Allan Schumacher wrote...
TJX2045 wrote...
Ihatebadgames wrote...
Hey how about no more bosses!
If you're not serious, then disregard this...but...

LOL WUT?
No seriously, please Bioware. Do not go the ME3 route with no major bosses. Having tactical boss fights in the DA series is something I've always loved. Fighting a Dragon in DAO and DA2 was hard, as it should be. I shouldn't be able to hack'n'slash them for 1 minute and win...and if people don't want to play like a tactician they can put it on casual and button mash through the fight.
1) Is it actually the fight that is essential, or a critical/interesting/challenging encounter with an antagonist that is more vital?
2) Essentially, is the ability to bypass a boss fight with cunning or something else still viable?
1) I like the challenge associated with antagonist encounters, which is why I prefer boss fights. The encounter in ME3 was alright but wasn't very challenging.
For instance, in Deus Ex Human Revolution, there are dialogue sequences where you can talk some of the villains down but you don't know for sure that what you're choosing will work or not.You see their psychological profile sort of in the HUD but it's still sort of trying to get into their head without knowing 100% that you will win the debate. If THAT could happen in place of boss fights if you guys are trying to avoid a lot of them, then sure.
2) As long as it is optional, sure. There were plenty of DAO moments I was glad I didn't have to fight a really difficult fight at times, but for the people like me who still want some awesome boss fights I'd like the option to just do the traditional boss style.
Even if there was an option to on/off bosses in game, as long as people hating bosses doesn't mean they are completely removed for the people who do enjoy them. I grew up as a 90s kid where almost every game had a final boss or optional boss encounters, and I loved them.
They feel like epic battles to me as long as the antagonist isn't like Kai Leng. I'm talking badditude where it goes from being a cool antagonist like Saren or TIM to an annoying one you don't ever care to see or look at or listen to. The ones that make you cringe from how awful they are at being a villain.
And sometimes the random "boss comes out and we now have to fight" thing isn't that farfetched. For instance, when going to get the Ashes of Andraste in DAO, you walk into a High Dragon's lair. It's unbelievable to think a dragon is going to simply let you talk them down from roasting you alive. And the NPCs tell us that dragons are pretty much everywhere. To go through the game and never expect a dragon boss/elite dragon to show up is pretty unrealistic within the fantasy world.
I'm in the middle of a DA2 playthrough and I'm working on trying to get the Exorcist trophy. i'm looking forward to the fight. I don't know, maybe it's just me and I'm old fashioned, but there's something IMMENSELY satisfying when you kill a boss. I don't mind dying 2-3 times in the process of trial and error. Flemeth kicked my butt quite a few times in Dragon Age Origins before I finally beat her.
Modifié par TJX2045, 08 juin 2012 - 06:09 .