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Bravo Bioware(Trash Day)


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#26
I_pity_the_fool

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posting on here asking how to get unbanned


foolproof plan! Probably a troll.

#27
Variasaber

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Lee80alabama wrote...

BazoozooTV wrote...

Raging Nug wrote...

I think a ban from MP 'might' simultaneously result in a forum ban, I'm not sure.


That would make sense. I hope that's the case.


I saw one person that was banned posting on here asking how to get unbanned or something to that effect...so I don't think it's both. 


This. Game bans do not also result in immediate forum bans, because you have to have forum access to appeal the ban.

#28
tfoltz

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Cheating is sometimes fun and awesome

#29
Immortal Strife

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Raging Nug wrote...

Like I said, the Terms of Service is absolute, but if someone lost all of their credits and weapons to the store bug and was made aware of the credit exploit around the same time, what are they expected to do? Those of us affected by the reset weren't given any comfort or consolation, we had to sit and take it. Not everyone was happy with that, so some might have gone ahead and used the exploit to get back what they lost.

If Bioware had done a better job reassuring players that they would be compensated, or simply done a better job with the damage control, some players might not have cheated, and the community would not have lost them. That's all I'm trying to point out.


You are talking about a small minority and even then I would never condone cheating.

#30
Raging Nug

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Whether you condone it or not isn't the point. Bioware's negligence on the issue and poor damage control has resulted in the loss of some community members. That's a fact, until Priestly or Abraham decide they'd like to elaborate or say otherwise.

#31
Landline

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Right, so in a cooperative multiplayer game who is hurt by cheating?

And don't say it hurts you because you loose the challenge, you can always leave the session.

#32
Whimper

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Cheaters can cry me a river. If I buy sour milk, I work with the store to get satisfaction. I don't rob the place!

#33
IAMREALITY

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Raging Nug wrote...

Yes, excellent. Just think - if the community shrinks enough, we might get to know each other on a first name basis! =D

The terms of service are absolute, but I'm not going to celebrate shaving almost another thousand players off of multiplayer or congratulate Bioware's delayed reaction when simply communicating with players more effectively might have made bans unnecessary.


First of all, 800+ players being removed from multiplayer is piddly ****.

Second of all, how on earth can you make the assertion that the bulk of the players did what they did with innocent ignorance, because they hadn't been communicated with?

If you purposely mod something in order to gain exponentially higher amounts of credits or experience, or use aimbots, or superbuff your weapons, you're so blatantly cheating that there's no way in hell you wouldn't know.  And have no doubt, the overwhelming majority of players that were banned were banned for these reasons.  They were blatant cheaters and knew exactly what they were doing.  Don't blame any Bioware delay or lack of communication for their violations.  That's hogwash.

Now if you want to make the claim that those doing the credit glitch did so with innocent ignorance and would've benefitted from communication then you're absolutely right.  The majority of those who took part in it did not think they were technically cheating or were led to believe it wasn't.  But making that claim and applying it to the reality of the situation are two completely different things.  Why?  Cause it's obvious that only the worst of them, the ones who abused it to the point of oblivion or were involved with it on levels far greater then what a normal person would be, were banned.  How do I know that?  Easy.  Cause like, only 800 people were banned.  If they were banning even moderate abusers of the glitch the number would've been in the tens of thousands.   Countless thousands took part at some point in the credit glitch.  Only 800 players of all cheating types combined were banned.  You do the math.

Modifié par IAMREALITY, 08 juin 2012 - 12:40 .


#34
Raging Nug

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IAMREALITY wrote...
First of all, 800+ players being removed from multiplayer is piddly ****.


How many people still play, do you think? I don't know, myself, but I do know that the number is shrinking.

Second of all, how on earth can you make the assertion that the bulk of the players did what they did with innocent ignorance, because they hadn't been communicated with?


Well, partly because I didn't assert that. I'm not saying it's the bulk, majority, or even half. I accept it's probably a minority, maybe a dozen, two - a hundred might be stretching it. But I'd rather have that hundred than not have it because of negligence.

If you purposely mod something in order to gain exponentially higher amounts of credits or experience, or use aimbots, or superbuff your weapons, you're so blatantly cheating that there's no way in hell you wouldn't know.  And have no doubt, the overwhelming majority of players that were banned were banned for these reasons.


I kind of don't care - those who were banned for the reasons you just mentionned don't matter to me. The ones I do care about are the ones I listed, not the ones you're raging about.

Don't blame any Bioware delay or lack of communication for their violations.


I certainly will, and unless you can explain to me why people hit by the store reset were met with absolute silence, I'll continue to do so.

Edit: Tags fixed

Modifié par Raging Nug, 08 juin 2012 - 12:47 .


#35
Reddemon159

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How does cheating in a coop based multiplayer affect the other players? Getting more credits just affects the people getting them. Sure using an "Aimbot" is just stupid but getting credits in a more effective way seems useful.

But then at least they did some thing, unlike the millions of haxzors in every COD game that ruins the multi player for me. Forcing me to play boring co op games that people stop playing a year later. I wonder what Bioware will do when the community has reached a 50k. Much like Halo: Reach.

#36
IAMREALITY

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Raging Nug wrote...

IAMREALITY wrote...
First of all, 800+ players being removed from multiplayer is piddly ****.


How many people still play, do you think? I don't know, myself, but I do know that the number is shrinking.

Second of all, how on earth can you make the assertion that the bulk of the players did what they did with innocent ignorance, because they hadn't been communicated with?


Well, partly because I didn't assert that. I'm not saying it's the bulk, majority, or even half. I accept it's probably a minority, maybe a dozen, two - a hundred might be stretching it. But I'd rather have that hundred than not have it because of negligence.

If you purposely mod something in order to gain exponentially higher amounts of credits or experience, or use aimbots, or superbuff your weapons, you're so blatantly cheating that there's no way in hell you wouldn't know.  And have no doubt, the overwhelming majority of players that were banned were banned for these reasons.


I kind of don't care - those who were banned for the reasons you just mentionned don't matter to me. The ones I do care about are the ones I listed, not the ones you're raging about.

Don't blame any Bioware delay or lack of communication for their violations.


I certainly will, and unless you can explain to me why people hit by the store reset were met with absolute silence, I'll continue to do so.

Edit: Tags fixed


Ugh.  You just don't get it do you.  Only a very, tiny, eensie, weenie, miniscule amount of players; if any for that matter, were banned due to the credit glitch.  So many TENS of thousands of players weren't.  So use your head.  Why would those exceptionally few amount have been banned then?  Because it was obvious to Bioware that they went far above and beyond what was reasonable in relation to the credit glitch.   Whatever those actions were, it was obvious and blatant enough that they got singled out from likely hundreds of thousands that at some point took part.  Stop for a second.  Think. Breathe.  99.99% of all those who performed the credit glitch were given a pass.  No matter why they did it, regardless of whether Bioware did or didn't communicate, they were given a pass.  Yet here you are, all uppity, emotional and upset over the exceptionally obvious violators.  Clear your head.   Something is terribly clouding your judgment.

#37
Catastrophy

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Landline wrote...

Right, so in a cooperative multiplayer game who is hurt by cheating?

And don't say it hurts you because you loose the challenge, you can always leave the session.


This argument is getting stale and old. Look it's a game, right? And games have rules, OK?
Think of it as a football match:
We players are one team and and Bioware/EA is the other one. We play for fun, they play for money. Anyway, didn't we all agree to some terms of service? That's the rules.
If the other team makes a rightful claim the rules were violated it's totally OK to enforce them, because we all agreed to them.

If any players have a problem with the rules then why don't they:
1) Quit the game and look for another with more suitable rules.
OR
2) Make an appeal for the rules to be changed.

#38
Raging Nug

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It might help clear my head if you didn't use purposefully inflammatory rhetoric. :\\

We don't know who was banned. It was 861 anonymous persons. We know that a lot of people abused a lot of exploits, so yes, the number is proportionally small, but community shrinkage is still community shrinkage.

Unless you know how many players we have, or why each individual person was banned on a case-by-case basis, you're just speculating. :\\

#39
InfamousResult

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Landline wrote...

Right, so in a cooperative multiplayer game who is hurt by cheating?

And don't say it hurts you because you loose the challenge, you can always leave the session.


Man, I answered this damn question at least a hundred times back when arguing the Credit Exploit was cool. Had some big long paragraphs about affecting potential profits for Bioware, and how all the extra credits meant we'd never get a trading system that people want because we'd have a screwed-up economy, and how honest players are being crapped on if cheaters aren't punished, etcetera etcetera.

I'm just going to come out and say, instead, that I don't give a crap whether you think it affects anybody or not. I honestly don't. Because the people who cheated broke the Terms of Service that we all agreed to. They violated a contract. They broke the rules. So I don't care if what the cheaters did was morally objectable or not. Bioware/EA had every right to ban them, period. If they didn't like it, they should have either A) Not bought/played the game, or B) Not cheated.

Also: Do you know what I don't want to do when I come home, and I'm tired, and I want to enjoy a few minutes of Multiplayer? Keep leaving sessions and watching loading screens because some people can't follow rules and I don't want to risk being banned because of them being cheating baboons.

Modifié par InfamousResult, 08 juin 2012 - 01:08 .


#40
Immortal Strife

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You either have integrity or you don't, there is no way I can convince you otherwise. It's not about who you are hurting, or sticking to the man. If you don't agree then more power to you, I know I won't be agreeing with you either.

#41
Dorje Sylas

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dr_random wrote...

Landline wrote...

Right, so in a cooperative multiplayer game who is hurt by cheating?

And don't say it hurts you because you loose the challenge, you can always leave the session.


This argument is getting stale and old. Look it's a game, right? And games have rules, OK?
Think of it as a football match:
We players are one team and and Bioware/EA is the other one. We play for fun, they play for money. Anyway, didn't we all agree to some terms of service? That's the rules.
If the other team makes a rightful claim the rules were violated it's totally OK to enforce them, because we all agreed to them.

If any players have a problem with the rules then why don't they:
1) Quit the game and look for another with more suitable rules.
OR
2) Make an appeal for the rules to be changed.




Yes but when the regulating body takes absolutely 0 action and makes virutally no statments about a team's missing uniform and cash, and are forces them to play in the buff until they pick up some wins... your sports analogy begins to draw thin. Two wrongs don't make a right, but as the "regulating" body Bioware takes some blame for staying rather silent and unresponsive. They never once used the ingame message system to push notices out of the community about that status of major technical issues.

Even to this day it's a struggle getting missing Pack purchases out of them, if at all.

I'm with Raging Nug, I'm not going to pat Bioware on the back for this one. They still got too big a respect hole to fill.

Modifié par Dorje Sylas, 08 juin 2012 - 01:15 .


#42
Ravenmyste

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still waiting to see the incoming cries from the cheaters if was just the pc or was it on the consoles as well

#43
Koenig888

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I'm glad Bioware finally acted to ban all these cheaters. While Bioware could have done more to fix the glitches or communicated better, failure to do so does not justify cheating.

Modifié par Koenig888, 08 juin 2012 - 02:01 .


#44
Raging Nug

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Koenig888 wrote...
While Bioware could have done more to fix the glitches or communicated better, failure to do so does not justify cheating.


The terms of service are absolute. However, losing players because of negligence is disappointing.

#45
Kenadian

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BazoozooTV wrote...

INB4 alleged cheaters come here to complain about their "unfair ban"


If it's "alleged" only, why would it be wrong to complain about a ban?

#46
Kloreep

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I can't say I have anything against people who "cheat" in private, so if this included such, meh. But as regards any players who were running glitched lobbies on Public, I say good riddance, and indeed: thank you for taking out the trash, Bioware.

#47
grayfoxwins

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Raging Nug wrote...

Koenig888 wrote...
While Bioware could have done more to fix the glitches or communicated better, failure to do so does not justify cheating.


The terms of service are absolute. However, losing players because of negligence is disappointing.


Losing players who cheat is a boon, to me, at least.

#48
Creighton72

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Raging Nug wrote...

IAMREALITY wrote...
First of all, 800+ players being removed from multiplayer is piddly ****.


How many people still play, do you think? I don't know, myself, but I do know that the number is shrinking.


Second of all, how on earth can you make the assertion that the bulk of the players did what they did with innocent ignorance, because they hadn't been communicated with?


Well, partly because I didn't assert that. I'm not saying it's the bulk, majority, or even half. I accept it's probably a minority, maybe a dozen, two - a hundred might be stretching it. But I'd rather have that hundred than not have it because of negligence.


If you purposely mod something in order to gain exponentially higher amounts of credits or experience, or use aimbots, or superbuff your weapons, you're so blatantly cheating that there's no way in hell you wouldn't know.  And have no doubt, the overwhelming majority of players that were banned were banned for these reasons.


I kind of don't care - those who were banned for the reasons you just mentionned don't matter to me. The ones I do care about are the ones I listed, not the ones you're raging about.


Don't blame any Bioware delay or lack of communication for their violations.


I certainly will, and unless you can explain to me why people hit by the store reset were met with absolute silence, I'll continue to do so.

Edit: Tags fixed


I would suggest that the bi weekend operations probably represent the size of the player decline in multi. You have the same amount of players or more than day one. However, how often they play is where the decline is at. I think 4 months of nothing but hoard mode can where thin on most.

As for the cheaters meaning less players, I would guess most cheaters probably stuck with private games most of the time, so the overall impact of their loss in Pub games is probably minimal.

I would guess N7 matchmaking did a heck of a lot more damage to pub games and players than banning around 1000 cheaters.

#49
Raging Nug

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"Losing players who cheat is a boon, to me, at least."

I only agree insofar as their cheating affected your multiplayer experience.

"I would guess N7 matchmaking did a heck of a lot more damage to pub games and players than banning around 1000 cheaters."

I agree - frankly it's a mess. Bioware don't communicate well, players are frustrated with the store, bored with the multiplayer, and the new matchmaking is slowing things down. And that's just the multiplayer. The Duke Nukem and Doom fans aside, we're probably the most patient community on the planet. XD

#50
sydsyrious

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What's an "Aimbot"?