The Grey Nayr wrote...
No he's not.
- ME2 is totally relevant. You got to know Cerberus, the truth about the Prothean's fate, how the Reapers are created, as well as make several new allies that actually do count as war assets in ME3.
Miranda has a pretty decent subplot with Sanctuary, Cerberus, and her father. Thane's presence offers a sad, but better outcome when you first meet Kai Leng. Mordin Solus and Legion are major parts of their respective storylines and the latter is necessary for a very very good outcome.
People are just being petty because Harbinger only re-appeared once in the game, believing he was the King Reaper. When nothing in ME2 implied that to be true. He was the Harbinger, the commander of the Collectors, just like Sovereign was the Vanguard. Without the collectors, he had no real purpose other than helping to harvest.
- That isn't true.
- I've already explained the autodialogue.
- Just because you have alternative ways to gain war assets doesn't mean all your choices were pointless. Every decision, good and bad, affect your EMS in different ways. Multiplayer and Infiltrator just make it so a person doesn't have to waste 90 hours of playing just to be stuck with the worst possible outcomes.
- ALL games do that. It's also realistic. It's rare in reality to be able to have the perfect options for things that suit you. In ME3, you were facing a near almighty enemy. It's enough to just win. There's no point in whining about how every little thing isn't on your terms.
Christ almighty man, I get the distinct impression
you say this every morning you wake up and every night you go to bed.- "ME2 is completely relevant"...how? Cereberus is pointless, they don't do anything in this game. According to TIM they've achieved 'everything they can ever imagine' yet when I looked around all he managed to do was control some husks, something already accomplished in an ME1 side quest.
The Protheans fate and the Collectors was also pointless, we could learn this at any time and it doesn't change the plot at all.
Miranda's plot in ME3 is okay at best, she doesn't have much to do with Cerberus, she's more interested in her family issues and even Cerberus doesn't seem to care for her, as seen by Kai Leng ignoring her on Sanctuary. As for all other ME2 characters if they're dead they just get replaced by someone else:
Legion - Legion VI, Tali - Shaala'Raan, Mordin - Padok, Grunt - Dagg, Wrex - Wreav etc etc. Thane's involvment with Kai Leng doesn't do much either, even if the Councilor is killed not much really changes aside from assett points, no consequences no plot progression. This essentially makes all characters from ME2 and some from ME1 fluff in the final game, and made all our decisions completely pointless.
Lets also remember the only actual main plot point of ME2: The collector base. Yet in ME3 if I destroy it TIM magically gets the 'remains' of the Human Reaper, once again making my choice completely meaningless. Thanks Bioware, you just made ME2 completely pointless to the story.
And then there's Harbinger. There's a reason why so many people are what you called 'petty' over him, because once again he is made pointless in ME3. He was our main antagonist in ME2 and from all the blabber from him in the game, the ending, and the conversation in Arrival he appeared to be the face of the Reaper forces, the main person to associate our fight against. The codex states him as the "oldest and largest ship in the Reaper fleet" does this get explained? No, we get two lines of dialogue about him in the entire game; the destroyer on Rannoch saying he still talks about Shepard and a poor joke from Joker. Then he suddenly pops in at the citadel beam, blows up Shepard and flies away for no Reason without saying a single word. The Reapers and Harbinger especially are never explained, and we are now forced to identify with TIM and Cerberus as the main enemies of the ME universe.
I'd also go on about the auto-dialogue but myself and lots of others wrote about that problem a few pages back, please go and look at it.