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Forcing Enemies to Scale


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6 réponses à ce sujet

#1
ITSSEXYTIME

ITSSEXYTIME
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Hey guys I made a new area and populated it with some default darkspawn and what not, but they don't seem to be scaling properly and do very low damage.  Is there anyway to manually set them to scale or will I have to remake all the creatures myself? 

#2
TheGreenLion

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Well I know next to squat about the toolset but you may try messing with the minimum and maximum levels unless they have a value already (Min: 1 Max: 25) or something like that...might want to use that on a test critter though and you could maybe give your character survival high enough to read their level off the mini-map...not sure how else one would go about finding out the actual level in-game. Perhaps there's a script of sorts that checks the PC level and modifies the monters level accordingly.

#3
ITSSEXYTIME

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Well I went through and remade a few enemies (hurlock, genlock etc) as entirely new creatures and set a level range of min: 5 Max: 20 but they're still really weak.



any ideas?

#4
Craig Graff

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The min and max fields are unusable currently. You will need to either make an areas.xls extension for your area (and specify the level range that you want) or set the MIN_LEVEL local variable on the creatures to something appropriate.

#5
ITSSEXYTIME

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Thanks Craig, got it to work.

#6
IriathZhul

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But is there any way to autobalance? The game obviously does this on its own, because it doesn't matter what order you go to the different places in--they're always about the same challenge. My mod's an add-in that I want to be "tackleable" at any point without having to awkwardly break the fourth wall by suggesting a certain level entry point.

#7
mikemike37

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the calculation is based on creature rank and party level (among other things). The formula can be found at the bottom of this page.



http://dragonage.wikia.com/wiki/Rank