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Why Do People Hate This Game So Much?


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#151
mauro2222

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napushenko wrote...

same as previous two games you meant to say?  
namely, linear level design, linear story progression, bland character development, RIDICOULOUS content recycling (this realy made me laugh), sloppy animations, sloppy texturing, plotholes and most importantly.. 

too much emphasis on "  " galactic war" " 
too much emphasis. 
really ? 


So... you agree that they didn't improve anything. And for the record ME1 animations were clearly superior to the ones used in ME3 (I still laugh at the husks animations and Anderson' one).

Father_Jerusalem wrote...

mauro2222 wrote...

It wasn't so hard to understand what Arcian meant with "Galactic War", there's no need to play stupid.


He
meant the entire overarching plot of the game, and in THAT case,
there's simply nothing that can be done, he was going to hate it no
matter what. And in THAT case, I can safely dismiss his opinion as that
of a whiner.


The implementation has nothing to do with the idea. And that's what he meant.

Modifié par mauro2222, 07 juin 2012 - 10:39 .


#152
mauro2222

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Double post :P

Modifié par mauro2222, 07 juin 2012 - 10:38 .


#153
Father_Jerusalem

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mauro2222 wrote...



Father_Jerusalem wrote...

mauro2222 wrote...

It wasn't so hard to understand what Arcian meant with "Galactic War", there's no need to play stupid.


He
meant the entire overarching plot of the game, and in THAT case,
there's simply nothing that can be done, he was going to hate it no
matter what. And in THAT case, I can safely dismiss his opinion as that
of a whiner.


The implementation has nothing to do with the idea. And that's what he meant.



Oh man, you know what games I hate? The Madden series. They focus WAY too much on the stupid football. They should be more like dating sims, WHERES TEH RPG ELEMENTS IN MADDEN? WTFS?

How idiotic.

#154
mauro2222

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Father_Jerusalem wrote...

Oh man, you know what games I hate? The Madden series. They focus WAY too much on the stupid football. They should be more like dating sims, WHERES TEH RPG ELEMENTS IN MADDEN? WTFS?

How idiotic.


If you mean how not related at all your comparison was? then yes.

I don't know if you are doing it on purpose or if your brain works a little bit slower.

#155
Spitfire017

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jreezy wrote...

napushenko wrote...

Spitfire017 wrote...

I don't hate ME3, but I don't think it is the best out of the trilogy. The game feels like the first draft of a masterpiece. I hate when people write "the game was perfect up to the last ten minutes." BS...the game, like anything in life, is far from perfect. They did some things right, and a lot of things wrong or subpar. But I didn't notice until my 2nd playthrough. Ya, I choked up and got teary eyed at the same moments, but I also saw the flaws the game held. Most of my criticisms are story wise, then game play. And, the big problem is that the writing team changed. Take a look at Thane and Ashley. They were both written by the same guy. That guy left after ME2...and in ME3, their characters suffer greatly for it. The game also had a lot of missed opportunities to tell great stories and unnecessary drama as well (i.e the Udina coup).

Hell, Dragon Age Origins felt far superior story wise than ME3. But, the big problem is the ending.
Simply put, there is stuff I liked about the ending, and stuff I didn't like. But, it just wasn't executed well enough.

If Bioware had another year and ample resources, plus some of the older writers from ME1, ME3 would have been the masterpiece of RPG's. But no, we did not get this. We got a unfinished game instead.



if you need three playthroughs to spot some subpar things,. they must have done something right.

No that's not how it works. Sometimes people aren't aren't analytical of their experiences starting out. Once a person has experienced everything (or mostly everything) it's easier to really sit back and analyze what went right, wrong, and how it could be improved.



By "3rd" and meant 2.2, cause I started a third playrthough and then I noticed all the "subpar" things that irked me, and put down my controller and turned it off. It was just easier to put down 3 and I am tired...come do my job and you'll understand why!!!

And stop being a condescending ****** napushenko. I don't hate the game. Its fun to play, but story wise...it could have been done better! and my points of criticism are still valid!!! Cause that is what they are...criticisms, not hatred or whining.

Modifié par Spitfire017, 07 juin 2012 - 10:51 .


#156
Heather Cline

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The game was severely stripped down. Auto-dialogue abounds in the game. Quest givers you can no longer talk to. You over hear quests to fetch stuff. Combat was dumbed down again. The ending, seriously enough said about that. Only one hub to explore, the Citadel. Graphics were subpar on all 3 systems. Graphical glitches, errors, lag is horrendous, loading icons popping up in the middle of cutscenes causing lag problems and lip syncing to audio to screw up majorly bad. Graphics popping in and out in certain areas. Severe lag while trying to load Shepard's Armor locker.

The list goes on and on as to what makes ME3 the worst game in the series. ME2 gets a close second from me but that is my personal preference.

So yeah there is a lot of hate for this game because of what was done to it.

#157
Well

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Father_Jerusalem wrote...

mauro2222 wrote...



Father_Jerusalem wrote...

mauro2222 wrote...

It wasn't so hard to understand what Arcian meant with "Galactic War", there's no need to play stupid.


He
meant the entire overarching plot of the game, and in THAT case,
there's simply nothing that can be done, he was going to hate it no
matter what. And in THAT case, I can safely dismiss his opinion as that
of a whiner.


The implementation has nothing to do with the idea. And that's what he meant.



Oh man, you know what games I hate? The Madden series. They focus WAY too much on the stupid football. They should be more like dating sims, WHERES TEH RPG ELEMENTS IN MADDEN? WTFS?

How idiotic.


It could be because it is about football.Thought I would help you out there.No charge.:o

#158
Apocaleepse360

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1. The dialogue is what makes Mass Effect important. Yet there is a ton of auto-dialogue and the neutral option has been removed.
2. Tali's face.
3. Side missions are now based around Shepard listening in to other people's conversations and scanning planets.
4. Half of the game felt rushed.

#159
xsdob

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No one seems to actually be able to come up with a reason the small amount of auto-dialouge actually in the game is a bad thing outside of "Because it's auto-dialouge".

Pretty much all it did is took away the fake choices in mass effect 1 and 2, where the option said something different but the dialouge was all the same, not even a variance in tone.

But it was done in mass effect 3, therefore it must be the devils spawn.

Modifié par xsdob, 07 juin 2012 - 11:08 .


#160
Ghost

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Bluko wrote...

It's less hate and more disappointment. The best equivalent I can think of is you're on rollercoaster that starts off with a real rush, midway is a bit disorienting but tolerable, and then when you get to the end the guy that's sitting next to you throws up all over the place. Fun as it may have been before it's really hard to forget such an unpleasent experience. And for me it's likely to become a stigma towards riding a roller coaster ever again... especially that roller coaster in particular.

I still find it really disturbing they would attempt such a thing. Mostly because relying on a expansion will undoubtedly alienate some people from experiencing the complete story. But whatever... these days it seems acceptable to cut out characters and actual endings from the game. I mean imagine if you went to see Star Wars but had to pay $1 for Chewbacca to appear in the film. Also imagine you went to see Return of the Jedi but as soon as the Shield Generator on Endor blows up the screen fades to black. Sadly this is essentially what we have now with ME3. 


Unfortunately it's not just the end of ME3 that I don't like it. As a few others have stated there are some other issues. Such as:

-Auto-Dialogue/Reduction of Options (Seriously why was this done? How can anyone justify this as better?)
-Useless Journal and an overabundance of Fetch Quests (I'd rather scan the Keepers...)
-Odd Character Development (Anderson never explains why he isn't Councillor, Ashley magically goes from being the equivalent of a Sergeant to a Captain, etc.)
-Lot of past "choices" end up being made into a one case scenario. (Example: Rachni)
-Lot of glitches on par with or exceeding ME1

Now I'm not saying the entire game is bad as I did like:

-Weapon Weight System (Could have done without the Weapon Upgrades)
-Variety of Weapons (More mods would have been nice)
-Additional Powers Upgrades
-Better Melee Function
-Level Environments

Sadly that's about where it ends for me. And those things only pertain to the combat aspect of the game. I certainly appreciate the work that went into it. I just wish the rest of the game could have at least matched it's predecessors in the other and arguably more important aspects. Really about the only appeal for me to replay the game would be the combat. Unfortunately the way the story and characters were handled is such a buzzkill I just can't justify other playthroughs. Even if the Extended Cut provides a final segment more like the Suicide Mission I'm unsure I'll actually want to replay the game.

I still can not reconcile how so many things got screwed up so bad. Part of me hopes I'll find out why... even though I admit it's pretty unlikely. Also to a certain extent I believe it's only right that I do point out what I believe is wrong. Sorry but I'm just not interested in gushing over fictional characters.



ME3 does explain Anderson not being councilor
ME3 Codex: Anderson stepped down as a councilor and returned to the military to prepare for the reaper invasion.

#161
wright1978

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xsdob wrote...

No one seems to actually be able to come up with a reason the small amount of auto-dialouge actually in the game is a bad thing outside of "Because it's auto-dialouge".

Pretty much all it did is took away the fake choices in mass effect 1 and 2, where the option said something different but the dialouge was all the same, not even a variance in tone.

But it was done in mass effect 3, therefore it must be the devils spawn.


You are confused. There is not a small amount of auto-dialogue, there is a huge amount of auto-dialogue, most of it character defining. There are huge swathes where Shep blathers on and dialogue wheel comes up very rarely. A specific example i sure as hell remember choosing lots  of anti-alliance dialogue in ME2 and wait guess what auto-shep is suddenly a happy alliance soldier via auto-dialogue in ME3. I could give a million other examples. RPG mode you are having a laugh!

Modifié par wright1978, 07 juin 2012 - 11:32 .


#162
Well

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LightningSamus wrote...

I love the game, i prefer it more than the other Mass Effects but Dragon Age: Origins is my favourite Bioware game.


Just the opposite with me.I thought it was average.Not worth replaying.As far as DAO that was the best game to come out in a long time.That was a awesome game.

#163
TJX2045

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I don't hate the game.  I hate the ending.  There were a few differences I abhor or dislike in the transition from ME2 to ME3, but they didn't bother me enough to stop me from playing.  The ending destroys everything else for me because I enjoyed the rest of it so much.

I don't want to have to stop at the last mission because knowing where everyone is going to end up is going to make me emo and then overall the thought of it in the back of my head just makes me depressed again.  Life is already depressing enough, I don't want to play through a game just to make myself feel like I want to wear all black, go into a corner and slit my wrists.

#164
Unpleasant Implications

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Ghost1017 wrote...

Bluko wrote...

It's less hate and more disappointment. The best equivalent I can think of is you're on rollercoaster that starts off with a real rush, midway is a bit disorienting but tolerable, and then when you get to the end the guy that's sitting next to you throws up all over the place. Fun as it may have been before it's really hard to forget such an unpleasent experience. And for me it's likely to become a stigma towards riding a roller coaster ever again... especially that roller coaster in particular.

I still find it really disturbing they would attempt such a thing. Mostly because relying on a expansion will undoubtedly alienate some people from experiencing the complete story. But whatever... these days it seems acceptable to cut out characters and actual endings from the game. I mean imagine if you went to see Star Wars but had to pay $1 for Chewbacca to appear in the film. Also imagine you went to see Return of the Jedi but as soon as the Shield Generator on Endor blows up the screen fades to black. Sadly this is essentially what we have now with ME3. 


Unfortunately it's not just the end of ME3 that I don't like it. As a few others have stated there are some other issues. Such as:

-Auto-Dialogue/Reduction of Options (Seriously why was this done? How can anyone justify this as better?)
-Useless Journal and an overabundance of Fetch Quests (I'd rather scan the Keepers...)
-Odd Character Development (Anderson never explains why he isn't Councillor, Ashley magically goes from being the equivalent of a Sergeant to a Captain, etc.)
-Lot of past "choices" end up being made into a one case scenario. (Example: Rachni)
-Lot of glitches on par with or exceeding ME1

Now I'm not saying the entire game is bad as I did like:

-Weapon Weight System (Could have done without the Weapon Upgrades)
-Variety of Weapons (More mods would have been nice)
-Additional Powers Upgrades
-Better Melee Function
-Level Environments

Sadly that's about where it ends for me. And those things only pertain to the combat aspect of the game. I certainly appreciate the work that went into it. I just wish the rest of the game could have at least matched it's predecessors in the other and arguably more important aspects. Really about the only appeal for me to replay the game would be the combat. Unfortunately the way the story and characters were handled is such a buzzkill I just can't justify other playthroughs. Even if the Extended Cut provides a final segment more like the Suicide Mission I'm unsure I'll actually want to replay the game.

I still can not reconcile how so many things got screwed up so bad. Part of me hopes I'll find out why... even though I admit it's pretty unlikely. Also to a certain extent I believe it's only right that I do point out what I believe is wrong. Sorry but I'm just not interested in gushing over fictional characters.



ME3 does explain Anderson not being councilor
ME3 Codex: Anderson stepped down as a councilor and returned to the military to prepare for the reaper invasion.

Why the hell couldn't they have taken a few lines of dialogue to explain why one of the most important choices of ME1 is ignored in game by everyone including Shepard if you chose Anderson as Councilor?

Add laziness to the list.

Modifié par Unpleasant Implications, 07 juin 2012 - 11:26 .


#165
Guest_jollyorigins_*

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xsdob wrote...

No one seems to actually be able to come up with a reason the small amount of auto-dialouge actually in the game is a bad thing outside of "Because it's auto-dialouge".


True in some parts, but the middle choice always allowed Shepard to have some form of ground between holier-than-thou Paragon and the 'Worse than Satan' Renegade. Take for example the final battle in ME1; the choice being save the council or let them die. What if the middle option "Concentrate on Sovereign" was gone? All you'd be left with is good guy Alien Appeaser "Save the Council" and Xenophobic Renegade "Let them Die". 

Another example can be Mordin's loyalty mission in ME2. The final decision, saving/destroying Maelon's data we are given a unique 4-way option dialogue choice. It's true only two outcomes come from it but different dialogue comes out of it; from "Keep it for curing the Krogan" to "It's tainted with barbaric murder, destroy it." This allows you to fill yourself in Shepard's boots for the game. So why is this feature completely gone in ME3? It doesn't feel like me playing Shepard anymore, it feels like me watching some guy called Shepard making decisions I should otherwise want to choose for myself. That's my problem with Auto-dialogue.

As for why ME3 sucks more;

- Shoddy controls
- P*ss poor graphics in lots of places.
- Lack luster nonsensical, non-logical story. (It's not just the Catalyst that's bad)
- Relying on boring scanning mini-game to advance main plot.
- ME2 characters pointless in this game; everyone gets replaced by another character (Mordin-Padok, Tali-Shala'Raan etc.)
- No consequences or acknowledgement in lots of choices from previous games.
- Nickel and diming dlc
- EA/Bioware's insulting defense of parts of the game which cannot be defended by a logical, sane person.

and lots of others.

#166
Il Divo

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xsdob wrote...

No one seems to actually be able to come up with a reason the small amount of auto-dialouge actually in the game is a bad thing outside of "Because it's auto-dialouge".


Beyond diminishing character choices, entertainment, and a dramatically different in tone than the other two games?

I'd say that's more than enough. Sure, Mass Effect 1 had a few fake choices, but that's not really a good argument to strip to the degree ME3 had.

Modifié par Il Divo, 07 juin 2012 - 11:43 .


#167
Bluko

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Ghost1017 wrote...

ME3 does explain Anderson not being councilor
ME3 Codex: Anderson stepped down as a councilor and returned to the military to prepare for the reaper invasion.


I'm aware... but it's really lazy. I shouldn't have to go into the Codex to find something like that out. It's kind of important. It'd have been easy to avoid too. You know at the very start where Shepard says:

"Anderson I wasn't expecting to see you here. Why aren't you at the Citadel?"
"Oh sorry Commander. I guess you hadn't heard I stepped down from the Council."
"Why?"
"It's complicated. I'll explain later when we've got the time. Right now we've got bigger issues. We've lost contact with several of our observation posts."

That's all they had to do. Really really simple and clears up any confusion for folks who do not read the codex. Because there are people who don't. The codex should be strictly optional. If you have to read the codex to make sense of what's going on storywise that's messed up. Now if the codex explains the date he left and that Udina replaced him that's fine. That's additional information you don't exactly need to be aware of.

Modifié par Bluko, 08 juin 2012 - 12:19 .


#168
Xellith

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Out choices should have mattered. Not been thrown away and railroaded into a bespoke game that everyone got. THAT's the problem.

#169
SynheKatze

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spiros9110 wrote...

Auto-dialogue kills it for me. Game is great in many ways, but I find no replayability in it, compared to ME1&2.


All hail this guy for he saved me the effort of writing a message.

#170
Ghost

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Bluko wrote...

Ghost1017 wrote...

ME3 does explain Anderson not being councilor
ME3 Codex: Anderson stepped down as a councilor and returned to the military to prepare for the reaper invasion.


I'm aware... but it's really lazy. I shouldn't have to go into the Codex to find something like that out. It's kind of important. It'd have been easy to avoid too. You know at the very start where Shepard says:

"Anderson I wasn't expecting to see you here. Why aren't you at the Citadel?"
"Oh sorry Commander. I guess you hadn't heard I stepped down from the Council."
"Why?"
"It's complicated. I'll explain later when we've got the time. Right now we've got bigger issues. We've lost contact with several of our observation posts."



You just read my mind  :blink:
I was going to post almost the same exact thing to another person.  

Modifié par Ghost1017, 08 juin 2012 - 12:35 .


#171
DWH1982

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I don't "hate" ME3.

I do hate the endings, which have dampened my enthusiasm for the entire franchise, and which I've taken to ignoring entirely. But the endings aren't the entire game.

I mostly just have issues with the rest of the game. They've been covered by other posts here. They include autodialouge, too many scan and grab quests that should have been real N7 missions, and a general feel that the game was rushed, regardless of what Bioware says

ME3 was, compared to other games, a good game that had some genuinely great moments, such as Mars, Tuchanka, and the quarian/geth missions. I also feel it had a fun combat/gun modding system, and struck just the right balance between ME1 and ME2 as far as that was concerned. However, despite those positives, it has a range of glaring flaws as a Mass Effect game that, in some ways, make it the weakest game in the trilogy.

If Bioware had been creating a game unrleated to an existing franchise, they'd have done good. They'd have produced something solid, despite a few flaws. Unfortunately, Mass Effect 3 is part of an already existing franchise. One for which I have much higher expectations.

Modifié par DWH1982, 08 juin 2012 - 12:42 .


#172
Ramus Quaritch

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I was incredibly disappointed. It could have been so much better. I did not like the ending at all. But apart from that, things such as the reveal of Tali's face and the auto-dialogue showed that not as much effort was put into ME3 compared to ME2 or ME1.

#173
DWH1982

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Ramus Quaritch wrote...

I was incredibly disappointed. It could have been so much better. I did not like the ending at all. But apart from that, things such as the reveal of Tali's face and the auto-dialogue showed that not as much effort was put into ME3 compared to ME2 or ME1.


I know Bioware says it wasn't rushed... but that's just how it feels, regardless of whether it's the case or not.

I feel like after the EC DLC, they should focus the rest of their DLC on actually completing the game. Replace autodialouge with conversations with choices. Give Tali a better face. Fix some more of the bugs. Return cut dialouge to certain characters, especially Ashley. Replace as many of the scan and grab quests as possible with N7 missions.. Hopefully similar to the missions in ME1 and ME2, because, while I can't put my finger on why, the N7 missions we did get this time around just didn't feel "right" to me.

Won't happen, because it would take a major investment of resources. But I guess a guy can dream... Image IPB

Modifié par DWH1982, 08 juin 2012 - 12:50 .


#174
frostajulie

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I hate the game because
the ending made no sense and was a complete disappointment that made no logical sense and left me choosing between 3 different methods of losing in red green and blue. I hate the game because I can't win it no matter what. I hate the game because I was promised more and varied endings where choices matterred. I hate this game because I love the characters and I ended the final game with a sense of despair and horror as everything my Shepard had fought for was destroyed and My Shepard ended up pussing out and listening to a holographic douche bag kid and then gave the **** up.

I also hate this game because when Garrus declares his love in a Garrus romance the graphics go buggy and weird.

I hate this game because I was able to finish ME1 and ME2 and feel elated, successful and satisfied. But when I finished ME3 there was no satisfaction, no happy sense of a job well done, no closure at all.

#175
naughty99

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KillaCam7i3 wrote...

Sure, the ending was bad, but it was a blast all the way up to that point. You people need to get over it. Extended Cut is on the way to fix that. I'm reading stuff here about how the entire series is now completely trash, and people will never even consider buying another ME game ever again. It sounds like the CoD people on Gamefaqs. Every year they say it's garbage, but they go and buy it anyway.


I think a lot of people feel the same as you.

Out of the three games in the trilogy, personally, I enjoyed ME3 the most. It had the best level design, most engaging gameplay and greatly improved on the reputation system, so the dialogue choices allowed you to actually select options you think your character would choose.

For example, in ME2, you had to go with "always nice" or "always rude" if you wanted to build up your paragon/renegade points to unlock interrupts, which didn't really feel like role-playing, just clicking buttons to finish the cut scenes.

Modifié par naughty99, 08 juin 2012 - 01:10 .