See all of this is because bioware is somewhat ignorant when it comes to weapons and RPG + shooter play.
Most of this stuff doesnt need "nerfing" there just needs to be more intricacies to the system.
Alot of this animosity also stems from the Infiltrator being a sniper and only a sniper mentality (which just can't be applied here all the maps are too small, there are too many enemies, and not enough actual vantage points, being a real sniper isnt a real option in this game. If you play BF you know what i mean).
What has been proposed is by far one of the worst idea's it just makes the class less desirable to play. Having a sorry class as an excuse to buff weapons isn't good at all. Its down right stupid actually.
Thats the easy way out, why give bioware money to take shortcuts? Why nerf herd when you could be spending time petitioning for balance?
Bioware has shown in this game that they can have certain races and classes lean towards certain playstyles even if they have THE SAME POWER AS ANOTHER RACE IN THE SAME class.
We also know that they are free to give weapons whatever properties they want.
We know krogan charge isnt the same as the regular charge, and everyones final weight reduction isnt the same why arent we asking for more of that instead of hating on classes?
- would it really be so hard to re tweak what weapons are allowed to get bonus' from certain buffs ie re-tweaking their properties?
- would it really be so hard to specialize a few evolutions like they did with charge?
- would it really be so hard to specialize the passives for the classes?
- would it really be so hard give each race class 2-3 weapons that they were really good with?
Stop being one dimensional.
-The kyrasea doesnt need a nerf just dont let explosive weapons use tac cloaks 6th evo..
-Tac cloak doesnt need a nerf, just limit its initial 2 damage buffs to the weapons that that races passive buffs and powers and makes its final evo an all around weapons buff. you wouldnt even have to change the values.
Think about what s being asked.
- Say they grind Tac cloaks damage into the ground and give you full invisibility. you know what that means?
New patch notes: 2.06
+Tactical cloak damage bonus reduced from 50% to 15%
+ Sniper weapon evolution changed to be only headshots.
to keep enemies as a threat to the infiltrator, more mobs will be given stealth sight and better stealth sight at that with more interaction between units probably.
- so congratulations you just got the geth buffed again! They have just gained
+ Hunters with absolute stealth sight (because of ****** poor damage you can kill them all before you get cornered) and can call you out.
+ Prime combat drones that not only have absolute stealth sight, but they can target you for other units around itself.
+ And stealth sight Rocket Troopers.
-Reapers have been buffed with
+ Absolute stealth sight marauders who now grant stealth sight to any enemy they buff with armor.
+ Stealth sight Ravengers
+ and just for giggles they add Praetorians or scions with stealth sight.
-Cerberus has been buffed with.
+ Centurions that actually act like field commanders (shock!) by having stealth sight and ordering grenade barrages on you location.
+ Phantoms with strealth sight
+ Atlas with stealth sight
+ and nemesis with stealth sight
^ beautiful aint it?
Have fun with that invisibility.

whoever wants it.
Modifié par darkblade, 06 juin 2012 - 09:26 .