Aller au contenu

Photo

Consequences of changing attribute bonuses?


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
JudastheRogue

JudastheRogue
  • Members
  • 7 messages
Hi,

I am considering changing the magnitude of the bonuses of certain attributes, so that they will seem more attractive imo to put stats in.

Like Con and Will: Double the bonuses, +10 HP/Mana, +1 Phys/mental res.

To compensate I will drop the Spellpower bonus of Magic a bit and Blood Mages will get an even more severe reduction in healing effectivity, either 5% or none.

My question is now how these changes could affect the gameplay?

Will fights last longer due to higher HP, lower magic damage and more frequent phys. and mental resists?
Will some fight be tougher or will enemy mages be nothing to fear anymore?

#2
CID-78

CID-78
  • Members
  • 1 124 messages
I would set it to +10HP/mana/stamina for each and remove the free HP/stamina/mana on levelup to balance it. and the phys and mental remain as it is.

#3
CID-78

CID-78
  • Members
  • 1 124 messages
this will hurt mages most especially blood mages.

#4
Loc'n'lol

Loc'n'lol
  • Members
  • 3 594 messages

JudastheRogue wrote...

Con and Will: Double the bonuses, +10 HP/Mana, +1 Phys/mental res.


doubling the impact on resistances seems like a good idea (and it somewhat makes sense)
Doubling the HP/mana bonuses, I'm not so sure.  I'd try to find an alternative.

For example : con grants a small bonus to armor (+0.35 or +0.5) and/or a bonus to all healing effects received.
Both could grant a small bonus to combat health/mana/stamina regen. (though that's dangerous, if you pump it high enough you could have an effectively unlimited health/stamina/mana pool)

JudastheRogue wrote...
To compensate I will drop the Spellpower bonus of Magic


I would do the opposite or not touch it at all... Spellpower has very little impact onthe efficiency of spells, much less than strength does for weapon damage

#5
JudastheRogue

JudastheRogue
  • Members
  • 7 messages
Thanks for the insight. The autobonuses should probably be decreased insted of spellpower.