Greylycantrope wrote...
Well that and forcing the Catalyst on us to begin with. We've spent three games fighting Reapers not the bloody singularity, you can't force an new galaxy changing conflict on the audience in the last ten minutes and just expect them to go with it without questions and down right skepticism. Especially if the urgency of said conflict is not apparent in the game and you only have to word of your mortal enemy to go on.
That was a big part of the problem for me. At the last second they spring this tech singularity thing on me. Then intimate that it is something that WILL happen, but it could happen in 50k years or 500 million years, the star baby really isn't sure.
On top of that, I've been inundated by friends about this Technological Singularity, books, article and supposed science channel shows. It is a pop culture thing, something interesting enough to grab people and make them think. It is not science, it is fantasy. Don't get me wrong it is interesting, I can see why a game dev would love to include it in their games.
Problem is the Tech Singularity should have been included as a central premise in Biowares new super awesome cyberpunk IP that is being released Xmas 2013. I would have loved that game. It shouldn't have been made the main villain in this military shooter game, where in the end, our hero was reduced to blue, green or red.
Lets be honest, this was not a story telling choice or an art choice. It was a choice of, we have to release this for this financial quarter, we can't do all the ending we wanted to...........this is the shortcut, hunker down, and say it was what we planned all along.