Your definition of skill?
#26
Posté 07 juin 2012 - 01:45
#27
Posté 07 juin 2012 - 01:49
#28
Posté 07 juin 2012 - 01:51
Everybody has their rambo moments every now and then.zeal.assassin wrote...
Not dying the first round like I did the other night, I thought I was Rambo.
#29
Posté 07 juin 2012 - 01:52
If someone can get within 35k of my score without using rockets on wave 11 then they have some decent skills.
Sure it sounds arrogant, but it is true... so many people are like 85k behind me.
Modifié par Drummernate, 07 juin 2012 - 01:53 .
#30
Posté 07 juin 2012 - 01:52
That, to me, is what separates a mediocre player from a great one. Reflexes and hand-eye coordination will only carry you so far; further on some classes than others, but still only so far.
Modifié par humes spork, 07 juin 2012 - 01:53 .
#31
Posté 07 juin 2012 - 01:54
Teamplay.
The ability to react to a situation. Adepts who are always on top of using stasis for phantoms. Someone who missles a huge group of enemies at just the right time. Adepts who figure out who is using warp and who is using throw without even talking. Two banshees enter a room, everyone switches to one target rather than seperate ones. Stuff like that.
People who watch their flanks rather than tunnel vision. I'm guilty of this on a few occasions and it's a bad habit, but it really does seperate people who know what they're doing.
Knowing when to help teammates or revive them without getting yourself or others killed. And by that I mean a ridiculous situation like charging into two primes and two pyros as a non-infiltrator to revive someone unless you plan on using a missle or have a strategy to get around them. When to help with objectives or when to stay away (aka you have an infiltrator willing to do devices).
Just being good at aiming.
#32
Posté 07 juin 2012 - 01:56
However score depends most of the time what character your using. Like a geth engineer should never rly score more then infiltrator or asari adapt. does that mean he isnt skilled?Drummernate wrote...
My definition of skill is usually me.
If someone can get within 35k of my score without using rockets on wave 11 then they have some decent skills.
Sure it sounds arrogant, but it is true... so many people are like 85k behind me.
If however you were on a team with all the same characters and still managed to outscore by a lot, then yes I would say that is skill.
#33
Posté 07 juin 2012 - 01:56
* Doing or helping in objectives whatever you can
* Be flat down as rare as possible.
* Have knowledge of basic and even advanced game mechanics
* Have knowledge of best character/weapon combos
* Have excellent skill at last two of them.
* Understand spawns mechanics and develop ways to do max results in tactical plan.
* Have knowledge of at last one weapon per tupe - his strong and weak sides.
* To have knowledge of every enemy tupe , their tactics and enemy priority.
....
* To have knoledge of every single map - ammo crates locations , first posible spawns locations , posible camping positons , posible ambush position , emergency escape routes.
Modifié par ToughReason, 07 juin 2012 - 02:01 .
#34
Posté 07 juin 2012 - 02:00
cory257383 wrote...
However score depends most of the time what character your using. Like a geth engineer should never rly score more then infiltrator or asari adapt. does that mean he isnt skilled?Drummernate wrote...
My definition of skill is usually me.
If someone can get within 35k of my score without using rockets on wave 11 then they have some decent skills.
Sure it sounds arrogant, but it is true... so many people are like 85k behind me.
If however you were on a team with all the same characters and still managed to outscore by a lot, then yes I would say that is skill.
That's the thing...
Even when using the Geth Pulse Rifle + Carnifex my Geth Engineer can outscore everyone using Infiltrators and Adepts and stuff.
I guess maybe it is my knowledge of the powers and ability to score headshots... or everyone I play with just sucks.
I never camp in one spot either, I am constantly going to spawns and stuff, while my team usually stays in one spot, so I usually get most of the action.
#35
Posté 07 juin 2012 - 02:02
#36
Posté 07 juin 2012 - 02:02
I had one of those last night on my human sentinel against cerberus. About wave 8 or so I'd gotten killed one time too many by taking fire or eating grenades with no indicator (they were really gunning for me for some reason, I mean like flat-out ignoring the other three players to chuck grenades and shoot at me), completely blood raged out after being revived and started warp>heavy melee>throw>talon'ing things.cory257383 wrote...
Everybody has their rambo moments every now and then.
The haze cleared after I killed two phantoms in a row well within insta-kill range and was shredding the backside of an atlas without realizing what I was attacking, and figured I'd probably just best chill the hell out. Then somebody killed the atlas, and I went down in its afterexplosion.
#37
Posté 07 juin 2012 - 02:03
Thats the problem with campers, moving around the fiels with the whole team is the quickest way to beat a gold. High risk high rewardDrummernate wrote...
cory257383 wrote...
However score depends most of the time what character your using. Like a geth engineer should never rly score more then infiltrator or asari adapt. does that mean he isnt skilled?Drummernate wrote...
My definition of skill is usually me.
If someone can get within 35k of my score without using rockets on wave 11 then they have some decent skills.
Sure it sounds arrogant, but it is true... so many people are like 85k behind me.
If however you were on a team with all the same characters and still managed to outscore by a lot, then yes I would say that is skill.
That's the thing...
Even when using the Geth Pulse Rifle + Carnifex my Geth Engineer can outscore everyone using Infiltrators and Adepts and stuff.
I guess maybe it is my knowledge of the powers and ability to score headshots... or everyone I play with just sucks.
I never camp in one spot either, I am constantly going to spawns and stuff, while my team usually stays in one spot, so I usually get most of the action.
#38
Posté 07 juin 2012 - 02:04
Drummernate wrote...
cory257383 wrote...
However score depends most of the time what character your using. Like a geth engineer should never rly score more then infiltrator or asari adapt. does that mean he isnt skilled?Drummernate wrote...
My definition of skill is usually me.
If someone can get within 35k of my score without using rockets on wave 11 then they have some decent skills.
Sure it sounds arrogant, but it is true... so many people are like 85k behind me.
If however you were on a team with all the same characters and still managed to outscore by a lot, then yes I would say that is skill.
That's the thing...
Even when using the Geth Pulse Rifle + Carnifex my Geth Engineer can outscore everyone using Infiltrators and Adepts and stuff.
I guess maybe it is my knowledge of the powers and ability to score headshots... or everyone I play with just sucks.
I never camp in one spot either, I am constantly going to spawns and stuff, while my team usually stays in one spot, so I usually get most of the action.
Several people who play in our group are of this caliber. It may sound arrogent to some people, but there are consistantly great players out there.
#39
Posté 07 juin 2012 - 02:06
humes spork wrote...
Foresight, situational awareness, risk assessment and management, communication and teamwork, knowing your synergies and combos (not just power, but class/weapon, class synergies, team composition, mod selection, et cetera), and knowing the maps and their respective spawn points/firing lanes/approaches.
That, to me, is what separates a mediocre player from a great one. Reflexes and hand-eye coordination will only carry you so far; further on some classes than others, but still only so far.
+1
#40
Posté 07 juin 2012 - 02:06
Also, there are some people in lobbies where after you see what class they have and what weapons they have, and you just KNOW they are going to be bad or annoying.
#41
Posté 07 juin 2012 - 02:07
John123453242 wrote...
Tbere is a new easy test of skill. It just takes one question. Do you think the Krysae is the best gun in the game? If yes, you can't aim. There are multiple guns that are better if you can aim well.
I think it is the best gun in the game and I am most likely better than you...
Reason: It is.
No guns are better than the Krysae no matter how much you try and act cool and say that there are better guns.
I am really doubting at this point if the Cain would be as powerful as it due to only being able to kill all the enemies on screen once.... the Krysae can do it like 15 times.
I get headshots like 80-90% of the time and still can't kill as fast as the Krysae. Even with my Saber VIII.
The Saber does not have AoE and shield piercing.
Modifié par Drummernate, 07 juin 2012 - 02:07 .
#42
Posté 07 juin 2012 - 02:07
#43
Posté 07 juin 2012 - 02:12
Indeed the simple fact that ignores shield-gate makes it the most powerful sniper rifle, but still other guns are more powerful. Mine will always be the claymore, one shot everything but bosses. even the Krysae cant do that with all weapon damage evolutions on an infiltratorDrummernate wrote...
John123453242 wrote...
Tbere is a new easy test of skill. It just takes one question. Do you think the Krysae is the best gun in the game? If yes, you can't aim. There are multiple guns that are better if you can aim well.
I think it is the best gun in the game and I am most likely better than you...
Reason: It is.
No guns are better than the Krysae no matter how much you try and act cool and say that there are better guns.
I am really doubting at this point if the Cain would be as powerful as it due to only being able to kill all the enemies on screen once.... the Krysae can do it like 15 times.
I get headshots like 80-90% of the time and still can't kill as fast as the Krysae. Even with my Saber VIII.
The Saber does not have AoE and shield piercing.
#44
Posté 07 juin 2012 - 02:13
#45
Posté 07 juin 2012 - 02:13
Drummernate wrote...
My definition of skill is usually me.
If someone can get within 35k of my score without using rockets on wave 11 then they have some decent skills.
Sure it sounds arrogant, but it is true... so many people are like 85k behind me.
Come to PC and leave that Xbox, PC is where the real players are
#46
Posté 07 juin 2012 - 02:14
#47
Posté 07 juin 2012 - 02:15
GE is one of the easiest classes with which to score highly, as long as you know your ****.cory257383 wrote...
Like a geth engineer should never rly score more then infiltrator or asari adapt. does that mean he isnt skilled?
Hunter mode allows a level of aggression very few other classes permit for tis various offensive bonuses. You can tech burst for days between overload, your turret, a GPR/GPSMG with disruptor ammo, and shield strip/headshot with zero difficulty. Your turret draws fire and forces enemies to displace, making them easy pickings.
#48
Posté 07 juin 2012 - 02:15
micro skills: Your efficiency reagrding the game controls, your aim, your reflexes, your ablility to dodge etc.
meso skills: Your field awareness, your ability to judge a certain situation, determine an effective way to deal with it and the ability to use your surroundings to your advantage.
macro skills: Your knowledge of the game mechanics, knowledge of the maps and spawns and the ability to plan your actions and predict the AI over longer periods of time in order to achieve a specific goal. Your ablility to communicate and work with your team (if there is one).
Your total skill (as in the thread title) is limited by your weakest subset. You can be a great shot, have the best reflexes and still be dead all the time due to a lack of meso skills. You can be an awesome teamplayer and even lead teams successfully but still score poorly if your micro skills are underdevelloped. And you can be a very successful teamplayer on every difficulty and still be unable to solo, which would indicate a lack of macro skills.
#49
Posté 07 juin 2012 - 02:15
Thrillskr wrote...
ohiocat110 wrote...
A skilled player makes the team better, and gets you through missions faster, which means more XP and money for your playtime.
(...)
I think it shows a lot more skill to speed run a Gold map in 10 minutes as a team than it does to solo one in 2 hours with an Infiltrator sniper. Soloing also has a lot to do with luck in getting the right missions, and by exploiting weaknesses in the AI and game engine. I'm not saying it's not difficult or doesn't take work, but I'm less impressed by it.
Speedruns also rely on exploiting the game mechanic do they not ? You lock down spawns, let them spawn, run there fast and explode them en masse as they appeared before they have a chance to go anywhere. I dont do speedruns but the ones ive seen on Youtube almost exclusively consist of waiting near spawns and blowing the crap out of baddies as soon as they appear and have a chance to do anything. Its impressive, sure, and it takes some planning and knowledge to pull off, but skill... im not so sure
True, but a lot more has to go right to be able to pull it off. You have to make your shots, trigger your explosions, and not get killed on top of the spawn point. It's about execution. Soloing you just run away. You can trade execution for time.
#50
Posté 07 juin 2012 - 02:16
inb4 console war lol. But yes this question is aimed at all platformsRedJohn wrote...
Drummernate wrote...
My definition of skill is usually me.
If someone can get within 35k of my score without using rockets on wave 11 then they have some decent skills.
Sure it sounds arrogant, but it is true... so many people are like 85k behind me.
Come to PC and leave that Xbox, PC is where the real players are





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