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Why Do People Hate This Game So Much?


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#226
wright1978

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Dexi wrote...

And dialogue that permits roleplay still exists, in a big quantity, and a bigger quality, because now whether I choose the up or down options, they say really different things, and more importantly: GET DIFFERENT REPLIES.


Nope it doesn't. There's millions of occasions where the dialogue wheel should come up or where Shep should stay silent but he/she just blunders in with character defining auto-dialogue. No replayability at all because they decided they wanted to shove their new canon auto-shep in our faces and spit in the face of all previous dialogue chocies we made for that shep. Guess casual new players get a defined protaganist, just people who care about the Shep they'd crafted over 2 games get screwed over.

#227
Slayer299

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I don't hate this game, I'm just grossly disappointed with how it's so obviously been pushed out the door. Here are my specific problems with ME3;

1 - Autodialogue, autodialogue, autodialogue - In 1 & 2 we had a Shepard that we could shape...decision-wise (within reason for a game). In ME3 what we have is a Shepard that BW wanted to play, too many places there should have been you choosing diaolgue, not sitting back and watching the 2 minute conversations.

2. Journal - What reason was there to completely throw out a working journal from 1 & 2 and give us one that was such a mess in 3 and is akin to inventory management of 1.

3. Crucible - sure, everyone expected we'd have one to defeat the Reapers, but the sheer stupidity of 'we found this...we don't know what it does...but we'll build it *anyway* was mind-boggling.

4. Linearity - ME3 was almost completely a straight line from Mars to the end. No exploration of *anything* other than MP maps (all 4 of them!)

5. Fetch quests - Huge amount of eavesdropping that led to "hear this problem, goto planet and scan it, than return." They couldn't have had Shepard actually *talk* to those people.

6. No exploration - The only places Shep was allowed to go were plot planets (Tuchanka, Rannoch, Thessia, Palaven). Exploring the universe was obviously out, but there were no boots on ground side missions other than 4 MP maps. .

7 - Animations - Blecch! ME3 seemed more beta than polished in ME2. Too many NPC's didn't talk *(to* Shepard but in the other directions, cut scenes that reflected that or staring at someone's chest. My biggest problem was with NPC"s who turned their heads around 180 degrees or up over backwards as they talked.

8. Females - every female seemed to have a bigger cup size all of a sudden from 1 & 2.

9. ME2 crew - they seriously (Barring Garrus, Tali, Mordin) got shafted for the entire game.

10. EMS and MP - I found MP to actually be fun, but incredingly boring after a while. EMS - all your choices previously are basically now numbers and ignored to 'everyone gets the same missions irregardless of previous decisions'.

11. Entire Priority Earth & Ending - Hammer base was the only good part. Again, assets made no difference and well, the ending was just horrid+

12 - Tali's face - I'm not even a Talimancer and I thought that photoshopped picture was incredibly lazy and a cop-out on BW's part and that is with an entire staff of artists and 5 years time.

13 - Game devs blatantly lieing. Specifically MP and galactic readiness not affecting SP.

#228
Ieldra

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KillaCam7i3 wrote...
Sure, the ending was bad, but it was a blast all the way up to that point. You people need to get over it. Extended Cut is on the way to fix that. I'm reading stuff here about how the entire series is now completely trash, and people will never even consider buying another ME game ever again. It sounds like the CoD people on Gamefaqs. Every year they say it's garbage, but they go and buy it anyway.

People overreact as usual.

The fact is that ME3 is ok but has major flaws, even apart from the ending. Autodialogue and the inability to shape your Shepard, the kid and the dreams making claims about what's in Shepard's mind which should be the player's pregorative to set, the treatment of the ME2-exclusive LIs, Miranda's character mutilation, those are the major flaws in my eyes.

That's disappointing, but no reason for hate. Some people go way overboard with their statements. Others are so determined to be negative that they ignore the good parts of the game.   

However, the whole trilogy is affected by the ending. I can still play ME1 and ME2, but something of the magic is gone, and I don't know if the Extended Cut can bring it back. The problem is the gap between people's investment in the trilogy and the great disappointment at the end. For many people, the ending hurts. It's like someone you love has broken up with you for no reason you can see. You go on, but the memories are tainted.

I would like to see a healthier attitude to all this from people, but I understand.

#229
ghost9191

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yeah dislike how a trilogy that has been sp and roleplaying seems take a turn for more action and linear story almost, if i recall you even have the option to turn off decisions, not the same game i fell for but i like it still, just seems they are trying to turn it into another 3rd person shooter and not role playing.

I am not saying i hated it, i liked mass effect 3, not as much as 2 but it is up there. But for a game based on choices i ultimately end up in the same place no matter what. But i get and accept the endings and hope the ec will make my choices matter. what little choices i made

Modifié par ghost9191, 08 juin 2012 - 08:09 .


#230
Armass81

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Seboist wrote...

Armass81 wrote...

Personally I think "hate" is a pretty strong word here, especially for a game such as this. Im not judging other opinions or anything, let them keep them. But this is why i personally do not get attached to any game too deeply. The crazyness that has exploded here since last march is like from some worst Star Wars or Star Trek nerd conventions. Everyday I come here at least 10 new threads have popped up about "how much this game sucks" and "how much the devs screwed up" etc... Some of it has been amusing to watch and read, but there are a part of the fans comments here that have been downright scary, the worst going into death threats for the devs, and I have to say get a life, you people. Its just a game in the end.


It's fun as hell to slam this game though. It's the VG equivalent of an Ed Wood or Uwe Boll flick.


If you wanna constantly find something wrong or illogical about the latest games I think Smudboy said it best about the ME sequels. "its a gift that keeps on giving".

Modifié par Armass81, 08 juin 2012 - 08:09 .


#231
Seboist

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Armass81 wrote...

Seboist wrote...

Armass81 wrote...

Personally I think "hate" is a pretty strong word here, especially for a game such as this. Im not judging other opinions or anything, let them keep them. But this is why i personally do not get attached to any game too deeply. The crazyness that has exploded here since last march is like from some worst Star Wars or Star Trek nerd conventions. Everyday I come here at least 10 new threads have popped up about "how much this game sucks" and "how much the devs screwed up" etc... Some of it has been amusing to watch and read, but there are a part of the fans comments here that have been downright scary, the worst going into death threats for the devs, and I have to say get a life, you people. Its just a game in the end.


It's fun as hell to slam this game though. It's the VG equivalent of an Ed Wood or Uwe Boll flick.


If you wanna constantly find something wrong or illogical about the latest games I think Smudboy said it best about the ME sequels. "its a gift that keeps on giving".


They most certainly are. Just with the crucible plot there's endless things to discover about how utterly moronic it is and I still get a good chuckle out of "space terminator".

Modifié par Seboist, 08 juin 2012 - 08:18 .


#232
naughty99

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Giggles_Manically wrote...

Because it removes any RP from and RPG
 



Granted, it's not exactly the most immersive role playing experience, but to be fair it has greatly improved in this area compared with ME2.

Finally you can select dialogue options you feel your character would choose. In contrast, when playing ME2, if you had any hope of building up your paragon/renegade points to unlock the best interrupts, you had to go with "always nice" or "always rude" option all the time or nearly all the time. This didn't feel like role-playing at all, just clicking buttons to finish the cut scenes. You were actually penalized for attempting to role play in ME2.

Gibb_Shepard wrote...

The most linear RPG experience i've ever had. No replay-ability, because nothing changes.

 

Giggles_Manically wrote...
Because it rail roads you down a freakingly annoying linear plot.
 

How is it any more linear than ME2? Because different people die at the end of that game? The basic structure of both games is the same - intro, mission, important cut scene, more missions, important cut scene, more missions, turning point, final mission.

In terms of the overall plot, they are both rather linear, but ME2 has a few different people dying at the end depending on your choices. However, ME3 has some great decision points like that all throughout the game, for example, your choice with the Geth or Quarians, whether to cure the Genophage, etc. 

Modifié par naughty99, 08 juin 2012 - 08:54 .


#233
WhiteKnyght

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Slayer299 wrote...

I don't hate this game, I'm just grossly disappointed with how it's so obviously been pushed out the door. Here are my specific problems with ME3;

1 - Autodialogue, autodialogue, autodialogue - In 1 & 2 we had a Shepard that we could shape...decision-wise (within reason for a game). In ME3 what we have is a Shepard that BW wanted to play, too many places there should have been you choosing diaolgue, not sitting back and watching the 2 minute conversations.

2. Journal - What reason was there to completely throw out a working journal from 1 & 2 and give us one that was such a mess in 3 and is akin to inventory management of 1.

3. Crucible - sure, everyone expected we'd have one to defeat the Reapers, but the sheer stupidity of 'we found this...we don't know what it does...but we'll build it *anyway* was mind-boggling.

4. Linearity - ME3 was almost completely a straight line from Mars to the end. No exploration of *anything* other than MP maps (all 4 of them!)

5. Fetch quests - Huge amount of eavesdropping that led to "hear this problem, goto planet and scan it, than return." They couldn't have had Shepard actually *talk* to those people.

6. No exploration - The only places Shep was allowed to go were plot planets (Tuchanka, Rannoch, Thessia, Palaven). Exploring the universe was obviously out, but there were no boots on ground side missions other than 4 MP maps. .

7 - Animations - Blecch! ME3 seemed more beta than polished in ME2. Too many NPC's didn't talk *(to* Shepard but in the other directions, cut scenes that reflected that or staring at someone's chest. My biggest problem was with NPC"s who turned their heads around 180 degrees or up over backwards as they talked.

8. Females - every female seemed to have a bigger cup size all of a sudden from 1 & 2.

9. ME2 crew - they seriously (Barring Garrus, Tali, Mordin) got shafted for the entire game.

10. EMS and MP - I found MP to actually be fun, but incredingly boring after a while. EMS - all your choices previously are basically now numbers and ignored to 'everyone gets the same missions irregardless of previous decisions'.

11. Entire Priority Earth & Ending - Hammer base was the only good part. Again, assets made no difference and well, the ending was just horrid+

12 - Tali's face - I'm not even a Talimancer and I thought that photoshopped picture was incredibly lazy and a cop-out on BW's part and that is with an entire staff of artists and 5 years time.

13 - Game devs blatantly lieing. Specifically MP and galactic readiness not affecting SP.


1. All dialogues pretty much lead to the same responses anyway, and is really necessary to choose how Shepard asks a question that's going to be asked in either case? Unless you want a difference like "Excuse me sir, but would you be so kind as to lend me aid agains the reapers?" and "Hey pinhead, the Reapers are gonna come down on your ass if you don't fall in line and give me everything you have!"

2. How the journal works is a petty reason.

3. You must completely miss the context of the plot. When a person is desperate, in ANY case, they'll grasp at anything that offers a semblence of hope. A superweapon that was actually hinted at in LotSB is as good as a chance as any. Plus if you remember, the galaxy gained all of its current science from studying the protheans, they learned about the Reapers from them as well. The fact that they had a countermeasure ready but just never got the chance to deploy it, according to their logs, makes it trustworthy to them. Like Liara told the skeptical councilor, the protheans wouldn't have poured their last resources into it unless they were positive it would work.

Long story short, if you're going to believe and use everything else that you got from the Protheans, why not this?

4. And 80% of Mass Effect 2 was nothing more than recruitment missions and solving other people's problems. It's not that much different.

Shepard's death&Rebirth, Freedom's Progress, Horizon, Collector Ship, Derelict Reaper, Suicide Mission was literally ALL there was to the actual plot of the game. The rest was filler. ME3 focuses more on the central plot.

5. There's nothing inherently wrong with Fetch quest. Easy money and easy war assets so you do better. A lot of the things are found during important missions and can be given at one of the many many trips you'll take to the citadel. And if you don't find it during the missions, you can buy them in the Spectre offices. It's not a hinderance at all.

6. I guess you missed the fact that the entire galaxy is beseiged by the Reapers. It's hard to explore when you'll just get swarmed by enemies. You also forget that Shepard had complete and total free reign in ME2. In ME3, he's following orders on a mission where time cant be wasted that much.

7. ME3's graphics are a lot more detailed than ME2's. Even the PS3 graphic update. ME2 had practially no shadowing on people and their skin looked pretty plain. in ME3, faces are accurate with the light sources and so detailed you can see the pores in BroShep's face.

8. Are you ****ing kidding me?

9. The fact that anybody can die in ME2 made that kinda necessary. Also what would you prefer? That everyone from ME2 right down to Rupert the custodian be crammed into the Normandy and you have like 18 crewmates to choose from for squads? We got the most important ones back and that's what matters.

Also would you really say that Miranda and Thane got shafted? They have great and important parts in ME3.

10. EMS is proof that desicisons do matter. Different choices result in different war assets which affect EMS. Certain choices, both good and bad, yield good and bad results. Example. Sparing the rachni queen seemed stupid, but you get a good asset from her, while killing her gives you a clone that will betray you and take a huge chunk out of your other assets if you think she's good to have. And saving the council seems like the nice and ethical choice, but your war assets are much higher if you let them die.

Also what would you prefer? That they make three different versions of Mass Effect 3 just to suit the literal 1000 variables that go into ME3 from the first two games? That would take a REALLY long time to do. We would be at Dragon Age V by the time they got done with that.

11. Subjective. And I cant wait to see Extended Cut make all you ending haters eat your words. I've been saying for a long time that you guys ignore the context behind the ending and obsess over similar cinematics like ignorant children.

12. Oh good lord. It would have been difficult to add a face into the engine for the Quarians, which arguably would be the same likeness as that photograph.

Or would you rather Tali be Jar Jar Bink's under the helmet? Cause given the shape of it, that was entirely possible. It's irritating to see people rant incessantly because Tali isn't some xenophile's dream like the Asari are.

13. Now you're lying. Their exact statement was that you don't need to play multiplayer to get the best ending, but it would be hard to do without it. That hasn't been proven untrue. Single player DLCs will add more war assets, and those aren't connected to MP. Bioware never said you'd be able to get the best without DLC so don't make false accusations until everything in ME3 development is 100% done and concluded.

Also to be fair, every little decision, and every little action and inaction from ME1, ME2, and ME3 can affect war assets in variables. A lot of them are small. But when you play without MP, you see that those small numbers add up. There could arguably be a perfect combination of tiny actions which nobody has found yet that will push the meter high enough that it will be possible. Considering I was able to push my EMS to 3500 on PS3 making nothing but good decisions(As I said, some good decisions are counter productive,) if I had ME1 to play with them and did the things I know now to yield better results, I believe I could have done it.

Also what exactly is the best ending is speculative until the developers clarify. The breath scene with Shepard at 4000-5000 ems doesn't make the Destroy the best ending. It just makes it the best possible outcome for THAT scenario. Plus that could have been his last breath for all you know.

The fact that there is a gague in addition to the EMS nymber, which actually fills up at 2500, when a third option becomes available, implies that they meant for that to be the best ending, even if you don't see it that way.

Think about it this way, Bioware's never played favorites between Paragon and Renegade, so why change that last minute and make Renegade/Destroy the best way to go? Especially when they throw in a third option that they go out of their way to sell as a completely good choice?

#234
Maecen

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I don't hate the game, or the series for that matter. Only the ending.

#235
ghost9191

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i do got to say i did dislike not being able to get boots on the ground, yeah at least let us go down to the planet to acquire what we are fetching. really missed the exploration the second one had, and yeah with the reapers it might've been hard but your already there lets land and kick some ass

#236
publius1000

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Because everything about the game is absolutely horrible. played it once, didn't think it was too bad, ending aside, am now playing it again and it is just brutally bad. Plot holes the size of Nith, horrible character choices (aside from Garrus, Tali and Javik everyone is pretty throwaway, Liara and EDI are ~okay, the others totally useless), general lack of content (side quests are either find x or unlock MP map y), the primary source of xp is medigel (like, wtf?), no flow (whole game is basically an hour of combat followed by an hour of autodialogue, ad infinum). However I don't think there'd be as much complaining if it was total ****, the problem is that it has great and amazing moments, tuchanka, rannoch etc. and you can see the potential there for a truly amazing game, but they're buried under so much crap.
how about the fact that doing Grunt's, or Jack's, or Samara's or.. you get the idea.. loyalty mission and making sure they survive in ME2 gives me 25 bonus war assets, whereas i can play a 15 min MP match to raise my readiness by 3%, and when i have 3500+ assets that's a 100+ point bonus? like, are you fuking serious?

#237
ghost9191

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publius1000 wrote...

Because everything about the game is absolutely horrible. played it once, didn't think it was too bad, ending aside, am now playing it again and it is just brutally bad. Plot holes the size of Nith, horrible character choices (aside from Garrus, Tali and Javik everyone is pretty throwaway, Liara and EDI are ~okay, the others totally useless), general lack of content (side quests are either find x or unlock MP map y), the primary source of xp is medigel (like, wtf?), no flow (whole game is basically an hour of combat followed by an hour of autodialogue, ad infinum). However I don't think there'd be as much complaining if it was total ****, the problem is that it has great and amazing moments, tuchanka, rannoch etc. and you can see the potential there for a truly amazing game, but they're buried under so much crap.
how about the fact that doing Grunt's, or Jack's, or Samara's or.. you get the idea.. loyalty mission and making sure they survive in ME2 gives me 25 bonus war assets, whereas i can play a 15 min MP match to raise my readiness by 3%, and when i have 3500+ assets that's a 100+ point bonus? like, are you fuking serious?


typing it like your opinion is fact . i like it :D

#238
Robhuzz

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I don't hate the game at all. It's just that the ending has completely killed replayability and has made me reflect on the rest of the game (which until that point I thought was the greatest game I had ever played). It made me conclude that the game was unfinished and rushed. Auto dialogue, the majority of missions in the game being made up out of those silly DA2 style fetch quest that enjoyed near universal dislike among the DA fans.

The abandonment of many established plots started in ME1 and ME2 in favor of an INCREDIBLY weak crucible plotline that made me wonder if all the talented writers (minus those responsible for the ME3 squadmember character arcs and the writing of the Tuchanka/Rannoch parts - Seriously THESE people should be in charge) had left the ME team. Retconning established lore. The entire plot of ME1 and 2 being made completely irrelevant by the final 5 minutes

I could go on for a while, but there were so many things wrong with Mass Effect 3. Sure, during the game I felt it was the most awesome game ever, probably would've looked past most - if not all - the above things I mentioned HAD the ending delivered. Unfortunately it didn't and so there's no excuse for BioWare - Mass Effect 3 had incredibly high points as well as devastating low points and overall felt like a huge disappointment.

#239
wright1978

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naughty99 wrote...

Giggles_Manically wrote...

Because it removes any RP from and RPG
Because it rail roads you down a freakingly annoying linear plot.
 



Granted, it's not exactly the most immersive role playing experience, but to be fair it has greatly improved in this area compared with ME2.

Finally you can select dialogue options you feel your character would choose. In contrast, when playing ME2, if you had any hope of building up your paragon/renegade points to unlock the best interrupts, you had to go with "always nice" or "always rude" option all the time or nearly all the time. This didn't feel like role-playing at all, just clicking buttons to finish the cut scenes. You were actually penalized for attempting to role play in ME2.

As for having a linear plot, how is it any more linear than ME2? Because different people die at the end of that game? 



Really not sure what game you are talking about.   I've always picked dialogue choices that suited my Shep in ME2 and never considered Para/Rene point hunting. Never had problem with interupts as in my 10+ playthroughs i've never got to a confrontation scene without at least one interrupt option being there. Me2 was extremely immersive roleplaying experience.

Me3 on the otherhand. Dialogue wheel rarely pops up and when it does the choices have been mutilated. While waiting for these rare dialogue appearances i get to hear their new deinfed version of Shep blundering all over my characterisation and contradicting all those previous choices i'd made in huge swathes of auto-dialogue. Far from being an improvement ME3 is a degradation. As the original poster suggested while there may be a mode labelled RPG ME3 has removed the RP aspect.

#240
Rockworm503

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Armass81 wrote...

Seboist wrote...

Armass81 wrote...

Personally I think "hate" is a pretty strong word here, especially for a game such as this. Im not judging other opinions or anything, let them keep them. But this is why i personally do not get attached to any game too deeply. The crazyness that has exploded here since last march is like from some worst Star Wars or Star Trek nerd conventions. Everyday I come here at least 10 new threads have popped up about "how much this game sucks" and "how much the devs screwed up" etc... Some of it has been amusing to watch and read, but there are a part of the fans comments here that have been downright scary, the worst going into death threats for the devs, and I have to say get a life, you people. Its just a game in the end.


It's fun as hell to slam this game though. It's the VG equivalent of an Ed Wood or Uwe Boll flick.


If you wanna constantly find something wrong or illogical about the latest games I think Smudboy said it best about the ME sequels. "its a gift that keeps on giving".


I actually don't go out of my way to find whats wrong with anything.  I like to enjoy things for what tthey are.  So when I see all the flaws just popping out at me and I realize these are not flaws I can ignore or pretend away then there is seriously something wrong with the game.  Its just like the Transformers movies.   I wanted so much to love those.  Because I grew up on them.  And for a while I did love the first one.  Then the 2nd one and I think I was in shock after leaving the theater before it occured to me just how terrible it was.  racial stereotypes explosions and Shia Labeouf in my face.  I didn't even bother with Transformers 3 because I hated 2 so f-ing much there was no way I was sitting through it again.
Something happens that ruins the entire franchise.  Mass Effect 3 isn't the first to do it and I doubt it'll be the last for me.  Spiderman 2 was one of my favorite movies.  Than 3 came out and I can't watch 2 with the same love I used to have for it.

People keep saying "its not hate its just disapointment"
No its hate.  I am so turned off by the entire thing that even if by some miracle the EC DLC does fix the ending (I know it wont) the damage is already done.  The only thing I see making me enjoy this series again is sometime in the future (a couple years at least) and i play only 1 and 2 and pretend 3 never came out.
Even then I don't know.

#241
publius1000

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The Grey Nayr wrote...

Slayer299 wrote...

I don't hate this game, I'm just grossly disappointed with how it's so obviously been pushed out the door. Here are my specific problems with ME3;

1 - Autodialogue, autodialogue, autodialogue - In 1 & 2 we had a Shepard that we could shape...decision-wise (within reason for a game). In ME3 what we have is a Shepard that BW wanted to play, too many places there should have been you choosing diaolgue, not sitting back and watching the 2 minute conversations.

2. Journal - What reason was there to completely throw out a working journal from 1 & 2 and give us one that was such a mess in 3 and is akin to inventory management of 1.

3. Crucible - sure, everyone expected we'd have one to defeat the Reapers, but the sheer stupidity of 'we found this...we don't know what it does...but we'll build it *anyway* was mind-boggling.

4. Linearity - ME3 was almost completely a straight line from Mars to the end. No exploration of *anything* other than MP maps (all 4 of them!)

5. Fetch quests - Huge amount of eavesdropping that led to "hear this problem, goto planet and scan it, than return." They couldn't have had Shepard actually *talk* to those people.

6. No exploration - The only places Shep was allowed to go were plot planets (Tuchanka, Rannoch, Thessia, Palaven). Exploring the universe was obviously out, but there were no boots on ground side missions other than 4 MP maps. .

7 - Animations - Blecch! ME3 seemed more beta than polished in ME2. Too many NPC's didn't talk *(to* Shepard but in the other directions, cut scenes that reflected that or staring at someone's chest. My biggest problem was with NPC"s who turned their heads around 180 degrees or up over backwards as they talked.

8. Females - every female seemed to have a bigger cup size all of a sudden from 1 & 2.

9. ME2 crew - they seriously (Barring Garrus, Tali, Mordin) got shafted for the entire game.

10. EMS and MP - I found MP to actually be fun, but incredingly boring after a while. EMS - all your choices previously are basically now numbers and ignored to 'everyone gets the same missions irregardless of previous decisions'.

11. Entire Priority Earth & Ending - Hammer base was the only good part. Again, assets made no difference and well, the ending was just horrid+

12 - Tali's face - I'm not even a Talimancer and I thought that photoshopped picture was incredibly lazy and a cop-out on BW's part and that is with an entire staff of artists and 5 years time.

13 - Game devs blatantly lieing. Specifically MP and galactic readiness not affecting SP.


1. All dialogues pretty much lead to the same responses anyway...
Unless you want a difference like "Excuse me sir, but would you be so kind as to lend me aid agains the reapers?" and "Hey pinhead, the Reapers are gonna come down on your ass if you don't fall in line and give me everything you have!"

2. How the journal works is a petty reason.

3. You must completely miss the context of the plot. When a person is desperate, in ANY case, they'll grasp at anything that offers a semblence of hope. A superweapon that was actually hinted at in LotSB is as good as a chance as any. Plus if you remember, the galaxy gained all of its current science from studying the protheans, they learned about the Reapers from them as well. The fact that they had a countermeasure ready but just never got the chance to deploy it, according to their logs, makes it trustworthy to them. Like Liara told the skeptical councilor, the protheans wouldn't have poured their last resources into it unless they were positive it would work.

Long story short, if you're going to believe and use everything else that you got from the Protheans, why not this?

4.  ME3 focuses more on the central plot.

5. There's nothing inherently wrong with Fetch quest.

6. I guess you missed the fact that the entire galaxy is beseiged by the Reapers. It's hard to explore when you'll just get swarmed by enemies. You also forget that Shepard had complete and total free reign in ME2. In ME3, he's following orders on a mission where time cant be wasted that much.

9.  That everyone from ME2 right down to Rupert the custodian be crammed into the Normandy and you have like 18 crewmates to choose from for squads? We got the most important ones back and that's what matters.

Also would you really say that Miranda and Thane got shafted? They have great and important parts in ME3.

10. EMS is proof that desicisons do matter.

Also what would you prefer? That they make three different versions of Mass Effect 3 just to suit the literal 1000 variables that go into ME3 from the first two games? That would take a REALLY long time to do.

11. Subjective. And I cant wait to see Extended Cut make all you ending haters eat your words. I've been saying for a long time that you guys ignore the context behind the ending and obsess over similar cinematics like ignorant children.

12. Oh good lord. It would have been difficult to add a face into the engine for the Quarians, which arguably would be the same likeness as that photograph.

Or would you rather Tali be Jar Jar Bink's under the helmet? Cause given the shape of it, that was entirely possible. It's irritating to see people rant incessantly because Tali isn't some xenophile's dream like the Asari are.


1 a) that's the problem with the dialogue and B) yes
2 it still makes absolutely no sense
3 that doesn't make it the lamest plot device of all time
4 just another reason why it sucks
5 no, unless you have a thousand of them and they are basically ALL YOUR SIDEQUESTS
6 ME1 and 2 were just as much a race against time as 3, 1 because you had to get the conduit before saren, 2 because you had to stop more colonies from being abducted - the urgency of the main plots never stopped your exploration though.
9 first question - yes! and if it had meant 2 more years of dev then so much the better. most important ones? other than Garrus, Tali and Javik all the characters are horrible and throwaway. second question - no for miranda, but Thane? great and important part? are you fuking joking? no, let me ask you this, how do you sleep at night?
10 the whole readiness system makes no sense wrt the ending - sure having more troops would make sense if the end was determined by a giant battle, but how can it possibly affect the operation of the crucible. also, see my other post above. also, YES to your "rhetorical" questions
11 HAHAHAHAHA no.
12 you fail at everything
13... not going there

#242
DaJe

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High expectations, broken promises and a bad sign for not only Bioware but general game industry business practices.

No way you twist it, ME3 is not a real Mass Effect game. No exploration, auto-dialog, highly inconsistent writing reaching from exceptional and deep to Michael Bay style retard mode and the way big choices and the plots of the previous games have been reduced to something utlimately pointless.

Due to all these points it's also the game with the least replayability. You are watching a movie, the same one with slight variations, every time.

#243
AmyMac

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The Grey Nayr wrote...
1. All dialogues pretty much lead to the same responses anyway, and is really necessary to choose how Shepard asks a question that's going to be asked in either case? Unless you want a difference like "Excuse me sir, but would you be so kind as to lend me aid agains the reapers?" and "Hey pinhead, the Reapers are gonna come down on your ass if you don't fall in line and give me everything you have!"

............

4. And 80% of Mass Effect 2 was nothing more than recruitment missions and solving other people's problems. It's not that much different.

Shepard's death&Rebirth, Freedom's Progress, Horizon, Collector Ship, Derelict Reaper, Suicide Mission was literally ALL there was to the actual plot of the game. The rest was filler. ME3 focuses more on the central plot.

5. There's nothing inherently wrong with Fetch quest. Easy money and easy war assets so you do better. A lot of the things are found during important missions and can be given at one of the many many trips you'll take to the citadel. And if you don't find it during the missions, you can buy them in the Spectre offices. It's not a hinderance at all.

6. I guess you missed the fact that the entire galaxy is beseiged by the Reapers. It's hard to explore when you'll just get swarmed by enemies. You also forget that Shepard had complete and total free reign in ME2. In ME3, he's following orders on a mission where time cant be wasted that much.

I think you miss the point of a roleplaying game.

#244
Aurora313

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I just miss the freedom that the first two games had. I could do the recruitments in 2 in any order and the game would adjust to who and what I picked to do first.
The first game, I could leave recruiting of Liara last (after Virmire), avoid the whole romance confrontation thing and basically ignore her existance until the game demands I recruit her.

This last game is too linear in my eyes, and the endless fetchquests take away from the entire experience. I would have liked something similar to two, where if I found an anomoly on a planet it usually lead to a mini-mission that I could complete. Unfortunately, as most people know in 3, you pick up an anomoly, you get an asset - that's all well and good, but I miss a lot of the groundside stuff. ME3's story is just too linear. I need to complete one mission after another in a set pattern. It lacks the freedom to move that ME1+2 had.

The ending I don't mind so much, but the starchild just being introduced in the last five minutes? If Shepard managed to capture glimpses of it in 2, perhaps on the Derelict Reaper, or Collector Ships out of the corner of his eye, and all the way through 3. Perhaps on the Rachni mission, on EDEN Prime, and a few other places - maybe even on Mars as well, and as more than just nightmares then I would accpet it. But as it stands, its not something I'm particularly happy with.

Modifié par Aurora313, 08 juin 2012 - 09:08 .


#245
Rockworm503

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The Grey Nayr wrote...


11. Subjective. And I cant wait to see Extended Cut make all you ending haters eat your words. I've been saying for a long time that you guys ignore the context behind the ending and obsess over similar cinematics like ignorant children.

12. Oh good lord. It would have been difficult to add a face into the engine for the Quarians, which arguably would be the same likeness as that photograph.


These are the only points I feel like touching on.
...
How exactly is making the ending longer going to make me eat my words?
and there is no context to ignore its just pretty colors and joker crashing WOOP worse ending than if the twilight cast brought the power of love to stop the reapers :?
And are you seriously going to sit there and defend a blatant photoshop job? :sick:

Modifié par Rockworm503, 08 juin 2012 - 09:06 .


#246
publius1000

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ghost9191 wrote...
typing it like your opinion is fact . i like it :D

Well I am a biotic god after all..:whistle:

#247
naughty99

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wright1978 wrote...

naughty99 wrote...

Giggles_Manically wrote...

Because it removes any RP from and RPG
Because it rail roads you down a freakingly annoying linear plot.
 



Granted, it's not exactly the most immersive role playing experience, but to be fair it has greatly improved in this area compared with ME2.

Finally you can select dialogue options you feel your character would choose. In contrast, when playing ME2, if you had any hope of building up your paragon/renegade points to unlock the best interrupts, you had to go with "always nice" or "always rude" option all the time or nearly all the time. This didn't feel like role-playing at all, just clicking buttons to finish the cut scenes. You were actually penalized for attempting to role play in ME2.

As for having a linear plot, how is it any more linear than ME2? Because different people die at the end of that game? 



Really not sure what game you are talking about.   I've always picked dialogue choices that suited my Shep in ME2 and never considered Para/Rene point hunting. Never had problem with interupts as in my 10+ playthroughs i've never got to a confrontation scene without at least one interrupt option being there. Me2 was extremely immersive roleplaying experience.


Sorry, I was not talking about interrupts, but the dialogue options that are very hard to unlock. For example, if you want have any possible chance to resist Morinth's mental seduction power in Samara's loyalty mission, and other important dialogue options like that, you must have very, very high percentage of either paragon or renegade points. This makes the dialogue options more like a mini-game rather than any kind of role playing experience. And to make matters worse, some of those "renegade" or "paragon" dialogue options in ME2 were counter-intuitive, or didn't make any sense.

More information about that here:

Kim Stolz wrote...

crapmonster13 wrote...
Maybe I was just lucky, but its hard to imagine that people actually actively going the paragon route and have over 90% still have trouble resolving these disputes.

Actually that's very believable.Since so many people want the explanation of how this works I'll tell you. Don't read any further if you don't want it spoiled. There are potential paragon and renegade points throughout the game. When the user arrives in an area (ie: Omega) the game registers every single paragon or renegade decision that can be made and increases the difficulty of the persuade system based on these potential points. If the user collects all of these points (either paragon OR renegade) they break even they can almost never get ahead of the system, you can only keep apace. If the user misses these oppotunities to collect all of the points the game still keeps these points you missed so the player will actually fall behind. If the player falls behind it is very difficult and almost impossible to catch back up because everywhere you go more potential points are being mounted against you and making the persuasions more difficult. So when you arrive at the most difficult persuasions in the game where you are already at a disadvantage due to the difficulty of the persuade and these potential points that you missed stack up to make it even more difficult and then you try to paragon persuade jack and miranda which makes it even more difficult(it's easier to renegade persuade those two and paragon persuade legion and tali) you are going to fail it; not because it's a bug but because the system was made that way.

 

In contrast, with ME3, I was finally free to select dialogue options I felt my Shepard character would choose regardless of what the silly label was. In ME3, those kinds of "hard to get" dialogue options are based on your total reputation. It was very liberating and for me this was a massive, massive improvement over ME2.

Modifié par naughty99, 08 juin 2012 - 09:26 .


#248
Jackums

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Atakuma wrote...

They aren't mature enough to handle disappointment without lashing out like spoiled children.



#249
Rockworm503

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JackumsD wrote...

Atakuma wrote...

They aren't mature enough to handle disappointment without lashing out like spoiled children.



Oh delicious irony!

#250
ghost9191

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eh thread won't go away. Not everyone hates it not everyone likes it, opinion based, doubt people will change theirs