BjornDaDwarf wrote...
I am a console player, but I learned about quickscoping from a PC ME3 player. Your scope will always focus on where your reticle is. Right Click, followed by an immediate Left Click should work just as well as Left Trigger followed by Right Trigger on Console, as long as the reticle is on your target.
Here's a thread, and videos, by a PC player explaining how they use Quicksoping in ME3. So your PC is just as quickscoping dirty as my console is.
ED, ProxMine and Grenades will all stagger an enemy, so as long as you aren't surrounded by multiple enemies who are outside of the range of those AoE attacks, you're going to stagger everything in the area. Those attacks don't have to kill the enemy that surprised you, they only have to give you a chance to either escape, or react accurately with your rifle by quickscoping. I do this all the time with an SI Valiant wielder.
And I stand by the straw man argument, the things you described are capable of being handled by a majority, if not all, of the Infiltrator classes given the tools at their disposal (on all 3 platforms).
If you get snuck up on by a Brute, Atlas or Banshee, I'd say you need to take a look around a little more often. Or turn your volume up to hear them.
Again, brushing off aim assist on the consoles is an actual straw man argument, as your console is centering your aim on a hitbox, you need to actually do that, scope or no, on the PC. So no, my PC actually requires that I aim precisely, regardless of how fast I pop up and release my scope.
Why are people assuming that I'm a terrible infiltrator for occasionally getting caught in bad spot? @#$% happens, and being stunlocked in that position means you will die, regardless of how skilled you think you are.
Atlas I agree with, but brutes lunge from impressive distances, and Banshees teleport. Geth are silent, and Phantoms cloak . . .
Who was strawmanning again? Reach harder.





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