Slayer299 wrote...
I don't hate this game, I'm just grossly disappointed with how it's so obviously been pushed out the door. Here are my specific problems with ME3;
1 - Autodialogue, autodialogue, autodialogue - In 1 & 2 we had a Shepard that we could shape...decision-wise (within reason for a game). In ME3 what we have is a Shepard that BW wanted to play, too many places there should have been you choosing diaolgue, not sitting back and watching the 2 minute conversations.
2. Journal - What reason was there to completely throw out a working journal from 1 & 2 and give us one that was such a mess in 3 and is akin to inventory management of 1.
3. Crucible - sure, everyone expected we'd have one to defeat the Reapers, but the sheer stupidity of 'we found this...we don't know what it does...but we'll build it *anyway* was mind-boggling.
4. Linearity - ME3 was almost completely a straight line from Mars to the end. No exploration of *anything* other than MP maps (all 4 of them!)
5. Fetch quests - Huge amount of eavesdropping that led to "hear this problem, goto planet and scan it, than return." They couldn't have had Shepard actually *talk* to those people.
6. No exploration - The only places Shep was allowed to go were plot planets (Tuchanka, Rannoch, Thessia, Palaven). Exploring the universe was obviously out, but there were no boots on ground side missions other than 4 MP maps. .
7 - Animations - Blecch! ME3 seemed more beta than polished in ME2. Too many NPC's didn't talk *(to* Shepard but in the other directions, cut scenes that reflected that or staring at someone's chest. My biggest problem was with NPC"s who turned their heads around 180 degrees or up over backwards as they talked.
8. Females - every female seemed to have a bigger cup size all of a sudden from 1 & 2.
9. ME2 crew - they seriously (Barring Garrus, Tali, Mordin) got shafted for the entire game.
10. EMS and MP - I found MP to actually be fun, but incredingly boring after a while. EMS - all your choices previously are basically now numbers and ignored to 'everyone gets the same missions irregardless of previous decisions'.
11. Entire Priority Earth & Ending - Hammer base was the only good part. Again, assets made no difference and well, the ending was just horrid+
12 - Tali's face - I'm not even a Talimancer and I thought that photoshopped picture was incredibly lazy and a cop-out on BW's part and that is with an entire staff of artists and 5 years time.
13 - Game devs blatantly lieing. Specifically MP and galactic readiness not affecting SP.
1. All dialogues pretty much lead to the same responses anyway, and is really necessary to choose how Shepard asks a question that's going to be asked in either case? Unless you want a difference like "Excuse me sir, but would you be so kind as to lend me aid agains the reapers?" and "Hey pinhead, the Reapers are gonna come down on your ass if you don't fall in line and give me everything you have!"
2. How the journal works is a petty reason.
3. You must completely miss the context of the plot. When a person is desperate, in ANY case, they'll grasp at anything that offers a semblence of hope. A superweapon that was actually hinted at in LotSB is as good as a chance as any. Plus if you remember, the galaxy gained all of its current science from studying the protheans, they learned about the Reapers from them as well. The fact that they had a countermeasure ready but just never got the chance to deploy it, according to their logs, makes it trustworthy to them. Like Liara told the skeptical councilor, the protheans wouldn't have poured their last resources into it unless they were positive it would work.
Long story short, if you're going to believe and use everything else that you got from the Protheans, why not this?
4. And 80% of Mass Effect 2 was nothing more than recruitment missions and solving other people's problems. It's not that much different.
Shepard's death&Rebirth, Freedom's Progress, Horizon, Collector Ship, Derelict Reaper, Suicide Mission was literally ALL there was to the actual plot of the game. The rest was filler. ME3 focuses more on the central plot.
5. There's nothing inherently wrong with Fetch quest. Easy money and easy war assets so you do better. A lot of the things are found during important missions and can be given at one of the many many trips you'll take to the citadel. And if you don't find it during the missions, you can buy them in the Spectre offices. It's not a hinderance at all.
6. I guess you missed the fact that the entire galaxy is beseiged by the Reapers. It's hard to explore when you'll just get swarmed by enemies. You also forget that Shepard had complete and total free reign in ME2. In ME3, he's following orders on a mission where time cant be wasted that much.
7. ME3's graphics are a lot more detailed than ME2's. Even the PS3 graphic update. ME2 had practially no shadowing on people and their skin looked pretty plain. in ME3, faces are accurate with the light sources and so detailed you can see the pores in BroShep's face.
8. Are you ****ing kidding me?
9. The fact that anybody can die in ME2 made that kinda necessary. Also what would you prefer? That everyone from ME2 right down to Rupert the custodian be crammed into the Normandy and you have like 18 crewmates to choose from for squads? We got the most important ones back and that's what matters.
Also would you really say that Miranda and Thane got shafted? They have great and important parts in ME3.
10. EMS is proof that desicisons do matter. Different choices result in different war assets which affect EMS. Certain choices, both good and bad, yield good and bad results. Example. Sparing the rachni queen seemed stupid, but you get a good asset from her, while killing her gives you a clone that will betray you and take a huge chunk out of your other assets if you think she's good to have. And saving the council seems like the nice and ethical choice, but your war assets are much higher if you let them die.
Also what would you prefer? That they make three different versions of Mass Effect 3 just to suit the literal 1000 variables that go into ME3 from the first two games? That would take a REALLY long time to do. We would be at Dragon Age V by the time they got done with that.
11. Subjective. And I cant wait to see Extended Cut make all you ending haters eat your words. I've been saying for a long time that you guys ignore the context behind the ending and obsess over similar cinematics like ignorant children.
12. Oh good lord. It would have been difficult to add a face into the engine for the Quarians, which arguably would be the same likeness as that photograph.
Or would you rather Tali be Jar Jar Bink's under the helmet? Cause given the shape of it, that was entirely possible. It's irritating to see people rant incessantly because Tali isn't some xenophile's dream like the Asari are.
13. Now you're lying. Their exact statement was that you don't need to play multiplayer to get the best ending, but it would be hard to do without it. That hasn't been proven untrue. Single player DLCs will add more war assets, and those aren't connected to MP. Bioware never said you'd be able to get the best without DLC so don't make false accusations until everything in ME3 development is 100% done and concluded.
Also to be fair, every little decision, and every little action and inaction from ME1, ME2, and ME3 can affect war assets in variables. A lot of them are small. But when you play without MP, you see that those small numbers add up. There could arguably be a perfect combination of tiny actions which nobody has found yet that will push the meter high enough that it will be possible. Considering I was able to push my EMS to 3500 on PS3 making nothing but good decisions(As I said, some good decisions are counter productive,) if I had ME1 to play with them and did the things I know now to yield better results, I believe I could have done it.
Also what exactly is the best ending is speculative until the developers clarify. The breath scene with Shepard at 4000-5000 ems doesn't make the Destroy the best ending. It just makes it the best possible outcome for THAT scenario. Plus that could have been his last breath for all you know.
The fact that there is a gague in addition to the EMS nymber, which actually fills up at 2500, when a third option becomes available, implies that they meant for that to be the best ending, even if you don't see it that way.
Think about it this way, Bioware's never played favorites between Paragon and Renegade, so why change that last minute and make Renegade/Destroy the best way to go? Especially when they throw in a third option that they go out of their way to sell as a completely good choice?