Aller au contenu

Photo

What are your most important Story based bugs?


  • Ce sujet est fermé Ce sujet est fermé
185 réponses à ce sujet

#76
Hoid

Hoid
  • Members
  • 205 messages
I keep my helmet off for conversations, when I wore the death mask and it was off for the conversation my facial structure would sort of melt, especially around the mouth area, teeth would protrude through the lips. This bug is not one hundred percent reproducible, but once it occurred it stays that way until I restart the title. switching helmets would also fix the bug.

#77
cyrslash1974

cyrslash1974
  • Members
  • 646 messages
Hi Chris

argeiophontes wrote...

Shep and Liara's head in the initial conversation in her cabin re: the presence of Glyph. Once you ask about Glyph, Shep and Liara's heads remain oddly turned to the side as if still looking/searching for him.


This. My Shepard is like Linda Blair in the Exorcist. Image IPB

Most seriously, even with patch, I can't correctly import all my Shepard faces from ME2 to ME3.  It's the main issue I have, in addition with the bugs noted above by the other players (except the ending, of course).

#78
Apathy1989

Apathy1989
  • Members
  • 1 966 messages
People have mentioned alot of the big ones.

One that bugs me though, is after saving the council and talking to bailey the camera holds over empty space for a good few seconds for no apparent reason. I can only assume it was meant to show a squadmate walking, but I've yet to see anyone there.

#79
Hoid

Hoid
  • Members
  • 205 messages
When using an infiltrator, when the user is cloaked and switches weapons, the weapon switched to will always appear cloaked during gameplay and cut scenes. The user experiences this bug about 90% of the time. Once the mission is over, cloaked weapons always appear correctly.

#80
Hoid

Hoid
  • Members
  • 205 messages
oh and Tali's invisible rock

#81
Hoid

Hoid
  • Members
  • 205 messages
Sometimes when changing armor or casual clothes, if the user cycles through peices quickly the character avatar on screen will never update, the user is shown a loading graphic but screen never updates. If the user exits the screen and reenters the chracter avatar still never updates. User most restart title or go to either the Cargo bay or cabin to get avatar to update properly.

#82
Wulfram

Wulfram
  • Members
  • 18 948 messages
When the council is dead, it doesn't seem to recognise Shepard's reinstatement as a Spectre. Unless they got fired after Anderson quit, I guess.

edit: Also, Normandy cockpit Deathtrap!

Modifié par Wulfram, 07 juin 2012 - 01:51 .


#83
Hoid

Hoid
  • Members
  • 205 messages
During the Rachni mission, if the user has Garrus in their party. When Grunt greets him Garus's will not be seen on camera, his audio dialogue is heard but character model is either missing or the camera does not pan to him correctly

#84
Hoid

Hoid
  • Members
  • 205 messages
On the Palaven Moon mission, when the User uses the turret gun the reloading sound does not always trigger correctly

#85
Derp88

Derp88
  • Members
  • 434 messages
Xbox 360 - On the Mars mission, when Dr Eva is charging at Shepard, sometimes wouldn't register that her health bar had been depleted. I was using the N7 Paladin, shot her once and her health was nearly zero. Kept shooting and hitting her, but wouldn't register as stopping her, so kept getting the embarassing death scene.

Was rather annoying, and had to reload a few times until it finally (somehow) registered.

#86
Hoid

Hoid
  • Members
  • 205 messages
This next bug is hard to pin down.

Occasionally when the user is at a hub (citadel/or on earth) the User is unable to correctly trigger any dialogue from a squadmate. The character will be able to be selected, but no dialogue ever begins, not even a greeting will be heard. If user use's the Kinnect to trigger the dialogue, nothing happens, but the microphone icon will display properly. The user experiences this bug mostly with James, but all characters have been prone to this bug.

#87
Silent Rogue

Silent Rogue
  • Members
  • 269 messages
Liara not remembering the events of LotSB. Also when you try to turn in the quest for Barla Von after the citadel attack he disappears but his name still shows up on the map for the rest of the game.

Modifié par Silent Rogue, 07 juin 2012 - 02:09 .


#88
EricHVela

EricHVela
  • Members
  • 3 980 messages

CDRSkyShepard wrote...

Oh, Ken and Gabby, yeah...they don't romance each other if Ashley isn't alive and on your crew.

Also, sometimes if you have Conrad Verner in your game Aethyta doesn't show up at all. I never found her. Apparently the Conrad Verner inclusion has something to do with it. IDK. All I know is that she never showed up in my game in either of the two PTs I did and I talked to her as much as I could on Illium in ME2.

Edit: I don't know if this is a bug or not, but the Joker/EDI romance "dialogue" (ie Joker asking Mordin for advice, etc) happens no matter if you discourage the pairing or not. I've encountered that in all my games and thought it was odd.

An interpretation of the Joker scene is: If he's thinking about romancing EDI, he's getting advice about it. If he's merely lusting after the robot sitting next to him, he's asking for mental suggestions and explicit materials for his own purposes.

Aethyta is not available after the Cerberus coup. You have to talk to Liara first and get the Wet Squad mission from her, leave the Presidium Commons and return later before the Cerberus coup. She will be at the cafe bar near Liara. (It is not necessary to leave the Citadel altogether after talking to Liara that first time.)

One of her bugs is, if Shepard saw her watching Liara in LotSB, that she doesn't have enough time to state that she's Liara's father. Shepard, then, gets the surprise response option "Father?". Luckily, it shows in subtitles and if the player waits to decide on a response, the subtitle appears regardless of the subtitle setting in the game options.
  • I'll throw my vote for the Engineering Flirting+Ashley bug as well.
(They seemed to have fixed the flippy monitors in 1.03.)
  • Hammer always failing.
  • Krogans always present for Hammer.
  • Nothing showing how the Crucible gets from Charon Relay to the Citadel.
I've looked at the file names and they convinced me that there was supposed to be more for those.

#89
bahamutomega

bahamutomega
  • Members
  • 531 messages

argeiophontes wrote...

Shep and Liara's head in the initial conversation in her cabin re: the presence of Glyph. Once you ask about Glyph, Shep and Liara's heads remain oddly turned to the side as if still looking/searching for him.

this.

and the invisible rock on Rannoch.

there are also several cutscenes where one/more of the characters turn their heads at impossible angles to look at someone - their chin actually rests behind their shoulder...  if someone's head is turned that far around, i'd better be watching The Exorcist or someone should have two hands on the head and are snapping the neck.

#90
Hoid

Hoid
  • Members
  • 205 messages
When User does not have a Assault rifle equipped. The User experiences cut scenes that do not correctly animate. The character will be shown in a position which indicates that they are holding an assault rifle, but a pistol/smg/or shotgun will be shown instead. As well sometimes if the user has a pistol in hand, the character will be in a position which indicates that they are holding a shotgun. These bugs were only detected during my infiltrator run, while I did not have a assault rifle equipped.

#91
Autolychus

Autolychus
  • Members
  • 52 messages
I had an odd bug in the scene before the final push on earth--you know, when you're saying your goodbyes. The teeth of my (male) Shep would show through the upper lip, as if he had no upper lip. It was a bit odd looking and only happened during those few scenes. That Shep was a custom face, as the face import did not yet work.

I also had many of the same problems others noted
- My Shep woulld still get stuck on a point on the bridge right behind Joker's seat (even after the last update)
- No Ken/Gabby romance without Ashley
- Head following Glyph instead of Liara in Liar's quarters (first meeting only)

#92
EricHVela

EricHVela
  • Members
  • 3 980 messages

bahamutomega wrote...

argeiophontes wrote...

Shep and Liara's head in the initial conversation in her cabin re: the presence of Glyph. Once you ask about Glyph, Shep and Liara's heads remain oddly turned to the side as if still looking/searching for him.

this.

and the invisible rock on Rannoch.

there are also several cutscenes where one/more of the characters turn their heads at impossible angles to look at someone - their chin actually rests behind their shoulder...  if someone's head is turned that far around, i'd better be watching The Exorcist or someone should have two hands on the head and are snapping the neck.

When talking to NPCs that continue to type (like Traynor for example), they often turn their heads with their chin beyond their shoulder. It almost looks as if a second animation is morphing into the initial "turn head towards shepard" position.

I'll second the invisible rock as well.

I'll second the "Glyph" bug as well. Once the dialog is chosen, the two attempt to look at Glyph for the remainder of the conversation which can be behind Shepard or off to the side.

#93
Hoid

Hoid
  • Members
  • 205 messages
If the user does not promptly turn in the quest for the Human ambassador before the Cerberus coup attempt. The journal will never update properly, the quest will show up as available to complete, but the ambassador will no longer be present in the title.

#94
survivor_686

survivor_686
  • Members
  • 1 543 messages
Also Garrus' model wont show during the cut scene for Arrae: Ex-Cerberus Scientists (the one where he interacts with Jacob)

#95
Megakoresh

Megakoresh
  • Members
  • 610 messages

argeiophontes wrote...

Shep and Liara's head in the initial conversation in her cabin re: the presence of Glyph. Once you ask about Glyph, Shep and Liara's heads remain oddly turned to the side as if still looking/searching for him.


Yes.

#96
Kidd

Kidd
  • Members
  • 3 667 messages

SuperVulcan wrote...

Also, could it be possible to look over some of the dialogue that was cut from the game and implementing back in to Mass Effect 3?

This. If there is a bug that keeps that supposedly cut dialogue with Ashley from firing, please fix the bug =) As hungry fans, we always welcome access to more content ^^

#97
EricHVela

EricHVela
  • Members
  • 3 980 messages
If the Cerberus Wet Squad is complete but the player has not returned to Barla Von before the Cerberus coup, Barla Von is shown on the map despite being unavailable after the coup.

#98
EricHVela

EricHVela
  • Members
  • 3 980 messages
[PC]
There are several times during the Hanar Diplomat mission where Shepard or Kasumi's dialog cuts out before completing. It is random. My observation *guess* is it coincides when some peripheral environmental sound begins (like a news broadcast or ambient chatter).

The same happens when tracking down the Batarian codes leading to Balak (can't remember the mission name).

The same happens in the Volus Diplomat mission.

This happens with non-cutscene banter with many NPCs that might have long dialogs (such as during Conrad's confusion over thermal clips, both Shep or Conrad). So far, I do not recall hearing and proximity-triggered non-cutscene dialog getting cut off. It seems only non-cutscene player-activated dialog gets cut, but it does happen with mission-related non-cutscene dialog. It seems to be worse if Shepard's running around.

With Zaeed alive and loyal for the Volus Diplomat mission, the gunfire sounds start very soon after finding the wrong door even before the appropriate dialog begins. It seems that it should begin shortly before Shepard reaches the correct door. (Also, there's simply not enough travel time if Shepard runs to the second door to hear the conversation where the mercs turn on Zaeed even if the player checks every door for an active icon on the way, though locks on every door would help extend the time -- perhaps bypass locks that say "wrong door" to extend it even further. Heh. For kicks, make it always the last door Shepard can check.) B)

Modifié par ReggarBlane, 07 juin 2012 - 02:31 .


#99
aaron.a.moyers

aaron.a.moyers
  • Members
  • 16 messages
^^ Same for me, Barla Von is on my map but is no where to be found.

I am on the Xbox 360 and have problems with the game freezing up for about 30 seconds after certain conversations. It specifically happens after talking with anyone in the War Room or with Diana Allers. It also happens frequently when I press X to skip the end conversation dialogue. The screen will freeze for about half a minute then resume like normal.

#100
Gtacatalina

Gtacatalina
  • Members
  • 400 messages
Not being able to get 4000EMS in single player only.

Edited to add...
Sometimes in speaking cutscenes with Shepard and whomever she/he is talking to. Shehard's head is turned to the side and not towards the character she/he is talking to.

Modifié par Gtacatalina, 07 juin 2012 - 02:44 .