It may have been said before, but:
Strategically, and I'm sure the marketing people at Bioware have thought of this, it would be interesting to have a DLC multiplayer expansion. Fifteen hours of gameplay single/multiplayer-enabled storyline would be sufficient to charge money, but the real value would be in the massive battles you could have in a territorial war mode. I mean, with the technology available today, we should be able to fight each other over maps. I'm talking like 500v500, mages, dwarves, rogues, warriors, the works-if DA can pull in these numbers online at any given moment. Maps like the Battle of Ostagar, Kocari Wilds, Free Marches, Sundermount, Bownammar.
Create a Deep Roads mode, the Calling, where you can take your/any Warden with some other online Wardens and see how far you can go in the darkness. The more Wardens you team up with the further you should be able to get, and of course, the areas get more challenging the further you venture in. Sort of like a zombies never ending scenario, except fun because you get to explore. This would encourage party diversity and promote online team work, because you'd want your battlemages, healers, warriors, and rogues together. Everyone would have a part to play. (For people who love to kill darkspawn)
Eh, well, this is helping me pass the time at work so I haven't been able to give the idea more than a passing focus. What do you think? I think it would have to be a DLC due to the overwhelming negative vibe for multiplayer I'm catching from these forums. This way if you wanted it, you could get it.
Oh no! Another DA3 multiplayer idea!
Débuté par
Faerloch
, juin 06 2012 10:20
#1
Posté 06 juin 2012 - 10:20
#2
Posté 06 juin 2012 - 10:37
It would require a rework of the system, to allow for chatting, giving orders, etc etc. With no coded chat window, it would require everyone that played to be on voice, which I am set up for, due to MMO's I play, but not everyone is, or can be, or maybe would want to be. As it's done right now, this franchise just isn't set up for it. I don't know how hard some of this stuff would be to work up, but I imagine it's not going to be cheap.
#3
Posté 07 juin 2012 - 01:06
I like your Deep Roads mode idea very much! but as Robert said it would take a lot rework.
#4
Posté 07 juin 2012 - 01:29
How about no multiplayer, and instead make a good game?
#5
Posté 07 juin 2012 - 01:59
I don't think a coded chat window would be needed, especially since taking the time to read text would be absolutely wasted in real time combat. But yeah, this project would not be cheap. The combat system would have to be tweaked, possibly overhauled, to accomodate new penalties, rules, and other properties that affect the turn based format on a large player scale. New maps, areas would have to be drawn up. Could be fun, but the monetary risk could very well turn off execution. Instead of further polarizing their fan base Bioware may revert to the single-player formula that's kept so many of us around so long.
#6
Posté 07 juin 2012 - 02:27
I'm not opposed to a small multiplayer addition...
A friend who played Origins and myself always thought it would have been a nice addition to Origins if your Wardens could team up and go on their Calling and engage in some wave based survival minigame in the Deep Roads at the end of Origins. Think **** Zombies/Horde Mode from COD/GOW.
Not a fully fledged multiplayer that might detract significantly from the single player experience, but a nice little co-op extra.
A friend who played Origins and myself always thought it would have been a nice addition to Origins if your Wardens could team up and go on their Calling and engage in some wave based survival minigame in the Deep Roads at the end of Origins. Think **** Zombies/Horde Mode from COD/GOW.
Not a fully fledged multiplayer that might detract significantly from the single player experience, but a nice little co-op extra.
Modifié par DuskWarden, 07 juin 2012 - 02:30 .





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