Zso_Zso wrote...
Qeylis wrote...
What is it about "not random" that you don't understand?
You realise that adding character cards that are not removed from the pool when maxed decreases the randomness of the store. This dramatically increases the chance that you will receive a character card, maxed or not. That is not random.
Random: without pattern: done, chosen, or occurring without an identifiable pattern, plan, system, or connection.
Character Cards show a pattern. 50 packs, and only one UR, everything else was Character Cards. I challenge you to find any mathemetician who would call that random.
Here: I am a mathematician and I call that random !
You have ~9% chance to get an Ultra-rare from a PSP. For the other 91%, you get a random rare, which can be a weapon or character card -- NOT a consumable or gear! Since you have all your rare weapons at max level, they are removed from the pool, so you can only get character cards for the 91% chance.
With these probabilities and your exteremely low sample of 50, your outcome fits perfectly the random chance expectations.
Then I challenge the validity of the claim that you are a mathematician. In a random system, you would have expected to see 8 or 10 ultra rares, remember, this is a PSP with two slots for possible URs. Instead, you saw 1. Lets increase the sample size, shall we? 10 people complain of the same thing on a different board. Some with a "sample size" of 30, some over 100. All saying 1 ultra rare in their sample (one guy said 2 in 100).
Are all these folks just unlucky? It is extreamly unlikely that you would see 1 person complaining of 1 in 50 in a random system with a 9% chance times 2. It is even less likely to see 10.
9% chance means that you should see 9 ultra rares for every 100 packs in a random system. Two slots, that is 9x2. You should see 18 ultra rares in a random system. Lets assume that it only applies to one (it doesn't, I've seen pictures of two in one pack), and just stick with 9 in 100. In a random system, it is nearly impossible to only get 1 in 50, or 100. Yet, it happens all the time. That is not random, and the extra cards reduce the randomness.
Modifié par Qeylis, 12 juin 2012 - 05:38 .