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Why Tactial Cloak prevents good weapon creation and weak wep buffs


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#251
DiebytheSword

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BjornDaDwarf wrote...

I am a console player, but I learned about quickscoping from a PC ME3 player.  Your scope will always focus on where your reticle is.  Right Click, followed by an immediate Left Click should work just as well as Left Trigger followed by Right Trigger on Console, as long as the reticle is on your target. 

Here's a thread, and videos, by a PC player explaining how they use Quicksoping in ME3.  So your PC is just as quickscoping dirty as my console is :D.

ED, ProxMine and Grenades will all stagger an enemy, so as long as you aren't surrounded by multiple enemies who are outside of the range of those AoE attacks, you're going to stagger everything in the area.  Those attacks don't have to kill the enemy that surprised you, they only have to give you a chance to either escape, or react accurately with your rifle by quickscoping.  I do this all the time with an SI Valiant wielder.  

And I stand by the straw man argument, the things you described are capable of being handled by a majority, if not all, of the Infiltrator classes given the tools at their disposal (on all 3 platforms).

If you get snuck up on by a Brute, Atlas or Banshee, I'd say you need to take a look around a little more often.  Or turn your volume up to hear them. 


Again, brushing off aim assist on the consoles is an actual straw man argument, as your console is centering your aim on a hitbox, you need to actually do that, scope or no, on the PC.  So no, my PC actually requires that I aim precisely, regardless of how fast I pop up and release my scope. 

Why are people assuming that I'm a terrible infiltrator for occasionally getting caught in bad spot?  @#$% happens, and being stunlocked in that position means you will die, regardless of how skilled you think you are.

Atlas I agree with, but brutes lunge from impressive distances, and Banshees teleport.  Geth are silent, and Phantoms cloak . . .

Who was strawmanning again?  Reach harder.

#252
LULZferBAKON

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Saying that the class is only going to be OP or useless is just plain lazy. Nobody is going to come up with a balanced solution off the top of their heads alone, but we can give a point to start from. And from there after testing ingame, slight and steady changes can be fine-tuned to create a balanced class.

#253
Gockey

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Torguemada wrote...

Gockey wrote...

Torguemada wrote...

And here'ss the reall reason why all the baddies cry for infiltrator ners, cos their too damm bad to outscore them.

In truth infiltrators only top the board when the one playing them is better then the rest of the team, just like it is with all classes.

 

Not a chance.  If you aren't scoring higher with an infiltrator (escpecially with this Krysae cannon) then your doing it wrong.  

Ofcource i top the board when i happen to play infiltrator, but i do that with the other classes too(even against krysae carrying infltrators)
Maybe you should just L2P, instead of crying for nerfs in the forums.


Lol uh huh.  Sorry man if your actually claiming you would outscore your infiltrator your lying or doing it wrong.  :police:

Before you start throwing around L2P maybe you need to first.

#254
Fortack

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Torguemada wrote...

Well it does mean that the infiltrator was a better player then them, but they can't admid that so they have to will the forum with crying topics.


If you believe you're such an awe inspiring player I suggest you try to beat the solo/team record runs with a non-Infiltrator/team. Good luck! Ah, nevermind luck, you'll never be able to get close to those times anyway, but believe whatever nonsense you want to believe.

#255
DiebytheSword

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Gockey wrote...

capn233 wrote...

Hell, if you have any sense and can read then you can tell the Krysae is unbalanced just from the stats alone.


See I disagree with that. Having run with the Krysae as Infi, Soldier, and Engi, I don't have a problem with the damage per shot.  And the stats don't tell me anything except that it has a average clip size, good damage, great weight for the damage and clip, and an AoE.

It doesn't tell me that it isn't an instant hitscan, has no armor pen, and receieves no headshot bonus.
 
That's all irrelevant though.  The OP factor is the radius of the shot, the fact that the bullets have magic proximity sensors in them, guarantee a stagger, and tactical cloak.

Nerf tac cloak, reduce the radius a bit, and make it so you have to aim and the guns damage is a non issue.


Its the TC bonus applying to the Krysae's AOE that's the problem, not the TC.

#256
N7 Whiskey

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heybigmoney wrote...

Fox-snipe wrote...

heybigmoney wrote...

Dmg nerf wouldn't be enough. It doesn't address the problem of infiltrators never pulling aggro and using teammates as decoys. A longer cooldown as well would force them to fight enemies outside of cloak somewhat alleviating the problem.

I'm sick of this argument.  I'd like to see actual videos of it even happening (multiple, no accendotal evidence).

Currently Cloak does very litle to help us escape.  Even before it got ruined enemies kept firing in your general direction if you activated Cloak (as they should).  they should, however, ignore someone who Cloaked out-of-sight (they currently do not).

A good sniper will not be Cloaked for more than a few seconds.  The only exceptions to this are objectives, revives, and those trying to close the distance with a target (shotgunners, who are taking a big risk).

Finally, the minimal cooldown is to make an Infiltrator effective at using snipers.  You know, our primary weapon.


You can't think about it solely from an infiltrators point of view.  I agree, cloak does not guarantee safety and enemies will still attack you at times.  The problem is that you are never a prioritized target vs teammates who do not have tactical cloak.

"A good sniper will not be cloaked for more than a few seconds."

The reason for this is to maximize cloak's dmg bonuses.  You honestly think its balanced that one class essentially has 140% dmg bonuses 100% of the time?



But this is how it should be in a team based game.  Last thing I want is to be in the middle of Reaper soup, smashing heads with my Krogan only to have the sniper watching my back going down all the time because he's drawing aggro.  That is why I am there with the Krogan, to draw aggo, freeing up my teammates to provide cover fire.

#257
LULZferBAKON

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DiebytheSword wrote...
Its the TC bonus applying to the Krysae's AOE that's the problem, not the TC.

Someone suggested the Krysae be turned into an Assault Rifle, probably one of the best solutions.

#258
SanguineRose

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DiebytheSword wrote...

Gockey wrote...

capn233 wrote...

Hell, if you have any sense and can read then you can tell the Krysae is unbalanced just from the stats alone.


See I disagree with that. Having run with the Krysae as Infi, Soldier, and Engi, I don't have a problem with the damage per shot.  And the stats don't tell me anything except that it has a average clip size, good damage, great weight for the damage and clip, and an AoE.

It doesn't tell me that it isn't an instant hitscan, has no armor pen, and receieves no headshot bonus.
 
That's all irrelevant though.  The OP factor is the radius of the shot, the fact that the bullets have magic proximity sensors in them, guarantee a stagger, and tactical cloak.

Nerf tac cloak, reduce the radius a bit, and make it so you have to aim and the guns damage is a non issue.


Its the TC bonus applying to the Krysae's AOE that's the problem, not the TC.


The Krysae's AOE is significantly larger than the Falcon and the Striker. That is a roblem.

#259
Ramsutin

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Kingston Atticus wrote...

Ramsutin wrote...

People who call nerfing on TC, try to understand if that happens who the hell would like to volunteer to be a medic? No one. The idea of TC is to make Infiltrators viable option over others.


Hmm you sound like somebody I'd prefer to play with if your infi is the medic, but in most random golds I've been in the infi refuses to leave their sniping position so the krogan/batarian/turian has to be the medic and device disabler. All because the infi snipes and feels since those classes have high shields health it is their job to do it all. Don't get me wrong I know there are infi out there that do more than just snipe and hide, I am friends with some, but in gold randoms the hidden snipers who won't move are the majority. They are also the ones using powerful weapons and whinning that they need nerfed. So it's not even the infiltrators who BELEIVE in teamwork that are the OP's problem, it's the majority of nerfers that think the guns make their camping too easy. The thing is this is a team game PvNPC. do you see the NPC saying our guns are overpowered? No so quit nerfing.


I am willing to heal, no problem at all for me to leave my sniping/come back from shotgun runs but that is because I can get the triple ammount of damage. I am now playing with GI as my main Inf with Javelin 3 which allows me to do 3018.49 damage every 3-4 seconds.

If you reduce it near to the base 1100 points there is no point having a squishy sniper when one can have soldier or sentinel instead.

#260
Gockey

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DiebytheSword wrote...


Its the TC bonus applying to the Krysae's AOE that's the problem, not the TC.


I'm not just talking about the Krysae though.  That would just be one example.  It's the whole best at XYZ and ABC thing we are talking about.

Sub Krysae for GPS, claymore, BW etc.  The rise in population of Infiltrators isn't because people like them.  It's because they are OP and the FOTM.  They are going to be nerfed.  It's all just a question of severity.

#261
SanguineRose

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Fortack wrote...

Torguemada wrote...

Well it does mean that the infiltrator was a better player then them, but they can't admid that so they have to will the forum with crying topics.


If you believe you're such an awe inspiring player I suggest you try to beat the solo/team record runs with a non-Infiltrator/team. Good luck! Ah, nevermind luck, you'll never be able to get close to those times anyway, but believe whatever nonsense you want to believe.


You made a non-personal comment personal.

#262
nicethugbert

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/SIGNED-IN-BLOOD

#263
Fortack

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SanguineRose wrote...

You made a non-personal comment personal.


Torguemada was boasting about his/her superior skill in previous post so I asked to show everyone how (s)he apparently can play any class on at least the same level or better as playing Infiltrator. I would like to see that b/c I am quite sure that's not possible.

#264
Striker93175

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heybigmoney wrote...

Dmg nerf wouldn't be enough. It doesn't address the problem of infiltrators never pulling aggro and using teammates as decoys. A longer cooldown as well would force them to fight enemies outside of cloak somewhat alleviating the problem.


Ahh yes the Krogan decoy.  For Tuchanka!  Go get em boys ;)
Now... that being said, don't you want a sniper to have his scope over your shoulder coverin your arse so you can go headbuttin'? ;)

#265
SanguineRose

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Fortack wrote...

SanguineRose wrote...

You made a non-personal comment personal.


Torguemada was boasting about his/her superior skill in previous post so I asked to show everyone how (s)he apparently can play any class on at least the same level or better as playing Infiltrator. I would like to see that b/c I am quite sure that's not possible.


You kinda grabbed the wrong quote if that was the direction you were going >.>

#266
Ramsutin

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heybigmoney wrote...

Dmg nerf wouldn't be enough. It doesn't address the problem of infiltrators never pulling aggro and using teammates as decoys. A longer cooldown as well would force them to fight enemies outside of cloak somewhat alleviating the problem.


Please explain how longer cooldown is going to help with 250/750 (health/shield) Inf to stay alive when Primes will do that damage nearly instantly and Phantoms will do that accross the map. What good is a dead inf to the team?

#267
Trakarg

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So, would you nerf adrenaline rush too?

#268
LULZferBAKON

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I wonder how many people are skipping over all the posts between the first and last page, thus totally ignoring all of my arguments and suggestions.

#269
codename2o2

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For Christ's sake, people are STILL going on about TC? Really?

Why don't we just get rid of AR on human soldiers, being able to have damage reduction while have your own damage increase AND restore your shields is totally OP.

How about ED on salarians? Drain shields while also restoring your own and completely crippling a geth? OP

What about Rage on Krogans? Being able to deal insane amounts of melee damage in combination with all the other protective powers they have like TA and barrier? over-to-the-powered I say!

Oh, oh, and Biotic charge for all vanguards? Instantly restoring your shields while also dealing damage and traveling any distance to either deal more damage, get to objectives quicker or revive another teammate? Get real, OP

Seriously, this is what all you idiots sound like to me. Bioware isn't ruining MP, you guys are.

#270
SanguineRose

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Striker93175 wrote...

heybigmoney wrote...

Dmg nerf wouldn't be enough. It doesn't address the problem of infiltrators never pulling aggro and using teammates as decoys. A longer cooldown as well would force them to fight enemies outside of cloak somewhat alleviating the problem.


Ahh yes the Krogan decoy.  For Tuchanka!  Go get em boys ;)
Now... that being said, don't you want a sniper to have his scope over your shoulder coverin your arse so you can go headbuttin'? ;)



Ahh....Somebody states a scenario I can relate to. I'd have died many a time as a Krogan if not for my sniper buddy covering my back. This is especially true in the case of Banshees.

#271
SanguineRose

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codename2o2 wrote...

For Christ's sake, people are STILL going on about TC? Really?

Why don't we just get rid of AR on human soldiers, being able to have damage reduction while have your own damage increase AND restore your shields is totally OP.

How about ED on salarians? Drain shields while also restoring your own and completely crippling a geth? OP

What about Rage on Krogans? Being able to deal insane amounts of melee damage in combination with all the other protective powers they have like TA and barrier? over-to-the-powered I say!

Oh, oh, and Biotic charge for all vanguards? Instantly restoring your shields while also dealing damage and traveling any distance to either deal more damage, get to objectives quicker or revive another teammate? Get real, OP

Seriously, this is what all you idiots sound like to me. Bioware isn't ruining MP, you guys are.


/thread.

#272
Fortack

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SanguineRose wrote...

You kinda grabbed the wrong quote if that was the direction you were going >.>


True, but I hate walls of text so try to avoid em when I can ;)

#273
billy the squid

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heybigmoney wrote...

Dmg nerf wouldn't be enough. It doesn't address the problem of infiltrators never pulling aggro and using teammates as decoys. A longer cooldown as well would force them to fight enemies outside of cloak somewhat alleviating the problem.


That's your job! You're supposed to stick your head out in the open and let me cap the objectives. Okay you're a decoy and I might not revive you all the time, but hey if you all die and I complete the objective and revive you all you still finish the wave. There's no I in team, very selfish thinking you're promoting.

#274
Torguemada

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Fortack wrote...
Torguemada was boasting about his/her superior skill in previous post so I asked to show everyone how (s)he apparently can play any class on at least the same level or better as playing Infiltrator. I would like to see that b/c I am quite sure that's not possible.

Except that your post didn't make any sense what so ever.
If i was playing with the best people, they would outscore me no matter what class i or them where playing, becouse their simple better in this game then me.
Witch follows exactly from my previous point.

#275
DiebytheSword

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LULZferBAKON wrote...

DiebytheSword wrote...
Its the TC bonus applying to the Krysae's AOE that's the problem, not the TC.

Someone suggested the Krysae be turned into an Assault Rifle, probably one of the best solutions.


I wholly agree with this, and its a sensible solution.  It doesn't afffect the weapon for anyone but the infiltrator.  Shotguns, SMGs, ARs and Pistols should all have a smaller damage bonus than SRs in TC than they currently do, that would fix most of the woes.