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why is it that developers "do not expect" fans/public reactions


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#1
crimzontearz

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 remember Bioware's words on the ending "we did not expect closure was needed" or "we are hurt you guys think the ending is not up to par''

OK, read this http://www.ign.com/a...ler-controversy

so....how is it exactly monstrosities like that are "missed"? how do devs NOT foresee things so utterly obvious and/or adopt this defense apparently genuinely assuming people would take it at face value?

#2
arial

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it is impossible to accurately predict the human mind.

sad, but true

#3
OdanUrr

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arial wrote...

it is impossible to accurately predict the human mind.

sad, but true


No need to predict anything, a focus group would've sufficed.

Modifié par OdanUrr, 07 juin 2012 - 01:21 .


#4
crimzontearz

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arial wrote...it is impossible to accurately predict the human mind.sad, but true

accurately? sure.....but on a VERY general way either? come on

#5
Giga Drill BREAKER

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pfft the trailer made me want to buy hitman

#6
arial

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OdanUrr wrote...

arial wrote...

it is impossible to accurately predict the human mind.

sad, but true


No need to predict anything, a focus group would've sufficed.

see part of being Human is our indivudality. just because you guys don't like and ending, does not means others didnt

#7
luk3us

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They were too busy rolling around in their piles of money from all the silly MP fools. :P

#8
Jenonax

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Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.

Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.

But its so hard to see when you're working on something you love.

#9
xsdob

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luk3us wrote...

They were too busy rolling around in their piles of money from all the silly MP fools. :P


The game wasn't out yet, they only had nothing but red sales from all the production cost.

And stop blaming multiplayer for your own problems.

#10
crimzontearz

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arial wrote...

OdanUrr wrote...

arial wrote...it is impossible to accurately predict the human mind.sad, but true

No need to predict anything, a focus group would've sufficed.

see part of being Human is our indivudality. just because you guys don't like and ending, does not means others didnt

that is why you need a large focus group...or many

#11
Devil Mingy

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When you're on the inside, it gets hard to see the forest from the trees sometimes.

I get the sense that the writers (who are more familiar with the idea of the ending) are able to interpret and see things that nobody else can. It just didn't occur to them that we don't have the same information that they have, and are forced to look back at lore obscure and otherwise (such as Arrival) for answers and interpreting the ending in ways they did not anticipate.

#12
xsdob

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Jenonax wrote...

Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.

Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.

But its so hard to see when you're working on something you love.


This.

#13
OdanUrr

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arial wrote...

see part of being Human is our indivudality. just because you guys don't like and ending, does not means others didnt


I agree, whether you like something or not is entirely subjective, but there's simply a lot of stuff going on during the ending that doesn't make sense even within the ME universe. There's also a lot of stuff that doesn't make sense throughout the game. If a focus group had played the game, it's possible some of these issues would've been brought up for review.

#14
crimzontearz

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Jenonax wrote...Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.But its so hard to see when you're working on something you love.

not perfect? cool with that..Halo wars was a good game albeit not perfect.....





but removing peer review from the equation....writhing the endings (these awful endings) blind and then expecting success? come on

#15
Cyne

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My guess is that they expected the usual post-launch controversy, but weren't prepared for the full on assault they got. Nothing they've said since the launch has indicted they actually regret their creative choices; even the EC seems more like a way to appease ungrateful fans than to rectify an acknowledged mistake.

#16
crimzontearz

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Cyne wrote...My guess is that they expected the usual post-launch controversy, but weren't prepared for the full on assault they got. Nothing they've said since the launch has indicted they actually regret their creative choices; even the EC seems more like a way to appease ungrateful fans than to rectify an acknowledged mistake.

which leads us back to the original point

#17
Jenonax

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crimzontearz wrote...

Jenonax wrote...Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.But its so hard to see when you're working on something you love.

not perfect? cool with that..Halo wars was a good game albeit not perfect.....





but removing peer review from the equation....writhing the endings (these awful endings) blind and then expecting success? come on


Nope totally true.

I once wrote an entire novel about international spies that lived in a giant disused shopping centre.  All of them had first and last names beginning with the same letter going down the alphabet in a heirachy.  They fought an alien that took over a Russian terrorist.

I thought it was the best thing ever written.  How could anyone disagree with my genius?  They did, violently and the thing never saw the light of day again. I read it now and its the worse piece of garbage I've ever seen, full of lore contradictions, plot holes and character assasinations.  See where I'm going with this.

Unless Walters is a complete egomaniac (...:mellow:) then one day he'll look back at the ending and think, "The hell was I smoking?"

#18
NoUserNameHere

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He killed the hot hitwomen! I was crying alongside Tobuscus.

#19
Mann42

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Jenonax wrote...

Because sometimes when you are working on a project you get so close to it, so wrapped up in it literally becomes impossible to see any of its flaws. You come to believe its utterly perfect. You fully expect everyone else to feel that way about it too.

Reality is unpleasant when it hits you hard in the face that, no, your product is not perfect.

But its so hard to see when you're working on something you love.

This, mostly. 

I don't know if a focus group would have caught the ending. Even if people were confused, you can't anticipate what the entire internet will do when it can to replay, record, analyze, research, and dig into it. The people that predict sociological reaction probably went into finance, politics or PR instead of game development. 

No focus group can fully stress test an idea, and as someone who has worked with a lot of focus groups, you get a lot of confusing and contradictory feedback. People that like an existing AAA franchise are usually so excited to be stress testing and meeting developers that they will give you a lot of rose-colored glasses feedback. People that have never played an existing AAA franchise won't be able to catch something like an inconsistent ending, especially if it has high production values (which ME3's does). A lot of the feedback is better to let you know what you're missing or what you have too much of, not the nuance of a story ending.

I don't even know if it's possible to focus test the interactive story of a 30 hour game without cutting up all the dialogue sequences into a long ass movie, but that still wouldn't give you the results you want or create the actual conditions of a player reaching the end of the game. 

Modifié par nexworks, 07 juin 2012 - 01:39 .


#20
Armass81

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Ego maybe?

Modifié par Armass81, 07 juin 2012 - 01:40 .


#21
silentassassin264

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arial wrote...

it is impossible to accurately predict the human mind.

sad, but true

Well I don't know about this Hitman trailer because I am not reading the article but Bioware had the extra help of the game's story being leaked ahead of time and most poeple being infuriated with it then.  That led to Ray Myzika (apologies if mispelled) having the letter to fans about how they were listening the fan feedback, etc etc and then they released the same ending which was predictably met with backlash.  There was no excuse for Bioware "not predicting this" since they got a preview of the discontent with the leak and then ignored it.

#22
Clayless

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Wait, what was wrong with the Hitman trailer? Their latex outfits?

#23
crimzontearz

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silentassassin264 wrote...

arial wrote...it is impossible to accurately predict the human mind.sad, but true

Well I don't know about this Hitman trailer because I am not reading the article but Bioware had the extra help of the game's story being leaked ahead of time and most poeple being infuriated with it then.  That led to Ray Myzika (apologies if mispelled) having the letter to fans about how they were listening the fan feedback, etc etc and then they released the same ending which was predictably met with backlash.  There was no excuse for Bioware "not predicting this" since they got a preview of the discontent with the leak and then ignored it.

forgot about that

#24
arial

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Our_Last_Scene wrote...

Wait, what was wrong with the Hitman trailer? Their latex outfits?

its depiction of nuns (aka, religous people got ticked)

#25
felipejiraya

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The controversy around the Hitman trailer is idiotic, like the first commentary on IGN said: "Too many ****** these days".