why is it that developers "do not expect" fans/public reactions
#1
Posté 07 juin 2012 - 01:17
OK, read this http://www.ign.com/a...ler-controversy
so....how is it exactly monstrosities like that are "missed"? how do devs NOT foresee things so utterly obvious and/or adopt this defense apparently genuinely assuming people would take it at face value?
#2
Posté 07 juin 2012 - 01:20
sad, but true
#3
Posté 07 juin 2012 - 01:21
arial wrote...
it is impossible to accurately predict the human mind.
sad, but true
No need to predict anything, a focus group would've sufficed.
Modifié par OdanUrr, 07 juin 2012 - 01:21 .
#4
Posté 07 juin 2012 - 01:21
accurately? sure.....but on a VERY general way either? come onarial wrote...it is impossible to accurately predict the human mind.sad, but true
#5
Posté 07 juin 2012 - 01:23
#6
Posté 07 juin 2012 - 01:24
see part of being Human is our indivudality. just because you guys don't like and ending, does not means others didntOdanUrr wrote...
arial wrote...
it is impossible to accurately predict the human mind.
sad, but true
No need to predict anything, a focus group would've sufficed.
#7
Posté 07 juin 2012 - 01:24
#8
Posté 07 juin 2012 - 01:25
Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.
But its so hard to see when you're working on something you love.
#9
Posté 07 juin 2012 - 01:25
luk3us wrote...
They were too busy rolling around in their piles of money from all the silly MP fools.
The game wasn't out yet, they only had nothing but red sales from all the production cost.
And stop blaming multiplayer for your own problems.
#10
Posté 07 juin 2012 - 01:25
that is why you need a large focus group...or manyarial wrote...
see part of being Human is our indivudality. just because you guys don't like and ending, does not means others didntOdanUrr wrote...
No need to predict anything, a focus group would've sufficed.arial wrote...it is impossible to accurately predict the human mind.sad, but true
#11
Posté 07 juin 2012 - 01:26
I get the sense that the writers (who are more familiar with the idea of the ending) are able to interpret and see things that nobody else can. It just didn't occur to them that we don't have the same information that they have, and are forced to look back at lore obscure and otherwise (such as Arrival) for answers and interpreting the ending in ways they did not anticipate.
#12
Posté 07 juin 2012 - 01:26
Jenonax wrote...
Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.
Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.
But its so hard to see when you're working on something you love.
This.
#13
Posté 07 juin 2012 - 01:28
arial wrote...
see part of being Human is our indivudality. just because you guys don't like and ending, does not means others didnt
I agree, whether you like something or not is entirely subjective, but there's simply a lot of stuff going on during the ending that doesn't make sense even within the ME universe. There's also a lot of stuff that doesn't make sense throughout the game. If a focus group had played the game, it's possible some of these issues would've been brought up for review.
#14
Posté 07 juin 2012 - 01:28
not perfect? cool with that..Halo wars was a good game albeit not perfect.....Jenonax wrote...Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.But its so hard to see when you're working on something you love.
but removing peer review from the equation....writhing the endings (these awful endings) blind and then expecting success? come on
#15
Posté 07 juin 2012 - 01:30
#16
Posté 07 juin 2012 - 01:32
which leads us back to the original pointCyne wrote...My guess is that they expected the usual post-launch controversy, but weren't prepared for the full on assault they got. Nothing they've said since the launch has indicted they actually regret their creative choices; even the EC seems more like a way to appease ungrateful fans than to rectify an acknowledged mistake.
#17
Posté 07 juin 2012 - 01:35
crimzontearz wrote...
not perfect? cool with that..Halo wars was a good game albeit not perfect.....Jenonax wrote...Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.But its so hard to see when you're working on something you love.
but removing peer review from the equation....writhing the endings (these awful endings) blind and then expecting success? come on
Nope totally true.
I once wrote an entire novel about international spies that lived in a giant disused shopping centre. All of them had first and last names beginning with the same letter going down the alphabet in a heirachy. They fought an alien that took over a Russian terrorist.
I thought it was the best thing ever written. How could anyone disagree with my genius? They did, violently and the thing never saw the light of day again. I read it now and its the worse piece of garbage I've ever seen, full of lore contradictions, plot holes and character assasinations. See where I'm going with this.
Unless Walters is a complete egomaniac (...
#18
Posté 07 juin 2012 - 01:35
#19
Posté 07 juin 2012 - 01:38
This, mostly.Jenonax wrote...
Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.
Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.
But its so hard to see when you're working on something you love.
I don't know if a focus group would have caught the ending. Even if people were confused, you can't anticipate what the entire internet will do when it can to replay, record, analyze, research, and dig into it. The people that predict sociological reaction probably went into finance, politics or PR instead of game development.
No focus group can fully stress test an idea, and as someone who has worked with a lot of focus groups, you get a lot of confusing and contradictory feedback. People that like an existing AAA franchise are usually so excited to be stress testing and meeting developers that they will give you a lot of rose-colored glasses feedback. People that have never played an existing AAA franchise won't be able to catch something like an inconsistent ending, especially if it has high production values (which ME3's does). A lot of the feedback is better to let you know what you're missing or what you have too much of, not the nuance of a story ending.
I don't even know if it's possible to focus test the interactive story of a 30 hour game without cutting up all the dialogue sequences into a long ass movie, but that still wouldn't give you the results you want or create the actual conditions of a player reaching the end of the game.
Modifié par nexworks, 07 juin 2012 - 01:39 .
#20
Posté 07 juin 2012 - 01:39
Modifié par Armass81, 07 juin 2012 - 01:40 .
#21
Posté 07 juin 2012 - 01:39
Well I don't know about this Hitman trailer because I am not reading the article but Bioware had the extra help of the game's story being leaked ahead of time and most poeple being infuriated with it then. That led to Ray Myzika (apologies if mispelled) having the letter to fans about how they were listening the fan feedback, etc etc and then they released the same ending which was predictably met with backlash. There was no excuse for Bioware "not predicting this" since they got a preview of the discontent with the leak and then ignored it.arial wrote...
it is impossible to accurately predict the human mind.
sad, but true
#22
Posté 07 juin 2012 - 01:39
#23
Posté 07 juin 2012 - 01:41
forgot about thatsilentassassin264 wrote...
Well I don't know about this Hitman trailer because I am not reading the article but Bioware had the extra help of the game's story being leaked ahead of time and most poeple being infuriated with it then. That led to Ray Myzika (apologies if mispelled) having the letter to fans about how they were listening the fan feedback, etc etc and then they released the same ending which was predictably met with backlash. There was no excuse for Bioware "not predicting this" since they got a preview of the discontent with the leak and then ignored it.arial wrote...it is impossible to accurately predict the human mind.sad, but true
#24
Posté 07 juin 2012 - 01:43
its depiction of nuns (aka, religous people got ticked)Our_Last_Scene wrote...
Wait, what was wrong with the Hitman trailer? Their latex outfits?
#25
Posté 07 juin 2012 - 01:44




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