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An Argument for the IT: The Weapon Bob


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#1
liggy002

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From the IT Blog:

The Weapon Bob

It is extremely interesting to note that in the last mission, Priority Earth there is suddenly a slight amount of weapon bob that happens with your cursor. This is exactly the same effect that occurs after Shepard is hit with Harbingers laser, only more subtle. This did NOT exist earlier in the game!

  Here is a link to the video with the weapon bob:

 


The Best Counter-Argument

Bioware were going to have this in all the game and forgot to take it out of the last mission (this is a very unconvincing counter argument, but the best I have).



How the dizziness could be a result of indoctrination:


Neurologist and dizziness specialist Kevin A. Kerber of the University of Michigan at Ann Arbor offers the following explanation:
In general, the most common causes of dizziness are activities everyone experiences, at least as children, namely running around in circles or riding carnival attractions that spin, loop or twist. These movements cause an asymmetry in the signals that stem from the vestibular system--a sensory system situated on each side of the head in the inner ear compartments--and that are processed in the brain. This alteration leads to the sensation known as dizziness during, and even for some time after, the provoking event.



The definition of indoctrination from the codex (an excerpt):

"Organics undergoing indoctrination may complain of head aches or buzzing or ringing in their ears."

Put 2 and 2 together here: 
movements cause an asymmetry in the signals that stem from the vestibular system--a sensory system situated on each side of the head in the inner ear compartments--and that are processed in the brain. 

We need some sort of stimuli to throw off the equilibrium of the inner ear.  What could that stimuli be?

The answer:  "Organics undergoing indoctrination may complain of head aches or buzzing or ringing in their ears."

Infrasonic or ultrasonic sound and/or electronic frequencies could easily cause an imbalance in the vestibular system. 

Thus, we clearly see how the dizziness relates to effects of indoctrination.



Edit from my post: 

   Also notice that Shepard's weapon no longer bobs when you choose the Red option at the end and idle there with the gun pointed at the structure you need to destroy. Perhaps it is symbolic of his newfound freedom from indoctrination and both his resolve and resistance to the Reapers' ideals.

Modifié par liggy002, 08 juin 2012 - 10:41 .


#2
Thaa_solon

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must be earth's gravity.....

#3
liggy002

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Thaa_solon wrote...

must be earth's gravity.....


And what about the gravity on all of the other planets that Shepard visited?  Don't you think his weapon would have bobbed then?  Why, all of a sudden, does it happen on Earth?

#4
RavenEyry

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This fits intoxication theory better. You try walking straight after binging on krogan ale.

#5
liggy002

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RavenEyry wrote...

This fits intoxication theory better. You try walking straight after binging on krogan ale.


Haha, the Intoxication Theory is very convincing I will say.  Mordin is Shepard's bartender.

Modifié par liggy002, 08 juin 2012 - 09:12 .


#6
Thaa_solon

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then just proves the lack of communication between the diffrent dev teams

#7
Thaa_solon

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Hmmmm I think Im on to something here......

Lack of communication theory : LOCT

the dev teams simply didn't talk inbetween the teams and just wing'd it

explanes priority earth, explanes ending, explanes alot of illogical mess

#8
liggy002

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By the way, I added in an explanation that you may find interesting. I edited this thread, check it out.

#9
Thaa_solon

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I see, still doesn't explain "hades cannon", "thanix missiles?"

Only poor/bad writing can hold explanation for such

#10
Thaa_solon

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If not.............. those stuff is part of indoctrination of shepards mind, otherwise it should not make any sense.

#11
RavenEyry

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Thaa_solon wrote...

I see, still doesn't explain "hades cannon", "thanix missiles?"

Only poor/bad writing can hold explanation for such

What's there to explain about "hades cannon", "thanix missiles"?

#12
Sire Styx

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This is interesting. It seems to fit in well and would actually need to be programmed in. It would take more effort to explain this as bioware being lazy, because they'd have to be so lazy that they smashed their faces into a keyboard to type, and just so happened to press the right combination of keys to program this in.

The last part of the game is really odd, full of weird inconsistancies and strange occurances that we're saying means it's IT. Bioware would have had to have done no testing, had no discussion between different groups and stopped caring altogether when they got to the end. If this is the case, I'd never want to buy another game made by a comanpy this incompetent. I cannot believe then, that the game ending is anything other than IT.

#13
Wulfram

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Does Shepard complain of headaches or buzzing in his ear?

#14
liggy002

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Sire Styx wrote...

This is interesting. It seems to fit in well and would actually need to be programmed in. It would take more effort to explain this as bioware being lazy, because they'd have to be so lazy that they smashed their faces into a keyboard to type, and just so happened to press the right combination of keys to program this in.

The last part of the game is really odd, full of weird inconsistancies and strange occurances that we're saying means it's IT. Bioware would have had to have done no testing, had no discussion between different groups and stopped caring altogether when they got to the end. If this is the case, I'd never want to buy another game made by a comanpy this incompetent. I cannot believe then, that the game ending is anything other than IT.


Precisely.

#15
liggy002

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Wulfram wrote...

Does Shepard complain of headaches or buzzing in his ear?


No, but we see the headaches happening in the TIM / Anderson scene and we hear those strange noises when TIM is supposedly controlling Shepard.

#16
Thaa_solon

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Sire Styx wrote...

This is interesting. It seems to fit in well and would actually need to be programmed in. It would take more effort to explain this as bioware being lazy, because they'd have to be so lazy that they smashed their faces into a keyboard to type, and just so happened to press the right combination of keys to program this in.

The last part of the game is really odd, full of weird inconsistancies and strange occurances that we're saying means it's IT. Bioware would have had to have done no testing, had no discussion between different groups and stopped caring altogether when they got to the end. If this is the case, I'd never want to buy another game made by a comanpy this incompetent. I cannot believe then, that the game ending is anything other than IT.


Well spoken, time will tell if we are right/wrong

But for now I cannot hold bioware in high regards

#17
Helios969

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liggy002 wrote...

Neurologist and dizziness specialist Kevin A. Kerber of the University of Michigan at Ann Arbor offers the following explanation:
In general, the most common causes of dizziness are activities everyone experiences, at least as children, namely running around in circles or riding carnival attractions that spin, loop or twist. These movements cause an asymmetry in the signals that stem from the vestibular system--a sensory system situated on each side of the head in the inner ear compartments--and that are processed in the brain. This alteration leads to the sensation known as dizziness during, and even for some time after, the provoking event.

The definition of indoctrination from the codex (an excerpt):

"Organics undergoing indoctrination may complain of head aches or buzzing or ringing in their ears."

Put 2 and 2 together here: 
movements cause an asymmetry in the signals that stem from the vestibular system--a sensory system situated on each side of the head in the inner ear compartments--and that are processed in the brain. 

We need some sort of stimuli to throw off the equilibrium of the inner ear.  What could that stimuli be?

The answer:  "Organics undergoing indoctrination may complain of head aches or buzzing or ringing in their ears."

Infrasonic or ultrasonic sound and/or electronic frequencies could easily cause an imbalance in the vestibular system. 

Thus, we clearly see how the dizziness relates to effects of indoctrination.


Or it could be the result of all the running, jumping, side-to-side rolling...  Just saying. 

IDT has become like the ancient astronauts theory where every ancient artifact and legend is viewed through the lens of wanting it to be true - interpreting everything as "how can this fit into the theory," but it's all just supposition.

#18
Wulfram

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liggy002 wrote...

No, but we see the headaches happening in the TIM / Anderson scene and we hear those strange noises when TIM is supposedly controlling Shepard.


But according to IT, that's past the point from which it's all a dream, no?  So it's rather irrrelevent.

#19
liggy002

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The scientific explanation that I had provided from another source is consistent with Bioware's attempt to explain the other happenings in game with science. Though, it is actual real world science in this instance not Bioware's own version of science.

#20
liggy002

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Wulfram wrote...

liggy002 wrote...

No, but we see the headaches happening in the TIM / Anderson scene and we hear those strange noises when TIM is supposedly controlling Shepard.


But according to IT, that's past the point from which it's all a dream, no?  So it's rather irrrelevent.


   Yes, but the headaches and noises in the dream may be symbolic or could be reflections of what is happening in the real world.  There is no definitive proof, it is all just speculation.  Also, think back to when Vega asks Shepard if he hears that humming sound.  It could have been that the buzzing was coming from Shepard's ears and Vega had heard it.  Of course, you can argue all of this.

  However, it is odd that Bioware would add the gun bob into this one scene since it takes some programming work to add it in.  If the ending was rushed and Bioware was being lazy, then they would not have went through the trouble to add in this effect.

#21
RavenEyry

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Helios969 wrote...

Or it could be the result of all the running, jumping, side-to-side rolling...  Just saying. 

Shepard does that on missions other than Earth...

#22
HellishFiend

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Hey liggy, just wanted to let you know that I do plan on reading this and commenting on it later. I'm really tired right now though and dont think I can give it the attention it deserves just yet. Initial impression looks good though. =)

#23
liggy002

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HellishFiend wrote...

Hey liggy, just wanted to let you know that I do plan on reading this and commenting on it later. I'm really tired right now though and dont think I can give it the attention it deserves just yet. Initial impression looks good though. =)


The finding wasn't mine.  Someone else on this forum found this and it was on an IT blog.  I did add in the scientific connection to the gun bobbing in relation to the IT though.

#24
RavenEyry

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liggy002 wrote...

HellishFiend wrote...

Hey liggy, just wanted to let you know that I do plan on reading this and commenting on it later. I'm really tired right now though and dont think I can give it the attention it deserves just yet. Initial impression looks good though. =)


The finding wasn't mine.  Someone else on this forum found this and it was on an IT blog.  I did add in the scientific connection to the gun bobbing in relation to the IT though.

I believe it was Megumi, I remember reading it on the main indoc threat.

#25
liggy002

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RavenEyry wrote...

Helios969 wrote...

Or it could be the result of all the running, jumping, side-to-side rolling...  Just saying. 

Shepard does that on missions other than Earth...


Yes, so why not make him dizzy while he was on the other missions?  They saw that they weren't doing that for the other missions and then they just up and decide to do it for Priority:Earth?  That doesn't make any sense.

Modifié par liggy002, 08 juin 2012 - 10:02 .