deuce985 wrote...
Diablo 3 level of customization without a compromise on the rest of the game.
You'll have to be a bit more specific on this. I've played through D3 two times now, on two different classes. Are you referring only to
gear with different stat allocations, sockets, multiple types of gear, and so forth? I don't really see them doing this. The weapon runes from DAO, armor runes introduced into DAA, both of which carried over into DA2 are probably the highest customization we're likely going to get with a game of this type. I think the type of customization you want would be increased if they added more
gear slots though.
For those who don't know, Diablo 3 has
11 gear slots available: head, chest, waist, legs, feet, shoulders, hands, wrists, neck, finger x2.
Every class has its
primary attribute that they will want to focus on, but that also confers a
secondary bonus to all classes, so it's not a total waste: STR (barbarian, +armor), INT (wizard/witch doctor, +ele resistance), DEX (demon hunter/monk, +dodge), and VIT (everyone, +health).
There are also other allocated bonuses that can be "10% Extra Gold from Monsters," or "Ignores Target's Defense," or any of several dozen
prefix and
suffix combinations, as many as
6 different kinds on each piece. One of the affix bonuses are blank sockets that let you fill in with a gem (or gems) of your choice, further adding to customization.
Unfortunately, any and all gear that drops from various mobs and bosses is all randomized, so it's really luck of the dice every time you kill something. Each piece of gear will have a point value conferred on it by Blizzard that matches the appropriate level of the item, and then stats and bonuses are randomly chosen, based on the point value, when the item is generated. If you have a barbarian and want a sword with STR/VIT, you'll just have to cross your fingers and hope you don't get one with INT/DEX on it instead. I've seen some really awful combinations, combinations that are so awful I don't bother to put it on the Auction House, I just vendor trash it instead.
While Diablo's gear system has
some merits for customization (you can really specialize if you're just farming, killing a certain boss with specific abilities, have different gear setups for solo vs party, etc), the Diablo franchise as a whole is more gear based than a series like Dragon Age, which is more story based. Once you go to an area and kill the things in a DA game, you never have to go back again, because they're dead and they stay dead. That's not so with Diablo. You can reload and farm a map over and over again for whatever reason (achievements, items, gold, boredom).
While the people who play DA Nightmare mode can use things like elemental resistances, I don't know how much more gear freedom is needed --
other than removing class restrictions on gear -- to let us specialize or customize. DAA and DA2 had a great variety of runes for armor and weapon. Would you just be satisfied if they added more kinds of runes? Perhaps more runes with fancy procs and things like that?
How about anyone else on here? Since I explained the Diablo gear system, would anyone like to see that, or similar, in Dragon Age?
Modifié par nightscrawl, 10 juin 2012 - 02:32 .