neteng101 wrote...
1337haxwtg wrote...
I'm sick of moronic posts labeling us as "nerfers." We want BALANCE, NOT TO NERF EVERYTHING.
You want samenesss and a level playing field. Balance is not the same thing. Balance just ensures that the weak its too terrible and the great doesn't behave like a one hit kill everything nuke. You refuse to accept the proper definition of balance, and then get upset when you get the wrong label attached. I guess I'll just label you as "boring" cause that's basically what the balance side of the nerfers want in the game.
Stuff like the Viper and Incisor are perfectly fine needing no buffs. The Krysae is great for some but not OP... speed runs I've seen, why its quicker is simply because its easy to use, so people don't have to spend as much time taking aim at their targets. Its not game breaking in any way.
And the balance in the game is right... as you increase the difficulty rating from Bronze, to Silver, to Gold, you should find less and less viable setups. This is part and parcel of the game... choosing skills, characters, weapons... not just what happens in those 11 waves. This shows the balance is pretty good overall in the game.
Your wrong understaing of "balance" just makes everything equally viable thus it doesn't matter anymore what anyone uses or picks in skill trees, etc. Its ultimately boring... and you only look at the game from one perspective ie. Gold. So I guess if you want a better label, narrow minded and selfish would be rather appropriate?
Another thing, people don't seem to understand that rarity =/= effectiveness either. Rarity is the hardness to obtain something in the game, not necessarily how effective the item has to be. And there seems to be some misunderstanding between ultra-rare and promotional as they're different as well... the Collector rifle is not much use but people hardly talk about that, just the Eagle. So the Eagle is a better Phalanx in a designer's perspective... that shouldn't mean it has to outdo the Carnifex/Paladin. That's just the stupidity of those who do not understand "balance".
Which is why BW should quit listening to the vocal minority here, their perspectives are so skewed that the game just gets worse as they tweak (we've already seen Geth become boring/drag, removal of fun headshots, etc).
We've argued and discussed this topic before, I'm pretty sure.
I'm still not understanding how player choice and more preperation and thought towards loadout and build equates to boring gameplay. In fact, you've claimed multiple times that a set-in-stone "best weapon of each category" is somehow NOT boring. That's just as much an opinion as ours is on what does and doesn't need to be balanced.
You're also using the same arguments, mostly against stuff no one even wants or ever wanted.
-No one said that rarity determines a weapon's effectiveness. If anything, an item's rarity only lends itself as a single metric upon which one can determine that weapon's effectiveness.
-You're claiming that preperation is important, yet with your setup, one person can make a build and everyone should follow and only that and few other builds should be viable. How is that NOT one dimensional?
-Also, you're putting BioWare's past fixes in our mouths. Not one person asked for Geth tweaks, removal of boss headshots, the Falcon, or the QFI. Not one.





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