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Why Tactial Cloak prevents good weapon creation and weak wep buffs


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#376
LULZferBAKON

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Ramsutin wrote...

LULZferBAKON wrote...

A Wild Snorlax wrote...

Ah yes, another balancing topic that makes as much sense as if it was written by a stoned hippie with his face on the keyboard.

Ignore him and pay attention to the people who really care about balance.


So not you

Your right, I do not care about balance, everything I said in this thread?  I mean the exact opposite, Infiltrators should be nerfed into dirt, and everything else should be given infinite cobra missles. /sarcasm

Now seriously, what the heck are you using to back up your accusation?

#377
Major Durza

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DNC Protoman wrote...

Traim Eisenblut wrote...

I think DNC Protoman should be nerfed to not be able to lvl above lvl 5. That would make the game balanced.



I know rigtht? sorry about outscoring you brah,


That's not the issue, the issue is  all of these cry for nerfs because a weapon is OP with Tac cloak specced for damage.

#378
LULZferBAKON

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darkblade wrote...


Well unless he was soloing yes he would have teamates. But the point I've been trying to get across is that the Infiltrator should basically be the boss killer, the single target nuke, but be poor against waves of enemys that can overwhelm him.


Infiltrator should be whatever you spec it to be. whether that is nuking with a shotgun or a sniper or using tac cloaks dmg bonus to empty a hurricane clip or a few shots from a falcon and grenades to clear a room.

That choice should always remain with the player.

Well in that case remove the class system.  The player already has a choice, the choice of which class to play.  If I want to use shotguns in close range devestation, I use the Vanguard.  If I want to do something the Vanguard can't, I change class.  You can't have everything in one character, he has to have some kind of fallacy.

#379
Dunmer of Redoran

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I want to see Infiltrators nerfed so rooms aren't 50-75 percent infiltrators. I haven't been in a game in the past 3 days where there weren't at least 2 infiltrators every round. And most of the time, both of them are hyper-lame geth infiltrators.

#380
Dunmer of Redoran

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LULZferBAKON wrote...

darkblade wrote...



Well unless he was soloing yes he would have teamates. But the point I've been trying to get across is that the Infiltrator should basically be the boss killer, the single target nuke, but be poor against waves of enemys that can overwhelm him.


Infiltrator should be whatever you spec it to be. whether that is nuking with a shotgun or a sniper or using tac cloaks dmg bonus to empty a hurricane clip or a few shots from a falcon and grenades to clear a room.

That choice should always remain with the player.

Well in that case remove the class system.  The player already has a choice, the choice of which class to play.  If I want to use shotguns in close range devestation, I use the Vanguard.  If I want to do something the Vanguard can't, I change class.  You can't have everything in one character, he has to have some kind of fallacy.


Exactly. If the Infiltrator can be specced to do anything, then what point is there in playing any other class?

#381
codename2o2

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LULZferBAKON wrote...

darkblade wrote...


Well unless he was soloing yes he would have teamates. But the point I've been trying to get across is that the Infiltrator should basically be the boss killer, the single target nuke, but be poor against waves of enemys that can overwhelm him.


Infiltrator should be whatever you spec it to be. whether that is nuking with a shotgun or a sniper or using tac cloaks dmg bonus to empty a hurricane clip or a few shots from a falcon and grenades to clear a room.

That choice should always remain with the player.

Well in that case remove the class system.  The player already has a choice, the choice of which class to play.  If I want to use shotguns in close range devestation, I use the Vanguard.  If I want to do something the Vanguard can't, I change class.  You can't have everything in one character, he has to have some kind of fallacy.


If that's true, what about a krogan sentinel specced for everything but incinerate? He can carry literally anything he wants. He can rock a black widow or a javelin with a reegar or a claymore or a cerb harrier with the only concequense being not having a completely out of place power than all in all won't mean much of a difference. Why is no one complaining about him?

#382
DNC Protoman

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Face the facts everyone.

You can't balance all the games weapons around a 90-130% damage bonus ability on one class.

Makes no sense.

#383
Xaijin

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Gockey wrote...

DNC Protoman wrote...

As the Nerfers are out for blood on the new weps, i think it's time thier TC got nerfed.

Nerfed into the ground.

I'm talking the 90% damage boost becomes 15%.

Once that happens the infilitrator class can no longer prevent weps like the 2 rares we just got from being created.  it will alow unique and usefull weapons to be introduced and existing options buffed slightly or greatly to make them relevant. 

We can't allow these silver-playing TC abusing Nerfers to prevent Bioware from making weapons actually usefull.

I and the other sane members of this community must therefore make the sacrifce.  - take our TC Bioware.  Make it so infiltrators don't dominate in weapon damage.  Make it so one ability on one class doesn' dictate weapon balance.

TC must be nerfed for the greater good, this must happen before the Nerfers make every class other than Infiltartor pointless.


It's just inherently funny that the group that yelled the loudest to get  guns nerfed (a lot of infiltrator sigs in those threads anyways), don't feel like tac cloak is OP.  

Don't get me wrong, I rolled a rogue in vanilla wow and thought it was enjoyable.  The problem here is two-fold.
  • Infiltrators are always top of the boards.  This matters to people.  It may not mean a thing, but last I checked nothing we did in any video game meant anything.  So it's all digital e-peen anyways.
2.  TacCloak lets you guarantees the most survivability, the most single target damage, the best objective                      capping, the best in-combat rez...  The list goes on.

Why would I ever take a soldier when I can take an QMI?  Tack on the Krysae and some equipment and I am an AoE machine.  No other class comes close.


I don't know what needs to be changed.  But I wholeheartedly agree a nerf is incoming.


They also feel lobbing eight grenades into three spawns is fine.

Context is king.

Modifié par Xaijin, 06 juin 2012 - 10:35 .


#384
Yajuu Omoi

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darkblade wrote...

Well unless he was soloing yes he would have teamates. But the point I've been trying to get across is that the Infiltrator should basically be the boss killer, the single target nuke, but be poor against waves of enemys that can overwhelm him.


Infiltrator should be whatever you spec it to be. whether that is nuking with a shotgun or a sniper or using tac cloaks dmg bonus to empty a hurricane clip or a few shots from a falcon and grenades to clear a room.

That choice should always remain with the player.


He is right though. The infiltrator was made to be a one target character. the SOLDIER is the room cleaner. the Adept, crowd control. must i continue?

#385
LULZferBAKON

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codename2o2 wrote...
If that's true, what about a krogan sentinel specced for everything but incinerate? He can carry literally anything he wants. He can rock a black widow or a javelin with a reegar or a claymore or a cerb harrier with the only concequense being not having a completely out of place power than all in all won't mean much of a difference. Why is no one complaining about him?

He doesn't have 90-140% damage bonus on his weapons, he can't turn invisible to do objectives/revives/etc.  He can be a nightmare to play with another grenade user.  He isn't the most durable character there is.  He's slow and a big target.

Modifié par LULZferBAKON, 06 juin 2012 - 10:38 .


#386
Nitrocuban

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TC does not need to have +90% dmg. You´re still invisible after all, remember?
Doing objektives, reviving team mates ... that should be the job of an INF and not being elitist and kicking vanguards.

#387
Yajuu Omoi

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Xaijin wrote...

Gockey wrote...

DNC Protoman wrote...

As the Nerfers are out for blood on the new weps, i think it's time thier TC got nerfed.

Nerfed into the ground.

I'm talking the 90% damage boost becomes 15%.

Once that happens the infilitrator class can no longer prevent weps like the 2 rares we just got from being created.  it will alow unique and usefull weapons to be introduced and existing options buffed slightly or greatly to make them relevant. 

We can't allow these silver-playing TC abusing Nerfers to prevent Bioware from making weapons actually usefull.

I and the other sane members of this community must therefore make the sacrifce.  - take our TC Bioware.  Make it so infiltrators don't dominate in weapon damage.  Make it so one ability on one class doesn' dictate weapon balance.

TC must be nerfed for the greater good, this must happen before the Nerfers make every class other than Infiltartor pointless.


It's just inherently funny that the group that yelled the loudest to get  guns nerfed (a lot of infiltrator sigs in those threads anyways), don't feel like tac cloak is OP.  

Don't get me wrong, I rolled a rogue in vanilla wow and thought it was enjoyable.  The problem here is two-fold.
  • Infiltrators are always top of the boards.  This matters to people.  It may not mean a thing, but last I checked nothing we did in any video game meant anything.  So it's all digital e-peen anyways.
2.  TacCloak lets you guarantees the most survivability, the most single target damage, the best objective                      capping, the best in-combat rez...  The list goes on.

Why would I ever take a soldier when I can take an QMI?  Tack on the Krysae and some equipment and I am an AoE machine.  No other class comes close.


I don't know what needs to be changed.  But I wholeheartedly agree a nerf is incoming.


They also feel lobbing eight grenades into three spawns is fine.

Context is king.


TC does NOT mean survive. at all. Play as an Infil on gold against ANY enemy. you'll understand.

#388
Yajuu Omoi

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LULZferBAKON wrote...

codename2o2 wrote...
If that's true, what about a krogan sentinel specced for everything but incinerate? He can carry literally anything he wants. He can rock a black widow or a javelin with a reegar or a claymore or a cerb harrier with the only concequense being not having a completely out of place power than all in all won't mean much of a difference. Why is no one complaining about him?

He doesn't have 90-140% damage bonus on his weapons, he can't turn invisible to do objectives/revives/etc.  He can be a nightmare to play with another grenade user.  He isn't the most durable character there is.  He's slow and a big target.


And he dominates the scoreboard. But no one cares.

#389
Yajuu Omoi

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Nitrocuban wrote...

TC does not need to have +90% dmg. You´re still invisible after all, remember?
Doing objektives, reviving team mates ... that should be the job of an INF and not being elitist and kicking vanguards.


How many times must it be said? TC DOES NOT MAKE YOU COMPLETELY INVISIBLE!!!

All TC is now is a dmg boost. doesn't even take aggro off anymore. Take off the dmg boost and what do you have? Nothing.

#390
Yajuu Omoi

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Major Durza wrote...

DNC Protoman wrote...

Traim Eisenblut wrote...

I think DNC Protoman should be nerfed to not be able to lvl above lvl 5. That would make the game balanced.



I know rigtht? sorry about outscoring you brah,


That's not the issue, the issue is  all of these cry for nerfs because a weapon is OP with Tac cloak specced for damage.

That, right there. its not TC. Its the god-damn weapon!!!!

#391
LULZferBAKON

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Yajuu Omoi wrote...

Nitrocuban wrote...

TC does not need to have +90% dmg. You´re still invisible after all, remember?
Doing objektives, reviving team mates ... that should be the job of an INF and not being elitist and kicking vanguards.


How many times must it be said? TC DOES NOT MAKE YOU COMPLETELY INVISIBLE!!!

All TC is now is a dmg boost. doesn't even take aggro off anymore. Take off the dmg boost and what do you have? Nothing.

I'll be honest with you, I haven't had a problem with them seeing me through cloak.  I've ran past groups of enemys just to be ignored until I de-cloak.  Only problem I've been having is cloak wearing off immediately but thats a glitch.

#392
Xaijin

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Yajuu Omoi wrote...

Xaijin wrote...

Gockey wrote...

DNC Protoman wrote...

As the Nerfers are out for blood on the new weps, i think it's time thier TC got nerfed.

Nerfed into the ground.

I'm talking the 90% damage boost becomes 15%.

Once that happens the infilitrator class can no longer prevent weps like the 2 rares we just got from being created.  it will alow unique and usefull weapons to be introduced and existing options buffed slightly or greatly to make them relevant. 

We can't allow these silver-playing TC abusing Nerfers to prevent Bioware from making weapons actually usefull.

I and the other sane members of this community must therefore make the sacrifce.  - take our TC Bioware.  Make it so infiltrators don't dominate in weapon damage.  Make it so one ability on one class doesn' dictate weapon balance.

TC must be nerfed for the greater good, this must happen before the Nerfers make every class other than Infiltartor pointless.


It's just inherently funny that the group that yelled the loudest to get  guns nerfed (a lot of infiltrator sigs in those threads anyways), don't feel like tac cloak is OP.  

Don't get me wrong, I rolled a rogue in vanilla wow and thought it was enjoyable.  The problem here is two-fold.
  • Infiltrators are always top of the boards.  This matters to people.  It may not mean a thing, but last I checked nothing we did in any video game meant anything.  So it's all digital e-peen anyways.
2.  TacCloak lets you guarantees the most survivability, the most single target damage, the best objective                      capping, the best in-combat rez...  The list goes on.

Why would I ever take a soldier when I can take an QMI?  Tack on the Krysae and some equipment and I am an AoE machine.  No other class comes close.


I don't know what needs to be changed.  But I wholeheartedly agree a nerf is incoming.


They also feel lobbing eight grenades into three spawns is fine.

Context is king.


TC does NOT mean survive. at all. Play as an Infil on gold against ANY enemy. you'll understand.



I play every class extensively. I pick randomly, and then take whatever weapons I feel like, as long as it isn't the falcon disciple, or a blue weapon. The infiltrator is the strongest class, that's not even up for debate. Global source debuffs, AoE debuffs, Aggro redirect, unchallenged revives and task completion.

#393
TeamLexana

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codename2o2 wrote...

LULZferBAKON wrote...

darkblade wrote...



Well unless he was soloing yes he would have teamates. But the point I've been trying to get across is that the Infiltrator should basically be the boss killer, the single target nuke, but be poor against waves of enemys that can overwhelm him.


Infiltrator should be whatever you spec it to be. whether that is nuking with a shotgun or a sniper or using tac cloaks dmg bonus to empty a hurricane clip or a few shots from a falcon and grenades to clear a room.

That choice should always remain with the player.

Well in that case remove the class system.  The player already has a choice, the choice of which class to play.  If I want to use shotguns in close range devestation, I use the Vanguard.  If I want to do something the Vanguard can't, I change class.  You can't have everything in one character, he has to have some kind of fallacy.


If that's true, what about a krogan sentinel specced for everything but incinerate? He can carry literally anything he wants. He can rock a black widow or a javelin with a reegar or a claymore or a cerb harrier with the only concequense being not having a completely out of place power than all in all won't mean much of a difference. Why is no one complaining about him?


SHHHH! Don't let them in on my easy mode Krogan Sentinal build!

I wouldn't worry too much about it though, not till the "look how fast we cleared our gold" geeks put vids up about it. THEN everyone will cry op.

#394
darkblade

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LULZferBAKON wrote...

darkblade wrote...


Well unless he was soloing yes he would have teamates. But the point I've been trying to get across is that the Infiltrator should basically be the boss killer, the single target nuke, but be poor against waves of enemys that can overwhelm him.


Infiltrator should be whatever you spec it to be. whether that is nuking with a shotgun or a sniper or using tac cloaks dmg bonus to empty a hurricane clip or a few shots from a falcon and grenades to clear a room.

That choice should always remain with the player.

Well in that case remove the class system.  The player already has a choice, the choice of which class to play.  If I want to use shotguns in close range devestation, I use the Vanguard.  If I want to do something the Vanguard can't, I change class.  You can't have everything in one character, he has to have some kind of fallacy.


too bad thats not how the games classes are set up at all which gives your whole argument no merit.

TC cloak gives you a very brief burst of damage and add survivability and utility with the added option of favoring snipers IF YOU WANT TO USE SNIPERS. Other than that its a general damage buff showing that the Infiltrator is a rouge type class made for DPS and UTILITY.

+ this isnt or ME2 what bonus is their for using a shotgun with a vanguard? do they have shotgun specific perks? wheres that law? Thats what you want to do....not what i want to do, and the number of shotgun infiltrators is is a testament to that. 

+ Infiltrators don't have everything in one character, they just have 2 very useful things in one character one of which is multifacited and the other has become a beacon for cry babies because of a single gun. 

Theres no longer any rule that says what class should use what weapon, now its down to what weapons compliment the classes powers and playstyle. 

Almost every RPG has at least two ways to spec a class and both ways are usually different but hold the heart of the class....the infiltrator is DPS, both ways i stated are DPS. 

Your just trying to use exaggerationg to fluff up your post, spec'd infiltrators for DPS in different ways doesnt even suggest that classes should be invalid.

#395
Xaijin

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Yajuu Omoi wrote...

LULZferBAKON wrote...

codename2o2 wrote...
If that's true, what about a krogan sentinel specced for everything but incinerate? He can carry literally anything he wants. He can rock a black widow or a javelin with a reegar or a claymore or a cerb harrier with the only concequense being not having a completely out of place power than all in all won't mean much of a difference. Why is no one complaining about him?

He doesn't have 90-140% damage bonus on his weapons, he can't turn invisible to do objectives/revives/etc.  He can be a nightmare to play with another grenade user.  He isn't the most durable character there is.  He's slow and a big target.


And he dominates the scoreboard. But no one cares.



Try playing the ks on gold, "unchallenged"

#396
Immortal Strife

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DNC Protoman wrote...

Face the facts everyone.

You can't balance all the games weapons around a 90-130% damage bonus ability on one class.

Makes no sense.


Face the facts op.

The Krysae is broken. Bioware already stated that they are going to change it; no such statement was made about TC. Sorry, but you may actually have to learn how to aim with a weapon.

Modifié par Immortal Strife, 06 juin 2012 - 10:54 .


#397
Yajuu Omoi

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Xaijin wrote...

I play every class extensively. I pick randomly, and then take whatever weapons I feel like, as long as it isn't the falcon disciple, or a blue weapon. The infiltrator is the strongest class, that's not even up for debate. Global source debuffs, AoE debuffs, Aggro redirect, unchallenged revives and task completion.


I play the Infil the most of all my classes, and i'll be frank. YOU ARE DEAD WRONG.

What global debuffs?
AoE Debuffs?
Aggro redirect? If you;re talkin about turning "invisible" don't delude yourself. play gold, you'll notice that an enemy from the other side of the map that couldn't see you before you cloak will still shoot at you when you walk around the corner.
Unchallanged?!? Have you TRIED to do something while cloaked? You may as well not be cloaked.

The ONLY thing TC does right now is a dmg boost. Period.

#398
TeamLexana

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Xaijin wrote...

Yajuu Omoi wrote...

LULZferBAKON wrote...

codename2o2 wrote...
If that's true, what about a krogan sentinel specced for everything but incinerate? He can carry literally anything he wants. He can rock a black widow or a javelin with a reegar or a claymore or a cerb harrier with the only concequense being not having a completely out of place power than all in all won't mean much of a difference. Why is no one complaining about him?

He doesn't have 90-140% damage bonus on his weapons, he can't turn invisible to do objectives/revives/etc.  He can be a nightmare to play with another grenade user.  He isn't the most durable character there is.  He's slow and a big target.


And he dominates the scoreboard. But no one cares.



Try playing the ks on gold, "unchallenged"


I've done it, several times. But it sure does suck against geth imo though. Poor thing has to hug cover like there is no tommorow or else get perma-stunned to death. Image IPB

#399
Immortal Strife

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TeamLexana wrote...

Oh my god. An Infilrator outscored me! Oh noooooeeess! Somebody call the waaaahmbulance!


No, no, it's more like don't touch my Krysae, nerf the infiltrator instead.

Modifié par Immortal Strife, 06 juin 2012 - 11:00 .


#400
Yajuu Omoi

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Xaijin wrote...

Yajuu Omoi wrote...

LULZferBAKON wrote...

codename2o2 wrote...
If that's true, what about a krogan sentinel specced for everything but incinerate? He can carry literally anything he wants. He can rock a black widow or a javelin with a reegar or a claymore or a cerb harrier with the only concequense being not having a completely out of place power than all in all won't mean much of a difference. Why is no one complaining about him?

He doesn't have 90-140% damage bonus on his weapons, he can't turn invisible to do objectives/revives/etc.  He can be a nightmare to play with another grenade user.  He isn't the most durable character there is.  He's slow and a big target.


And he dominates the scoreboard. But no one cares.



Try playing the ks on gold, "unchallenged"


I do. My KSe is better at clearing mobs than any Soldier i've used/seen. and put a Black Widow on it as well? Good-bye boss class enemies.

I walk through Gold with a 6/0/6/6/6 KSe with a Claymore and Black Widow.

Scoreboard domination. But more importantly? THE TEAM GET THROUGH THE ENTIRE GAME VERY QUICKLY.
Due to the excessive power of the KSe when spec'd properly.

And no one has even tried to call it OP...they avtually call it weak.