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Character Card Drop Rates Incorrect Ratio


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#1
N7-RedFox

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Bioware you clearly haven't adjusted the drop rate for Character Cards after incorporating the new Gear Mods into the store. This needs to be addressed urgently.

Before Rebellion DLC i was averaging 1 N7 black card every 20 or so PSP packs. After the DLC i haven't had a single one since. Even if i play ten gold matches and extract, after spending all my credits on veteran packs i still only managed to pick up 3 uncommon Gear Mods. Most of the time i just got lame character cards.

Tried grinding for PSP's again. Nothing but character cards. Not one single mod after 400,000 credits. Please re-think ur maths and adjust the ratio for character card drops. At the moment, its hideously incorrect. Image IPB

Modifié par CaptainTeabag, 07 juin 2012 - 10:59 .


#2
Yigorse

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What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?

#3
xsdob

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I got 5 since the dlc, but all I want is a phoenix character card.

#4
Mysteryman2000

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Yigorse wrote...

What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?


You know it is theortically possible that the so called random chances are in favor for character cards.  And after buying about 20 veteran packs I myself only recieved 5 gear packs even though they are uncommon.

#5
Teh AlphaMale

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Yigorse wrote...

What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?


+1

#6
BazoozooTV

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I know it's only anecdotal evidence but I seem to get the most gear items from the regular Spectre Packs - not Veteran or PSPs

#7
Razerath

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I got a PSP today with two UR's in it.

#8
Qeylis

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Yigorse wrote...

What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?


What is it about "not random" that you don't understand?

You realise that adding character cards that are not removed from the pool when maxed decreases the randomness of the store.  This dramatically increases the chance that you will receive a character card, maxed or not.  That is not random.  

Random:  without pattern: done, chosen, or occurring without an identifiable pattern, plan, system, or connection.

Character Cards show a pattern.  50 packs, and only one UR, everything else was Character Cards.  I challenge you to find any mathemetician who would call that random.

#9
Wordlywisewiz

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Actually the character cards have a super low drop rate the only time you get one is if you pull out a maxed gun! So if your GPS is it 10 and you manage to pull one out it will then draw again for a random character card to replace it with! So you could actually pull any gun out including a katana and it would replace it with a character because it can not award you the gun basically like this line of
Rand (01-250)
if wpnlvl == 10;
Rand 200-250; (not exactly right but you get the point with 200-250 being assigned character cards

#10
GGW KillerTiger

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 Gear don't go in the same spot as charachter/weapon/weapon mod cards so erm yea .....

#11
Liefglinde

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Gear is ridiculously rare. My manifest should be proof enough of that.

#12
Hypertion

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ignore Ultra-Rares.

they are little more than bait for the RMT aspect created by EA.

#13
CmnDwnWrkn

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BazoozooTV wrote...

I know it's only anecdotal evidence but I seem to get the most gear items from the regular Spectre Packs - not Veteran or PSPs


That's been my experience as well.

#14
Liefglinde

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CmnDwnWrkn wrote...

BazoozooTV wrote...

I know it's only anecdotal evidence but I seem to get the most gear items from the regular Spectre Packs - not Veteran or PSPs


That's been my experience as well.


Other way around for me. Almost all gear from PSP, I think 3 total from Vet. Absolutely none from SP.

#15
Qeylis

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Wordlywisewiz wrote...

Actually the character cards have a super low drop rate the only time you get one is if you pull out a maxed gun! So if your GPS is it 10 and you manage to pull one out it will then draw again for a random character card to replace it with! So you could actually pull any gun out including a katana and it would replace it with a character because it can not award you the gun basically like this line of
Rand (01-250)
if wpnlvl == 10;
Rand 200-250; (not exactly right but you get the point with 200-250 being assigned character cards


Omg.  You used maths.  You must be right!  Are those even maths at all?  Wth is going on there?

Ok, now do your "calculations" again, but take out all the rare weapons, you know, like what the vast majority of us have right now.  You see that the number is almost PSP=Maxed Character Cards.  Since real world experience has shown that my number is correct, many times over, and with hordes of people confirming my number, your number has no choice but to be wrong.

It is simple.  Add more character cards, do not take them out when maxed, your chances of getting a character card increase beyond random.  Easy.

#16
UKStory135

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Gear is in a different slot, and it competes with a bunch of consumables that are both common and uncommon, so rare gear essentially has a drop rate similar to UR's in PSP's. You will get gear faster buying Spectre packs because they each have the same number of slots for gear, but spectre packs are half the cost.

#17
xabkish

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Yigorse wrote...

What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?


This.

And additional character cards and gear do not change a thing in your chances of Ultra-rares. Gear drops from different slots only (whiuch sucks balls). But even if it dropped from gold slots (last one or two slots of SPs/PSPs) it's rare just like character cards and the amount of rares in the pool has nothing to do with chances for an Ultra-rare.

Now if you think that there's one pool for rares and ultra-rares and the chnces are determined by quantity of given cards in the pool (e.g. every rare card appears 10 times in the pool while URs appear only once making them effectively 10 times less likely to drop)... Well, that is a possibility for sure but I simply can't believe that EA/Bioware would choose to implement such a basic system that requires constant adjustments whenever new content is added. I bet it's the other way around — rarity is chosen first and then it's a random pick of all available cards. This way it's easier to introduce new content and that's most likely the reason we do not see gear in designated rare/uncommon card slots — it would completely screw up the chances of unlocking new characters (I'd be happy of course but it'd be a disaster for new players).

TL;DR You're just unlucky.

#18
Dokteur Kill

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Wordlywisewiz wrote...

Actually the character cards have a super low drop rate the only time you get one is if you pull out a maxed gun!

I'm going to call bullsh*t on that, if you don't mind. If that were true, I wouldn't get any rare character cards. 

#19
Qeylis

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xabkish wrote...

Yigorse wrote...

What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?


This.

And additional character cards and gear do not change a thing in your chances of Ultra-rares. Gear drops from different slots only (whiuch sucks balls). But even if it dropped from gold slots (last one or two slots of SPs/PSPs) it's rare just like character cards and the amount of rares in the pool has nothing to do with chances for an Ultra-rare.

Now if you think that there's one pool for rares and ultra-rares and the chnces are determined by quantity of given cards in the pool (e.g. every rare card appears 10 times in the pool while URs appear only once making them effectively 10 times less likely to drop)... Well, that is a possibility for sure but I simply can't believe that EA/Bioware would choose to implement such a basic system that requires constant adjustments whenever new content is added. I bet it's the other way around — rarity is chosen first and then it's a random pick of all available cards. This way it's easier to introduce new content and that's most likely the reason we do not see gear in designated rare/uncommon card slots — it would completely screw up the chances of unlocking new characters (I'd be happy of course but it'd be a disaster for new players).

TL;DR You're just unlucky.


Once again, that is incorrect.  Adding things with a higher drop rate (Character Cards) reduces your chance to get things with a lower drop rate (Ultra Rares) by the rate at which the new things are dropped.  That is not random.

I'm sorry if you can't understand it, but it doesn't change the facts.

Modifié par Qeylis, 12 juin 2012 - 02:48 .


#20
xabkish

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Qeylis wrote...

xabkish wrote...

Yigorse wrote...

What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?


This.

And additional character cards and gear do not change a thing in your chances of Ultra-rares. Gear drops from different slots only (whiuch sucks balls). But even if it dropped from gold slots (last one or two slots of SPs/PSPs) it's rare just like character cards and the amount of rares in the pool has nothing to do with chances for an Ultra-rare.

Now if you think that there's one pool for rares and ultra-rares and the chnces are determined by quantity of given cards in the pool (e.g. every rare card appears 10 times in the pool while URs appear only once making them effectively 10 times less likely to drop)... Well, that is a possibility for sure but I simply can't believe that EA/Bioware would choose to implement such a basic system that requires constant adjustments whenever new content is added. I bet it's the other way around — rarity is chosen first and then it's a random pick of all available cards. This way it's easier to introduce new content and that's most likely the reason we do not see gear in designated rare/uncommon card slots — it would completely screw up the chances of unlocking new characters (I'd be happy of course but it'd be a disaster for new players).

TL;DR You're just unlucky.


Once again, that is incorrect.  Adding things with a higher drop rate (Character Cards) reduces your chance to get things with a lower drop rate (Ultra Rares) by the rate at which the new things are dropped.  That is not random.

I'm sorry if you can't understand it, but it doesn't change the facts.


Really? So you really think the chances drop as the new content is added? :)

Because I'm sure the chances stay the same.

Let me clarify: we're speaking about chances to get a card of specific quality, not some specific card of specific quality. Of course your chances to get say Asari Adept drop significantly if Bioware introduces 10 new rare classes and 10 new rare weapons. But your chances to get a rare card in general do not change at all. Same goes for Ultra-rares. At least that's how a proper system would work and that's what most of us see here in the long run.

UPD: Now unless you have the code we might as well just end this conversation ;)


UPD2: Looking at your manifest I have a question. Did you feel a significant increase in chances for Ultra-rares when you maxed all of your rares? Because if what you're telling here is true then we'd have a better chance for Ultra-rare as we'd max rare weapons. And before you answer anything — no, you just get relatively more character cards.

UPD3: Ah, numbers... So, if the chance to get an Ultra-rare is 10% then chances to get no ultra-rares from 50 SPs: 0.9 ^ 50 = 0.5153%. If you tell me that can't happen, that's too low, it's impossible then I'm done wasting my time. Just take statistics class.

Modifié par xabkish, 12 juin 2012 - 03:07 .


#21
superligerzero

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I think they changed the drop rates so more people can easily unlock the new stuff. Most of it can be unlocked by vet packs.

#22
YuenglingDragon

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Character cards have nothing to do with getting an Ultra-Rare. When you buy a PSP, the last three slots get rolls.
3rd Slot rolls to see if Uncommon or Rare.
4th Slot rolls to see if Rare or Ultra Rare
5th Slot rolls to see if Rare or Ultra Rare

If you don't get UR on that initial roll, you get a rare thing. If you have all Rare weapons and Gear maxed, you get a character card. The number of rares in the pool has no effect on the drop rate of Ultra Rares. That is how it works. Should it be? No, probably not. Like when your consumables are maxed, it should offer you equipment as a consolation prize. But that's another topic.

Modifié par YuenglingDragon, 12 juin 2012 - 03:00 .


#23
.458

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BazoozooTV wrote...

I know it's only anecdotal evidence but I seem to get the most gear items from the regular Spectre Packs - not Veteran or PSPs


I was going to say this same thing. I think all of the characters and gear are available from just spectre packs, and my experience is that these provide the best result. I have every character, and I think most of the extras for appearance even. Though I've spent far more than just 10 gold matches worth.

#24
Zero132132

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I'm really uncertain about how this unlock system works. I used to think that it would either draw a character card, gear item, or weapon, and if the weapon or gear item was maxed, it'd give a character card instead. However, since my rares were already maxed before the DLC, buying PSPs with the credits I'd saved up got the two new weapons to X pretty damned quickly. Before I had them to X, character cards actually took a while (only unlocked the Phoenix Adept that first day), but gear items seem to be really hard to come by in general.

I can't help but think that something's wrong with the gear item drop rates. I'm betting that before maxing weapons, character cards don't drop that often, but after you have, gear items still seem obscenely rare.

Modifié par Zero132132, 12 juin 2012 - 03:09 .


#25
Qeylis

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xabkish wrote...

Qeylis wrote...

xabkish wrote...

Yigorse wrote...

What is it about "random" that you don't understand?

You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?


This.

And additional character cards and gear do not change a thing in your chances of Ultra-rares. Gear drops from different slots only (whiuch sucks balls). But even if it dropped from gold slots (last one or two slots of SPs/PSPs) it's rare just like character cards and the amount of rares in the pool has nothing to do with chances for an Ultra-rare.

Now if you think that there's one pool for rares and ultra-rares and the chnces are determined by quantity of given cards in the pool (e.g. every rare card appears 10 times in the pool while URs appear only once making them effectively 10 times less likely to drop)... Well, that is a possibility for sure but I simply can't believe that EA/Bioware would choose to implement such a basic system that requires constant adjustments whenever new content is added. I bet it's the other way around — rarity is chosen first and then it's a random pick of all available cards. This way it's easier to introduce new content and that's most likely the reason we do not see gear in designated rare/uncommon card slots — it would completely screw up the chances of unlocking new characters (I'd be happy of course but it'd be a disaster for new players).

TL;DR You're just unlucky.


Once again, that is incorrect.  Adding things with a higher drop rate (Character Cards) reduces your chance to get things with a lower drop rate (Ultra Rares) by the rate at which the new things are dropped.  That is not random.

I'm sorry if you can't understand it, but it doesn't change the facts.


Really? So you really think the chances drop as the new content is added? :)

Because I'm sure the chances stay the same.

Let me clarify: we're speaking about chances to get a card of specific quality, not some specific card of specific quality. Of course your chances to get say Asari Adept drop significantly if Bioware introduces 10 new rare classes and 10 new rare weapons. But your chances to get a rare card in general do not change at all. Same goes for Ultra-rares. At least that's how a proper system would work and that's what most of us see here in the long run.

UPD: Now unless you have the code we might as well just end this conversation ;)


UPD2: Looking at your manifest I have a question. Did you feel a significant increase in chances for Ultra-rares when you maxed all of your rares? Because if what you're telling here is true then we'd have a better chance for Ultra-rare as we'd max rare weapons. And before you answer anything — no, you just get relatively more character cards.


Its common sense, and um, math.  I don't care if you don't want to talk about it anymore, that won't change the facts.

Adding anything to a random draw decreases your chances of getting anything that was there before.  Adding anything to a random draw decreases your chances of getting things that there are less of.

Answer to UPD2:  If that is true, then the system is not random.  Which is what we were saying.  A not random system could be considered fixed.  A fixed system is illegal in the USA, UK and Japan (that I know of).  So I hope that isn't what you're saying.