they aren't doing origin stories again, which basically means you are going to be stuck with a cannon character and will have little say into that characters backstory. I know time and cost restraints of having a voice acted main character make it impossible to origin stories because of how much extra dialogue they would have to record. I might be in the minority but I'd much rather have interesting and unique origin story, more choices in the game, and more content than a voice acted player character.
#4
Posté 06 juin 2012 - 04:52
Case wrote...
That's one thing I love about Origins, is well the Origin stories and really getting to customize your character, not only by race but by their upbringing. I loved that aspect of the game and of course led to increased replay of the game. It also added a different feel to playthroughs based on characters reactions to your race which I also really liked.
I wish they would do a DA:Origins 2 instead of DA3 since it's been stated they aren't doing origin stories again, which basically means you are going to be stuck with a cannon character and will have little say into that characters backstory. I know time and cost restraints of having a voice acted main character make it impossible to origin stories because of how much extra dialogue they would have to record. I might be in the minority but I'd much rather have interesting and unique origin story, more choices in the game, and more content than a voice acted player character.
I agee 100% about a voiced PC. I would much rather get content then a voice.
#5
Posté 06 juin 2012 - 05:14
#6
Posté 06 juin 2012 - 05:50
#7
Posté 06 juin 2012 - 05:53
I'd be surpriced if they were willing to put the money into hiring six people, when they can get away with two.
I agree though that the fact that you could play different races, and different origins in DA:O gave that game a huge, huge boost in replayability, and helped make it the best game Bioware has made since BG2.
I agree too that playing a drwarf in the setting that DA3 is likely to come up with would make for a refreshingly different experience - it'd be an outsider's view of the conflict. I also agree that the dwarven origins were totally awesome in DA:O - my favorite origin remains the dwarven commoner origin, the origin I happened to pick for my first playthrough.
#8
Posté 06 juin 2012 - 06:57
#9
Posté 06 juin 2012 - 08:50
#10
Posté 06 juin 2012 - 09:05
We don't want to be forced to play as a human again, this is not Mass Effect.
#11
Posté 07 juin 2012 - 10:51
#12
Posté 07 juin 2012 - 04:54
#13
Posté 07 juin 2012 - 05:10
#14
Posté 07 juin 2012 - 05:34
JasonPogo wrote...
I have to say of all the lore and things that David and Bioware have made for this game the Dwarves are by far my fav. The opening for both the Dwarf Nobel and Commoner were some of the best parts of DAO for me.
Now in DA3 it would fit great to be a Dwarf. The whole story is about the mages and all that jazz. Well who better to throw into that mix then a Dwarf. They are strong to magic so they could be the Templars champion cutting down the uppity mages. Or as someone who never had much to fear from mages they could fight for those they feel are oppresed for nothing. I know you can't be a mage but so what that us still loads better than being generic human number 2000 in an RPG.
Only 5% of Origins players played dwarves according to the stats. I know it sucks but they want the game to sell so I doubt the protagonist will be a dwarf.
#15
Posté 07 juin 2012 - 08:00
THIS. Every day of the week, THIS.MichaelStuart wrote...
I want to play as a dwarf, or any non-human really. Being human myself, I find playing as one boring.
ShadyKat wrote...
Too bad, because you will get a human, and you will like it!
But we'll probably get this. I think it was incredibly cruel for the devs to give us choice in DA:O, set up the cultures, let us fall in love with one/two/all, and then snatch them away. I'm sure they felt like they had good reasons, but origins options were my favorite part of DA:O. Having them in DAII would have gone a long way toward keeping me interested.
#16
Posté 07 juin 2012 - 08:05
Vormaerin wrote...
I only want to play as a dwarf if the rest of the world notices that I'm a dwarf. I absolutely do not want another Origins game where I get cool background choices and then the story shoves me into a generic role where the dialogues and options are identical whether I am a dwarf gangster on the surface for the first time or a human noble girl.
Once you became a Warden, that part of your identity trumped anything else in the world's estimation. There were a few times it was brought up (that Redliffe knight who admitted he didn't know how to address a dwarf without offending) but mostly it made sense for the situation. In most places in Ferelden dwarves were probably not that uncommon anyway.
I agree though that in the future being a dwarf without it ever being referred back to would be awkward, unless there was a reason similar to DA:O's.
#17
Posté 08 juin 2012 - 01:38
brushyourteeth wrote...
Once you became a Warden, that part of your identity trumped anything else in the world's estimation. There were a few times it was brought up (that Redliffe knight who admitted he didn't know how to address a dwarf without offending) but mostly it made sense for the situation. In most places in Ferelden dwarves were probably not that uncommon anyway.
I agree though that in the future being a dwarf without it ever being referred back to would be awkward, unless there was a reason similar to DA:O's.
Yeah, I know the excuse. But it doesn't cut it. Its incredibly rare in the real world that people forget the man just because of the role. But the NPC reactions aren't even the worst of the problem.
Why does my dwarf gangster and my human noble girl have the exact same dialogue choices? When did my outcast dwarf learn to speak fluent Fereldenese anyway? Why doesn't he act differently at any point?
I know the resource problem that would come from writing six different sets of dialogue, but my point is don't give us false choices like that. If the story is written for the younger son of the Couslands (which is what it feels like, imho), then just write that character and tailor the story even closer.
I don't want to play rubber suited aliens version of the Dwarves and Elves. For me, its worse than no choice at all.
#18
Posté 08 juin 2012 - 02:42
The common language of Thedas was actually taught to the humans by the dwarves. Don't ask me to cite it, but I know I've read that from a dev on the forums.Vormaerin wrote...
brushyourteeth wrote...
Once you became a Warden, that part of your identity trumped anything else in the world's estimation. There were a few times it was brought up (that Redliffe knight who admitted he didn't know how to address a dwarf without offending) but mostly it made sense for the situation. In most places in Ferelden dwarves were probably not that uncommon anyway.
I agree though that in the future being a dwarf without it ever being referred back to would be awkward, unless there was a reason similar to DA:O's.
Yeah, I know the excuse. But it doesn't cut it. Its incredibly rare in the real world that people forget the man just because of the role. But the NPC reactions aren't even the worst of the problem.
Why does my dwarf gangster and my human noble girl have the exact same dialogue choices? When did my outcast dwarf learn to speak fluent Fereldenese anyway? Why doesn't he act differently at any point?
I know the resource problem that would come from writing six different sets of dialogue, but my point is don't give us false choices like that. If the story is written for the younger son of the Couslands (which is what it feels like, imho), then just write that character and tailor the story even closer.
I don't want to play rubber suited aliens version of the Dwarves and Elves. For me, its worse than no choice at all.
I honestly had no problem with sharing dialogue options between origin playthroughs because you were usually given four or five and all were pretty legitimate choices.
But you're obviously too angry to be interested in my opinion so I'll stop there.
#19
Posté 08 juin 2012 - 02:51
caradoc2000 wrote...
Then again dwarves seem like the least likely race to care about mages and templars.
Oh? Care to guess who supplies the Chantry with lyrium? And makes a few black market deals on the side?
They might not care who comes out on top, but both templars and mages deal in lyrium. The dwarves would have to pick a side.
In DAO they didn't seem to be overly concerned even about the Blight.
Because the Blight is when the darkspawn go topside and the dwarves have it a little easier, when they are usually the ones getting pounded. The upper world doesn't care that the dwarves are constantly at war, but as soon as the war reaches the surface the dwarves are expected to go help?
Edit: Oh, and 'Dwarves for DA3!'
Modifié par Shadow of Light Dragon, 08 juin 2012 - 02:52 .
#20
Posté 08 juin 2012 - 02:59
It's not rare at all. If I get stopped by a black police officer, my first reaction isn't going to be "omg your a black guy!" It's going to be "what does this police officer want?"Vormaerin wrote...
Yeah, I know the excuse. But it doesn't cut it. Its incredibly rare in the real world that people forget the man just because of the role.
There are plenty of surface dwarfs in Fereldan so I'm sure Fereldans won't lose there minds seeing a dwarf.
#21
Posté 08 juin 2012 - 03:06
If I get stopped by a black police officer, my first reaction isn't going to be "omg your a black guy!" It's going to be "what does this police officer want?"
But you did notice it was a black police officer.
EDIT: To be serious, I do feel that the lack of reactivity due to player origin and player race is a valid complaint for DAO, personally.
Modifié par Allan Schumacher, 08 juin 2012 - 03:08 .
#22
Posté 08 juin 2012 - 03:09
hussey 92 wrote...
It's not rare at all. If I get stopped by a black police officer, my first reaction isn't going to be "omg your a black guy!" It's going to be "what does this police officer want?"Vormaerin wrote...
Yeah, I know the excuse. But it doesn't cut it. Its incredibly rare in the real world that people forget the man just because of the role.
There are plenty of surface dwarfs in Fereldan so I'm sure Fereldans won't lose there minds seeing a dwarf.
QFT
Wardens are granted immunity form almost all authority, so having characters show the Warden respect regardless of background is understandable.
Also, then why are a mage Hawke's dialogue options mostly the same as any other Hawke? Why do the Templars simply ignore a mage Hawke? If someone is going to complain about the Origins not being recognized, then surely they also take issue with this.
#23
Posté 08 juin 2012 - 03:15
Shadow of Light Dragon wrote...
caradoc2000 wrote...
Then again dwarves seem like the least likely race to care about mages and templars.
Oh? Care to guess who supplies the Chantry with lyrium? And makes a few black market deals on the side?
They might not care who comes out on top, but both templars and mages deal in lyrium. The dwarves would have to pick a side.In DAO they didn't seem to be overly concerned even about the Blight.
Because the Blight is when the darkspawn go topside and the dwarves have it a little easier, when they are usually the ones getting pounded. The upper world doesn't care that the dwarves are constantly at war, but as soon as the war reaches the surface the dwarves are expected to go help?
Edit: Oh, and 'Dwarves for DA3!'
*makes circular hand-wavey motion*
ALL OF THIS.
To add to the whole "Why would Dwarves care about Mages and Templars?" point, I can easily see them letting Mages hide out in Orzammar in exchange for some much needed assistance in fighting the Darkspawn -- be it as healers or combatants.
Orzammar has a lot to gain through this new conflict. The Templars need lyrium to function. The Mages don't. I could definitely see the Dwarves secretly letting in a few Mages here and there under the premise of what I listed whilst simultaneously selling lyrium to the Templars in order to make some extra money.
They'll either pick a side -- and the Mages are, imo, the better choice if they want to retake their land -- or they'll play both sides for their own end.
brushyourteeth wrote...
The common language of Thedas was actually taught to the humans by the dwarves. Don't ask me to cite it, but I know I've read that from a dev on the forums.
It was a Gaider quote, IIRC.
#24
Posté 08 juin 2012 - 03:18
Allan Schumacher wrote...
EDIT: To be serious, I do feel that the lack of reactivity due to player origin and player race is a valid complaint for DAO, personally.
Tangentially related -- and inevitably if Dwarves are the topic or are at least being discussed, I will bring this up:
I wasn't a fan of how my Dwarf Noble wasn't given a good solid reason why taking the throne of Orzammar upon his return wasn't an option.
The entire structure of Orzammar's society should've allowed for it. For reasons I listed elsewhere.
The politically savvy Dwarf would use Orzammar's civil war to his advantage, if he wanted to get back at Bhelen but also thought that Harrowmont was too weak for the role.
Modifié par The Ethereal Writer Redux, 08 juin 2012 - 03:21 .
#25
Posté 08 juin 2012 - 03:27
The guys at Bioware did a really great job of building this fascinating Dwarven society full of political intrigue and ideas of social immobility. It'd be a real shame if we couldn't experience that as the PC again in DA:3.





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