Structual Ergonomics and Cooldown Amp Question
#1
Posté 07 juin 2012 - 01:24
#2
Posté 07 juin 2012 - 01:27
you get huge diminishing returns on recharge speed, i wouldn't bother overkilling recharge bonuses, even on adepts.
Modifié par Grimy Bunyip, 07 juin 2012 - 01:28 .
#3
Posté 07 juin 2012 - 01:28
Grimy Bunyip wrote...
most likely yes, but you should probably fraps and test in game
I can't. I'm on Xbox.
#4
Posté 07 juin 2012 - 01:28
#5
Posté 07 juin 2012 - 01:30
Short answer: in general, cooldown is not capped at 200%. (In fact, most powers have additional recharge bonuses on top of the 200% from weight.) At least according to the tooltip, the new gear stacks properly.
#6
Posté 07 juin 2012 - 01:30
Adhok42 wrote...
In theory yes but it's a waste as the game will not increase the cooldown rate if you are above 200%. The game caps it at 200%. If you do this you're better off carrying heaver weapons into combat then wasting the CD potential.
Thats the question I needed verified; it the game would mechanically allow it.
My other question is, if I use Structural Ergonomics on a 200% Sentinel with -20% Tech Armor, will I still run at 200%?
Or does it work like 200% + 15% = 215%, reduced to 200% again, then -20%?
EDIT: I see, so, according to rmccowen, I would be able to use SE Gear to get a 195% cooldown on a Sentinel.
Modifié par DarkerCompanion, 07 juin 2012 - 01:34 .
#7
Posté 07 juin 2012 - 01:34
Adhok42 wrote...
In theory yes but it's a waste as the
game will not increase the cooldown rate if you are above 200%. The game
caps it at 200%. If you do this you're better off carrying heaver
weapons into combat then wasting the CD potential.
I'm too tired to be polite: every sentence in your post is wrong. I've checked this in the past, with a stopwatch, and there is no cap.
200% from weight + 25% from gear - 20% from TA = 205%. There are also very likely additional bonuses from the power's skill tree.DarkerCompanion wrote...
Thats the question I needed verified; it the game would mechanically allow it.
My other question is, if I use Structural Ergonomics on a 200% Sentinel with -20% Tech Armor, will I still run at 200%?
Or does it work like 200% + 25% = 225%, reduced to 200% again, then -20%?
#8
Posté 07 juin 2012 - 01:35
#9
Posté 07 juin 2012 - 01:38
rmccowen wrote...
200% from weight + 25% from gear - 20% from TA = 205%. There are also very likely additional bonuses from the power's skill tree.
Thanks an whole bunch, this is exactly the information I am looking for.
Since you seem to be remarkably knowledgable; do you know if the Shield Boost mods and gear apply to your total shields, or to the base shields, in the same manner as cooldown buffs?
For instance, a human has 500 shields, and a maximum of +65% through Fitness, which results in 825. The Shield Boost mod gives 100%, while the Shield Gear gives 30%.
Am I to assume this is 500 x (1 + .65 + 1.30) = 1475? Rather than stacking the extra 130% multiplier on top of the 825 (which would be a rather spectacular 1897)?
Puts shield boost mods into a whole new light if that is the case.
It would also mean that Drell get far less out of their shield mods than other classes.
Modifié par DarkerCompanion, 07 juin 2012 - 01:49 .
#10
Posté 07 juin 2012 - 01:40
rmccowen wrote...
I'm too tired to be polite: every sentence in your post is wrong. I've checked this in the past, with a stopwatch, and there is no cap.
*Half shrug* To each his own. I personally don't see the point in trying to push past +200% since you can't get too far beyond it. It's a nice visual cap for me. I'm happy if it doesn't dip below +150% but I never let it go below +100%.
#11
Posté 07 juin 2012 - 01:42
Adhok42 wrote...
*Half shrug* To each his own. I personally don't see the point in trying to push past +200% since you can't get too far beyond it. It's a nice visual cap for me. I'm happy if it doesn't dip below +150% but I never let it go below +100%.
For me, its entirely a matter of finding out the truth. I want to know this for the sake of understanding the game. While practically speaking, you are right, this might spell the difference between using an SMG Gear or a Expert Package SMG/Cooldown Gear.
Modifié par DarkerCompanion, 07 juin 2012 - 01:45 .
#12
Posté 07 juin 2012 - 01:44
Grimy Bunyip wrote...
most likely yes, but you should probably fraps and test in game
you get huge diminishing returns on recharge speed, i wouldn't bother overkilling recharge bonuses, even on adepts.
But pleaes don't ****** in game. HEY-O
#13
Posté 07 juin 2012 - 02:17
I'm certain there is no hardcap on cooldown reduction, but honestly I would say most caster classes won't benefit in any meaningful way from stacking even more cooldown reductions beyond the 200% from weight and the reductions from the skills themselves. Recharge times on most abilities are fairly short to begin with, so stacking addentional reductions only offers miniscule results.DarkerCompanion wrote...
Adhok42 wrote...
*Half shrug* To each his own. I personally don't see the point in trying to push past +200% since you can't get too far beyond it. It's a nice visual cap for me. I'm happy if it doesn't dip below +150% but I never let it go below +100%.
For me, its entirely a matter of finding out the truth. I want to know this for the sake of understanding the game. While practically speaking, you are right, this might spell the difference between using an SMG Gear or a Expert Package SMG/Cooldown Gear.
#14
Posté 07 juin 2012 - 03:03
Thanks for the compliment!... but in fact I don't actually know the answer to this question (and a few minutes of Googling didn't come up with an answer I can quote authoritatively). The best way to check would be to find a consistent source of damage in-game and measure proportional change in the shield bar... but I play on an Xbox.DarkerCompanion wrote...
Since you seem to be remarkably knowledgable; do you know if the Shield Boost mods and gear apply to your total shields, or to the base shields, in the same manner as cooldown buffs?
I would guess, however, that it stacks in the same way Fitness bonuses do--based on base shields, not final shields. Bioware seems to have reserved stacking "outside" the usual expression for a few very rare cases, most of which involve conditional damage bonuses against various defenses.
I would guess it's the 1475. 1897 would indeed be spectacular, though--turning a human into a Krogan is a nice trick.Am I to assume this is 500 x (1 + .65 + 1.30) = 1475? Rather than stacking the extra 130% multiplier on top of the 825 (which would be a rather spectacular 1897)?
Modifié par rmccowen, 07 juin 2012 - 03:20 .
#15
Posté 07 juin 2012 - 03:09
On a side note, the most amount of shields a character can get would be a Krogan with 2900.
The highest amount of effective shields a character can get is a Krogan Sentinel with 50% Tech Armour, 30% Rage, standing in a Justicar's 40% bubble with 29000 effective shields(Not counting a Batarian during heavy melee with everything up, as they are immune to damage).
Modifié par Cyonan, 07 juin 2012 - 03:10 .
#16
Posté 07 juin 2012 - 03:14
Structural Ergonomics V with Power Efficiency III on a Krogan Vanguard would make his Charge cooldown quite low.
#17
Posté 07 juin 2012 - 03:20
Cyonan wrote...
Shield modifiers all affect base shields. So your Human would indeed have 1475 shields with the Cyclonic Modulator III and Shield Booster V.
On a side note, the most amount of shields a character can get would be a Krogan with 2900.
The highest amount of effective shields a character can get is a Krogan Sentinel with 50% Tech Armour, 30% Rage, standing in a Justicar's 40% bubble with 29000 effective shields(Not counting a Batarian during heavy melee with everything up, as they are immune to damage).
2900
dosen't cyclonic Modulater 3 provide 100% extra shields and with 1600=3200 without Shieldbooster? Then Shield booster 5 does 30% making it a total of 3680? or is there some cap or am i misnofrmed about cyclonic modulater 3?
#18
Posté 07 juin 2012 - 03:21
It depends on the skill and the available passive bonuses, but the diminishing returns on +Recharge is worth mentioning. I did this for a different thread last month:Conduit0 wrote...
I'm certain there is no hardcap on cooldown reduction, but honestly I would say most caster classes won't benefit in any meaningful way from stacking even more cooldown reductions beyond the 200% from weight and the reductions from the skills themselves. Recharge times on most abilities are fairly short to begin with, so stacking addentional reductions only offers miniscule results.

The x-axis there is your total bonus to recharge (expressed as a decimal instead of a percentage), and the y-axis is the multiplier to the power's base cooldown. That graph, not incidentally, is why there's no need for a hard cap on cooldowns: going from a 100% modifier to a 150% modifier saves you a lot of cooldown time, but going from 200% to 250% saves you less than half as much.
Modifié par rmccowen, 07 juin 2012 - 03:22 .
#19
Posté 07 juin 2012 - 03:23
CM III does gives you +100% shields, but that's calculated from your base shield total--which means it gives a Krogan Sentinel an extra 1000 shields.Mysterious Stranger 0.0 wrote...
Cyonan wrote...
Shield modifiers all affect base shields. So your Human would indeed have 1475 shields with the Cyclonic Modulator III and Shield Booster V.
On a side note, the most amount of shields a character can get would be a Krogan with 2900.
The highest amount of effective shields a character can get is a Krogan Sentinel with 50% Tech Armour, 30% Rage, standing in a Justicar's 40% bubble with 29000 effective shields(Not counting a Batarian during heavy melee with everything up, as they are immune to damage).
2900
dosen't cyclonic Modulater 3 provide 100% extra shields and with 1600=3200 without Shieldbooster? Then Shield booster 5 does 30% making it a total of 3680? or is there some cap or am i misnofrmed about cyclonic modulater 3?
#20
Posté 07 juin 2012 - 03:24
Mysterious Stranger 0.0 wrote...
2900
dosen't cyclonic Modulater 3 provide 100% extra shields and with 1600=3200 without Shieldbooster? Then Shield booster 5 does 30% making it a total of 3680? or is there some cap or am i misnofrmed about cyclonic modulater 3?
It adds all the shield modifiers before applying them, including fitness. So you'd have 60% + 100% + 30% = +190% shields. 1000 * 2.9 = 2900.
Elecbender wrote...
Weight system bonuses and equipment bonuses are two separate entities. You cannot go beyond +200% in relation to the weapon you choose, but that is not the only cooldown variable affecting your cooldowns.
Structural Ergonomics V with Power Efficiency III on a Krogan Vanguard would make his Charge cooldown quite low.
I believe it would be 3.78 seconds with +200% recharge from weapons, and full equipment.





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