According to a couple of BW folks (who absolutely loathe being quoted so I won't name names and I will merely paraphrase):
The endings were supposed to be open and allow people to decide for themselves what happened so they can have the ending that agrees with their personal morals without any choice being wrong.
It's quite
avant garde and impressive in that sense IMHO,
but it comes out of left field in a game that had almost nothing of the sort. It blindsides the players.
This also ignores that players of the ME series expect rewards
as they have had throughout the series until ME3. Instead, they find that their actions had no rewards. Their penultimate choice to the entire series likewise gave no reward unless the players head-canonized it, which is a hollow victory without knowing for certain what happened.
Modifié par ReggarBlane, 07 juin 2012 - 03:58 .