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Why Do People Hate This Game So Much?


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#351
Guest_darkness reborn_*

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My list:
1.The fact that Shepard becomes a spineless coward in the last 5mins of the games.
2. Starbrat.
3. That you need to play MP to get the best outcome. (Plus I HATE!! Co Ops.)
4. Bugs in the game.
5. Autodialogue.
6. The ending. ( I refuse to call it "Endings" because it does not feel like a different outcome.)
7. The fact that the army that we spent building did not have a impact that it should have done.
8. The 50% GR.
9. Horde mode side missions.
10. The ****g fetch quests.
11. Choices form the last 2 games did not mean anything. (apart form adding or taking away war asset points.)
12. No real closure at all.

And thats just off the top of my head.

Modifié par darkness reborn, 08 juin 2012 - 08:07 .


#352
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The Grey Nayr wrote...

No he's not.

- ME2 is totally relevant. You got to know Cerberus, the truth about the Prothean's fate, how the Reapers are created, as well as make several new allies that actually do count as war assets in ME3.

Miranda has a pretty decent subplot with Sanctuary, Cerberus, and her father. Thane's presence offers a sad, but better outcome when you first meet Kai Leng. Mordin Solus and Legion are major parts of their respective storylines and the latter is necessary for a very very good outcome.

People are just being petty because Harbinger only re-appeared  once in the game, believing he was the King Reaper. When nothing in ME2 implied that to be true. He was the Harbinger, the commander of the Collectors, just like Sovereign was the Vanguard. Without the collectors, he had no real purpose other than helping to harvest.

- That isn't true.

- I've already explained the autodialogue.

- Just because you have alternative ways to gain war assets doesn't mean all your choices were pointless. Every decision, good and bad, affect your EMS in different ways. Multiplayer and Infiltrator just make it so a person doesn't have to waste 90 hours of playing just to be stuck with the worst possible outcomes.

- ALL games do that. It's also realistic. It's rare in reality to be able to have the perfect options for things that suit you. In ME3, you were facing a near almighty enemy. It's enough to just win. There's no point in whining about how every little thing isn't on your terms.


Christ almighty man, I get the distinct impression you say this every morning you wake up and every night you go to bed.

- "ME2 is completely relevant"...how? Cereberus is pointless, they don't do anything in this game. According to TIM they've achieved 'everything they can ever imagine' yet when I looked around all he managed to do was control some husks, something already accomplished in an ME1 side quest.

The Protheans fate and the Collectors was also pointless, we could learn this at any time and it doesn't change the plot at all.

Miranda's plot in ME3 is okay at best, she doesn't have much to do with Cerberus, she's more interested in her family issues and even Cerberus doesn't seem to care for her, as seen by Kai Leng ignoring her on Sanctuary. As for all other ME2 characters if they're dead they just get replaced by someone else:

Legion - Legion VI, Tali - Shaala'Raan, Mordin - Padok, Grunt - Dagg, Wrex - Wreav etc etc. Thane's involvment with Kai Leng doesn't do much either, even if the Councilor is killed not much really changes aside from assett points, no consequences no plot progression. This essentially makes all characters from ME2 and some from ME1 fluff in the final game, and made all our decisions completely pointless.

Lets also remember the only actual main plot point of ME2: The collector base. Yet in ME3 if I destroy it TIM magically gets the 'remains' of the Human Reaper, once again making my choice completely meaningless. Thanks Bioware, you just made ME2 completely pointless to the story. 

And then there's Harbinger. There's a reason why so many people are what you called 'petty' over him, because once again he is made pointless in ME3. He was our main antagonist in ME2 and from all the blabber from him in the game, the ending, and the conversation in Arrival he appeared to be the face of the Reaper forces, the main person to associate our fight against. The codex states him as the "oldest and largest ship in the Reaper fleet" does this get explained? No, we get two lines of dialogue about him in the entire game; the destroyer on Rannoch saying he still talks about Shepard and a poor joke from Joker. Then he suddenly pops in at the citadel beam, blows up Shepard and flies away for no Reason without saying a single word. The Reapers and Harbinger especially are never explained, and we are now forced to identify with TIM and Cerberus as the main enemies of the ME universe. 

I'd also go on about the auto-dialogue but myself and lots of others wrote about that problem a few pages back, please go and look at it. 

#353
Rockworm503

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naughty99 wrote...

abaris wrote...

naughty99 wrote...

It's not only having Miranda and Jack turn on you, but there is important content, the Morinth companion character, that you can only unlock if you are mindlessly clicking "nice guy" or mindlessly clicking "rude" all the way through the game up to that point.


Yeah, but that's about roleplaying. You don't have all the options if you're a certain kind of character. That's what you don't know in your first playthrough and that's what makes up replayability: something new to discover. And that's what's lacking with ME3.


Exactly, this what I'm saying, that you were penalized for roleplaying in ME2.

In ME3, you are free to select any dialogue options you think your character would choose, without being penalized for not being a smartass or pushover 100% of the time.

Surely, you would agree that mindlessly clicking "paragon" or "renegade" every single time is not really role playing, right?. I mean there's not any decision making process there about what the character is feeling in response to what was said before, etc.


Only metagamers and completionists could possibly care about those penaltys.

#354
Sabriana

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Going by the thread title and the OP, here are my personal opinons:

1. Auto dialogue is the single most terrible inventions for an RPG that appeals to me

2. Taking control of my OC away from me all the time is very off-putting

3. Jerking my OC into directions she never would've taken is asinine

4. Making my OC behave in ways she would never have when I had control was mind boggling. For example, she would never have been moping about the Asari, she should have been able to be good and mad at them for the utterly idiotic and selfish thing they did.

5. My choices from the previous games didn't matter

6. ME1 was utterly blown off

7. The main foe went from being utterly terrifying and intimidating to being a tool. The foes we met earlier were reduced to nothing. (C'mere Sov and Harby, have a hug, there, there).

8. Shepard drops her IQ and EQ down to a baby's shoesize.

9. Shepard rolls over and surrenders, goes from hero to zero in a matter of 14 lines of dialogue.

10. Joker? WTH? Take back earth team? WTF? How did you get there? WTH?

11. Why do you spill your MP into my SP? I despise MP, personally.

12. What? You want me to take the commander in chief of the galaxies worst enemy by his word, and believe everything it says? Think again.

And those are just the ones on top of my head.

Tuchanka, Rannoch, Mordin notwithstanding, the bad simply outweight the good by an extremely large margin, imo.

#355
Kushan101

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Berkilak wrote...

I'd argue the inverse.

They hate because they love. If they didn't care, they wouldn't be here. And if they didn't love the game, they'd have no reason to hate the ending.


This. Sooooo much this. The Mass Effect series provided us with such a rich universe, with characters we really grew to care about. If the writing hadn't been so good in 1 and 2 - we would have no reason to criticise the 3rd. Yes, people on the BSN are passionate, yes we can be whiny, but its mostly because its a series we have emotionally invested in and, to be frank, it feels like we care A LOT more about this series than its creators now do.

#356
Chris Priestly

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Too many spoilers in here now.

If you want to discuss this, use the Storyline forum.


LOCKDOWN!



:devil: