If Bioware announced one thing about DA3 that would make you buy it no matter what (if you aren't going to already), what would it be?
#1
Posté 06 juin 2012 - 09:24
#2
Posté 07 juin 2012 - 07:00
Persephone wrote...
If either Loghain or Varric are in it, it's a day 1 buy.
Would you buy two if both were in?!
#3
Posté 07 juin 2012 - 11:31
TJX2045 wrote...
Ihatebadgames wrote...
Hey how about no more bosses!
If you're not serious, then disregard this...but...
LOL WUT?
No seriously, please Bioware. Do not go the ME3 route with no major bosses. Having tactical boss fights in the DA series is something I've always loved. Fighting a Dragon in DAO and DA2 was hard, as it should be. I shouldn't be able to hack'n'slash them for 1 minute and win...and if people don't want to play like a tactician they can put it on casual and button mash through the fight.
Is it actually the fight that is essential, or a critical/interesting/challenging encounter with an antagonist that is more vital?
Essentially, is the ability to bypass a boss fight with cunning or something else still viable?
#4
Posté 08 juin 2012 - 07:15
TJX2045 wrote...
1) I like the challenge associated with antagonist encounters, which is why I prefer boss fights. The encounter in ME3 was alright but wasn't very challenging. For instance, in Deus Ex Human Revolution, there are dialogue sequences where you can talk some of the villains down but you don't know for sure that what you're choosing will work or not.
You see their psychological profile sort of in the HUD but it's still sort of trying to get into their head without knowing 100% that you will win the debate. If THAT could happen in place of boss fights if you guys are trying to avoid a lot of them, then sure.
2) As long as it is optional, sure. There were plenty of DAO moments I was glad I didn't have to fight a really difficult fight at times, but for the people like me who still want some awesome boss fights I'd like the option to just do the traditional boss style.
Even if there was an option to on/off bosses in game, as long as people hating bosses doesn't mean they are completely removed for the people who do enjoy them. I grew up as a 90s kid where almost every game had a final boss or optional boss encounters, and I loved them.
They feel like epic battles to me as long as the antagonist isn't like Kai Leng. I'm talking badditude where it goes from being a cool antagonist like Saren or TIM to an annoying one you don't ever care to see or look at or listen to. The ones that make you cringe from how awful they are at being a villain.
And sometimes the random "boss comes out and we now have to fight" thing isn't that farfetched. For instance, when going to get the Ashes of Andraste in DAO, you walk into a High Dragon's lair. It's unbelievable to think a dragon is going to simply let you talk them down from roasting you alive. And the NPCs tell us that dragons are pretty much everywhere. To go through the game and never expect a dragon boss/elite dragon to show up is pretty unrealistic within the fantasy world.
I'm in the middle of a DA2 playthrough and I'm working on trying to get the Exorcist trophy. i'm looking forward to the fight. I don't know, maybe it's just me and I'm old fashioned, but there's something IMMENSELY satisfying when you kill a boss. I don't mind dying 2-3 times in the process of trial and error. Flemeth kicked my butt quite a few times in Dragon Age Origins before I finally beat her.
I can be pretty hard to please in this regard. On the one hand, I like when I'm not forced to do boss fights because a lot of the time it may make sense to find an alternative. On the other hand, I don't necessarily like it when every encounter can be avoided outright just because a game designer decided that fully non-confrontational ways to play are valid (within reason... the issue I have is when the ability to avoid seems contrived or forced just to provide an additional option).
With respect to always avoiding fights, it's another issue I have with "excessive player agency" at times. I'm a hypocrite in that I typically like to be able to do the awesome things that I want to do when they're made available to me, but at the same time I can find it lame if I get the feeling that I can do whatever I want. I can't do that in reality so I find it makes a disconnect.
Perhaps this is why I'm not a designer... >.>
#5
Posté 08 juin 2012 - 07:59
#6
Posté 09 juin 2012 - 03:30
Thank you,you just nuged a brain cell and gave me a thought!"I will Preorder DA 3 if I get free DLC that allows me to play ME3 without (*&^#$%*()&^ multiplayer." not joking.
Do you mean no multiplayer existing in the game, or just that the one ending not require improved galaxy readiness in order to see?
#7
Posté 09 juin 2012 - 03:51
Ihatebadgames wrote...
Hello Mod,I mean No multiplayer rubbing it's series killing carcuss on a good (Not Great)ending to the series.Not just the last little bit on Earth.
Thought of another thing that is needfull to DA3.In DA2 Merill "stepped in something"now while horses might be pushing it to ride maybe we could see some off in the distance.
This is where I struggle then. You say you'd like the multiplayer to be stripped out, but the rest of the game to be the same? I.e. the single player component is unchanged?
What value does that actually add?
#8
Posté 09 juin 2012 - 04:11
I think he's suggesting that the quality of the game is diminished because of multiplayer. He's not saying to just literally take out multiplayer functionality, but to take out the effects of multiplayer support on the game (whatever they may have been).
And just let me say I shouldn't have to pre-order a different game to get access to all the content in single-player, like you guys repeatedly claimed and continue to imply while knowing it's actually not true.
Unfortunately that ship has sailed though.
I can understand if someone feels that the multiplayer took away from the single player game, but actively patching the multiplayer out won't change that now.
#9
Posté 09 juin 2012 - 04:36
devSin wrote...
This is already sort of a fantasy thread. I don't see the harm in being unreasonable (it's not like most of the stuff even has a chance anyway).
Fair point!
#10
Posté 09 juin 2012 - 05:29
Ihatebadgames wrote...
Hey Mod thanks for joining in.I wish more Mods would though I understand why they don't.(Kicks pitchfork,tar and feathers behind couch)
Feel free to call me Allan.
#11
Posté 09 juin 2012 - 05:36
Why final?
Note, I don't actually know what David's writing plans are and this is the first I heard that Asunder was the final novel.
But to be fair to David, he HAS been doing Dragon Age writing for pretty much a decade. I wouldn't hold it against him if he decided to write less about it in his time when NOT writing specifically for BioWare too! Haha.
#12
Posté 09 juin 2012 - 06:35





Retour en haut




