Aller au contenu

Photo

Your definition of skill?


  • Veuillez vous connecter pour répondre
98 réponses à ce sujet

#1
cory257383

cory257383
  • Members
  • 2 602 messages
So the other day I was messing around in a bronze match (sometimes you just want to be a god) lol. And was totally mopping the foor with the baddies. The other kid on the mic asked me what i usually play and I said "r/r/g'. And he was like " OMG UR THE COOLEST.

Anyway the point of this thread is to see how the community gauges skill. Is it soloing gold? N7 rank? good weapon or class combo? or is just a very good team player?

Modifié par cory257383, 07 juin 2012 - 01:14 .


#2
Olaf_de_IJsbeer

Olaf_de_IJsbeer
  • Members
  • 1 923 messages
The fact that I've never soloed gold gives me feelings of inadequacy sometimes.

But yes, I'd guess that the capacity for soloing is used as an indicator of skill around here. At least by some.

#3
AdrianC25

AdrianC25
  • Members
  • 206 messages
Soloing gold on some classes is easier then playing gold with a bad team, you control the spawns and the direction of assault. just takes longer and hacking is well ... really depends. hacking is best suited for rockets and infiltrators ;)

#4
cory257383

cory257383
  • Members
  • 2 602 messages
Only did it once lol i dont think its worth the time. Tried once again after the new DLC, got to wave 3 and it was the new escort mission, I died fast

#5
Calibisto

Calibisto
  • Members
  • 473 messages
I never could push myself to do solo. Not even on bronze.
I always think: "It is a co-op game, why should I even want to be able to solo it?"

#6
cory257383

cory257383
  • Members
  • 2 602 messages

Calibisto wrote...

I never could push myself to do solo. Not even on bronze.
I always think: "It is a co-op game, why should I even want to be able to solo it?"

Cause many players consider soloing as the pinnacle of skill in this game, but is that the only factor in skill?

#7
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages
Lol, definitely NOT N7 rank.

For me personally, I judge each player based somewhat on their N7 rank (as an indicator of the amount of experience they have), somewhat on their score and how consistent they are, but mostly on their willingness to revive, complete objectives, and utilize their consumables for the benefit of the team. I'll gladly take a mediocre-good player that's willing to be a team player over a ME3 demigod that hoards consumables and cares about naught but the scoreboard from one game to the next.

If I want to be a killing machine on crack then I'll whip out my MQI or TSo...if I want to be a team player focusing on revives, objectives, and supporting my team members, I'll use my Human/Geth Engineer or my Turian/Krogan Sentinel.

#8
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages

cory257383 wrote...

Calibisto wrote...

I never could push myself to do solo. Not even on bronze.
I always think: "It is a co-op game, why should I even want to be able to solo it?"

Cause many players consider soloing as the pinnacle of skill in this game, but is that the only factor in skill?

The dynamics are completely different...being able to solo means you have good solo skills...it has absolutely NO bearing on your worth as a team player. 

#9
cory257383

cory257383
  • Members
  • 2 602 messages
I would also have to agree that team players are the best kind

#10
Guest_Roly Voly_*

Guest_Roly Voly_*
  • Guests
Sniping. I freaking suck with sniper rifles, have never mastered that "quick scope", and am just in awe of skilled snipers.

#11
cory257383

cory257383
  • Members
  • 2 602 messages

bhsup wrote...

Sniping. I freaking suck with sniper rifles, have never mastered that "quick scope", and am just in awe of skilled snipers.

Same thing for me but with vanguards, it just cant be done.

#12
Pyro-C

Pyro-C
  • Members
  • 66 messages
+1 on team players
I have much more repect for someone that will include you in the ass-kicking, rather than vanish and do it all by themselves like they have something to prove.

For that very reason my favorite classes are the GE because of super-shield turret, especially for downed squad mates (launch one at someone being revived to refill shields as they stand up), and the QME for tactical scan awesomness.

#13
SpiffyNova

SpiffyNova
  • Members
  • 176 messages
I see skill as knowing when to take cover, when to advance, when to use rockets, adapting to your team, how to move around the map and predicting your enemy. Stuff like that. Being able to quickly aim and take care of targets is nice too, but mostly an awareness on the battlefield.

#14
vivanto

vivanto
  • Members
  • 2 350 messages
It seems that the number of nerf-threads started by a single user is a direct indication of skill.

#15
Grimy Bunyip

Grimy Bunyip
  • Members
  • 1 553 messages
marksmanship
reflexes
survival
spawn prediction
covering teammate's flanks.

#16
cory257383

cory257383
  • Members
  • 2 602 messages

Grimy Bunyip wrote...

marksmanship
reflexes
survival
spawn prediction
covering teammate's flanks.

Yup those things are always helpful lol

#17
cronshaw

cronshaw
  • Members
  • 4 997 messages
Being a team player is laudable, but isn't really a skill. It's very easy to do it's just a question of desire.

#18
Peacemaker_ic

Peacemaker_ic
  • Members
  • 111 messages
a team player. also willing to revive team mates that have done the same for them

#19
Thrillskr

Thrillskr
  • Members
  • 100 messages

SpiffyNova wrote...

I see skill as knowing when to take cover, when to advance, when to use rockets, adapting to your team, how to move around the map and predicting your enemy. Stuff like that. Being able to quickly aim and take care of targets is nice too, but mostly an awareness on the battlefield.


What he said. In essence, some common/tactical sense. As long as a player knows when its time to leg it, how to cover objective carrier, draws enemies away from hack objectives instead of bringin them close to the person hacking (people always do that to me, rrrrageee). Killing fast only matters to farmers/speedrunners, for me as long as team sticks together and doesnt go down much, im happy.
Also, using a mic seems to be mysterious and mad skill that very few people seem to ever get the hang of (NO - not everybody speaks russian/german/whatever else local language, NO - we dont want to listen to you playing mariah carey on stereo, NO - having a loud arguement with ur mom/sister/hamster is not helping).

#20
spudspot

spudspot
  • Members
  • 2 447 messages

Grimy Bunyip wrote...

reflexes


Like ninja flipping out of enemy fire right onto a grenade in no time? :o

But I agree with you though I have to admit I don't meet all of these well. (Marksmanship, to be precise.)

Modifié par spudspot, 07 juin 2012 - 01:38 .


#21
ohiocat110

ohiocat110
  • Members
  • 316 messages
There's skill, and there's showing off for its own sake. For me, skill is racking up medals, getting through missions quickly, and making efficient use of weapons and powers. Using weapon and power synergies. Putting shots on target. (I wish there was a weapon accuracy tracker.) A skilled player makes the team better, and gets you through missions faster, which means more XP and money for your playtime.

Showing off is doing things like soloing, using inferior weapons, etc. It looks cool but really isn't getting you anything in the game. Most of the time, it's just an exercise in patience more than anything else. I think it shows a lot more skill to speed run a Gold map in 10 minutes as a team than it does to solo one in 2 hours with an Infiltrator sniper. Soloing also has a lot to do with luck in getting the right missions, and by exploiting weaknesses in the AI and game engine. I'm not saying it's not difficult or doesn't take work, but I'm less impressed by it.

#22
JakobBloch

JakobBloch
  • Members
  • 54 messages
Thing is there a lot of factors when considering skill.

The ability to be self-sufficient (soloing) is one. Being able to curve abilities effectively is another. Knowing when you are free to move, knowing where to stand, knowing the capabilities of your class, knowing the capabilities of other peoples classes and adjust accordingly, knowing the strengths of your weapons and avoiding situations that play to their disadvantages, being a dead aim, knowing what to do when and why, knowing how much it will take to kill any given enemy and act accordingly and the list goes on.

To boil it down knowing your class (or your general capabilities, weapons, powers, cooldowns and so forth) and being a team player are the 2 most important in my mind closely followed by knowing the enemies.

#23
Thrillskr

Thrillskr
  • Members
  • 100 messages

ohiocat110 wrote...
A skilled player makes the team better, and gets you through missions faster, which means more XP and money for your playtime. 
(...)
I think it shows a lot more skill to speed run a Gold map in 10 minutes as a team than it does to solo one in 2 hours with an Infiltrator sniper. Soloing also has a lot to do with luck in getting the right missions, and by exploiting weaknesses in the AI and game engine. I'm not saying it's not difficult or doesn't take work, but I'm less impressed by it.


Speedruns also rely on exploiting the game mechanic do they not ? You lock down spawns, let them spawn, run there fast and explode them en masse as they appeared before they have a chance to go anywhere. I dont do speedruns but the ones ive seen on Youtube almost exclusively consist of waiting near spawns and blowing the crap out of baddies as soon as they appear and have a chance to do anything. Its impressive, sure, and it takes some planning and knowledge to pull off, but skill... im not so sure

#24
Rodia Driftwood

Rodia Driftwood
  • Members
  • 2 277 messages
Sense of awareness.

Players can only solo Gold, because they are aware and they react fast at all times. The only thing that saves you on Gold is your ability to know what's what.

#25
xtorma

xtorma
  • Members
  • 5 714 messages
To me it's understanding, and being able to apply it.