Why are people wanting to nerf Infiltrators?
#126
Posté 07 juin 2012 - 06:49
#127
Posté 07 juin 2012 - 06:49
Ashen Earth wrote...
Yajuu Omoi wrote...
The bonus ENDS as soon as cloak is broken. You shoot and its gone.
Untrue. The bonus sticks around for a few seconds after cloak is broken.
Infiltrators that use the N7 Hurricane can do hilarious amounts of damage, especially if they debuffed the enemy with a proximity mine
But then again, so can Soldiers, but nobody uses a Soldier because I guess they're just not as trendy.
It lasts as long as the visual is active. and thats what i'm talking about when i say it "breaks" once you are no longer "invisible"
And a soldier can actually do MORE damage than an infil can in that scenario...
#128
Posté 07 juin 2012 - 06:50
Atheosis wrote...
How would that fix any actual balance issues with sniper rifles or Infiltrators?
Then other classes couldn't use sr's and, you and others like you, wouldn't need to cry about them.
Or is this AGAIN about KILLS.
Modifié par Drasynd, 07 juin 2012 - 06:51 .
#129
Posté 07 juin 2012 - 06:51
Atheosis wrote...
Drasynd wrote...
Nerf this, nerf that.
How about if BW just maker class based WEAPON LIMITATION.
NO sniping vanguards or adepts.
How would that fix any actual balance issues with sniper rifles or Infiltrators?
-Min cool down raised from 3sec to 4sec.
-reduce base cloak damage by 5%
-reduce 4th evolution base damage by 5%
-reduce 6th evolution sniper damage by 5%
The Krysae seems to be the broken gun on TC, with my suggestion you are looking at a 15% reduction in cloak damage.
You're welcome.
#130
Posté 07 juin 2012 - 06:53
just now complaining
People have noted the ridiculous utility of infiltrator since demo. If you've failed to notice that, that's kinda on you.
#131
Posté 07 juin 2012 - 06:53
Immortal Strife wrote...
Atheosis wrote...
Drasynd wrote...
Nerf this, nerf that.
How about if BW just maker class based WEAPON LIMITATION.
NO sniping vanguards or adepts.
How would that fix any actual balance issues with sniper rifles or Infiltrators?
-Min cool down raised from 3sec to 4sec.
-reduce base cloak damage by 5%
-reduce 4th evolution base damage by 5%
-reduce 6th evolution sniper damage by 5%
The Krysae seems to be the broken gun on TC, with my suggestion you are looking at a 15% reduction in cloak damage.
You're welcome.
that would appease the nerfers...but add that thw Krysae be changed...into something OHTER than a Sniper Rifle...maybe an Assault Rifle? it actually fits that better...just with a scope.
Modifié par Yajuu Omoi, 07 juin 2012 - 06:54 .
#132
Posté 07 juin 2012 - 06:53
RiouHotaru wrote...
The class is not broken whatsoever, it's the gun.
Ah yes, this is why Bioware is seriously looking into changing it; expect a nerf next week. It's so exciting and fun going around in circles.
Modifié par Immortal Strife, 07 juin 2012 - 06:55 .
#133
Posté 07 juin 2012 - 06:54
Drasynd wrote...
Atheosis wrote...
How would that fix any actual balance issues with sniper rifles or Infiltrators?
Then other classes couldn't use sr's and, you and others like you, wouldn't need to cry about them.
Or is this AGAIN about KILLS.
Someone clearly doesn't actually get what the issue is...
#134
Posté 07 juin 2012 - 06:54
Immortal Strife wrote...
RiouHotaru wrote...
The class is not broken whatsoever, it's the gun.
Ah yes, this why Bioware is seriously looking into changing it. Expect a nerf next week.
GOOD!!
#135
Posté 07 juin 2012 - 06:56
RiouHotaru wrote...
The class is not broken whatsoever, it's the gun.
Just the other night I was playing a GI with an Incisor and I doubled the score of the second player on my team during a successful Gold run. With the Incisor. The INCISOR...
#136
Posté 07 juin 2012 - 06:57
#137
Posté 07 juin 2012 - 06:57
Yajuu Omoi wrote...
heybigmoney wrote...
Yajuu Omoi wrote...
Mozts wrote...
The cooldown starts as soon as cloak is deactivated. But gives you 1.5s 90% bonus damage so you don't feel sad.
If you cloak and move enemies lose track of you. Period.
AR last longer, but you can't use power and recharge times only starts after the duration is over. Lets say you are carrying a Claymore X with Human Soldier speced for weapon damage. AR is only usable every 10 seconds.
Meanwhile in OP-land: Cloak is a spamable power and does more weapon damage, more power damage, more melee damage. Only thing it does not is increase your shields and DR. But enemies melee you in melee range, so its balanced...
Unreal.
The damage bonus TC gives is gone as soon as its broken.
You cloak and they lose you? ARE YOU KIDDING?!? when was the last time you USED and infil? i cloaked 40 minutes ago and the trooper not only STARED shooting at me whn i came around a corner, but he started FOLLOWING me.
And the last thing? its not about them meleeing you. its them SEEING you and being ABLE to melee you when they shouldn't be able to SEE you. You can't melee a cloaked hunter can you? No.
Cloak's dmg bonus lasts for roughly 2 secs after cloak is broken. Which means you can shoot, spam a power, and shoot again. 3 attacks with incredibly high dmg bonuses. As soon as you reload cloak is ready to be used again.
You can't think of the cloak's dump aggro purely from your own point of view. Enemies will still attack you while cloaked at times so its not an invicibility button. The problem is that enemies don't prioritize killing you over other classes without tactical cloak.
Wrong on all counts but one. cloak =/= disappear.
The bonus ENDS as soon as cloak is broken. You shoot and its gone. you can MAYBE squeeze off a second shot if you use a Valiant, or throw a power then shoot IMMEDIATELY and i mean without rescoping.
Otherwise, you wait the next 3 seconds for another temp boost.
With AR, you wait 6 seconds for a 6 second boost...hmm...sounds good. TC? wait 3 seconds for a single shot boost (MAYBE a second shot)
Lol wat? You can abuse cloak's dmg bonuses for several attacks in a single cycle. How are you honestly going to defend this class if you don't have a clue of how it works?
#138
Posté 07 juin 2012 - 06:58
Atheosis wrote...
RiouHotaru wrote...
The class is not broken whatsoever, it's the gun.
Just the other night I was playing a GI with an Incisor and I doubled the score of the second player on my team during a successful Gold run. With the Incisor. The INCISOR...
Haha, that's a good one, stop fibbing, you so funny.
#139
Posté 07 juin 2012 - 07:05
heybigmoney wrote...
Yajuu Omoi wrote...
heybigmoney wrote...
Yajuu Omoi wrote...
Mozts wrote...
The cooldown starts as soon as cloak is deactivated. But gives you 1.5s 90% bonus damage so you don't feel sad.
If you cloak and move enemies lose track of you. Period.
AR last longer, but you can't use power and recharge times only starts after the duration is over. Lets say you are carrying a Claymore X with Human Soldier speced for weapon damage. AR is only usable every 10 seconds.
Meanwhile in OP-land: Cloak is a spamable power and does more weapon damage, more power damage, more melee damage. Only thing it does not is increase your shields and DR. But enemies melee you in melee range, so its balanced...
Unreal.
The damage bonus TC gives is gone as soon as its broken.
You cloak and they lose you? ARE YOU KIDDING?!? when was the last time you USED and infil? i cloaked 40 minutes ago and the trooper not only STARED shooting at me whn i came around a corner, but he started FOLLOWING me.
And the last thing? its not about them meleeing you. its them SEEING you and being ABLE to melee you when they shouldn't be able to SEE you. You can't melee a cloaked hunter can you? No.
Cloak's dmg bonus lasts for roughly 2 secs after cloak is broken. Which means you can shoot, spam a power, and shoot again. 3 attacks with incredibly high dmg bonuses. As soon as you reload cloak is ready to be used again.
You can't think of the cloak's dump aggro purely from your own point of view. Enemies will still attack you while cloaked at times so its not an invicibility button. The problem is that enemies don't prioritize killing you over other classes without tactical cloak.
Wrong on all counts but one. cloak =/= disappear.
The bonus ENDS as soon as cloak is broken. You shoot and its gone. you can MAYBE squeeze off a second shot if you use a Valiant, or throw a power then shoot IMMEDIATELY and i mean without rescoping.
Otherwise, you wait the next 3 seconds for another temp boost.
With AR, you wait 6 seconds for a 6 second boost...hmm...sounds good. TC? wait 3 seconds for a single shot boost (MAYBE a second shot)
Lol wat? You can abuse cloak's dmg bonuses for several attacks in a single cycle. How are you honestly going to defend this class if you don't have a clue of how it works?
You can argue until you are blue in the face, that does not mean everyone has to agree with you. How ever many threads pop up on this site, it does not matter, the masses of the outside community are exponentially higher in numbers than this forum. If TC has not been nerfed before why then do you presume it will be, or should be, now, or ever.
But please continue with your retort, I find it very amusing.
Modifié par Immortal Strife, 07 juin 2012 - 07:10 .
#140
Posté 07 juin 2012 - 07:10
Immortal Strife wrote...
heybigmoney wrote...
Yajuu Omoi wrote...
heybigmoney wrote...
Yajuu Omoi wrote...
Mozts wrote...
The cooldown starts as soon as cloak is deactivated. But gives you 1.5s 90% bonus damage so you don't feel sad.
If you cloak and move enemies lose track of you. Period.
AR last longer, but you can't use power and recharge times only starts after the duration is over. Lets say you are carrying a Claymore X with Human Soldier speced for weapon damage. AR is only usable every 10 seconds.
Meanwhile in OP-land: Cloak is a spamable power and does more weapon damage, more power damage, more melee damage. Only thing it does not is increase your shields and DR. But enemies melee you in melee range, so its balanced...
Unreal.
The damage bonus TC gives is gone as soon as its broken.
You cloak and they lose you? ARE YOU KIDDING?!? when was the last time you USED and infil? i cloaked 40 minutes ago and the trooper not only STARED shooting at me whn i came around a corner, but he started FOLLOWING me.
And the last thing? its not about them meleeing you. its them SEEING you and being ABLE to melee you when they shouldn't be able to SEE you. You can't melee a cloaked hunter can you? No.
Cloak's dmg bonus lasts for roughly 2 secs after cloak is broken. Which means you can shoot, spam a power, and shoot again. 3 attacks with incredibly high dmg bonuses. As soon as you reload cloak is ready to be used again.
You can't think of the cloak's dump aggro purely from your own point of view. Enemies will still attack you while cloaked at times so its not an invicibility button. The problem is that enemies don't prioritize killing you over other classes without tactical cloak.
Wrong on all counts but one. cloak =/= disappear.
The bonus ENDS as soon as cloak is broken. You shoot and its gone. you can MAYBE squeeze off a second shot if you use a Valiant, or throw a power then shoot IMMEDIATELY and i mean without rescoping.
Otherwise, you wait the next 3 seconds for another temp boost.
With AR, you wait 6 seconds for a 6 second boost...hmm...sounds good. TC? wait 3 seconds for a single shot boost (MAYBE a second shot)
Lol wat? You can abuse cloak's dmg bonuses for several attacks in a single cycle. How are you honestly going to defend this class if you don't have a clue of how it works?
You can argue until you are blue in the face, that does not mean everyone has to agree with you. How ever many threads pop up on this site, it does not matter the masses of the outside community are exponentially higher than this forum. If TC has not been nerfed before why then do you presume it will be, or should be, now, or ever.
But please continue with your retort, I find it very amusing.
LOL at this. Because something ends up nerfed every few weeks so it worth discussing. We all thought biotics were safe too.
#141
Posté 07 juin 2012 - 07:20
heybigmoney wrote...
LOL at this. Because something ends up nerfed every few weeks so it worth discussing. We all thought biotics were safe too.
Too many quotes, some had to go.
I see a trend, a mob in an uproar because of a simple thing, an op gun and now the forum is in "Kry-saes", ha-ha.
Bioware expressed such in the Tuesday balancing update. The Krysae will be changed. And then sanity may return to the Bioware kingdom.
As far a biotics, you are right . That was out of left field. However, jarring at first, once played isn't that noticeable and only proved to be a mild change.
If the infiltrator is nerfed, I am sure Bioware will do so with elegance. Something many here lack.
Modifié par Immortal Strife, 07 juin 2012 - 07:22 .
#142
Posté 07 juin 2012 - 07:33
Immortal Strife wrote...
heybigmoney wrote...
LOL at this. Because something ends up nerfed every few weeks so it worth discussing. We all thought biotics were safe too.
Too many quotes, some had to go.
I see a trend, a mob in an uproar because of a simple thing, an op gun and now the forum is in "Kry-saes", ha-ha.
Bioware expressed such in the Tuesday balancing update. The Krysae will be changed. And then sanity may return to the Bioware kingdom.
As far a biotics, you are right . That was out of left field. However, jarring at first, once played isn't that noticeable and only proved to be a mild change.
If the infiltrator is nerfed, I am sure Bioware will do so with elegance. Something many here lack.
And yet biotics are still very effective and remain a powerful team composition. The infiltrator will survive post nerf as well. Its incredibly likely he is still the best class in the game even after a balance update. But bringing him closer to the other classes will be good for the long term viability of multiplayer.
#143
Posté 07 juin 2012 - 07:46
heybigmoney wrote...
Immortal Strife wrote...
heybigmoney wrote...
LOL at this. Because something ends up nerfed every few weeks so it worth discussing. We all thought biotics were safe too.
Too many quotes, some had to go.
I see a trend, a mob in an uproar because of a simple thing, an op gun and now the forum is in "Kry-saes", ha-ha.
Bioware expressed such in the Tuesday balancing update. The Krysae will be changed. And then sanity may return to the Bioware kingdom.
As far a biotics, you are right . That was out of left field. However, jarring at first, once played isn't that noticeable and only proved to be a mild change.
If the infiltrator is nerfed, I am sure Bioware will do so with elegance. Something many here lack.
And yet biotics are still very effective and remain a powerful team composition. The infiltrator will survive post nerf as well. Its incredibly likely he is still the best class in the game even after a balance update. But bringing him closer to the other classes will be good for the long term viability of multiplayer.
Hey we agree, awsome, yes, fist-pound.
Power-creep is a major problem among shooters. If Bioware nerfs the infiltrator I won't have one problem with it. But in all honestly, suggestion about changing out power perks and redoing cloak cool-down mechanics is a bunch of bs. If you want to talk nerf keep the discussion logical.
Modifié par Immortal Strife, 07 juin 2012 - 07:47 .
#144
Posté 07 juin 2012 - 07:55
GhostRonin wrote...
It cause people dont like having others leading the score board... honestly people need to stop screaming for nerfs of classes... i have played all the classes and 9-10 times i can lead the leader boards with any class i play.. this may sound like a brag but what im trying to say is learn to play a class right and that "OP" infiltrator will not be so "OP"... what needs to happen is they need to FIX all the other class bugs that are holding thoses classes "back"
I totally agree with this person !
#145
Posté 07 juin 2012 - 07:56
Make a thread with all the inf haters, fr request each other, never play with another inf again!!
Simples
#146
Posté 07 juin 2012 - 08:04
Panther_73 wrote...
GhostRonin wrote...
It cause people dont like having others leading the score board... honestly people need to stop screaming for nerfs of classes... i have played all the classes and 9-10 times i can lead the leader boards with any class i play.. this may sound like a brag but what im trying to say is learn to play a class right and that "OP" infiltrator will not be so "OP"... what needs to happen is they need to FIX all the other class bugs that are holding thoses classes "back"
I totally agree with this person !
Yes, Vanguards, really need to not be screwed. This class would be awsome, only if.
#147
Posté 07 juin 2012 - 08:19
heybigmoney wrote...
Yajuu Omoi wrote...
heybigmoney wrote...
Yajuu Omoi wrote...
Mozts wrote...
The cooldown starts as soon as cloak is deactivated. But gives you 1.5s 90% bonus damage so you don't feel sad.
If you cloak and move enemies lose track of you. Period.
AR last longer, but you can't use power and recharge times only starts after the duration is over. Lets say you are carrying a Claymore X with Human Soldier speced for weapon damage. AR is only usable every 10 seconds.
Meanwhile in OP-land: Cloak is a spamable power and does more weapon damage, more power damage, more melee damage. Only thing it does not is increase your shields and DR. But enemies melee you in melee range, so its balanced...
Unreal.
The damage bonus TC gives is gone as soon as its broken.
You cloak and they lose you? ARE YOU KIDDING?!? when was the last time you USED and infil? i cloaked 40 minutes ago and the trooper not only STARED shooting at me whn i came around a corner, but he started FOLLOWING me.
And the last thing? its not about them meleeing you. its them SEEING you and being ABLE to melee you when they shouldn't be able to SEE you. You can't melee a cloaked hunter can you? No.
Cloak's dmg bonus lasts for roughly 2 secs after cloak is broken. Which means you can shoot, spam a power, and shoot again. 3 attacks with incredibly high dmg bonuses. As soon as you reload cloak is ready to be used again.
You can't think of the cloak's dump aggro purely from your own point of view. Enemies will still attack you while cloaked at times so its not an invicibility button. The problem is that enemies don't prioritize killing you over other classes without tactical cloak.
Wrong on all counts but one. cloak =/= disappear.
The bonus ENDS as soon as cloak is broken. You shoot and its gone. you can MAYBE squeeze off a second shot if you use a Valiant, or throw a power then shoot IMMEDIATELY and i mean without rescoping.
Otherwise, you wait the next 3 seconds for another temp boost.
With AR, you wait 6 seconds for a 6 second boost...hmm...sounds good. TC? wait 3 seconds for a single shot boost (MAYBE a second shot)
Lol wat? You can abuse cloak's dmg bonuses for several attacks in a single cycle. How are you honestly going to defend this class if you don't have a clue of how it works?
You can only use its bonus' for maximum of TWO shots on the Viper, Raptor, Valiant or Black Widow, ONE shot for any other rifle excluding the Indra.
the AR has a 12 second "cycle", 6 seconds of which ALL shots are boosted with 70% DMG bonus.
6 secs of 70% and 6 seconds of normal damage. thats like a 12 secinds of a continuous cycle of boosted 35% damage and it also buffs your shields and negates a reload every 6 seconds without having to cheat.
The Infil can't match that. period. it can do 140 boost for one MAYBE two shots every 4.5 seconds and one more shot at normal then reload. (with a three shot clip) 1.5 for activation and use, 3 sec cooldown. and all that damage from the infil is focused on ONE target.
The soldier can easily spread their damage out between multiple enemies, mowing them down without breaking a sweat.
Modifié par Yajuu Omoi, 07 juin 2012 - 08:24 .
#148
Posté 07 juin 2012 - 08:26
Atheosis wrote...
RiouHotaru wrote...
The class is not broken whatsoever, it's the gun.
Just the other night I was playing a GI with an Incisor and I doubled the score of the second player on my team during a successful Gold run. With the Incisor. The INCISOR...
And? Infiltrator + Sniper = Kills.
That and GI can increase accuarcy which helps the incisor a LOT.
Oh, and due to the single trigger pull for a three round burst all three bullets get the TC bonus whether you phased in or not.
Modifié par Yajuu Omoi, 07 juin 2012 - 08:28 .
#149
Posté 07 juin 2012 - 08:27
Thread titles:
"Congrats, BSN, you killed the Infiltrators"
"WINfiltrators? Moar like inFAILtrators now"
"RIP Tactical Cloak"
Deep down, we are all trolls.
#150
Posté 07 juin 2012 - 08:30
I need the easiest method of obtaining credits as humanly possible.
Thank you DLC weapons for making this possible. Killing an Atlas in 2 clips with the Reegar is...silly.





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