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Why are people wanting to nerf Infiltrators?


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#76
zeal.assassin

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B/c if another class score than me I'm calling hac....NERF   j/k

Personally this whole nerf infiltrators cry is getting annoying. This almost remind me the credit glitch era. People was making threads about every day thinking they was some of kind of superhero by exposing other gamers.

You can't please the nerfers. Nerf TC and the players who like infiltrator will call for other classes unique skills/traits/abilities nerf. So nerfers lets not go down this road its not worth it in the.

Modifié par zeal.assassin, 07 juin 2012 - 05:19 .


#77
Jeffry

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Lynx7725 wrote...

Gamemako wrote...

Blaming the Krysae is easy, but Infiltrators were always the best at everything and incredibly easy to use. Adding the Gethfiltrator increased the gap and adding the Krysae just made it even more apparent. Even before the Krysae, half of every Gold team was infiltrators (with the other half being Asari Adepts).

Good gods do you even PLAY infiltrators? 

Sorry if it comes off as brash but reallly.. BEST at everything? I can't crowd control well. My Soldier crowd control better than my infiltrator. The AA battery crowd control better. I can't DPS as high as some classes, some which can't survive in Gold -- a Vanguard kills faster than an Infiltrator in the right hand, the question is whether he can survive long enough to reap the benefits.

Incredibly easy to use? If I am on the ball as an Infiltrator, I have to keep an eye out for the big mobs, clean the small trash where I can, keep an eye on teammates who have balls for brains and dies out in the boondocks, and
STILL work for those objectives. An Infiltrator play is an exercise in prioritization. Easy? I screw the objective I get blamed, I don't revive I get blamed, I don't kill the big bad enemy the rest of the team wonder what I'm doing. WTF?

A tactical infiltrator can get to objective and revive better but is anyone complaining about that? No, most of it is about killing mobs. That's what Infiltrators are designed to do and for some reason we draw aggro for doing what we are designed to do. WTF?

And if you say the Asari Adepts are also dominating Gold, why not nerf them too? What's their secret?


I'd like to weigh in here
(I'll be talking about gold only and Ive played for every class, just fyi)

- who cares about crowd control?
- inf can dps higher than every other class out there (mb except the vang) and still survive the fight to dps some more, its fine theyre doing high dmg, but its not fine theyre able to outperform anyone by a lot
- and yes its easy (super easy for SI, GI has to watch out for incoming dmg), even when completing objectives (your only job is to deactivate those 4 nods, the other 3 objectives are team effort) and resing those around you (how hard is to res someone while invis?), also screw the moron dying in the boondocks (he'll learn to stick with the group next time)
- asari adepts are only dominating when there are more of them (single AA cant do better than inf unless that inf is a complete retard) and dont forget its not dominating as in toping score, its dominating in the way that every match is ****** easy and their secret? teamwork... and while asari justicar supported by adept buddy can do slightly higher dmg than normal inf, it can never do better than inf with krysae

Modifié par Jeffry, 07 juin 2012 - 05:24 .


#78
Yajuu Omoi

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Mysterious Stranger 0.0 wrote...

I was saying how the majiorty of vocal "anti nerfers" only make the arguement  that changes should not be made because the "balancers"  are complaining because they got outscored by an infilly,Rather than adressing why they believe cloak and the KY are not out of scale. 

Drawbacks:
Cloak doesnt work well when used against enemies already shooting you. 
enemies will melee you if they get within melee range.
no regen while cloaked, a stray melee or bullet or grenade can ruin your day.
limited time damage buff, its literally only like 1.5 seconds.
shooting ruins cloak.
using a power in cloak ends cloak unless you have the 6th evo.
if using power doesnt end cloak you incurr said powers cooldown.
using the full length of cloak leaves a nasty cooldown (scaling cooldown).  



Benifits:
90% damage buff every 3 seconds (without the sniper evo) but only for 1.5 secs
140% with
3 sec cooldown
weight irrelevance

++++++++++++++++++++++++++++++

I'd say TC is balanced well enough.

Krysae on the otherhand...can ohko most all lower level troops on gold, 2 shot any and all higher class, and deals massive damage to boss characters...and you don;t even have to be aiming at them. if the shot come close to a hunter or phantom? BOOM it goes off AND causes a stager, with decloak. seconds shot? if it doesn't kill they only have one bar of health left and incindeary ammo would kill it with its DoT

Krysae = NOT balanced.

+++++++++++++++++++++++++

TC does not need a nerf, Krysae does.

Did i defend my position well enough to make you at least sonsider what i have said?

Modifié par Yajuu Omoi, 07 juin 2012 - 05:28 .


#79
Yajuu Omoi

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Jeffry wrote...

- who cares about crowd control?


Anyone who knows how to play the game.
if you can't kill or contain the mobs...you're getting overrun...and killed.

Modifié par Yajuu Omoi, 07 juin 2012 - 05:29 .


#80
Cundu_Ertur

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MissMinaethiel wrote...

Mysterious Stranger 0.0 wrote...

gilgamesh v9 wrote...

I just hope Bioware doesn't nerf them... If they nerf anything it should be the DLC weapons, and even that i dont really care about


Tactical cloak just needs a harsher CD or a small damage nerf.

Not a big deal. 


See I'd take the small damage nerf, but I'd prefer the CD stay as is. It's why infils make such great rezzers and objective runners. That way it can still be good at taking down units, but really excel at the more team-oriented aspect of the game. Of course I'd love for it to stay the same but hey, beggers can't be choosers if it does get a nerf =P

If you go light and have a cooldown around 165% or so you can recloak in 3.12 seconds or so after using all of your cloak time. It's only if you carry a BW and a Claymore that you'd get hammered with a long CD.

#81
Yajuu Omoi

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Mysterious Stranger 0.0 wrote...

Imma stalking you Yajuu Omoi


I know, you've been reported.



#82
Ashen One

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Mozts wrote...

Ashen Earth wrote...

It's funny, because if Tactical Cloak takes a nerf, people could always just move to Soldiers using the Krysae.

6 consecutive shots with AR instant reload.


Makes sense for a Combatweapons expert doesn't it?

Sniper doing very high AoE damage on the other hand...


Infiltrators are combat experts too.

Infiltrator: Combat and tech

#83
MrFuddyDuddy

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I don't see why people are hating on the Krysae if anything its only op factor is its splash dmg, if they nerf it, it willl just turn into another bargain bin weapon like the falcon that you never see being used. OP in an infiltrators hands so-so in everyone elses. Nerfing it will only ruin it for every class that isn't an infiltrator. And if they nerf tactical cloak it would require major buffing to many weapons to balance power between classes. Example if tac only added a 50% damage boost and a 70% total for SR's they would have to balance out every SR with at least a 30-40% buff to damage. Not to mention how bosses have no weak spots anymore.

#84
Jeffry

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Yajuu Omoi wrote...

Jeffry wrote...

- who cares about crowd control?


Anyone who knows how to play the game.
if you can't kill or contain the mobs...you're getting overrun...and killed.


crowd control is overrated (this is not an mmo), besides with an inf you can single handedly (well, after the HS nerf its a bit more difficult if not using Krysae) prevent being overrun, you cant do that with any other class just by yourself (you either have to have someone there with you to detonate your powers or someone to kill bosses for you so you can focus on mobs or the other way around)

Modifié par Jeffry, 07 juin 2012 - 05:48 .


#85
Schneidend

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Give Tactical Cloak an actual cooldown and all will be well.

#86
Mozts

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Yajuu Omoi wrote...

Mysterious Stranger 0.0 wrote...

I was saying how the majiorty of vocal "anti nerfers" only make the arguement  that changes should not be made because the "balancers"  are complaining because they got outscored by an infilly,Rather than adressing why they believe cloak and the KY are not out of scale. 

Drawbacks:
Cloak doesnt work well when used against enemies already shooting you. 
enemies will melee you if they get within melee range.
no regen while cloaked, a stray melee or bullet or grenade can ruin your day.
limited time damage buff, its literally only like 1.5 seconds.
shooting ruins cloak.
using a power in cloak ends cloak unless you have the 6th evo.
if using power doesnt end cloak you incurr said powers cooldown.
using the full length of cloak leaves a nasty cooldown (scaling cooldown).  



Benifits:
90% damage buff every 3 seconds (without the sniper evo) but only for 1.5 secs
140% with
3 sec cooldown
weight irrelevance


So the drawback for cloak is:

- Enemies trying to kill you. 
- Enemies trying to melee you in melee range
- Huge buff for all damage outupt only lasts for HALF OF THE RECHARGE TIME
- Can't cloak and shoot with 90% damage boost at the same time.(really? lol)
- Can't cloak and cast a power with 90% damage boost at the same time (really? lol again)
- Using Cloak  for duration gives you the REAL recharge speed.

Let me add another drawback:  If deactivaded, you are no longer invisible.

You must be joking. And you forgot to accout the one major benefit: Half cooldown cancel for all powers with 90% bonus damage while shooting a sniper with 140% bonus damage.

Modifié par Mozts, 07 juin 2012 - 05:45 .


#87
MrFuddyDuddy

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Sorry for DPing shield gating and no weak spots have already ruined the practicality of weapons like the javalin and the widow don't make the infiltrator worthless by complaing about it because gold is magically too easy now all because of one weapon deemed OP

#88
VenomGDR

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Yajuu Omoi wrote...

Mysterious Stranger 0.0 wrote...

Lynx7725 wrote...

Gamemako wrote...

Blaming the Krysae is easy, but Infiltrators were always the best at everything and incredibly easy to use. Adding the Gethfiltrator increased the gap and adding the Krysae just made it even more apparent. Even before the Krysae, half of every Gold team was infiltrators (with the other half being Asari Adepts).

Good gods do you even PLAY infiltrators? 

Sorry if it comes off as brash but reallly.. BEST at everything? I can't crowd control well. My Soldier crowd control better than my infiltrator. The AA battery crowd control better. I can't DPS as high as some classes, some which can't survive in Gold -- a Vanguard kills faster than an Infiltrator in the right hand, the question is whether he can survive long enough to reap the benefits.

Incredibly easy to use? If I am on the ball as an Infiltrator, I have to keep an eye out for the big mobs, clean the small trash where I can, keep an eye on teammates who have balls for brains and dies out in the boondocks, and STILL work for those objectives. An Infiltrator play is an exercise in prioritization. Easy? I screw the objective I get blamed, I don't revive I get blamed, I don't kill the big bad enemy the rest of the team wonder what I'm doing. WTF?

A tactical infiltrator can get to objective and revive better but is anyone complaining about that? No, most of it is about killing mobs. That's what Infiltrators are designed to do and for some reason we draw aggro for doing what we are designed to do. WTF?

And if you say the Asari Adepts are also dominating Gold, why not nerf them too? What's their secret?


Although a HUMAN(Seriously stop grouping all classes together when it dosen't apply)  Vanguard has larger AoE damage i'm pretty sure infillies beat them in Single target DPS which is the one that matters more in most situations.

And yes Infillies are incredibly easy to use. Cloak even with it's bugs allows you far more wiggle room than any other class to survvive while also providing among the best DPS in the game only beaten in sustatined DPS by the human soldier and turian soldier with hurricane. 

Also:Asari adepts do not dominate gold anymore. They haven't since the demo. The dominate Gold cerebrus phantoms. That's it. Other than that they are pretty much inferior to the Drell adept. 



You're complaining about an Infil doing what they are DESIGNED to do. SINGLE TARGET KILL.

Soldier? Mob Lawn Mower.
Adept? Crowd Control and Redirection
Engineer? DeBuff and Support
Vanguard? Aggro, Frontline
Sentinel? Adapting to different situations with a simple change of the weapon.
Infiltrators are the single target, boss killers, and the elitists have a problem with being outscored? Then they should learn to use their class effectivly!



Totally agree. Keep whining about nerf and the day will come when all the trolls will pray for an infiltrator in their team. And when all the infiltrators will switch to another class and you will start playing one you will start whining about the buff and class balance... Because thats what trolls do right.

#89
Yajuu Omoi

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Mozts wrote...

Yajuu Omoi wrote...

Mysterious Stranger 0.0 wrote...

I was saying how the majiorty of vocal "anti nerfers" only make the arguement  that changes should not be made because the "balancers"  are complaining because they got outscored by an infilly,Rather than adressing why they believe cloak and the KY are not out of scale. 

Drawbacks:
Cloak doesnt work well when used against enemies already shooting you. 
enemies will melee you if they get within melee range.
no regen while cloaked, a stray melee or bullet or grenade can ruin your day.
limited time damage buff, its literally only like 1.5 seconds.
shooting ruins cloak.
using a power in cloak ends cloak unless you have the 6th evo.
if using power doesnt end cloak you incurr said powers cooldown.
using the full length of cloak leaves a nasty cooldown (scaling cooldown).  



Benifits:
90% damage buff every 3 seconds (without the sniper evo) but only for 1.5 secs
140% with
3 sec cooldown
weight irrelevance


So the drawback for cloak is:

- Enemies trying to kill you. 
- Enemies trying to melee you in melee range
- Huge buff for all damage outupt only lasts for HALF OF THE RECHARGE TIME
- Can't cloak and shoot with 90% damage boost at the same time.(really? lol)
- Can't cloak and cast a power with 90% damage boost at the same time (really? lol again)
- Using Cloak  for duration gives you the REAL recharge speed.

Let me add another drawback:  If deactivaded, you are no longer invisible.

You must be joking. And you forgot to accout the one major benefit: Half cooldown cancel for all powers with 90% bonus damage while shooting a sniper with 140% bonus damage.


Not sure if you didn't read or what...but if enemies shoot at you, you get OUT of their line of sight, cloak then come back around corner...they STILL shoot at you.

and 1.5 seconds is enought to get out two shots from a VALIANT. and only ONE from any other sniper excluding the Incisor and Indra.

not sure what you;re talking about with the cloak and shoot/power thing...

and the "real" cooldown? is over 10 seconds when used completely.

the drawbacks balance out the benefits.

#90
Major Durza

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The Javelin is still quite deadly in the right hands. I have yet to score below 1st on the scoreboard with it on Gold. Full Extractions.

Granted, it is on a GI specced for weapon Damage. No Proximity Mine, everything else maxed.

#91
Yajuu Omoi

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Jeffry wrote...

Yajuu Omoi wrote...

Jeffry wrote...

- who cares about crowd control?


Anyone who knows how to play the game.
if you can't kill or contain the mobs...you're getting overrun...and killed.


crowd control is overrated (this is not an mmo), besides with an inf you can single handedly (well, after the HS nerf its a bit more difficult if not using Krysae) prevent being overrun, you cant do that with any other class just by yourself (you either have to have someone there with you to detonate your powers or someone to kill bosses for you so you can focus on mobs or the other way around)


Wha? What planet are YOU playing an infil on? they CANNOT kill mass mobs AND take out bosses at the same time (excluding with the OP Krysae)
Infils take out ONE target at a time unles their heads are lined up in a row

EDIT: Do you even understand what crowd control MEANS?
It MEANS killing, trapping, and/or redirecting large groups of enemies at once.

Modifié par Yajuu Omoi, 07 juin 2012 - 05:53 .


#92
MrWookie47

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jaydubs67 wrote...

It's not so much wanting to nerf the class, as to reign in the very evident power creep. The infiltrator was already one of (if not the) best classes pre-Resurgence. Infiltrators received heavy buffs in both DLCs, with the addition of the gethfiltrator and now the Krysae. I would suggest:

-Krysae no longer benefits from the sniper rifle damage bonus evolution on cloak.
-Damage boost duration after cloak shortened slightly so that you can only fit in 2 shots from the black widow and 1 shot from the claymore w/ reload canceling.
-Firing a charged shot from Graal/GPS/Kishok now deactivates cloak. Firing Reegar and then cloaking no longer maintains cloak.
-Boost stealth on cloak so that things like geth prime turrets and husks can no longer instantly see through cloak.

I think these would be fair balance tweaks. For the record, I play around 30% infiltrator.


I usually lol at the nerfherders, but these are nerfts I could get behind.  The power of the infiltrator is checked by the shield gate and by no (more) boss head shots.  The Krysae removes the former of these.  

The other thing that doesn't make sense is that, for example, a salarian engineer and salarian infiltrator both have energy drain.  The infiltrator can light off a more powerful version of energy drain more often, if they both have encumbering equipment.  The infiltrator can even use a heavier gun than the engineer in some instances and still have a version of energy drain that is vastly better in almost every way (I guess the DR is equivalent).  And while the decoy has its uses, its not enough to make up the difference compared to the super-awesome proximity mine and, you know, being invisible.

#93
Jeffry

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MrFuddyDuddy wrote...

I don't see why people are hating on the Krysae if anything its only op factor is its splash dmg, if they nerf it, it willl just turn into another bargain bin weapon like the falcon that you never see being used. OP in an infiltrators hands so-so in everyone elses. Nerfing it will only ruin it for every class that isn't an infiltrator. And if they nerf tactical cloak it would require major buffing to many weapons to balance power between classes. Example if tac only added a 50% damage boost and a 70% total for SR's they would have to balance out every SR with at least a 30-40% buff to damage. Not to mention how bosses have no weak spots anymore.


yeah, the Krysae is OP only in the hands of an Inf, no other class can do so well with it, so no point in nerfing the gun alone, nerf the inf and problem solved

btw I kinda fail to see why they would have to boost other sniper rifles only after TC nerf, the Inf's dmg output with Krysae would be nerfed by this aswell... you might add there would be no point in using other sniper rifles, but is it now?

Modifié par Jeffry, 07 juin 2012 - 05:56 .


#94
Ashen One

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Personally, I think they should have left Assassination as a separate power instead of merging it with Cloak in ME 2.

#95
Mozts

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Yajuu Omoi wrote...

Mozts wrote...

Yajuu Omoi wrote...

Mysterious Stranger 0.0 wrote...

I was saying how the majiorty of vocal "anti nerfers" only make the arguement  that changes should not be made because the "balancers"  are complaining because they got outscored by an infilly,Rather than adressing why they believe cloak and the KY are not out of scale. 

Drawbacks:
Cloak doesnt work well when used against enemies already shooting you. 
enemies will melee you if they get within melee range.
no regen while cloaked, a stray melee or bullet or grenade can ruin your day.
limited time damage buff, its literally only like 1.5 seconds.
shooting ruins cloak.
using a power in cloak ends cloak unless you have the 6th evo.
if using power doesnt end cloak you incurr said powers cooldown.
using the full length of cloak leaves a nasty cooldown (scaling cooldown).  



Benifits:
90% damage buff every 3 seconds (without the sniper evo) but only for 1.5 secs
140% with
3 sec cooldown
weight irrelevance


So the drawback for cloak is:

- Enemies trying to kill you. 
- Enemies trying to melee you in melee range
- Huge buff for all damage outupt only lasts for HALF OF THE RECHARGE TIME
- Can't cloak and shoot with 90% damage boost at the same time.(really? lol)
- Can't cloak and cast a power with 90% damage boost at the same time (really? lol again)
- Using Cloak  for duration gives you the REAL recharge speed.

Let me add another drawback:  If deactivaded, you are no longer invisible.

You must be joking. And you forgot to accout the one major benefit: Half cooldown cancel for all powers with 90% bonus damage while shooting a sniper with 140% bonus damage.


Not sure if you didn't read or what...but if enemies shoot at you, you get OUT of their line of sight, cloak then come back around corner...they STILL shoot at you.

and 1.5 seconds is enought to get out two shots from a VALIANT. and only ONE from any other sniper excluding the Incisor and Indra.

not sure what you;re talking about with the cloak and shoot/power thing...

and the "real" cooldown? is over 10 seconds when used completely.

the drawbacks balance out the benefits.


Not by a long shot. 

You are saying the drawback is enemy shooting at you and the "short" damage time. Its not short, its huge. Its half the canceled cooldown. And boost everything, from melee to powers.

Cloak allows you to use a power like Energy Drain with 90% bonus damageand negate more than half of its recharge time. That is INSANE and you Cloak can do it every 3 seconds, with a lasting bonus damage of 1.5s. 

Adrenaline Rush and Marksman recharge time only starts after the ability duration is over. Cloak stats recharging immediatly after deactivation, lets you use powers while cloaked AND gives you lasting damage for everything in half its recharge.

And the drawback is enemies shooting at you? Get real... The only real drawback for cloak is the shield recharge. Big deal, you're freakin invisible!

Modifié par Mozts, 07 juin 2012 - 06:02 .


#96
MrFuddyDuddy

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Suggested buff was only to highlight the reduced dgm all sniper rifles would do if they were to impliment a tac cloak nerf like that, otherwise you wold just end up seeing alot more shotgun toting infiltrators because sniper rifles would all fail in compairable dps and overall killing power

#97
Jeffry

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Yajuu Omoi wrote...

Jeffry wrote...

Yajuu Omoi wrote...

Jeffry wrote...

- who cares about crowd control?


Anyone who knows how to play the game.
if you can't kill or contain the mobs...you're getting overrun...and killed.


crowd control is overrated (this is not an mmo), besides with an inf you can single handedly (well, after the HS nerf its a bit more difficult if not using Krysae) prevent being overrun, you cant do that with any other class just by yourself (you either have to have someone there with you to detonate your powers or someone to kill bosses for you so you can focus on mobs or the other way around)


Wha? What planet are YOU playing an infil on? they CANNOT kill mass mobs AND take out bosses at the same time (excluding with the OP Krysae)
Infils take out ONE target at a time unles their heads are lined up in a row

EDIT: Do you even understand what crowd control MEANS?
It MEANS killing, trapping, and/or redirecting large groups of enemies at once.


since when CC = killing? have you ever played any MMO? CC is disabling (as you said trapping or redirecting) and you dont need it (though its much easier with it), you dont need singularity, you dont need bubbles, you dont need nets, you dont need decoys, etc, ever

and you absolutely can kill mass mobs and take out bosses (like I said, this part is a bit trickier now), just use Valiant on every Inf or Black Widow on Geth Inf and while you cant do it every time, for example against jumping banshees and charging brutes, you can still perform at those situations better than everyone else

Modifié par Jeffry, 07 juin 2012 - 06:12 .


#98
Yajuu Omoi

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Mozts wrote...

Yajuu Omoi wrote...

Mozts wrote...

Yajuu Omoi wrote...

Mysterious Stranger 0.0 wrote...

I was saying how the majiorty of vocal "anti nerfers" only make the arguement  that changes should not be made because the "balancers"  are complaining because they got outscored by an infilly,Rather than adressing why they believe cloak and the KY are not out of scale. 

Drawbacks:
Cloak doesnt work well when used against enemies already shooting you. 
enemies will melee you if they get within melee range.
no regen while cloaked, a stray melee or bullet or grenade can ruin your day.
limited time damage buff, its literally only like 1.5 seconds.
shooting ruins cloak.
using a power in cloak ends cloak unless you have the 6th evo.
if using power doesnt end cloak you incurr said powers cooldown.
using the full length of cloak leaves a nasty cooldown (scaling cooldown).  



Benifits:
90% damage buff every 3 seconds (without the sniper evo) but only for 1.5 secs
140% with
3 sec cooldown
weight irrelevance


So the drawback for cloak is:

- Enemies trying to kill you. 
- Enemies trying to melee you in melee range
- Huge buff for all damage outupt only lasts for HALF OF THE RECHARGE TIME
- Can't cloak and shoot with 90% damage boost at the same time.(really? lol)
- Can't cloak and cast a power with 90% damage boost at the same time (really? lol again)
- Using Cloak  for duration gives you the REAL recharge speed.

Let me add another drawback:  If deactivaded, you are no longer invisible.

You must be joking. And you forgot to accout the one major benefit: Half cooldown cancel for all powers with 90% bonus damage while shooting a sniper with 140% bonus damage.


Not sure if you didn't read or what...but if enemies shoot at you, you get OUT of their line of sight, cloak then come back around corner...they STILL shoot at you.

and 1.5 seconds is enought to get out two shots from a VALIANT. and only ONE from any other sniper excluding the Incisor and Indra.

not sure what you;re talking about with the cloak and shoot/power thing...

and the "real" cooldown? is over 10 seconds when used completely.

the drawbacks balance out the benefits.


Not by a long shot. 

You are saying the drawback is enemy shooting at you and the "short" damage time. Its not short, its huge. Its half the canceled cooldown. And boost everything, from melee to powers.

Cloak allows you to use a power like Energy Drain with 90% bonus damageand negate more than half of its recharge time. That is INSANE and you Cloak can do it every 3 seconds, with a lasting bonus damage of 1.5s. 

Adrenaline Rush and Marksman recharge time only starts after the ability duration is over. Cloak stats recharging immediatly after deactivation, lets you use powers while cloaked AND gives you lasting damage for everything in half its recharge.

And the drawback is enemies shooting at you? Get real... The only real drawback for cloak is the shield recharge. Big deal, you're freakin invisible!


Try to pay attention here...

THE COOLDOWN DOESN;T START TILL AFTER THE DAMAGE BONUS IS OVER.

An you only turn "invisible" on you and your teams screens...all enemies can still see you. Period.

AR and Marksman? lasts longer to balance out the bonus. 70% of EVERY shot over 6+ seconds?!? thats a hell of a lot more than 90% for one or two shots.

#99
Yajuu Omoi

Yajuu Omoi
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Jeffry wrote...

Yajuu Omoi wrote...

Jeffry wrote...

Yajuu Omoi wrote...

Jeffry wrote...

- who cares about crowd control?


Anyone who knows how to play the game.
if you can't kill or contain the mobs...you're getting overrun...and killed.


crowd control is overrated (this is not an mmo), besides with an inf you can single handedly (well, after the HS nerf its a bit more difficult if not using Krysae) prevent being overrun, you cant do that with any other class just by yourself (you either have to have someone there with you to detonate your powers or someone to kill bosses for you so you can focus on mobs or the other way around)


Wha? What planet are YOU playing an infil on? they CANNOT kill mass mobs AND take out bosses at the same time (excluding with the OP Krysae)
Infils take out ONE target at a time unles their heads are lined up in a row

EDIT: Do you even understand what crowd control MEANS?
It MEANS killing, trapping, and/or redirecting large groups of enemies at once.


since when CC = killing? have you ever played any MMO? CC is disabling (as you said trapping or redirecting) and you dont need it (though its much easier with it), you dont need singularity, you dont need bubbles, you dont need nets, you dont need decoys, etc, ever

and you absolutely can kill mass mobs and take out bosses (like I said, this part is a bit trickier now), just use Valiant on every Inf or Black Widow on Geth Inf


Killing the mobs is a way to control them thanks.

And i DO use the Black Widow on my GI, it can't take out multiple marauders at once like an AA with Warp/throw can. or a DA with Reave/cluster THOSE are CC classes. Infils are single target killers.

#100
AsheraII

AsheraII
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I've said it before in another thread, and I'll just say it again: there's a very tiny but sadly also very vocal minority of players who simply don't like stealth/cloak mechanisms. They'll complain about how "OP" stealth/cloak classes supposedly are in EVERY game. They complain about it for about every single MMO. They complain about it for Dragon Age (single Player!). They complain about it for Mass Effect 2 (single player!) and 3 (single player and co-op only, no PvP!), they complain about it for The Elder Scrolls games (all of which are single player!) since Daggerfall, and yes, they even complain about it for the first Thief game (that single player game was specifically designed around stealthing, and everybody played the same class!).

Seriously, don't even bother taking them serious The only effect their whining has, is that more people play infiltrators now because it's the flavour of the month. And they'll all find out that infiltrators aren't the be-all end-all. Not even close.