Qeylis wrote...
xabkish wrote...
Yigorse wrote...
What is it about "random" that you don't understand?
You realise it's theoretically possible that after buying 1 million PSPs that you may actually never get an ultra-rare?
This.
And additional character cards and gear do not change a thing in your chances of Ultra-rares. Gear drops from different slots only (whiuch sucks balls). But even if it dropped from gold slots (last one or two slots of SPs/PSPs) it's rare just like character cards and the amount of rares in the pool has nothing to do with chances for an Ultra-rare.
Now if you think that there's one pool for rares and ultra-rares and the chnces are determined by quantity of given cards in the pool (e.g. every rare card appears 10 times in the pool while URs appear only once making them effectively 10 times less likely to drop)... Well, that is a possibility for sure but I simply can't believe that EA/Bioware would choose to implement such a basic system that requires constant adjustments whenever new content is added. I bet it's the other way around — rarity is chosen first and then it's a random pick of all available cards. This way it's easier to introduce new content and that's most likely the reason we do not see gear in designated rare/uncommon card slots — it would completely screw up the chances of unlocking new characters (I'd be happy of course but it'd be a disaster for new players).
TL;DR You're just unlucky.
Once again, that is incorrect. Adding things with a higher drop rate (Character Cards) reduces your chance to get things with a lower drop rate (Ultra Rares) by the rate at which the new things are dropped. That is not random.
I'm sorry if you can't understand it, but it doesn't change the facts.
Really? So you really think the chances drop as the new content is added?

Because I'm sure the chances stay the same.
Let me clarify: we're speaking about chances to get a card of specific quality, not some specific card of specific quality. Of course your chances to get say Asari Adept drop significantly if Bioware introduces 10 new rare classes and 10 new rare weapons. But your chances to get a rare card in general do not change at all. Same goes for Ultra-rares. At least that's how a proper system would work and that's what most of us see here in the long run.
UPD: Now unless you have the code we might as well just end this conversation

UPD2: Looking at your manifest I have a question. Did you feel a significant increase in chances for Ultra-rares when you maxed all of your rares? Because if what you're telling here is true then we'd have a better chance for Ultra-rare as we'd max rare weapons. And before you answer anything — no, you just get relatively more character cards.
UPD3: Ah, numbers... So, if the chance to get an Ultra-rare is 10% then chances to get no ultra-rares from 50 SPs: 0.9 ^ 50 = 0.5153%. If you tell me that can't happen, that's too low, it's impossible then I'm done wasting my time. Just take statistics class.
Modifié par xabkish, 12 juin 2012 - 03:07 .