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Why Do People Hate This Game So Much?


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#301
sparkyo42

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naughty99 wrote...

poerksen wrote...
You cannot polish a turd.


I beg to differ


DatIrishFella wrote...

spiros9110 wrote...

Auto-dialogue kills it for me. Game is great in many ways, but I find no replayability in it, compared to ME1&2.


[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

 

Am I misunderstanding the term "auto-dialogue," or are you essentially talking about too many cutscenes in the game?


To me "auto-dialogue" is the change from the ME1&2 style conversations to the Zaeed and Kasumi dialogue in their DLC's, it's a completely different feel and while I could accept it for DLC making the whole game like that turned me off.

#302
naughty99

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sparkyo42 wrote...

naughty99 wrote...

poerksen wrote...
You cannot polish a turd.


I beg to differ


DatIrishFella wrote...

spiros9110 wrote...

Auto-dialogue kills it for me. Game is great in many ways, but I find no replayability in it, compared to ME1&2.


[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

 

Am I misunderstanding the term "auto-dialogue," or are you essentially talking about too many cutscenes in the game?


To me "auto-dialogue" is the change from the ME1&2 style conversations to the Zaeed and Kasumi dialogue in their DLC's, it's a completely different feel and while I could accept it for DLC making the whole game like that turned me off.


I never got the Zaeed or Kasumi DLC, can you explain?

#303
element eater

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Simple anser for me, is that after investing alot in the first 2 games ME3 sidelined many of the aspects of 1 and 2 that made me love the series.

i dont hate the game it just delivers very little of what i wanted it to and what i belive it ashould have. If it had been the first game in the franchise i wouldnt have bothered with it tbh.

Modifié par element eater, 08 juin 2012 - 01:30 .


#304
sparkyo42

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Am I misunderstanding the term "auto-dialogue," or are you essentially talking about too many cutscenes in the game?


To me "auto-dialogue" is the change from the ME1&2 style conversations to the Zaeed and Kasumi dialogue in their DLC's, it's a completely different feel and while I could accept it for DLC making the whole game like that turned me off.


I never got the Zaeed or Kasumi DLC, can you explain?


Well in 1&2 conversations had the wheel and engagement in the conversation for lack of a better way to describe it. With the DLC's though 1 click and the conversation played out without any player involvement at all. I could understand that for DLC's given issues with VA's and everything but when the majority of the conversations are that way it makes me feel disengaged to the game.

Yes it's a personnel choice issue as its just two different styles to achieve the same thing but I don't think making a style change in the last of the trilogy was the right.

Modifié par sparkyo42, 08 juin 2012 - 01:32 .


#305
FlamingBoy

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naughty99 wrote...

sparkyo42 wrote...

naughty99 wrote...

poerksen wrote...
You cannot polish a turd.


I beg to differ


DatIrishFella wrote...

spiros9110 wrote...

Auto-dialogue kills it for me. Game is great in many ways, but I find no replayability in it, compared to ME1&2.


[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

 

Am I misunderstanding the term "auto-dialogue," or are you essentially talking about too many cutscenes in the game?


To me "auto-dialogue" is the change from the ME1&2 style conversations to the Zaeed and Kasumi dialogue in their DLC's, it's a completely different feel and while I could accept it for DLC making the whole game like that turned me off.


I never got the Zaeed or Kasumi DLC, can you explain?


you know when you click on a character in mass effect 3, and instead of the dialogue wheel popping up, you hear some words that shepard cannot respond to (and when he does it picked for you) thats what happened in the dlc dialogue when you tried to talk to zaeed or kasumi in me2 (except in there missions)

#306
abaris

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FlamingBoy wrote...

you know when you click on a character in mass effect 3, and instead of the dialogue wheel popping up, you hear some words that shepard cannot respond to (and when he does it picked for you) thats what happened in the dlc dialogue when you tried to talk to zaeed or kasumi in me2 (except in there missions)


Actually that started with Awakening when you were no longer able to talk to companions outside of certain trigger situations. Obviously it's one of the major hubs of the streamliner express.

#307
AdamJenson

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jaza wrote...

Everyone who claims the game is great:

Sex robot EDI.

Explain this ****.

No, really.

EXPLAIN THIS ****!

And if I seem mad, you should see Seboist talking about this. Not that he isn't right though...


What do you have against sex toys?  Are you from Texas or Georgia?

#308
wright1978

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sparkyo42 wrote...

naughty99 wrote...

poerksen wrote...
You cannot polish a turd.


I beg to differ


DatIrishFella wrote...

spiros9110 wrote...

Auto-dialogue kills it for me. Game is great in many ways, but I find no replayability in it, compared to ME1&2.


Image IPB

 

Am I misunderstanding the term "auto-dialogue," or are you essentially talking about too many cutscenes in the game?


To me "auto-dialogue" is the change from the ME1&2 style conversations to the Zaeed and Kasumi dialogue in their DLC's, it's a completely different feel and while I could accept it for DLC making the whole game like that turned me off.


To me both are auto-dialogue. Cut scene content where Shep is spouting characterising dialogue and click on NPC and hear Shep convo i have no say in. 

Not a huge fan of kasumi/Zaeed convos but at the very least they didn't destroy player characterisation as while the 2 dlc characters made responses Shep didn't becoem embrolied in auto-conversations. 

#309
PsiFive

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If only it was just the endings. Gameplay's mostly good but storywise I think it's got some weird stuff from the very beginning (e.g. Shepard's omnistabby - would s/he really be allowed that thing when under house arrest?) starts going downhill by the end of Priority: Mars when it turns out that Cerberus has gone from being minor quasi-terrorist group to massive and implausibly well equipped fricking army, not to mention an even more implausibly plot armoured and incredibly annoying senior henchman who appeared out of nowhere having had no mention at all in ME2. I know he's from the books, I just wish he'd stayed there. Then there's the fanservice/cosmetic enhancement of the chests of Femshep and other female characters and the even bigger fanservice/cosmetic enhancement of giving EDI a very sizeable chest where she didn't used to have a chest at all and turning her into Joker's perfect robo-girlfriend. And this boobie inflation takes place in a game where the makers seem terrified of showing so much as a glimpse that acknowledges that people usually get naked to shower or have sex. From the incomplete play I've had on someone else's system and watching some other high/lowlights on the web it mostly just feels more like a teen's game now than an adult's game, and that's before getting anywhere near the endings - which I have little desire to do even if I didn't already know what's coming. That's fine if that's the idea, but it seems a shame when ME1 and to a slightly lesser extent ME2 didn't feel like that.

Edited to add: also the Reapers' purpose. ME1 the Reapers' aims are vague and Sovereign says they're beyond the comprehension of organic life. Brilliant stuff, absolutely brilliant. It makes the Reapers almost an implacable force of nature and their actions as cold and cruel and inexplicable as why some children get cancer. ME3 this mysterious and unknowable purpose turns out to be, "Yo Dawg...." /facepalm

Modifié par PsiFive, 08 juin 2012 - 02:05 .


#310
Grubas

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@Jaza

rofl one of the crew members you can not have sex with a sex toy? Yeah explain me why i can't have... never mind. She's jokers bride.

She's supposed to look attractive, this would help her working as an infiltration unit. Did you play the game? Actually well introduced, if you ask me.

Modifié par Grubas, 08 juin 2012 - 02:01 .


#311
AdamJenson

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Grubas wrote...

@Jaza

rofl one of the crew members you can not have sex with a sex toy? Yeah explain me why i can't have... never mind. She's jokers bride.

She's supposed to look attractive, this would help her working as an infiltration unit. Did you play the game? Actually well introduced, if you ask me.


That face and bod is modeled on Tricia Helfer (hubbahubba), the VA just as Miranda's FACE (not bod) is modeled on her VA Yvonne Strahovsky.  Yvonne's RL bod is better - more athletic and less....booby and bulbous in the buttocks.

#312
sparkyo42

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wright1978 wrote...

sparkyo42 wrote...

naughty99 wrote...

poerksen wrote...
You cannot polish a turd.


I beg to differ


DatIrishFella wrote...

spiros9110 wrote...

Auto-dialogue kills it for me. Game is great in many ways, but I find no replayability in it, compared to ME1&2.


Image IPB

 

Am I misunderstanding the term "auto-dialogue," or are you essentially talking about too many cutscenes in the game?


To me "auto-dialogue" is the change from the ME1&2 style conversations to the Zaeed and Kasumi dialogue in their DLC's, it's a completely different feel and while I could accept it for DLC making the whole game like that turned me off.


To me both are auto-dialogue. Cut scene content where Shep is spouting characterising dialogue and click on NPC and hear Shep convo i have no say in. 

Not a huge fan of kasumi/Zaeed convos but at the very least they didn't destroy player characterisation as while the 2 dlc characters made responses Shep didn't becoem embrolied in auto-conversations. 


Yes but it's a significant change in style from 1&2 how did they not expect that it would be a point of contention with the fans, as an example Stargate Universe changed many styles from the 2 shows before it while chasing the BSG fanbase instead it didn't get them and lost the original fanbase and died. Now auto-dialogue by it's self isn't that but all the bits of ME3 taken together is show the direction of Bioware.

#313
UltimateTobi

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I love the ME saga! ME, ME2 and ME3 are just awesome. Share the love, EC will fix it all. Be optimistic! ;)

*Spreading love for the forums!*

#314
AlanC9

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abaris wrote...

FlamingBoy wrote...

you know when you click on a character in mass effect 3, and instead of the dialogue wheel popping up, you hear some words that shepard cannot respond to (and when he does it picked for you) thats what happened in the dlc dialogue when you tried to talk to zaeed or kasumi in me2 (except in there missions)


Actually that started with Awakening when you were no longer able to talk to companions outside of certain trigger situations. Obviously it's one of the major hubs of the streamliner express.


Of course, it does get rid of the dreaded "calibrations" dialogs. When you talk to someone in ME3 he's a lot more likely to have something unique to say, and if he doesn't have anything new to say you find out right away instead of having a conversation start and go nowhere.

#315
AdamJenson

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AlanC9 wrote...

abaris wrote...

FlamingBoy wrote...

you know when you click on a character in mass effect 3, and instead of the dialogue wheel popping up, you hear some words that shepard cannot respond to (and when he does it picked for you) thats what happened in the dlc dialogue when you tried to talk to zaeed or kasumi in me2 (except in there missions)


Actually that started with Awakening when you were no longer able to talk to companions outside of certain trigger situations. Obviously it's one of the major hubs of the streamliner express.


Of course, it does get rid of the dreaded "calibrations" dialogs. When you talk to someone in ME3 he's a lot more likely to have something unique to say, and if he doesn't have anything new to say you find out right away instead of having a conversation start and go nowhere.


There is that.  No more "I'm kinda busy" (Miranda), "I need to get back to my calibrations", etc.  

Just have the dialog carrot thing appear over a character when it will actually result in a conversation rather than a repetitive dismissal. 

#316
poerksen

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[quote]naughty99 wrote...


[quote]poerksen wrote...
You cannot polish a turd. [/quote]

I beg to differ


Hehe :)

Modifié par poerksen, 08 juin 2012 - 02:41 .


#317
Grubas

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UltimateTobi wrote...

I love the ME saga! ME, ME2 and ME3 are just awesome. Share the love, EC will fix it all. Be optimistic! ;)

*Spreading love for the forums!*


Hilarious! I support <3

#318
AClockworkMelon

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The ending could have been better but upon further consideration I don't believe it's nearly as bad as people think. The problem with it from my point-of-view is that it came completely out of left field. Twists are cool but it just didn't seem to fit. But other than that the game was easily one of the best I've played in a while. Loved every minute of it.

#319
Norwood06

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I dislike ME3 not because the game was especially bad (the only really 'bad' part to me was the ending), but because ME3 continues trends we are seeing in BW games (I've included DA2 examples):

- half-assed side quests: Hawke/Shep overhears someone, does a fetch quest, canned response, no dialogue or context. This does not equal a side quest. DA2: waves of gangs attacking Hawke for no reason. ME3 didn't have this, though.

- choices that should matter but don't: Destroy or Save Collector Base? Side with Mages or Chantry? What effect did these choices have on either ending?

- plot sacrifices due to strict dev budgets: Missing LIs, Missing ME2 squadmate quests, Kirkwall never changes / reused dungeon maps. I blame EA for this one.

and plotholes. Plotholes everywhere! And by that I mean artistic integrity.

These are persistent and growing signs of a shift in direction of BW games. More CODish, less KOTORish.

My 2 cents.

#320
NedPepper

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Il Divo wrote...

naughty99 wrote...

Exactly, this what I'm saying, that you were penalized for roleplaying in ME2.

In ME3, you are free to select any dialogue options you think your character would choose, without being penalized for not being a smartass or pushover 100% of the time.

Surely, you would agree that mindlessly clicking "paragon" or "renegade" every single time is not really role playing, right?. I mean there's not any decision making process there about what the character is feeling in response to what was said before, etc.


Sure, I would agree. But I wouldn't say ME2 committed some special flaw in this regard. The problem with any Bioware alignment system is that people tend to play alignments as opposed to actual characters.

Perfect example: KotOR. Binary good vs. evil system where player benefits from a strict alignment because Force costs are reduced.

Even a game like DA:O, which was loads better on this front, kinda failed since every conversation either tells the player that they succeeded in convincing a companion to like them more, or failed.

More natural role-playing could result if games stopped reminding us every five minutes that we made a bad-choice.



To be honest, I think the Dragon Age Universe is the only IP currently at Bioware that really allows more free ranging role playing.  Yes, even Dragon Age 2.  My Hawkes were all night and day different.  Mass Effect has always been tough to really role play.  I would agree that ME 3 actually improved the role playing aspect.  The Renegade/Paragon choices weren't always as black and white as  in ME2.  Sometimes being a nice guy penalized your War Assets, especially when you give your voice to people arguing at the Citadel.  The nice guy options can make you lose War Assets.  And  also the final Renegade choice in ME 2 on whether to give the IM the Reaper base...giving it to him actually gives you more War Assets when you liberate the facility in the third game.

#321
MadCat221

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I would have liked it a lot more... if it weren't for a certain ten minutes.

EDI actually has some development because of her newfound ability to interact with organics on the same level.  And I was surprised that Vega wasn't just dumb brainless muscle, and actually knew a few things about the galaxy (contrary to how he was depicted by the devs before release...)

The only real bone to pick beyond the Infamous Ten Minutes is Kai Leng. He's just such a godmode sue it's absurd. Especially the Thessia fight. I go from beating him like a little b....female dog (Charge-Nova FTMFW!) to him suddenly going "Oh! I win!" And every time in cutscene, Shep just does full derp and brings out a pathetic peashooter to shoot his hand shield. Speaking of the hand shield... why does a single piddly little emitter in the hand have more KB-projecting power than all the emitters throughout the suit? That right there is the most glaring example of his Godmode Sue-ness.

Modifié par MadCat221, 08 juin 2012 - 03:30 .


#322
Grubas

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so much truth in the last posts. i cant decide who to citate. but thank you all.

#323
BouncyCaitian

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I think it has to do with the Ending in that much of the choices that the players made seem to have no appreciable (or indeed, noticable) effect on the actual ending, aside from some minor variations as things go along...asidde froma colour pallete swap.

I can't say much more without spoiling things so I will refrain

#324
MadCat221

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BouncyCaitian wrote...

I think it has to do with the Ending in that much of the choices that the players made seem to have no appreciable (or indeed, noticable) effect on the actual ending, aside from some minor variations as things go along...asidde froma colour pallete swap.

I can't say much more without spoiling things so I will refrain


What I hate about the ending the most is that you can't have an epic call-out on the insanity of the logic.  Solve the problem by perpetuating it?  Where's the legendary Shepard chew-out?

Modifié par MadCat221, 08 juin 2012 - 03:58 .


#325
AlexPorto111

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The Grey Nayr wrote...

Slayer299 wrote...

I don't hate this game, I'm just grossly disappointed with how it's so obviously been pushed out the door. Here are my specific problems with ME3;

1 - Autodialogue, autodialogue, autodialogue - In 1 & 2 we had a Shepard that we could shape...decision-wise (within reason for a game). In ME3 what we have is a Shepard that BW wanted to play, too many places there should have been you choosing diaolgue, not sitting back and watching the 2 minute conversations.

2. Journal - What reason was there to completely throw out a working journal from 1 & 2 and give us one that was such a mess in 3 and is akin to inventory management of 1.

3. Crucible - sure, everyone expected we'd have one to defeat the Reapers, but the sheer stupidity of 'we found this...we don't know what it does...but we'll build it *anyway* was mind-boggling.

4. Linearity - ME3 was almost completely a straight line from Mars to the end. No exploration of *anything* other than MP maps (all 4 of them!)

5. Fetch quests - Huge amount of eavesdropping that led to "hear this problem, goto planet and scan it, than return." They couldn't have had Shepard actually *talk* to those people.

6. No exploration - The only places Shep was allowed to go were plot planets (Tuchanka, Rannoch, Thessia, Palaven). Exploring the universe was obviously out, but there were no boots on ground side missions other than 4 MP maps. .

7 - Animations - Blecch! ME3 seemed more beta than polished in ME2. Too many NPC's didn't talk *(to* Shepard but in the other directions, cut scenes that reflected that or staring at someone's chest. My biggest problem was with NPC"s who turned their heads around 180 degrees or up over backwards as they talked.

8. Females - every female seemed to have a bigger cup size all of a sudden from 1 & 2.

9. ME2 crew - they seriously (Barring Garrus, Tali, Mordin) got shafted for the entire game.

10. EMS and MP - I found MP to actually be fun, but incredingly boring after a while. EMS - all your choices previously are basically now numbers and ignored to 'everyone gets the same missions irregardless of previous decisions'.

11. Entire Priority Earth & Ending - Hammer base was the only good part. Again, assets made no difference and well, the ending was just horrid+

12 - Tali's face - I'm not even a Talimancer and I thought that photoshopped picture was incredibly lazy and a cop-out on BW's part and that is with an entire staff of artists and 5 years time.

13 - Game devs blatantly lieing. Specifically MP and galactic readiness not affecting SP.


1. All dialogues pretty much lead to the same responses anyway, and is really necessary to choose how Shepard asks a question that's going to be asked in either case? Unless you want a difference like "Excuse me sir, but would you be so kind as to lend me aid agains the reapers?" and "Hey pinhead, the Reapers are gonna come down on your ass if you don't fall in line and give me everything you have!"

2. How the journal works is a petty reason.

3. You must completely miss the context of the plot. When a person is desperate, in ANY case, they'll grasp at anything that offers a semblence of hope. A superweapon that was actually hinted at in LotSB is as good as a chance as any. Plus if you remember, the galaxy gained all of its current science from studying the protheans, they learned about the Reapers from them as well. The fact that they had a countermeasure ready but just never got the chance to deploy it, according to their logs, makes it trustworthy to them. Like Liara told the skeptical councilor, the protheans wouldn't have poured their last resources into it unless they were positive it would work.

Long story short, if you're going to believe and use everything else that you got from the Protheans, why not this?

4. And 80% of Mass Effect 2 was nothing more than recruitment missions and solving other people's problems. It's not that much different.

Shepard's death&Rebirth, Freedom's Progress, Horizon, Collector Ship, Derelict Reaper, Suicide Mission was literally ALL there was to the actual plot of the game. The rest was filler. ME3 focuses more on the central plot.

5. There's nothing inherently wrong with Fetch quest. Easy money and easy war assets so you do better. A lot of the things are found during important missions and can be given at one of the many many trips you'll take to the citadel. And if you don't find it during the missions, you can buy them in the Spectre offices. It's not a hinderance at all.

6. I guess you missed the fact that the entire galaxy is beseiged by the Reapers. It's hard to explore when you'll just get swarmed by enemies. You also forget that Shepard had complete and total free reign in ME2. In ME3, he's following orders on a mission where time cant be wasted that much.

7. ME3's graphics are a lot more detailed than ME2's. Even the PS3 graphic update. ME2 had practially no shadowing on people and their skin looked pretty plain. in ME3, faces are accurate with the light sources and so detailed you can see the pores in BroShep's face.

8. Are you ****ing kidding me?

9. The fact that anybody can die in ME2 made that kinda necessary. Also what would you prefer? That everyone from ME2 right down to Rupert the custodian be crammed into the Normandy and you have like 18 crewmates to choose from for squads? We got the most important ones back and that's what matters.

Also would you really say that Miranda and Thane got shafted? They have great and important parts in ME3.

10. EMS is proof that desicisons do matter. Different choices result in different war assets which affect EMS. Certain choices, both good and bad, yield good and bad results. Example. Sparing the rachni queen seemed stupid, but you get a good asset from her, while killing her gives you a clone that will betray you and take a huge chunk out of your other assets if you think she's good to have. And saving the council seems like the nice and ethical choice, but your war assets are much higher if you let them die.

Also what would you prefer? That they make three different versions of Mass Effect 3 just to suit the literal 1000 variables that go into ME3 from the first two games? That would take a REALLY long time to do. We would be at Dragon Age V by the time they got done with that.

11. Subjective. And I cant wait to see Extended Cut make all you ending haters eat your words. I've been saying for a long time that you guys ignore the context behind the ending and obsess over similar cinematics like ignorant children.

12. Oh good lord. It would have been difficult to add a face into the engine for the Quarians, which arguably would be the same likeness as that photograph.

Or would you rather Tali be Jar Jar Bink's under the helmet? Cause given the shape of it, that was entirely possible. It's irritating to see people rant incessantly because Tali isn't some xenophile's dream like the Asari are.

13. Now you're lying. Their exact statement was that you don't need to play multiplayer to get the best ending, but it would be hard to do without it. That hasn't been proven untrue. Single player DLCs will add more war assets, and those aren't connected to MP. Bioware never said you'd be able to get the best without DLC so don't make false accusations until everything in ME3 development is 100% done and concluded.

Also to be fair, every little decision, and every little action and inaction from ME1, ME2, and ME3 can affect war assets in variables. A lot of them are small. But when you play without MP, you see that those small numbers add up. There could arguably be a perfect combination of tiny actions which nobody has found yet that will push the meter high enough that it will be possible. Considering I was able to push my EMS to 3500 on PS3 making nothing but good decisions(As I said, some good decisions are counter productive,) if I had ME1 to play with them and did the things I know now to yield better results, I believe I could have done it.

Also what exactly is the best ending is speculative until the developers clarify. The breath scene with Shepard at 4000-5000 ems doesn't make the Destroy the best ending. It just makes it the best possible outcome for THAT scenario. Plus that could have been his last breath for all you know.

The fact that there is a gague in addition to the EMS nymber, which actually fills up at 2500, when a third option becomes available, implies that they meant for that to be the best ending, even if you don't see it that way.

Think about it this way, Bioware's never played favorites between Paragon and Renegade, so why change that last minute and make Renegade/Destroy the best way to go? Especially when they throw in a third option that they go out of their way to sell as a completely good choice?


Well said The Grey Nayr,you said pretty much everything that i think too.