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Why Tactial Cloak prevents good weapon creation and weak wep buffs


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#51
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DNC Protoman wrote...

lots of solider talk now. Lets keep something in mind, the soldier dosen't become invisiable when he damage boosts and his is 70, not 90 - 130%. Soldier class will be what it was meant to be with my change.

on a side note, notice how the nerfers don't want to lose their TC broke boost...


But they're fine with nerfing weapons to where they are only "decent" on a Infiltrator and "crap" on everything else.

Yeah, I've noticed that.

#52
BooBooZX

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ZOMG nerf TC to 15% next week ZOMG NERF ADREN RUSH 70%? op lolololololtrololololol 70% is keeping good weapons cruddy.

Modifié par BooBooZX, 06 juin 2012 - 06:04 .


#53
Rahabzu

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Make tactical cloak way harder to detect and give it damage boosts comparable to soldiers and I think it would be good.

#54
Yajuu Omoi

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Gockey wrote...

DiebytheSword wrote...

Mojenator12345 wrote...

DiebytheSword wrote...

If TC is severely slashed, Sniper rifles would need to be seriously buffed, lest they become useless.


That's kind of the whole idea.  Neft TC, buff the weapons, restore balance to the force.



So that the soldier and AA become as good, if not better snipers than the sniper class?  I totally see your point dude.  I switch sides, like right now.


I laughed. :happy:

That being said, I don't think any reasonable person wants to make infiltrators a worse sniper than a soldier or an adept.  (Well maybe my justicar :devil:).  It just needs to be toned down.  Damage wise the Krysae doesn't hit like a mac truck like the javelin does.  But it does ensure you need not do more than cursory aiming.  No other gun has these smart AoE shots.  I fire at the horizon and it stops next to that cloaked hunter for a free stagger and a broken shield.  Hooray!

130% is a litte much when combined with loadouts (especially the new gear).  


Thats not a problem with cloak...at all. thats a problem with the gun...cuz i've done that with my FQE...

#55
Adhok42

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DNC Protoman wrote...

The class will no longer hinder everthing else is all. 


Oh so that's your angle. You're trying to turn Infiltrator into the piece of garbage that Ikilledkillab is convinced they are.

*susicious glare*

#56
FreeshootXiggy

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Nerf Vanguards while you're at it. Because the moment Infil takes a hit, Vanguard becomes score king again, and then the ****ing resumes

#57
Fox-snipe

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Atheosis wrote...

The proposed nerf is ridiculous, but the basic premise is correct. TC is a massive hindrance to the overall balance of weapons in this game.

A better idea: Don't make those weapons a sniper rifle.  Instant loss of 40% bonus.

#58
DNC Protoman

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tMc Tallgeese wrote...

OP, I think you've been getting into my private Ryncol stock. Before claiming that this is the only reasonable alternative to the mob's request for weapon/power nerfs, try considering what the impact of "balancing" +/- will do to the game as a whole. Will it satisfy people? No, this community has repeatedly demonstrated that if BioWare does A, the community wants B and vice versa. Appeasing one group will outrage the other. There is unfortunately no happy medium to reach.


My solution makes it so all will be provided for.  Just not right away. 

- infiltrators will no longer dominiate all scoreboards.  They will still have a damage boost, it will be fair now.

-The soldier class will be more usefull, as it will have a bigger damage boost than infil, making it the "weaponmaster" class it was meant to be.

-Weapons will be buffed to be usefull for all classes, not just infils.

-Weapon creation will be eaiser and give us better new toys

all of this can and will occur when the entire weapon armory doesn't have to be balanced around ONE ABILITIY ON ONE class.

#59
Malditor

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OP is a troll, got busted for it yesterday but continues anyway. Lol at thinking all classes should do equally well with all weapons.

#60
DNC Protoman

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FreeshootXiggy wrote...

Nerf Vanguards while you're at it. Because the moment Infil takes a hit, Vanguard becomes score king again, and then the ****ing resumes



you clearly miss the entire point.  Read more carefully please.

Also, Vanguards?  Really?  have fun on bronze.

#61
DNC Protoman

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Malditor wrote...

OP is a troll, got busted for it yesterday but continues anyway. Lol at thinking all classes should do equally well with all weapons.


wasn't busted at all, Nerfer.  Still crying bout people stealing your kills?

also infiltrator + soldier would still do more damage with weapons.   you have proven your inability to comprehend the written word.

#62
Yajuu Omoi

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DNC Protoman wrote...

tMc Tallgeese wrote...

OP, I think you've been getting into my private Ryncol stock. Before claiming that this is the only reasonable alternative to the mob's request for weapon/power nerfs, try considering what the impact of "balancing" +/- will do to the game as a whole. Will it satisfy people? No, this community has repeatedly demonstrated that if BioWare does A, the community wants B and vice versa. Appeasing one group will outrage the other. There is unfortunately no happy medium to reach.


My solution makes it so all will be provided for.  Just not right away. 

- infiltrators will no longer dominiate all scoreboards.  They will still have a damage boost, it will be fair now.

-The soldier class will be more usefull, as it will have a bigger damage boost than infil, making it the "weaponmaster" class it was meant to be.

-Weapons will be buffed to be usefull for all classes, not just infils.

-Weapon creation will be eaiser and give us better new toys

all of this can and will occur when the entire weapon armory doesn't have to be balanced around ONE ABILITIY ON ONE class.


Soldiers are NOT meant to be weapon masters, Infils are sniper kings, soldiers are assault rifle, SMG, and nade kings. period.

Other classes aren't built to focus on weapons, infils, soldiers and some sentinels are.

you are a troll

#63
Lee80

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If the cloak is actually spected to actually make you less visible, and the damage is not nerfed quite as much as the OP says, it would be okay with me. However, The proposed amount is too high.

The soldier gets 70% if I'm not mistaken, so since infiltrator is part solider. How about we go with 50% damage boost. It's quite a bit smaller then 90%, and the sniper bonus could be still used except it could be 20% instead of 40, so it's actually dead even with the solider...but ONLY with snipers.

Modifié par Lee80alabama, 06 juin 2012 - 06:14 .


#64
CaptainAchilles

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The reduction of TC to 15% may be a bit steep....perhaps cut it in half.....at about 50%. I think of the Vorcha classes when I think of TC, because what good are they? What is the Vorcha's main true ability. That's right, dexterity.....which = escaping easier than any class in the game. His flamer is only good for cqc, which make him very vulnerable to receiving a lot of damage in a short period of time.....granted, he does have bloodlust, but it does not grant invulnerability. Its a nice buff, but you can't go John Rambo with it on when playing Gold at least. That would be ignorance. When you think of the Infiltator, the entire class is seriously dependent on the TC, unless you decide to go with proxy mines (another awesome power).

The Infiltrator is the do it all class when cloaked (revives, objectives, retarded DPS). He should have some limitation, so that he isn't so incredibly better than every other class. Much like the Vorcha is limited to his insane escapability for the most part (with decent accompanying power), so should the Infilitrator be limited in his damage through the TC power.

#65
sareth_65536

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Don't compare TC with AR.
- After using AR, you can't use other skills
- AR cooldown depends on weight
- Despite of all of this, AR has less damage buff
- AR's shield buff ~= TC's invisibility
maybe 15% is too small, but at least TC damage buff should be less than AR's one

Modifié par sareth_65536, 06 juin 2012 - 06:15 .


#66
dgumb

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Malditor wrote...

Lol at thinking all classes should do equally well with all weapons.


This is how I feel as well. Too many people on this board have some sort of tunnel vision where they think they only thing that matters is how effective every class is with guns. Some classes outshine others at certain things.

You want biotic explosions? You bring an adept, sentinel or vanguard.

Want tech bursts? Engineer or sentinel.

Weapon damage? Soldier/Infiltrator.

Why does everyone premise their idea of "balance" on how effective all classes are with weapons? Maybe the fact that infiltrators do the most damage with weapons is working as intended? Yeah, infiltrators do awesome damage with guns, but they can't cause biotic explosions, and can't set up and detonate their own tech bursts (without ammo powers, for the most part). Soldiers are also a "weapon" class but have increased survivability in exchange for doing (slightly) less weapon damage.

For the record, I'm not primarily an infiltrator player. I consider engineer to be my main, but I play gold with all classes (some more effectively than others).

Perhaps infiltrator players should start flooding the boards with whine threads about biotic explosion nerfs.

Modifié par dgumb, 06 juin 2012 - 06:17 .


#67
RomanowRomanow

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whatever i hate infiltrators anyway, only play them if team needs objective runner

#68
Immortal Strife

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This is all a product of the Krysae, which is a gun that requires little aiming has an area damage attack, that detonates without direct contact-wtf. Wow, how bad it everyone that they need this gun to compete.


TC cloak break damage bonus will never brop below that of the soldiers 70% due to the fact that they are designed to do burst damage-a single moment of spiked damage-while the Soldier is designed to do sustained damage; therefor the infiltrator by it's design has to do more immediate damage than the soldier. Anyone who asks for the infiltrator cloak damage bonus to be reduced to less than 71% is being idiotic.

Modifié par Immortal Strife, 06 juin 2012 - 06:24 .


#69
CmnDwnWrkn

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Even 30% or 45% would be okay. 90% is ridiculous.

Immortal Strife wrote...

This is all a product of the
Krysae, which is a gun that requires little aiming has an area damage
attack that detonates without direct contact-wtf. Wow, how bad it
everyone that they need this gun to compete.


There is no way that weapon stays as it is now. 

Modifié par CmnDwnWrkn, 06 juin 2012 - 06:18 .


#70
Malditor

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Your thread was locked for being troll/flamebait yesterday, just like the thread that was the counter to yours would call that busted. Neither thread needed to be made. I comprehend the written word quite well. Funny that you think the vanguards are only good on bronze by the way. Also, your lack of ability to say anything but "nerfer" this and "nerfer" that is funny. You continually fail to remember that I don't care if they do or don't change anything in this game. Just like I don't care if IT is proven/disproved. Infiltrators don't outscore everyone every game. My friends and I move about constantly while playing gold, using a variety of classes and weapons. If someone tried to play an infiltrator sniper with us they'd have a hard time making the top 2, unless they were extremely good and used the claymore. You call people nerfers, yet your solution is to massively nerf the main ability of a class.... Interesting.

Modifié par Malditor, 06 juin 2012 - 06:23 .


#71
Schneemann

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TC is not more or less OP than many of the powers and combos available. Like biotic explosions. So you can indeed nerf TC into oblivion, followed by the next best power and so on, or you simply identify the weaker abilities and combos and buff them to a competitive level.

#72
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Honestly a nerf down to 15% IS unreasonable.

I do agree that TC needs a rebalance BADLY. However I think THIS would be the more reasonable change.

Change Rank 4 damage bonus from 90% to 65%
Change Rank 6 sniper rifle damage bonus from 40% flat damage TO 40% HEADSHOT damage bonus.

Those changes would bring the Tactical Cloak skill down a notch WHILE SIMULTANEOUSLY nerfing the Krysae WITHOUT actually nerfing the Krysae!

Anyone agree?

:wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WARNING: Space Magic is involved in this post!!!

PAY ATTENTION! I have a decent suggestion with a GOOD compramise!

Modifié par XxTaLoNxX, 06 juin 2012 - 06:20 .


#73
DNC Protoman

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Notice how all the nerfers will ignore all valid arguements as trolling. They know I am right.

#74
SGC Reaper SV

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No. Just no.

I could see nerfing it a little, but to 15%?! No.

#75
jupitersj

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DNC Protoman wrote...

FreeshootXiggy wrote...

Nerf Vanguards while you're at it. Because the moment Infil takes a hit, Vanguard becomes score king again, and then the ****ing resumes



you clearly miss the entire point.  Read more carefully please.

Also, Vanguards?  Really?  have fun on bronze.


Vanguards wreck Gold as well; maybe someone of your skill level should not be proposing balance changes it seems.