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Why Tactial Cloak prevents good weapon creation and weak wep buffs


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#26
Mojenator12345

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DiebytheSword wrote...

If TC is severely slashed, Sniper rifles would need to be seriously buffed, lest they become useless.


That's kind of the whole idea.  Neft TC, buff the weapons, restore balance to the force.

#27
Traim Eisenblut

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DNC Protoman wrote...

Traim Eisenblut wrote...

lol, Turian Sentinels are so screwed being able to prime Tech and Biotic combos... poor guys.



you fail to see the point


No, you fail to understand the games basics.
Weapons are not balanced according to Infiltrators. The gunbalance sucks because BioWare has no clue what they are doing. Infiltrators being OP or not.

I prefer Area Reave and Cluster Grenades anyways, killstreaks ftw.

#28
Guest_XxTaLoNxX_*

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robarcool wrote...

Troll


Why because he has a different opinion than you?

It's true what he says though.

The new weapons are ONLY OP on Infiltrators. Otherwise they are just "good" weapons that are outclassed by other weapons.

The problem with Infiltrators is this:

1) The make junk weapons -> good, good weapons -> great, and great weapons -> OP
2) They have horrible cloak issues when used for TACTICAL reasons, for example the range of visibility against Geth.
3) "HURDUR 3 second cooldown with Javelin + Claymore HURDUR, just used Prox Mine still 3 seconds"

Sorry but there is MORE wrong with Infiltrators than there is with the new weapons.

Also reported for calling someone with a different opinion a troll, enjoy your vacation.

#29
KainD

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Deadlock82 wrote...

 I've thought for a while now that TC should have no inherent damage bonus, or a small one, like 20%. Then at rank 4, you could increase that to 50%, then at rank 6, you could give it another bonus exclusive to sniper rifles, maybe another 25-30% damage. This would allow it to be used as a damage dealer if you want, but would also allow for it to also be used as a Tactical Cloak.  That's just my own ideas, though.


That's the problem. It does not work like a cloak, everyone lock on to you, and see most of the time. 

#30
MacGarrus

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ABjerre wrote...

robarcool wrote...
Troll


I really, really hope so. Or at least that BioWare will see him as one, and not actually representing a forum oppinion. I like my Tactical Cloak - if it is removed (read: nerfed beyond reasonable use), Infiltrators will be nothing but gimped Engeneers or Soldiers.


Aren't Soldiers just gimped Infiltrators right now? Also, no one wants to REMOVE TC, just make it less brutally unbalanced compared to other powers.

#31
Deadlock82

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KainD wrote...

Deadlock82 wrote...

 I've thought for a while now that TC should have no inherent damage bonus, or a small one, like 20%. Then at rank 4, you could increase that to 50%, then at rank 6, you could give it another bonus exclusive to sniper rifles, maybe another 25-30% damage. This would allow it to be used as a damage dealer if you want, but would also allow for it to also be used as a Tactical Cloak.  That's just my own ideas, though.


That's the problem. It does not work like a cloak, everyone lock on to you, and see most of the time. 

Maybe cloak should just immediately drop all aggro? You know, since if someone cloaked right in front of you, you would lose track of them pretty quickly in a heated firefight. 

#32
DNC Protoman

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It will be OK.

Tactial Cloak is the heart of the nerfer empire.  It must be struck down.  Bioware can't balance new / existing weps for classes when they have to worry about a 130% damage bonus abiltiy. 

This will lead to a brighter tommorow...

#33
Black Phantom

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So basically what you want is the infiltrators to go invisible, dumping all of the aggro on you anyway, but not actually being able to deal significant damage in return.

Brilliant fix OP, you should fax Bioware your resume.

#34
KainD

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Deadlock82 wrote...

Maybe cloak should just immediately drop all aggro? You know, since if someone cloaked right in front of you, you would lose track of them pretty quickly in a heated firefight. 


Yes. Enemy should perceive cloak as player being completely gone from the map, same mechanics when the player dies. Then nerf the damage all you want.

#35
FreeshootXiggy

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Yep, nerf TC. Wouldn't want pvp to become imba.

#36
deadpixel92

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Troll

#37
DiebytheSword

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Mojenator12345 wrote...

DiebytheSword wrote...

If TC is severely slashed, Sniper rifles would need to be seriously buffed, lest they become useless.


That's kind of the whole idea.  Neft TC, buff the weapons, restore balance to the force.



So that the soldier and AA become as good, if not better snipers than the sniper class?  I totally see your point dude.  I switch sides, like right now.

#38
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Mojenator12345 wrote...

DiebytheSword wrote...

If TC is severely slashed, Sniper rifles would need to be seriously buffed, lest they become useless.


That's kind of the whole idea.  Neft TC, buff the weapons, restore balance to the force.




#39
Immortal Strife

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Op prefers to have to broken guns that require little to zero aim and decimate all.

I'm fine with altering TC but your suggestion is just childish.

Break the Infiltrator and all the snipers will rotate to the Human Soldier-they are already beasts with shotguns.

Modifié par Immortal Strife, 06 juin 2012 - 06:08 .


#40
Adhok42

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DNC Protoman wrote...

I propose that after the TC nerf Bioware gets working on overahauling many of the weapons.  Not to the degree that TC currently boosts them too, but a level that will make them useable on Gold.

that way Infiltrater gets Balanced and all classes benefit. 


So then what do you propose to do for Soldiers? They get a 70% damage bonus with AR with a bigger window then the Infiltrator's TC window. Are they next on the chopping block then? You cut the Infiltrator then it's only fair the Soldier get axed too.

Once you've done all that the only the other four classes will be able to do any damage because of OP power bonus damage as well as being able to out damage those two. How about we just go and axe them.

Only thing left is the Batarian and Krogan Melee. Let's just cut their melee power down to bring them in line as well....

....Well ****. Now nobody can complete Gold since all of the classes damage have been nerfed. Hell now we can't even beat silver. At level 20 never the less.

Idea does not have merit. It tastes of Epic Fail.

*Gibbs smack* THINK before you suggest changes of this magnatude! Cause and effect!

#41
Yajuu Omoi

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wow...you realize how dumb that just sounded?
you want to nerf TC to shut the nerfers up?
What would that accomplish? making the Infiltrator class into weaker versions of soldiers? no.

Go troll somewhere else.

Modifié par Yajuu Omoi, 06 juin 2012 - 05:57 .


#42
DNC Protoman

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Ashen Earth wrote...

So basically what you want is the infiltrators to go invisible, dumping all of the aggro on you anyway, but not actually being able to deal significant damage in return.

Brilliant fix OP, you should fax Bioware your resume.



No my dear friend, I want thier insane damage boost to be lowered so weapon damage for ALL will be increased via weapon buffs ( not the insane 90-130% of TC but a significant amount in some wep cases.) 

The Infiltrator will still have a damage boost, reviving abilities, objectve captures etc.  and lets say my 15% initial was extreme.  It could be a different amount that keeps Infils in line.  Just not the 90%.  thats whats causing us problems.

The class will no longer hinder everthing else is all. 

#43
Deadlock82

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KainD wrote...

Deadlock82 wrote...

Maybe cloak should just immediately drop all aggro? You know, since if someone cloaked right in front of you, you would lose track of them pretty quickly in a heated firefight. 


Yes. Enemy should perceive cloak as player being completely gone from the map, same mechanics when the player dies. Then nerf the damage all you want.

This is what I wish cloak was, you know a cloak. I love playing my QFI running around sneaking behind enemies and sabotaging their guns, unloading my Hurricane, then re-cloaking and running away. That's what infiltrators are meant to do anyways, get behind enemies for hit-and-run style attacks. At least in my mind, that is. ;)

#44
GODzilla

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Well...just remember your request the next time an infiltrator does not revive you, because he was not able to kill the enemies fast enoough, that were standing over your lifeless body. xD

#45
richcz3

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I have to agree with the the OP, Gockey and others. Infiltrators Tactical Cloak is in many cases the prime argument behind weapon Nerf proposals. I play every single class and it would be great to see TC adjusted. Why on Earth should one class be a detriment to all when it comes to weapon introductions? Seeing as Silver and Gold difficulties have been ratcheted up.. calls for Nerfs are mind boggleing.

Modifié par richcz3, 06 juin 2012 - 06:01 .


#46
DNC Protoman

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lots of solider talk now. Lets keep something in mind, the soldier dosen't become invisiable when he damage boosts and his is 70, not 90 - 130%. Soldier class will be what it was meant to be with my change.

on a side note, notice how the nerfers don't want to lose their TC broke boost...

#47
neteng101

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Even soldiers get 70% damage boost with AR though, and they can put out the damage for longer than the uncloak cycle. Nothing wrong with TC, just that too few people want to play Soldiers because its not "cool" to be a basic grunt. People can do the same thing as TC damage bonus with weapons in other ways... soldiers with AR/Marksman.

Saw some of the Krysae speed runs, half the time or more they don't even bother cloaking, the only thing that really makes it seem OP is that you don't have to waste time aiming, just poke it in the general direction, fire away, reload, use Energy Drain or Proximity Mine, repeat... you can do the same sort of thing with a Turian Soldier (minus the extra survivability that Energy Drain provides Salarians).

The speed simply comes from the ease of us and not that its damage output, ROF, etc is OP. Headshots with the BW will always do more hurting but you just have to actually aim and work for that. Its a different sort of weapon but OP? More like overdummified really.

Think I'll go play some Turian Soldier with this Turian rifle some before they make it into just another useless hunka metal soon.

#48
Gockey

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DiebytheSword wrote...

Mojenator12345 wrote...

DiebytheSword wrote...

If TC is severely slashed, Sniper rifles would need to be seriously buffed, lest they become useless.


That's kind of the whole idea.  Neft TC, buff the weapons, restore balance to the force.



So that the soldier and AA become as good, if not better snipers than the sniper class?  I totally see your point dude.  I switch sides, like right now.


I laughed. :happy:

That being said, I don't think any reasonable person wants to make infiltrators a worse sniper than a soldier or an adept.  (Well maybe my justicar :devil:).  It just needs to be toned down.  Damage wise the Krysae doesn't hit like a mac truck like the javelin does.  But it does ensure you need not do more than cursory aiming.  No other gun has these smart AoE shots.  I fire at the horizon and it stops next to that cloaked hunter for a free stagger and a broken shield.  Hooray!

130% is a litte much when combined with loadouts (especially the new gear).  

#49
Yajuu Omoi

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Deadlock82 wrote...

KainD wrote...

Deadlock82 wrote...

Maybe cloak should just immediately drop all aggro? You know, since if someone cloaked right in front of you, you would lose track of them pretty quickly in a heated firefight. 


Yes. Enemy should perceive cloak as player being completely gone from the map, same mechanics when the player dies. Then nerf the damage all you want.

This is what I wish cloak was, you know a cloak. I love playing my QFI running around sneaking behind enemies and sabotaging their guns, unloading my Hurricane, then re-cloaking and running away. That's what infiltrators are meant to do anyways, get behind enemies for hit-and-run style attacks. At least in my mind, that is. ;)


Idea, upgrade 6 of TC, either FULL cloak, or precision damage bonus. Think about it.

If you could hide even slightly from your enemy you could line up that perfect shot through the heart, brian, Main processing core, visuals etc. (seeing as you can't do those specific hits in game a dmg bonus would be the same thing)

or you could become COMPLETELY unknown to escape, flank, revive, or complete objectives.

#50
tMc Tallgeese

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OP, I think you've been getting into my private Ryncol stock. Before claiming that this is the only reasonable alternative to the mob's request for weapon/power nerfs, try considering what the impact of "balancing" +/- will do to the game as a whole. Will it satisfy people? No, this community has repeatedly demonstrated that if BioWare does A, the community wants B and vice versa. Appeasing one group will outrage the other. There is unfortunately no happy medium to reach.