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Why Tactial Cloak prevents good weapon creation and weak wep buffs


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#101
Yigorse

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Why punish everyone else for a small subset of the community who don't understand the game mechanics. Tactical cloak IS a little overpowered at times, I grant you, but the people crying for the nerfs all over the place are the problem, nerf the nerfers!!!

#102
Immortal Strife

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DNC Protoman wrote...

Immortal Strife wrote...

DNC Protoman wrote...

Immortal Strife wrote...

TC cloak break damage bonus will never brop below that of the soldiers 70% due to the fact that they are designed to do burst damage-a single moment of spiked damage-while the Soldier is designed to do sustained damage; therefor the infiltrator by design has to do more immediate damage than the soldier. Anyone who asks for the infiltrator cloak damage bonus to be reduced to less than 71% is being idiotic.



Your agrument is flawed by the fact the TC damage bonus lasts seconds after the cloak brakes.


And AR duration last longer than TC's cloak damage. 


meant too


You want to fix my grammar now. Get off of your pedestal.

#103
DNC Protoman

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FreeshootXiggy wrote...

DNC Protoman wrote...

FreeshootXiggy wrote...

I'm glad to see our linguistic skills have proved a point here. Someone's pissy they can't top scoreboards.



nonsense post.


Your childish responses are nonsense posts. I know, you're angry, but grow up a little please :)



you have any valid points?  if not see you later.

#104
FreeshootXiggy

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DNC Protoman wrote...

ThirdChild ZKI wrote...

I use a Quarian Engineer (female), and snipe with a Mantis, and I frequently outscore Infiltrators at their worst.

Why? Skill, tactics, and effective use of my character's abilities/powers.

That being said, Tac Cloak is the Infiltrator's specialty and SHOULD. be the basis of their strategy, much like biotic combos are for biotic classes. They excel at long range, but they aren't the only class that can snipe. As I said before, I put Infils to shame with an Engineer.

Infiltrators nor their weapons don't need to be made worse, players need to not only build their skills and tactics, but learn to work together, and step outside of their class boundaries once in a while. Works quite well for me. . .



it still will be, it just won't hinder all other classes weapon wise.

I have debunked all agruements and dissmissed all childish troll posts agianst my ideas.


Oh yes, you've debunked legitimate arguments countering your feeble attempt at a nerf cry. With what? Arguments that you're right we're wrong? Lol, good try sir.

#105
ericjdev

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All I see(for the 80th time)is this, tactical cloak, WAAAAAAAAAAA Stop your crying

#106
FreeshootXiggy

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ericjdev wrote...

All I see(for the 80th time)is this, tactical cloak, WAAAAAAAAAAA Stop your crying


^this just broke your feeble nerf cry, OP.

#107
toastar

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DNC Protoman wrote...

Your agrument is flawed by the fact the TC damage bonus lasts seconds after the cloak brakes.


Yeah, a whole 2 seconds, during which I take less damage, autoreload, have a higher ROF and enhanced accuracy.

Oh, wait.

#108
sareth_65536

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ericjdev wrote...

All I see(for the 80th time)is this, tactical cloak, WAAAAAAAAAAA Stop your crying

all I see is infiltrators' posts "TC is fine don't fix" Stop your blindness

Modifié par sareth_65536, 06 juin 2012 - 06:45 .


#109
DNC Protoman

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notice how the TC supporters have been reduced to flining pointless insults. They know I've beaten them and are desperate.

#110
DNC Protoman

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Yigorse wrote...

Why punish everyone else for a small subset of the community who don't understand the game mechanics. Tactical cloak IS a little overpowered at times, I grant you, but the people crying for the nerfs all over the place are the problem, nerf the nerfers!!!



trust me, once TC is nerfed it will open the door for the buffs we need to weapons.

#111
Immortal Strife

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sareth_65536 wrote...

ericjdev wrote...

All I see(for the 80th time)is this, tactical cloak, WAAAAAAAAAAA Stop your crying

all I see is infiltrators' posts "TC is fine don't fix" Stop your blindness


I have no problem with TC being altered, I'm just glad Bioware does the balancing and not this forume because this game would be completely broken by now.

#112
capn233

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One of the main problems is that most people are not particularly effective at playing this game and use "oh there was an infiltrator in my game stealing my kills" as an excuse for why they got outscored in meaningless points.

Actually the new guns aren't just OP on Infiltrator. If you can't realize that then most likely you aren't terribly good with any weapon to notice the difference. Granted, damage bonuses will indeed magnify disparities between weapons, but they are still apparent on caster classes as well, if you are sensitive enough to actually notice (which apparently most are not).

I play infiltrator and perhaps the general purpose damage bonus should be reduced a small amount (I also play all the others except Vanguard with regularity).  But keep in mind that the combat classes (soldier, infiltrator, vanguard) should indeed be better with guns than the non-combat classes.  Again, combat classes should be better with guns than non-combat classes.  It seems like there is some odd undercurrent to this discussion where people who haven't applied any modicum of critical thinking assume that an Adept or Engineer should be as effective with a weapon as the combat classes. That is absolutely not the case. Do I think guns should be completely useless on them? Nope, but they should never be as effective with the same weapon as the combat classes are. Nor should Infiltrator be as effective with Tech as an Engineer, nor a Vanguard with biotics as an Adept, which is perhaps indeed where some of the problem lies.

There are a lot of classes, powers and weapons that could do with some love, but there are still several that are out of line with the rest in their class. Reegar and Krysae do indeed fit the bill. Of course there is some hyperbolic rhetoric surrounding them, and I think some of their "overpoweredness" is indeed blown out of proportion. But that doesn't mean that they aren't, or that somehow they are magically not imba on regular classes.

Modifié par capn233, 06 juin 2012 - 06:52 .


#113
FreeshootXiggy

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DNC Protoman wrote...

Yigorse wrote...

Why punish everyone else for a small subset of the community who don't understand the game mechanics. Tactical cloak IS a little overpowered at times, I grant you, but the people crying for the nerfs all over the place are the problem, nerf the nerfers!!!



trust me, once TC is nerfed it will open the door for the buffs we need to weapons.


Trust you? Didn't know balances were based on someone with no server management skills...Oh wait...

#114
LULZferBAKON

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XxTaLoNxX wrote...

Honestly a nerf down to 15% IS unreasonable.

I do agree that TC needs a rebalance BADLY. However I think THIS would be the more reasonable change.

Change Rank 4 damage bonus from 90% to 65%
Change Rank 6 sniper rifle damage bonus from 40% flat damage TO 40% HEADSHOT damage bonus.

Those changes would bring the Tactical Cloak skill down a notch WHILE SIMULTANEOUSLY nerfing the Krysae WITHOUT actually nerfing the Krysae!

Anyone agree?

:wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WARNING: Space Magic is involved in this post!!!

PAY ATTENTION! I have a decent suggestion with a GOOD compramise!

The best argument here yet, considering that TC is suppose to line up the perfect shot.

Right now it magically alters the Geth's groin into a weak-point.  Or anywhere else you decide to aim.

Also, Tactical Cloak should not receive a cooldown bonus for ending it early.

Modifié par LULZferBAKON, 06 juin 2012 - 06:52 .


#115
rollblows

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DNC Protoman wrote...

As the Nerfers are out for blood on the new weps, i think it's time thier TC got nerfed.

Nerfed into the ground.

I'm talking the 90% damage boost becomes 15%.

Once that happens the infilitrator class can no longer prevent weps like the 2 rares we just got from being created.  it will alow unique and usefull weapons to be introduced and existing options buffed slightly or greatly to make them relevant. 

We can't allow these silver-playing TC abusing Nerfers to prevent Bioware from making weapons actually usefull.

I and the other sane members of this community must therefore make the sacrifce.  - take our TC Bioware.  Make it so infiltrators don't dominate in weapon damage.  Make it so one ability on one class doesn' dictate weapon balance.

TC must be nerfed for the greater good, this must happen before the Nerfers make every class other than Infiltartor pointless.

**** off why do you want to kill peoples fun

#116
Immortal Strife

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DNC Protoman wrote...

notice how the TC supporters have been reduced to flining pointless insults. They know I've beaten them and are desperate.


You can't adequately refute my argument so you attacked my grammar-you sir are a hypocrite.

#117
OblivionDawn

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Implying every single person that wants a nerf plays Infiltrators.

Nerfing TC into the ground will fix exactly nothing. It will, however, make people more inclined to go to flock to biotic slinging classes to get quick kills. As if we don't have enough of those already.

The only viable fix would be to convert most (not all) of the current damage bonuses into headshot bonuses. This would bring most of the skill back to being a Sniper class, and it would weaken weapons that aren't capable of getting headshots.

Modifié par OblivionDawn, 06 juin 2012 - 06:52 .


#118
dgumb

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sareth_65536 wrote...

ericjdev wrote...

All I see(for the 80th time)is this, tactical cloak, WAAAAAAAAAAA Stop your crying

all I see is infiltrators' posts "TC is fine don't fix" Stop your blindness


I'm not primarily an infiltrator player and I think TC is fine, and doesn't need a fix.

Here's the thing, in a game with classes that have as many variables as ME3 one class is going to be the best at using guns. It's the infiltrator class. Why do people complain that some other class isn't as effective at using weapons as the infiltrator class is?

What's next, infiltrators complaining that they aren't as good at biotic explosions and asking for AAs to be nerfed so that they can't self detonate?

#119
Immortal Strife

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LULZferBAKON wrote...

XxTaLoNxX wrote...

Honestly a nerf down to 15% IS unreasonable.

I do agree that TC needs a rebalance BADLY. However I think THIS would be the more reasonable change.

Change Rank 4 damage bonus from 90% to 65%
Change Rank 6 sniper rifle damage bonus from 40% flat damage TO 40% HEADSHOT damage bonus.

Those changes would bring the Tactical Cloak skill down a notch WHILE SIMULTANEOUSLY nerfing the Krysae WITHOUT actually nerfing the Krysae!

Anyone agree?

:wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WARNING: Space Magic is involved in this post!!!

PAY ATTENTION! I have a decent suggestion with a GOOD compramise!

The best argument here yet, considering that TC is suppose to line up the perfect shot.

Right now it magically alters the Geth's groin into a weak-point.  Or anywhere else you decide to aim.


Not possible, Bioware would never completely change a perk within a power tree, to suggest so is illogical; any changes must occur within the parameters of the skill tree.

Modifié par Immortal Strife, 06 juin 2012 - 06:54 .


#120
FreeshootXiggy

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Easiest way to win the argument against this tool, play the game.

#121
capn233

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LULZferBAKON wrote...

The best argument here yet, considering that TC is suppose to line up the perfect shot.

Right now it magically alters the Geth's groin into a weak-point.  Or anywhere else you decide to aim.

Also, Tactical Cloak should not receive a cooldown bonus for ending it early.

No.  Just no.

First of all headshot bonuses are damn near useless since all the enemies that need to be killed with high damage don't have a head to shoot.  Secondly, a huge amount of infiltrators are running shotgun and don't even rank TC past 4 anyway.  The SR damage boost is not a big problem whatsoever, except as it magnifies the difference in balanced, underbalanced, and imba SR's.

Changing the general purpose damage boost may indeed be a good idea.  Reducing the time from cloak breaks where you still get that bonus may be a good idea.  Changing base minimum cooldown to 3.5s may be a decent idea.  Getting rid of the cooldown proportional to cloak time is not a good idea.

Modifié par capn233, 06 juin 2012 - 06:57 .


#122
xROLLxTIDEx

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XxTaLoNxX wrote...

Honestly a nerf down to 15% IS unreasonable.

I do agree that TC needs a rebalance BADLY. However I think THIS would be the more reasonable change.

Change Rank 4 damage bonus from 90% to 65%
Change Rank 6 sniper rifle damage bonus from 40% flat damage TO 40% HEADSHOT damage bonus.


Those changes would bring the Tactical Cloak skill down a notch WHILE SIMULTANEOUSLY nerfing the Krysae WITHOUT actually nerfing the Krysae!

Anyone agree?

:wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard::wizard:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WARNING: Space Magic is involved in this post!!!

PAY ATTENTION! I have a decent suggestion with a GOOD compramise!


This in Bold.  The +90% damage in 4 should be dropped to 70% so that the soldier and infiltrator classes get the same damage bonuses.  The soldier gets to use AR for a longer duration, but TC allows the infiltrator to dump aggro.  And then the +40% damage bonus in rank 6 should be headshot bonus or just 20-25% sniper damage bonus.  I'd prefer the headshot bonus to reward players for being skilled at getting headshots.

#123
tonnactus

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Adhok42 wrote...


So then what do you propose to do for Soldiers? They get a 70% damage bonus with AR with a bigger window then the Infiltrator's TC window. Are they next on the chopping block then? You cut the Infiltrator then it's only fair the Soldier get axed too.


Soldiers get only 70 percent damage bonus when they didnt take the damage reduction. A bad decision in my eyes...

But soldiers have to make a tradeoff,infiltrators got all things basicly for free. High weapon damage,high surviablity with tactical cloak and even their tech powers get boosted by it? How is this remotly fair?

#124
Immortal Strife

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OblivionDawn wrote...

Implying every single person that wants a nerf plays Infiltrators.

Nerfing TC into the ground will fix exactly nothing. It will, however, make people more inclined to go to flock to biotic slinging classes to get quick kills. As if we don't have enough of those already.

The only viable fix would be to convert most (not all) of the current damage bonuses into headshot bonuses. This would bring most of the skill back to being a Sniper class, and it would weaken weapons that aren't capable of getting headshots.


How does headshot damage solve anything when headshots do not skirt shieldgate-and bosses don't have headshot damage gains.

#125
Ramsutin

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Traim Eisenblut wrote...

I think DNC Protoman should be nerfed to not be able to lvl above lvl 5. That would make the game balanced.

+1