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Bioware - Stop giving cards for maxed character


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#26
John123453242

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It doesn't take that many playing hours to max everything other than ultra rare guns. The complaints don't make sense. What does ultra rare mean to you?

#27
cory257383

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Dokteur Kill wrote...


cory257383 wrote...

Honestly I never rly understood this complaint. Promote what you can before hand then buy your packs it should get you a few levels. then just take your low level into FWW/G/G its a win-win. Level up your guys and dont miss out on the creds

Not everyone wants to save up millions before buying anything. I prefer to buy a couple of packs each night I'm playing.

As it is, I have three choices.
1) Play a lot without buying packs, promote everything at once and then buy.
2) Don't promote, which makes redundant character cards even more redundant by losing the xp.
3) Promote as soon as a character reaches level 20, which pretty much locks me out of silver and gold for a good part of my play time.

None of those options are attractive.

Tybalt2000 wrote...
I can earn ranks by playing.  i don't need to be given cards to level up a character.  I need cards to unlock characters.

This ^

im not rly for or agaisnt it. But those character cards are going to be in those packs anyway. Its not like it increases your chances of getting a gold weapon card or whatever your looking. however I agree with you on the other points.

Thats why when I promote I do a firebase white, thats 8-10 levels right there. Thats the only time i do that map on purpose

#28
Dokteur Kill

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Tybalt2000 wrote...

I would really love to hear from someone at BioWare on why this is like this. (answer: because we made the store as frustrating as possible to get what you want so EA can get rich on mircotransactions)

That is probably the reason, but I suspect it's faulty reasoning on their part.

There are probably a small handful of players with waaaay too much money on their hands who will actually spend cash on packs until they have everything. But this group is so small that it's not going to make a real impact on the earnings of a game with a Hollywood-level budget.

The avid collectors, the ones who just want to have everything are more likely to keep playing until they grow bored with the lack of progress and give up. These aren't a huge group, they're not a huge source of income, and giving them what they want won't lose EA a noticeable amount of money.

I postulate that the main income from microtransactions come from those who have too little time to farm credits, enough disposable income to waste some of it, and just want a more enjoyable experience for when they have time to play. This group is going to spend some bucks on getting a reasonable arsenal, but they're not going to reach the level where they actually have everything in the gold category unlocked. So removing redundant character drops isn't going to net EA any less income from this group.

In short: Removing redundant character cards will not reduce the income from microtransactions significantly. It won't lose them many players (I honestly believe that they have lost more players from a lack of feeling of progress due to the store than they ever will from players unlocking everything), because there just aren't that many players around who are that dedicated. And it might keep some of the avid players around for longer than originally expected, because it makes the completionist goal seem achievable.

For my own sake, I can mention that while I am not tired of the gameplay, it is in fact the store system that is killing my enjoyment, due to the lacking feeling of progress. EA/BW have actually managed to design a skinner box that is driving me away from the game, while the gameplay itself is still enjoyable. The one thing that is supposed to keep me hooked is actually the thing that is pushing me away. Good job....

Modifié par Dokteur Kill, 07 juin 2012 - 01:32 .


#29
greghorvath

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John123453242 wrote...
Tybalt, character cards are for experience.

Lets stop for a second right here. Whoever thought that buying a pack in that sordid store would equal in experience even one wave on Bronze should be drawn and quartered. Literally. Bonus XP from cards is such a blatant poke in the eye that it makes me sick. It further undermines the ranking system whichitself stinks by default.

The MP game is just magnificent, but the additional content around it so amateurish that its really hard to believe BioWare had something to do with it. People who thought up the store, the ranking system, the matchmaking system, the lack of objectives and gameplay modes have obviously never played multiplyer games in their lives. They have received ample criticism to be able to modify things to the better but they just don't seem to get it.

Modifié par greghorvath, 07 juin 2012 - 01:28 .


#30
Dokteur Kill

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John123453242 wrote...

Experience is the main perk other than unlocking characters for the first time. They even buffed the experience before. This was their solution to this complaint.

And it's a perk that's not working. Experience and N7 rating isn't the reward that's keeping people trapped in the skinner box. It's the credits and equipment. That's what they should be focusing on if they want people to keep playing.

Character cards are the one thing that keep ultra rare weapons, ultra rare. If they changed this, everyone that has leveled URs the hard way, will be far more pissed than you. Especially those that put money in.

No, the thing that is keeping ultra rare cards ultra rare is the fact that most people aren't playing enough to ever get many of them. This forum isn't representative of the general gaming public. Having all non-black items unlocked is an unachievable goal for the vast majority of gamers anyway.

#31
Tybalt2000

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John123453242 wrote...

Experience is the main perk other than unlocking characters for the first time. They even buffed the experience before. This was their solution to this complaint. Character cards are the one thing that keep ultra rare weapons, ultra rare. If they changed this, everyone that has leveled URs the hard way, will be far more pissed than you. Especially those that put money in.

I bet the solution is to add something like gold consumables. I highly doubt they change the character cards.


Buffing experience is not a solution.  No one cares about the experience from the cards.  You get more xp in a single broze run.  

I'm not saying that when you have all of the characters and rare weapons unlocked you get only ultra-rares.  If you have unlocked everything then you will get repeats, but you shouldn't get them when there are still characters and weapons to unlock.

#32
jandrewcepticon

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They should at the very least limit it to 1 character card per pack, the same way they limit cobras, gels, thermals, and surivival ops to 1 card per recruit/veteran/spectre/premium spectre.


What's worse is that the new gears are even as rare to appear as n7 weapons. Which is odd since some of them are only silver cards.

#33
Tybalt2000

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Dokteur Kill wrote...

Tybalt2000 wrote...

I would really love to hear from someone at BioWare on why this is like this. (answer: because we made the store as frustrating as possible to get what you want so EA can get rich on mircotransactions)

That is probably the reason, but I suspect it's faulty reasoning on their part.

There are probably a small handful of players with waaaay too much money on their hands who will actually spend cash on packs until they have everything. But this group is so small that it's not going to make a real impact on the earnings of a game with a Hollywood-level budget.

The avid collectors, the ones who just want to have everything are more likely to keep playing until they grow bored with the lack of progress and give up. These aren't a huge group, they're not a huge source of income, and giving them what they want won't lose EA a noticeable amount of money.

I postulate that the main income from microtransactions come from those who have too little time to farm credits, enough disposable income to waste some of it, and just want a more enjoyable experience for when they have time to play. This group is going to spend some bucks on getting a reasonable arsenal, but they're not going to reach the level where they actually have everything in the gold category unlocked. So removing redundant character drops isn't going to net EA any less income from this group.

In short: Removing redundant character cards will not reduce the income from microtransactions significantly. It won't lose them many players (I honestly believe that they have lost more players from a lack of feeling of progress due to the store than they ever will from players unlocking everything), because there just aren't that many players around who are that dedicated. And it might keep some of the avid players around for longer than originally expected, because it makes the completionist goal seem achievable.

For my own sake, I can mention that while I am not tired of the gameplay, it is in fact the store system that is killing my enjoyment, due to the lacking feeling of progress. EA/BW have actually managed to design a skinner box that is driving me away from the game, while the gameplay itself is still enjoyable. The one thing that is supposed to keep me hooked is actually the thing that is pushing me away. Good job....


I agree with so much you have said here.  I am a huge fan of the game on the whole, and of the series and universe to a crazy extent.  However, the store system is killing me and making me extremely disappointed with the game. 

#34
Tybalt2000

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jandrewcepticon wrote...

They should at the very least limit it to 1 character card per pack, the same way they limit cobras, gels, thermals, and surivival ops to 1 card per recruit/veteran/spectre/premium spectre.


What's worse is that the new gears are even as rare to appear as n7 weapons. Which is odd since some of them are only silver cards.


i don't think it should only be 1 character card per pack.  Buying a PSP should have the possibility of getting two characters, but they should not be repeat cards for characters that are fully unlocked. 

#35
John123453242

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It isn't like I care about the experience either. I am just pointing out reality. They would ****** off all of their most dedicated players if they suddenly made it easier to unlock everything.

Dok, you should be playing for the fun that you have playing the game. If you are playing for fake guns, you are doing it wrong. Are you just trolling? Character cards aren't keeping them UR? Can you share what you are smoking?

Tybalt, I could see something like that working. Just save the repeats until all rares and worse are unlocked. Again though, it doesn't take that long to max all rares with the current system. This is why I don't get the complaints.

#36
stysiaq

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That's why promotions should give you money. It solves your problemns, because each character card would get you closer to another promotion -> more money, or at least a small refund.

Modifié par stysiaq, 07 juin 2012 - 01:50 .


#37
Ravenmyste

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augh yes please i bought 2 reg spectre packs and it had the same 2 cards! for the same class i might add and race

#38
Dokteur Kill

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John123453242 wrote...

Dok, you should be playing for the fun that you have playing the game. If you are playing for fake guns, you are doing it wrong. Are you just trolling? Character cards aren't keeping them UR? Can you share what you are smoking?

The enjoyment of the total experience is shaped by many things. The gameplay itself increases it, the lack of a feeling of progress decreases it.

I suggest you read this. It's related to Diablo 3, not ME, but it explains the psychology behind design of rewards in video games quite well.

And no, character cards aren't the thing making ultra-rares ultra rare. You're limiting your scope to the small number of hard-core players hanging out here. We're just a tiny minority. Some of that minority would start getting the black cards they've been waiting for. But they would still be ultra-rare in the gaming public as a whole, because the number of players who actually play enough to get more than a handful of black cards is so small. Heck, most players probably don't have more than a couple of classes maxed out, so they'll still get the same number of character cards. They're not going to notice the difference at all. It's only going to make a difference for the small number of players dedicated enough to work towards getting everything.

Modifié par Dokteur Kill, 07 juin 2012 - 02:08 .


#39
greghorvath

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John123453242 wrote...
It isn't like I care about the experience either. I am just pointing out reality. They would ****** off all of their most dedicated players if they suddenly made it easier to unlock everything.

I don't think that's what would happen. People made a choice to spend money and they got what they paid for. There would be whining as there always is, but it would die down real fast. And I would argue your understanding of "most dedicated"...

#40
John123453242

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Then who is the most dedicated greg? The guy that has 20 hours of play time? Pleae explain how they are more dedicated than someone with 100 hours. Then explain what your definition of dedicated is.

#41
Tybalt2000

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John123453242 wrote...

It isn't like I care about the experience either. I am just pointing out reality. They would ****** off all of their most dedicated players if they suddenly made it easier to unlock everything.

Dok, you should be playing for the fun that you have playing the game. If you are playing for fake guns, you are doing it wrong. Are you just trolling? Character cards aren't keeping them UR? Can you share what you are smoking?

Tybalt, I could see something like that working. Just save the repeats until all rares and worse are unlocked. Again though, it doesn't take that long to max all rares with the current system. This is why I don't get the complaints.


It does take a while to unlock rares when you have limited playing time.  Case and point I still have not unlocked all of the orriginal characters and weapons, nevermind the new ones.  

Making it easier does not take away the accomplishments of people who already have them.  Those dedicated players have had them unlocked for a while.  It doesn't take away from their fun to let others have access to them as well. 

#42
Dokteur Kill

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Dropping redundant character cards is only going to help the really dedicated. It's only going to make it easier to get URs for the players who are dedicated enough to already have unlocked every rare. The vast majority of players are never going to reach even that point, and won't see any more or less URs.

#43
John123453242

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Doktor, that is for the current cod generation. Games didn't reward you like that until pretty recently. People loved pong and millions of other games that gave you nothing but gameplay.

You are doing it wrong. Your excuses don't make sense. That is just you trying to rationalize your opinion.

If you enjoy the gameplay, fake guns won't change that. If you are getting bored with this game, it is time to move on or take a break.

#44
John123453242

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So you can't play as much, but should get the same rewards as those that do play a lot? You are losing me here.

#45
Qeylis

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You should never receive nothing for something. No matter how long you've been playing. If you use real money in the store, or pound away to use credits, nothing for something is wrong.

XP is not the answer, and it should be an insult to the entire community. N7 rating already means nothing, now it means even less because of the stupid XP on the CCs. I do not want the XP crutch. My XP is fine, and I don't need BioWare to hand out free XP to make me look better than I actually am. I understand that some people need this crutch, and that the inevitable change to the store will affect them adversely. They will have to start playing the game to get experience, instead of buying character cards. You know, like it should have been in the first place.

#46
Mr. Heavy

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Signed.

If all characters are maxed, please give gear. If all gear is maxed, please give equipment. If all equipment is maxed, please give consumables. Heck, you could even reverse that. I'd rather have a single medigel than another maxed character card.

#47
Cohen le Barbare

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It's simple, don't give CC when the player has reached level 20 in this class. Give CC for other classes the player has not yet unlocked or to fill customization options. Start giving CC back when the player has promoted. At least they won't be a total waste.

If everything is maxed, focus on level III consummables, like 5x level 3 ammo, 5x level 3 shield/power amp etc. That would turn PSP into super jumbo packs if the player has unlocked a lot of things.

#48
John123453242

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Qeylis, they already answered store complaints by adding more experience. I think you will be very dissappointed with your inevitable change. Experience was their solution to these complaints, lol...

#49
Tybalt2000

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John123453242 wrote...

So you can't play as much, but should get the same rewards as those that do play a lot? You are losing me here.


Those that play a lot often have everything maxed out, and have for a while. I am not asking to have everything, just to not get another card for one of the few characters I have maxed.  I'm not asking for free cards.  I still buy the packs like everyone else, they just shouldn't be wasted on the characters that I already have complete.  

Modifié par Tybalt2000, 07 juin 2012 - 02:19 .


#50
Tybalt2000

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John123453242 wrote...

Doktor, that is for the current cod generation. Games didn't reward you like that until pretty recently. People loved pong and millions of other games that gave you nothing but gameplay.

You are doing it wrong. Your excuses don't make sense. That is just you trying to rationalize your opinion.

If you enjoy the gameplay, fake guns won't change that. If you are getting bored with this game, it is time to move on or take a break.


The characters and guns are part of the gameplay.  Witholding them from us is lessening the fun of the game.