AP mod for crowd penetration and boss punch.
....and torn between a scope or stability mod....I like to shoot on the move but I normally shoot and move when the enemy gets too close, and the scope is good for on the move and under fire shooting but personally I don't enjoy the scope visiion for close quarters combat. The stab mod. on the other hand is nice but
How do you mod your AR Harrier, and why?
Débuté par
5_Mania
, juin 07 2012 01:48
#1
Posté 07 juin 2012 - 01:48
#2
Posté 07 juin 2012 - 02:10
I do stability and ammo mods. Stability to control the Harriers Kick and ammo to get in a few more shots. I also carry the Paladin to help me get back to the ammo boxes so I can keep the pressure on.
#3
Posté 07 juin 2012 - 01:07
I use the Batarian Soldier to have more ammo, the stability mod for kick, and the Assault Rifle Extended Barrel to make sure they die
#4
Posté 07 juin 2012 - 05:22
Damage + piercing, I'm always conscious of the low ammo limitation and usually don't stray too far from ammo boxes. It's such a powerful gun that I can take down anything quickly enough (except banshees) and the piercing mod makes it so cerberus guardians or enemies in cover don't offer any resistance. My kill ratio to other players is usually pretty insane.
#5
Posté 08 juin 2012 - 01:41
ammo/stability , for obvious reasons. I dont notice that much of a diff with a barrel V
#6
Posté 08 juin 2012 - 07:25
Ammo/EB + AP. I've never felt a need to use stability on any of my characters using the Harrier as it hardly has any recoil.
#7
Posté 08 juin 2012 - 10:01
AP+Barrel will be my choices when I unlock it.
#8
Posté 10 juin 2012 - 12:29
Ammo and barrel ...not much recoil and it's so powerful. Use it with quarian male infiltrator on gold and rack over 100k everytime. Thing is ridiculous.
#9
Posté 10 juin 2012 - 12:41
AP and Ammo. AP for the extra armor damage and the shooting through shields etc, and ammo for the small clip.
No need for stability on the Harrier, really.
No need for stability on the Harrier, really.
Modifié par I7IDanny, 10 juin 2012 - 12:41 .
#10
Posté 10 juin 2012 - 09:00
If it is an AR it get's piercing and Scope almost without fail.
The only exceptions maybe be Mattock or Saber, but that is because their capacity is not particularly good.
The only exceptions maybe be Mattock or Saber, but that is because their capacity is not particularly good.
#11
Posté 19 juin 2012 - 07:50
AP + EB here. I am swimming in thermal clip packs so i can afford the smaller ammo capacity of this weapon.
#12
Posté 19 juin 2012 - 09:08
Damage + AP, that thing has pretty much zero recoil shooting out of cover so no need for stability. Its accurate enough that it doesn't need a scope unless you need help seeing. The magazine upgrade is acceptable for turian soldier but unnecessary for the rest.
#13
Posté 19 juin 2012 - 10:53
Capacity + Piercing.
#14
Posté 19 juin 2012 - 10:56
Its kickback isnt that bad really, and its weight isnt too bad either. I use the ap and the ammo cap. mod on my Justicar. Surprisingly good strategy for an adept class, were assault rifles are usually too heavy for them.
#15
Posté 19 juin 2012 - 11:07
Kickback and Extended Barrel... I like the damage boost and the fact that my aim is controlled.
Ammo Cap is worst idea for the Harrier because it WILL condition you to blow through ammo quicker... I like the fact I have less ammo in a clip... I dont like to be conditioned for ammo wasting with spray and pray techniques.
Ammo Cap is worst idea for the Harrier because it WILL condition you to blow through ammo quicker... I like the fact I have less ammo in a clip... I dont like to be conditioned for ammo wasting with spray and pray techniques.
#16
Posté 21 juin 2012 - 05:10
Ammo and AP mods.





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