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June 12, 2012
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Reegar Carbine Shotgun
- Encumbrance increased from [1.75-1.0] to [2.00 -1.25]
- Disable AP mods from working with gun, similar to GPS
Krysae Sniper Rifle
- Magazine Size decreased from 3 to 2
Crusader Shotgun
- Magazine Size increased from 4 to 5
Wraith Shotgun
- Rate of fire increased from 48 to 80
Locust SMG
- Rate of fire increased from 550 to 650 (same as tempest)
Incisor Sniper Rifle
- Reduced recoil
Disciple
- Encumbrance decreased from [1.0-0.5] to [0.9-0.4]
Lift Grenade
- Increase number of lifted targets from 1 to 2
Sticky Grenade
- Increase base damage from 750 to 1000
Tactical Cloak
- Power use cancels cloak immediately, (excluding rank 6 bonus power evolution)
- Cooldown timer for powers used during cloak do not benefit from cloak minimum cooldown feature. Use cooldown for bonus power instead.
Grenade Capacity Gear (I agree with OP that this is a good idea)
- Ranks 2 and 4 now add +5% each to grenade damage instead of adding to capacity. Rank V gear provides +3 capacity, +10% grenade damage.
Singularity
- Increase base number of targets affected from 1 to 2
- Base singularity duration decrease from 25 to 10 seconds
Marksman
- Rank 6 evolution B changed from Recharge Bonus to Power Use (as per adrenaline rush)
Fortification
- Base damage protection increased from 15% to 20% (Max 35%)
- +10% base melee damage added to power when active
edited:
Credit Rewards
- Total credits rewarded for a match is unchanged
- Decreased share of total credits for wave 10 by 5%Credit Rewards
- Increased share of total credits for full extraction on wave 11 by 5%
Promotion
- Player gets 20,000 credits for each character promoted.
Modifié par Shampoohorn, 06 juin 2012 - 09:15 .