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Pretend you're Eric Fagnan


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#101
Gashie

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----------------------------------------------------------------------------
June 15, 2012
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Banshee
- Banshees now move like Phantoms, but at twice the speed.
- Biotic teleportation has been replaced with a Biotic Charge. Banshees can now charge directly to a player, stunning them momentarily.
- Biotic projectiles trajectory speed is now 2.5 times faster.
- Banshees can now perform Throw. For players thrown out of the map and are unfortunately stuck for the remainder of the match, note that this is not a glitch but a feature.
- Banshees can now set off a biotic explosion with projectiles and Throw.
- Their Nova bubble power radius has been doubled.
- If a player gets "insta-stabbed" by a Banshee, a random choice between the weapons brought by the player in that match goes down by one rank. This effect carries over until the player manages to unlock that weapon's card again in the store.
- Banshees now have four layers of health after armor. Depleting the first layer of health takes out its right arm, and disables their Throw power. Depleting the second layer takes out its left arm, and disables their projectile power. Depleting their third layer takes out its legs, at which point Banshees are immobile, and will only perform Nova but at quicker bursts of every 3 seconds, but gradually depletes their last layer of health to death.
- Banshees now enter a wave teleporting from the sky, and lands behind any random player on the map not under a sheltered cover/ceiling. Their scream audio will not play during this process (a biotic charge audio will be heard instead) but will start only when they have been placed behind the player, at which point it should be too late for the player to escape. This is a feature.

Everything else
- All enemies current effective barrier/armor/health have been tripled in value.

#102
holdenagincourt

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Gashie wrote...

----------------------------------------------------------------------------
June 15, 2012
----------------------------------------------------------------------------

Banshee
- Banshees now move like Phantoms, but at twice the speed.
- Biotic teleportation has been replaced with a Biotic Charge. Banshees can now charge directly to a player, stunning them momentarily.
- Biotic projectiles trajectory speed is now 2.5 times faster.
- Banshees can now perform Throw. For players thrown out of the map and are unfortunately stuck for the remainder of the match, note that this is not a glitch but a feature.
- Banshees can now set off a biotic explosion with projectiles and Throw.
- Their Nova bubble power radius has been doubled.
- If a player gets "insta-stabbed" by a Banshee, a random choice between the weapons brought by the player in that match goes down by one rank. This effect carries over until the player manages to unlock that weapon's card again in the store.
- Banshees now have four layers of health after armor. Depleting the first layer of health takes out its right arm, and disables their Throw power. Depleting the second layer takes out its left arm, and disables their projectile power. Depleting their third layer takes out its legs, at which point Banshees are immobile, and will only perform Nova but at quicker bursts of every 3 seconds, but gradually depletes their last layer of health to death.
- Banshees now enter a wave teleporting from the sky, and lands behind any random player on the map not under a sheltered cover/ceiling. Their scream audio will not play during this process (a biotic charge audio will be heard instead) but will start only when they have been placed behind the player, at which point it should be too late for the player to escape. This is a feature.

Everything else
- All enemies current effective barrier/armor/health have been tripled in value.


I'm gonna pretend I'm ABRAM SMASH and veto that!! :devil:

#103
MWaHa

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Kyrsae
-Every time you use it as an infiltrator, it sends your mom your Internet browser's history.

That way, everybody will know what a wanker you are.

#104
E71

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jaydubs67 wrote...
Krysae Sniper Rifle
- No longer gets sniper rifle bonus damage from tactical cloak


Pfft. Cry babies.

#105
holdenagincourt

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MWaHa wrote...

Kyrsae
-Every time you use it as an infiltrator, it sends your mom your Internet browser's history.

That way, everybody will know what a wanker you are.


Workaround: use an incognito window in Chrome problem solved! :devil:

#106
jaydubs67

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E71 wrote...

jaydubs67 wrote...
Krysae Sniper Rifle
- No longer gets sniper rifle bonus damage from tactical cloak


Pfft. Cry babies.


First hand knowledge friend.  First hand knowledge.  A little under 1/3 of my games are as infiltrator, and most of them nowadays are Krysae gethfiltrator games.  Use it and abuse it while it's around, cause it won't be for long.  If you read the thread....  

Eric Fagnan wrote...

We are looking at the Krysae balance closely and will probably have some changes for it soon.

 

I just want it nerfed in such a way that doesn't make it completely useless, as it is only really crazy-over-the-top OP when used with the sniper bonus.  

#107
Siansonea

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So I'm Eric Fagnan, huh?

Ew! I'm a boy! I have cooties!!!! ::runs away::

#108
Controllerfreak

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neteng101 wrote...

----------------------------------------------------------------------------
June 12, 2012
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Scoreboard
- Changed to display only the team's aggregate score to promote teamwork and co-op gameplay.

Balance Changes
- This is the final balance change for ME3. There will be no further changes made as none will be needed.

********************************************


dear diary,

it was the best day ever.

#109
Blind2Society

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jaydubs67 wrote...

E71 wrote...

jaydubs67 wrote...
Krysae Sniper Rifle
- No longer gets sniper rifle bonus damage from tactical cloak


Pfft. Cry babies.


First hand knowledge friend.  First hand knowledge.  A little under 1/3 of my games are as infiltrator, and most of them nowadays are Krysae gethfiltrator games.  Use it and abuse it while it's around, cause it won't be for long.  If you read the thread.... 


Using TC quite often has made aware to me, the fatc that all sniper rifles in this game are severely underpowered. The fact that a cloaked body shot, and sometimes even two cloaked body shots, doesn't kill mooks on silver makes this fact plain.

I was originally of the stance that the Krysae should stay as is, however, after mulling it over for a bit, I've thought of a possible solution. Kepp the gun the same as is but make it so it can only hit one enemy at a time. AoE would still work but only on one target. Maybe? Seems solid to me.

#110
Moonwish

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Brilliant... all of them... Bioware should really consider this, since these changes would make ME3 a much better game... truly.

#111
ScumbagVince

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 Krogan (All classes)

- Health now split into 2 bars- Heavy Melee range increased by 25%

- Inherent Melee Damage bonus of 10%

- Inherent 10% weapon damage bonus for Krogan weapons (Striker Assault Rifle, M-300 Claymore, Graal Spike Thrower)

- Immune to stun lock

- Can summon Kalros once every 9001 matches played with Krogan to automatically win and receive 10000% more credits 


Can't think of anything else at the moment; I've been playing my Kroguard too much.

Modifié par ScumbagVince, 07 juin 2012 - 11:23 .


#112
iceytoa1

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----------------------------------------------------------------------------
June 12, 2012
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The servers have been taken down as EA decided they wanted to charge people for Mass Effect 3: Multiplayer 2

Thanks for playing

********************************************

#113
PaperAlien

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ScumbagVince wrote...

 Krogan (All classes)

- Health now split into 2 bars- Heavy Melee range increased by 25%

- Inherent Melee Damage bonus of 10%

- Inherent 10% weapon damage bonus for Krogan weapons (Striker Assault Rifle, M-300 Claymore, Graal Spike Thrower)

- Immune to stun lock

- Can summon Kalros once every 9001 matches played with Krogan to automatically win and receive 10000% more credits 


Can't think of anything else at the moment; I've been playing my Kroguard too much.

Stabbed by phantom or banshee will only cause bleedout instead of death.
Passive regeneration: 50.
Rage evolutions that focus on Health/Shields will also give regeneration bonuses.

Modifié par PaperAlien, 07 juin 2012 - 12:05 .


#114
QCteamkill

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Objective update, hack zones now are "danceable" areas.

#115
Zombie Inc 91

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QCteamkill wrote...

Objective update, hack zones now are "danceable" areas.


I will accept no weapons other than an increasingly nerfed eagle if this happens.

#116
PaperAlien

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Also, Turians will be able to roll. They will use the same animations as Quarians/Salarians/Geth. And it will be called Geth Hop in the abilities screen to add confusion as usual.

#117
Veil_of_Maya

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If they keep nerfing weapons/buffing enemies the game will be unplayable.

#118
nicethugbert

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June 12, 2012
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Disciple
- +50% Accuracy
- +50% Stability
- +100% Magazine Capacity

#119
ka243

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neteng101 wrote...

----------------------------------------------------------------------------
June 12, 2012
----------------------------------------------------------------------------

Scoreboard
- Changed to display only the team's aggregate score to promote teamwork and co-op gameplay.

Balance Changes
- This is the final balance change for ME3. There will be no further changes made as none will be needed.

********************************************


This is awesome.

#120
QCteamkill

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ka243 wrote...

neteng101 wrote...

----------------------------------------------------------------------------
June 12, 2012
----------------------------------------------------------------------------

Scoreboard
- Changed to display only the team's aggregate score to promote teamwork and co-op gameplay.

Balance Changes
- This is the final balance change for ME3. There will be no further changes made as none will be needed.

********************************************


This is awesome.


All weapons removed, as they are unfair and make some people unhappy inside.

Added special gear equipment: A furry disc worn on the stomach with different symbols (four-leaf clover, cupcake, moon, heart) which can shoot happyness ray. All players can concentrate on one boss enemy for maximum effect.

#121
PaperAlien

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Salarian and Quarian classes: Base health reduced from 500 to 350.
Falcon: 50% faster rate of fire.

Modifié par PaperAlien, 07 juin 2012 - 01:40 .


#122
KyreneZA

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RamPuppy wrote...

laymans Physics Lesson. Electricity is not visible - what you see (in real life, and in Reegar animation) is the ionization of the air around the electrical discharge. The stronger the discharge, or the denser the medium - the more ionization will occur.

When things are ionized, electrons are ripped off the atoms - this state is called a plasma. Plasmas are very hot.

High Velocity armor piercing rounds are not always slugs that penetrate solidly through what ever barrier inhibits them. The Sabot round from an M1 Abrams hits with such energy that the tungsten (heavy metal) penetrator in the round flashes into a stream of plasma that penetrates into the armor - super heating it. As it passes through, the armor itself explodes inwards in a phenomena known as scabbing. Essentially turning the target tank into a self contained shrapnel factory.

It is very concievable that AP ammo in the ME usniverse works the same way, and that the Reegar, juiced w/ heavy metals from AP ammo, creates a dense plasma that melts through armor or causes a scabbing effect in addition to all that juicy electrical goodness.

So - how about we keep the Shredder and AP Ammo?

I like this human. It understands!

As for changes:
Geth Plasma Shotgun
- Reduced damage from [714.2-892.7] to [382.7-469.9]

#123
Rodia Driftwood

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Thomas Abram wrote...

GGW KillerTiger wrote...

How about I pretend to not be the laziest and most useless employee and just think up some random balance changes like he does? ...... Nah still too easy ....


Hey! No one takes my title...

Insulting staff members = vacation.


I get warm feelings whenever I see one of these posts. :devil:

#124
Rodia Driftwood

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June 7, 2012
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Disciple:

Disabled that Donald Duck sound when it's fired.

"QUACK!! QUAACK!!"

#125
Ravenmyste

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June 7, 2012
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class balances:

Phoenix Adept's smash skill has been replaced and reworked with new skill that fits with the class..

New skill name: Confusion
Causes the target to think he is attacking the enemy for 10 seconds, target shield and life are increased for 5 seconds after the full 10 seconds the target takes 120 damage and its damage is increased.


health is increased by 100
barrier is increased by 200