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Being Neutral In The Mage/Templer Conflict


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#26
Eudaemonium

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Allan Schumacher wrote...

To be honest I would quit the series the moment that some standard warden/Hawke/future protagonist became canon


This is quite a reaction and the one that I can relate to the least. As such I am most interested by it.

I'm curious as to why. I'm someone that enjoys games for what they are, and as long as I feel I'll enjoy the content that exists within the game then that's enough of a basis for me. This obviously isn't the case for you, and my assumption is that you feel if we go with canon choices it ultimately makes you feel like your decisions weren't worth anything and that's NOT something that you want.

I noticed you specifically mention the main character. I can reasonably assuming this would include gender, race, and class of the main character. What about something big like the Old God Baby, since that IS something that many on the board are excited to see. That isn't necessarily a specific assumption about the main character's principle characteristics, but it IS a decision the Warden must make so it's definitely not entirely removed from the Warden.


I know this wasn't directed at me, but I felt like I'd like to respond anyway.

I'm probably kinda odd, in that what I principally want preserved in the carry-over are the principle features of the main protagonist. I'd like the games to acknowledge that my Warden was a female city elf (rogue optional) and that my Hawke was a female mage. Maybe throw in a couple of references to romance (like 'I heard that King Alistair has an elven mistress' wink wink nudge). (To be honest I'm less bothered with Hawke's romances being mentioned, since the game firmly established that it is Hawke's legend rather than her actions that have been remembered).

I could honestly not care less whether Alistair is King, or whether Morrigan got pregnant with an archdemon baby. I would rather have an interesting game with multiple interesting choices and a coherent and intriguing storyline. If that means that Loghain survived the war, Morrigan has a god son and Alistair rules with Anora then fair play to that.

Honestly, I don't see how Bioware can continue to create decent DA games without established some form of canon without it degenerating into some kinda of cluster****. We all know how Mass Effect went, and that was a strict trilogy with a set protagonist. Since DA is planned to be an indeifnite number of titles in different locations with different protagonists, I don't see how there can be any sort of continuity of plotline without either declaring canon or by simply making a bunch of in-game incongruities (like having unkillable characters for no good reason).

I was going to write more but I have to go, maybe add something later.

#27
esper

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@Eudaemonion, that is why I suggest degenerating flags per game. In game da2 it is natural, living in Kirkwall and being relatively to Fereldan and close in time that a lot of weird details are remembered by the inhabitants. When we come to say da14 which we for good measure say a placed at the end of the dragon age it is realistic enough that nobody remember more than the warden was the woman who defeated the blight and the champion started the mage-templar thing (somehow) while the da13 protoganist are remembered in much more details.

#28
wright1978

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Direwolf0294 wrote...


I hate it whenever an RPG tries to make a canon version of the story or the main character. That's the reason why I'm so against that Mass Effect movie that's been planned despite Mass Effect being one of my favourite game series. It's also why, back when I played TOR, I refused to run the dungeon that included Revan in it. There should never be a canon Shepard. There should never have been a canon Revan. 

If you want the story to go in a certain direction and you basically ignore players choices made in previous games, like how Udina is the human councillor in ME3 no matter what choice you made in the original ME, that's fine, as long as you can provide a good story reason for it. It's still incredibly annoying, but fine. You should never under any circumstance though straight out say "this is the official canon version, if you didn't play the game like this your story is wrong".

On the note of the Old God child I'm really, really hoping that doesn't become a major part of the Dragon Age universe. My Warden sacrificed herself to save the world of that sort of evil. To suddenly have it be, no, you're Warden was wrong, your story was wrong, the Old God child is a thing that happened, also, despite all that, your Warden is still going to be dead, would be enough to make me maybe consider thinking about not getting the game (I'm such a huge fan of BioWare RPGs I'll probably get it no matter what you do but still, I'd be rather upset).

If the writters are adamant about having the Old God child in the story no matter what though then I guess all I can do is request that you come up with a really, really good story reason for why that would be even if the Warden refused Morrigan's offer. Like Morrigan dug up the Warden's grave and performed blood magic to get the Old Gods soul or something and that if such a thing like that did happen then you get to call Morrigan out on it and make her pay for her desecration, or whatever it is she's done to get the Old God child. 


I'd agree. A couple of lines explaining for someone who didn't do old god ritual, how Morrigan actually still managed to do it would befine for me. Not a fan of them forcing their version of Canon upon player.

#29
Wulfram

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wright1978 wrote...

I'd agree. A couple of lines explaining for someone who didn't do old god ritual, how Morrigan actually still managed to do it would befine for me. Not a fan of them forcing their version of Canon upon player.


That would ****** me off far more than having a Canon.  It would make the big final choice of Origins meaningless, and the Warden's death a sorry joke.

#30
MichaelStuart

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Allan Schumacher wrote...

Which is yet another reason I don;'t like that they've taken this story up so early. It's pretty much inevitable we'll be railroaded into one outcome since different conclusions would simply be too diverse and complicated to successfully carry over into future media. If they were going to do this story, they should have concluded the series with it and tied it in with the Flemeth/Morrigan arc so they wouldn't have to worry about imports or cohesiveness in regard to player choice etc.


Do you think it'd be more important to make sure that we acknowledge player choice in future games (possibly leading to the restrictions like you indicate), or do you think it'd be better to allow for more in game choice and different outcomes, but allow ourselves to establish "this is canon because it's the story we've been building up to" for some/most/all [important] choices?


I would take having more choices and different outcomes, over acknowledging past game choices.

#31
ElitePinecone

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Allan Schumacher wrote...

To be honest I would quit the series the moment that some standard warden/Hawke/future protagonist became canon


I noticed you specifically mention the main character. I can reasonably assuming this would include gender, race, and class of the main character. What about something big like the Old God Baby, since that IS something that many on the board are excited to see. That isn't necessarily a specific assumption about the main character's principle characteristics, but it IS a decision the Warden must make so it's definitely not entirely removed from the Warden.


I'd have the same reaction, trying to canonise something big like the Old God Baby with a hand-waving "oh Morrigan found another way" is *not* something I'd find compelling, or justifiable. Particularly if it's just presented to the player with a single line of dialogue. 

What's the point of giving players decisions if you're going to ignore them because it paints you into a corner? Is it too difficult to consider the possible problems that character-imports and decisions might make *before* they get written? Surely the writers do some forward planning on story arcs, or are things written because they sound cool in one game and nobody thinks of how save-game imports will work? 

The point of the OGB was that the Warden could take a stand for or against Morrigan's plan. We could explicitly agree to it, or refuse to allow her to do it. The Ultimate Sacrifice ending, or one in which Loghain/Alistair absorb the Archdemon, entirely rule out any OGB comeback. Making the baby 'canon' would invalidate probably the biggest decision of DAO, and frankly it'd make a bit of a mockery of the idea that player decisions are reflected in the gameworld. 

In terms of making protagonists canon, KOTOR needed to do so because Star Wars is an IP that has its own canon and exists outside the games. DA has nothing of the sort, and comics or novels that *do* take a canon position on something are usually explained away as 'what-if' type scenarios. 

It seems like frustrating inconsistency if the writers make a point of offering player choice with one breath and then with the next assume canon decisions (or events that happen in spite of the player's existing choice) because they now have some story plan that requires a character who can be dead, or an event to have happened.

I'd struggle to remain interested in the series if a lack of foresight means story events start becoming canonised for simplicity's sake. 

#32
AkiKishi

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esper wrote...

It is because of the main characther. It is because if they begang to canonize, I as an  female player would never have my canon to be true as it 8 times out of 10 would be the standard white male human noble which I can relate to the least and I would lose interest since none of the choices I make is every going to be considered the 'right' choice and my characther would have vanished from the game world per the next game. For me the strong selling point of biuoware games are the characthers and that include the main character. If I feel like that my characther/head canon would get trampled over each and every time (and the chances are, I would) I would quit the series and pick up one with either pre-set protagonist or one where I would feel the level of irratation everytime I got back and saw 'Oh look the hero was really a white male who was in love with stanard heroine and who made all the boring decision' - I would simply feel dissapointed and angry and frustrated. And that is not something I play to feel.


FFXIII-2 nailed it with the shared protagonist role. Want to identify with Serah, you can do that. Want to identify with Noel , you can do that too.

Bioware have put a very large anchor around their necks with this expectation of things carrying over.

#33
King Cousland

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Allan Schumacher wrote...

Which is yet another reason I don;'t like that they've taken this story up so early. It's pretty much inevitable we'll be railroaded into one outcome since different conclusions would simply be too diverse and complicated to successfully carry over into future media. If they were going to do this story, they should have concluded the series with it and tied it in with the Flemeth/Morrigan arc so they wouldn't have to worry about imports or cohesiveness in regard to player choice etc.


Do you think it'd be more important to make sure that we acknowledge player choice in future games (possibly leading to the restrictions like you indicate), or do you think it'd be better to allow for more in game choice and different outcomes, but allow ourselves to establish "this is canon because it's the story we've been building up to" for some/most/all [important] choices?


As others have mentioned, I really wouldn't be interested in playing DA anymore if BioWare decided to establish a canon. The reason I play DA (and I'm sure this is the case for many others), is for the story, and the effect that my character can have on the story and thus the world. To spend potentially £150/$180 (excluding DLC and expansion costs) to play a series where I was told my choices would matter, and to have so much emotional investment in the characters and the world just to be told that what I did didn't matter in the end because you guys had a plan all along is just...ugh :sick: 

I might check the wiki or youtube to see how the story went in the end, but even as a hardcore fan I really would have no more interest in actually playing the games if a canon was established and my choices were retconned.  

So yeah, acknowledgement of choice is infinitely better than any kind of canon IMO. 

Modifié par harkness72, 09 juin 2012 - 01:59 .


#34
Silver77nz

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Allan Schumacher wrote...

Which is yet another reason I don;'t like that they've taken this story up so early. It's pretty much inevitable we'll be railroaded into one outcome since different conclusions would simply be too diverse and complicated to successfully carry over into future media. If they were going to do this story, they should have concluded the series with it and tied it in with the Flemeth/Morrigan arc so they wouldn't have to worry about imports or cohesiveness in regard to player choice etc.


Do you think it'd be more important to make sure that we acknowledge player choice in future games (possibly leading to the restrictions like you indicate), or do you think it'd be better to allow for more in game choice and different outcomes, but allow ourselves to establish "this is canon because it's the story we've been building up to" for some/most/all [important] choices?


I would have to say more game choices with better outcomes. Please especially the end of a game (ME3) and also the end of DA2 felt like it really didn't matter who side I picked. Player choice being acknowledged is important on the big decisions. I want to know about Morrigan and Flemeth because they are mentioned again in DA2. Are they important and how are they important to DA3 story? Same with Leliana she was shown in DA2 so her being in DA3 would make sense if she continued being a seeker. Yes please at least acknowledge my Warden and Hawke. I don't have to see them but at least mention them. That would make me happy.:wizard:

Modifié par Silverpearl1977, 09 juin 2012 - 01:44 .


#35
Sir JK

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I too would be very annoyed with a set canon. If I am given a choice, I want my choice to be respected. Even if I can't get very much out of it. Whenever a choice is presented each venue must be equally important narratively. That said, I'm fine with the situation changing to a certain degree given sufficient explanation and logic.

For instance, I'm fine with Ferelden not changing very much regardless of wether Anora or Alistair is the monarch. Politics is that way after all. I'd also be fine with Anora ruling for say 12 years and Alistair 14 (or vice versa). But if the political situation in Ferelden is refered to, I want them to be at least mentioned. Both versions have to respected and reasonably similar, but they don't have to be completely equal in all regards. Side quests relying on one side but not the other is fine.

However, a future plot cannot revolve around a choice. It cannot revolve around Alistair being king or the OGB. It can reference them, even use them in a tangential or supporting role. But a future plot cannot rely on them being the focal point. It must be able to stand on it's own legs wether or not they exist.

Forcing a certain plot point on me is at best annoying and at worst an insult. Stating that Morrigan had the OGB regardless of what I did is just as unappealing as stating that the OGB died 3 years old in an influenza epidemic.

There's one alternative though. The world is allowed to change since my choice. But if it does, I need to be presented to that even if my choice didn't last... it still mattered. If Alistair for some reason do overthrow Anora, then I need to be made aware that despite this her rule mattered. Same thing with all other choices.

Either let my choice stand, or allow me to feel that despite what happened later... my choice still mattered.

But respect that I did indeed choose.

#36
Fast Jimmy

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Realmzmaster wrote...

Allan Schumacher wrote...

Which is yet another reason I don;'t like that they've taken this story up so early. It's pretty much inevitable we'll be railroaded into one outcome since different conclusions would simply be too diverse and complicated to successfully carry over into future media. If they were going to do this story, they should have concluded the series with it and tied it in with the Flemeth/Morrigan arc so they wouldn't have to worry about imports or cohesiveness in regard to player choice etc.


Do you think it'd be more important to make sure that we acknowledge player choice in future games (possibly leading to the restrictions like you indicate), or do you think it'd be better to allow for more in game choice and different outcomes, but allow ourselves to establish "this is canon because it's the story we've been building up to" for some/most/all [important] choices?


I am for more in game choices. I think it was a mistake trying to import choices from DAO. The warden's story should have been (IMHO) wrapped up in DAO. Awakening should have used only the Orlais commander and not allowed imports. I know the fan base wanted to import their warden's but the series would have  been better served limiting the import choices or having none at all. 

For example not allowing Leliana to be killed if Bioware was going to use her in DA2. Simply allow her to escape after losing half her life points (during the Sacred Ashes quest) or having another companion step in and stop the warden. Leliana then simply leaves. Leliana appearing in DA2 would then make sense. Zevran was handled properly (even if some did not like his physical appearance). He only appears if the warden let him live. The same with Nathaniel. 

The Dark Ritual should not have been an option. It should have been one of the wardens makes the ultimate scarifice period. That way no worries about OGB.  The story could have ended with the warden choosing to live his life with Morrigan in the wilds or with Leliana in Denerim or run off with Zevran to slaughter Crows or dead.

Anders did not have to be used in DA2. It could have been a new mage healer warden who came across Kristoff's body falling apart  and offered to accept the spirit into himself or herself. He or she is unable to control the Spirit which has slowly been corrupted by living to long outside the Fade.

I know hindsight is 20/20, but the epiologue slides should have tied up all the loose ends. The only parts that Awakening should have imported was backstory reflecting the basic outcomes of the DAO endings. I firmly believe that Bioware should have employed the KISS principle with regard to DAO's endings. It would have made it easier in DA2.

As far as DA2 is concerned there should have been a neutral option in the mage/templar choice or an option where Hawke sides with the general population against both mages and templars especially if you like neither side. A pro-mage Hawke should not have to fight the first enchanter. It simply made no sense. It would make sense if Hawke had discovered that the first enchanter help in the cause of his mother's death and attack the first enchanter pushing him to that extreme.

Mark of the Assassin (which I do like) falls into the same problem of a choice that is not a choice. If you choose to leave Tallis it does not matter you still have to fight the Duke instead of just finding a way back to Kirkwall without engaing the Duke. I would have like to see Hawke get back to Kirkwall and either hear the Duke discovered the real value of the scroll and began eliminating the agents or Tallis killed the Duke and retrieve the scroll vowing vengence on the Champion for leaving her.

Choices that carry over are usually more trouble and problematic than they are worth. Those kind of choices raise expectations which if not met cause disappointment.




I completely disagree with just about every inch of this.

Give more choices, more choices that are big, have huge impact and cna result in shaping the enitre world in different ways.

And then don't worry about importing those choices into a new game. 

Bioware should take the Fallout/Fallout 2 route. Have the option to be a savior or a truly evil destructor, giving the option to wipe out entire towns if that's part fo the story, or even give the option for the destruction of everything (say in the Mage/Templar War, actually letting us make the choice to let the war devastate and destroy most of Thedas). Have the in-game impact be huge, have the endings be as varied as the number of choices we are given (which is, to say, incredibly high) and don't be afraid of the consequences of having the pieces fall in two dozen different directions.

Then, when DA4 comes along, pick a set number of things as canon. Don't worry about explaining why X person is alive, or Y event didn't happen as it was explained in someone's ending... just take the events out of the previous game that you think can help tell the best story and run with it.

Importing choices is a recipe for ever-increasing amounts of work and will only result in more and more railroading and retcons and complete lack of impact on the stories going further. If anything, have a SMALL handful of choices that can vary from game to game. But don't import them, as the import flag issues are work that serves no real purpose. Have two/three/four choices about what happened in the previous game(s) and then have a interactive comic, or some other mechnism of the sort, to make these choices, so there is some customized content.

That way, Bioware can still say they are carrying over choices from previous games but still also keep a manageable hold on an ever-escalating number of choices.

#37
wright1978

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Wulfram wrote...

wright1978 wrote...

I'd agree. A couple of lines explaining for someone who didn't do old god ritual, how Morrigan actually still managed to do it would befine for me. Not a fan of them forcing their version of Canon upon player.


That would ****** me off far more than having a Canon.  It would make the big final choice of Origins meaningless, and the Warden's death a sorry joke.


It would ****** me off far less(changing one aspect of my game) versus changing all aspects(canon). I'd prefer they didn't do either.

#38
Fast Jimmy

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Sir JK wrote...

I too would be very annoyed with a set canon. If I am given a choice, I want my choice to be respected. Even if I can't get very much out of it. Whenever a choice is presented each venue must be equally important narratively. That said, I'm fine with the situation changing to a certain degree given sufficient explanation and logic.

For instance, I'm fine with Ferelden not changing very much regardless of wether Anora or Alistair is the monarch. Politics is that way after all. I'd also be fine with Anora ruling for say 12 years and Alistair 14 (or vice versa). But if the political situation in Ferelden is refered to, I want them to be at least mentioned. Both versions have to respected and reasonably similar, but they don't have to be completely equal in all regards. Side quests relying on one side but not the other is fine.

However, a future plot cannot revolve around a choice. It cannot revolve around Alistair being king or the OGB. It can reference them, even use them in a tangential or supporting role. But a future plot cannot rely on them being the focal point. It must be able to stand on it's own legs wether or not they exist.

Forcing a certain plot point on me is at best annoying and at worst an insult. Stating that Morrigan had the OGB regardless of what I did is just as unappealing as stating that the OGB died 3 years old in an influenza epidemic.

There's one alternative though. The world is allowed to change since my choice. But if it does, I need to be presented to that even if my choice didn't last... it still mattered. If Alistair for some reason do overthrow Anora, then I need to be made aware that despite this her rule mattered. Same thing with all other choices.

Either let my choice stand, or allow me to feel that despite what happened later... my choice still mattered.

But respect that I did indeed choose.


How is adding one little side quest really respecting your choice? Or one small cameo? Or one piece of overheard dialgoue? 

Wouldn't you rather play a game where, because in DA:O you had the option of setting up a small Chantry that eventually led to an Exalted March of Orzamar in the Epilogue slides, that this choice was possibly made canon and a really good story, discussing the changing nature of Dwarven culture and religion versus the charity and help given to the Casteless that the Chantry gives? 

That's not a side quest, that's a full blown series of quests, dialogues and locations. Not something they would even ever consider doing for the few people who choose to set up the Chantry in DA:O. 

Note that I'm not talking about doing a silly, pathetic dance to try and get everyone's story on the same page - for instance, I wouldn't want them to say that despite the fact that your Warden did the US, Morrigan still was able to capture the soul and the OGB was born. Establishing canon means the Hero of Ferelden didn't not perform the US. Period. That's setting canon. YOUR Warden maybe did do this, and there was a great ending to celebrate their sacrifice... but as for the official story world? The Warden didn't die, they did arrange for someone to do the DR with Morrigan and the OGB was conceived because of it.

Or what if a noble in Ferelden tried to conjure evidence that Allistair was not the true son of Marric, but that Goldana was, making her oldest son the heir to the throne, which is in danger because your Female Human Noble and Allistair are unable to produce an heir? This wouldn't be realistic if you A) didn't take Allistair to meet Goldana, B) didn't make Allistair king or C) have Anora marry Allistair. But it would be a cool story possibly. One that could NEVER be told as long as Bioware has their hands tied trying to respect the choices of everyone's different playthrough choices.

With Imported choices and no canon set, you will NEVER see any in-depth response to your actions. Meanwhile, games like Fallout: New Vegas (the fourth game in the series) make references to events that "happen" in Fallout 1, even though you had the option to do something different. By choosing one turn of events as canon and not worrying about importing or respecting five dozen "choices", they can bring back characters, story elements, locations and faction/organizations and not have to worry about stepping on toes or making references that invalidate someone's experience.

Its cleaner, its less of a headache for Bioware, it makes for easier and better story tellings and it lets them give us the option to make REAL choices in a game, choices we can see in the game and how things end. Just because they aren't carried over into the next game verbatim doesn't mean they won't be enjoyable to play and witness.

#39
Fast Jimmy

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ElitePinecone wrote...

Allan Schumacher wrote...

To be honest I would quit the series the moment that some standard warden/Hawke/future protagonist became canon


I noticed you specifically mention the main character. I can reasonably assuming this would include gender, race, and class of the main character. What about something big like the Old God Baby, since that IS something that many on the board are excited to see. That isn't necessarily a specific assumption about the main character's principle characteristics, but it IS a decision the Warden must make so it's definitely not entirely removed from the Warden.


I'd have the same reaction, trying to canonise something big like the Old God Baby with a hand-waving "oh Morrigan found another way" is *not* something I'd find compelling, or justifiable. Particularly if it's just presented to the player with a single line of dialogue. 

What's the point of giving players decisions if you're going to ignore them because it paints you into a corner? Is it too difficult to consider the possible problems that character-imports and decisions might make *before* they get written? Surely the writers do some forward planning on story arcs, or are things written because they sound cool in one game and nobody thinks of how save-game imports will work? 

The point of the OGB was that the Warden could take a stand for or against Morrigan's plan. We could explicitly agree to it, or refuse to allow her to do it. The Ultimate Sacrifice ending, or one in which Loghain/Alistair absorb the Archdemon, entirely rule out any OGB comeback. Making the baby 'canon' would invalidate probably the biggest decision of DAO, and frankly it'd make a bit of a mockery of the idea that player decisions are reflected in the gameworld. 

In terms of making protagonists canon, KOTOR needed to do so because Star Wars is an IP that has its own canon and exists outside the games. DA has nothing of the sort, and comics or novels that *do* take a canon position on something are usually explained away as 'what-if' type scenarios. 

It seems like frustrating inconsistency if the writers make a point of offering player choice with one breath and then with the next assume canon decisions (or events that happen in spite of the player's existing choice) because they now have some story plan that requires a character who can be dead, or an event to have happened.

I'd struggle to remain interested in the series if a lack of foresight means story events start becoming canonised for simplicity's sake. 



Lack of foresight? Are you serious?

Are you expecting them to have stories, quest lines and choice decision trees for two, three games down the road? That's easily a decade from now.

You expect that level of planning for every decision in a game? 

Fine then. No choice is going to be offered unless its been vetted in the 10 Year Plan. It must be approved for budgetting purposes, so that it can be fully funded and paid for before that choice is offered, otherwise there might not be resources when making DA:5 ten years from now. It must be dictated to the writer's that they cannot make any story that steps on the toes of this choice for TEN YEARS. Oh, and if a choice can't make the 10 Year Plan cut? Its not offered. Meaning if you can't secure a budget, writing sign off and game direction for games that AREN'T EVEN IN PRODUCTION YET, then don't offer the choice.

Have fun playing Dragon Age: God of War.

Modifié par Fast Jimmy, 09 juin 2012 - 02:38 .


#40
Uccio

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Ha! My rogue Hawke wanted to finish Meredith off already when she first time asked him to assist her in finding those mages, inviting him into her office. I simply wanted to murder knife her, grab Bethany and ran like hell out of Kirkwall. No such luck.

#41
AkiKishi

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Fast Jimmy wrote...

Are you expecting them to have stories, quest lines and choice decision trees for two, three games down the road? That's easily a decade from now.

You expect that level of planning for every decision in a game? 

Fine then. No choice is going to be offered unless its been vetted in the 10 Year Plan. It must be approved for budgetting purposes, so that it can be fully funded and paid for before that choice is offered, otherwise there might not be resources when making DA:5 ten years from now. It must be dictated to the writer's that they cannot make any story that steps on the toes of this choice for TEN YEARS. Oh, and if a choice can't make the 10 Year Plan cut? Its not offered. Meaning if you can't secure a budget, writing sign off and game direction for games that AREN'T EVEN IN PRODUCTION YET, then don't offer the choice.

Have fun playing Dragon Age: God of War.


While I broadly agree. Things like the OGB are huge oversight unless DA:O was only intended as a stand alone and  was changed later.

#42
Iosev

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Most games already utilize the "canon" approach, so I would much rather that Bioware stick with the import system and continue to refine it. I personally enjoyed hearing how I have affected the game's world in previous games (Dragon Age and Mass Effect), as it gives me the impression that I'm experiencing a personal, overarching story and evolving world.

On topic, I don't know if I would have liked a neutral option for the end of DA2, simply because it would have been the most appealing option for most players, and thus, it would dramatically decrease the difficulty of the choice. It's like the Connor dilemma in DA:O, which ultimately isn't much of a dilemma, when you could simply obtain the best result by simply enlisting the mages for help. In the end, I would rather prefer a choice between two difficult outcomes, rather than have more choices, but with a choice that is easily more preferable than the others.

Modifié par arcelonious, 09 juin 2012 - 02:55 .


#43
Fast Jimmy

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BobSmith101 wrote...

Fast Jimmy wrote...

Are you expecting them to have stories, quest lines and choice decision trees for two, three games down the road? That's easily a decade from now.

You expect that level of planning for every decision in a game? 

Fine then. No choice is going to be offered unless its been vetted in the 10 Year Plan. It must be approved for budgetting purposes, so that it can be fully funded and paid for before that choice is offered, otherwise there might not be resources when making DA:5 ten years from now. It must be dictated to the writer's that they cannot make any story that steps on the toes of this choice for TEN YEARS. Oh, and if a choice can't make the 10 Year Plan cut? Its not offered. Meaning if you can't secure a budget, writing sign off and game direction for games that AREN'T EVEN IN PRODUCTION YET, then don't offer the choice.

Have fun playing Dragon Age: God of War.


While I broadly agree. Things like the OGB are huge oversight unless DA:O was only intended as a stand alone and  was changed later.


Or unless they say "No more imports." Offering a hard choice that gives you very different endings, endings that are wrapped in their own emotions, is not an oversight. Saying they would allow import flags for a series they had no idea would even have a sequel, let alone be making installments for five, ten, fifteen years down the road for is the oversight.

#44
AkiKishi

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arcelonious wrote...

Most games already utilize the "canon" approach, so I would much rather that Bioware stick with the import system and continue to refine it. I personally enjoyed hearing how I have affected the game's world in previous games (Dragon Age and Mass Effect), as it gives me the impression that I'm experiencing a personal, overarching story and evolving world.

On topic, I don't know if I would have liked a neutral option for the end of DA2, simply because it would have been the most appealing option for most players, and thus, it would dramatically decrease the difficulty of the choice. It's like the Conor dilemma in DA:O, which ultimately isn't much of a dilemma, when you could simply obtain the best result by simply enlisting the mages for help. In the end, I would rather prefer a choice between two difficult outcomes, rather than have more choices, but with a choice that is easily more preferable than the others.


The import system is very wasteful and in the case of ME3 unfair to anyone new to the series.

Imports can never have real consequences because that is even more wasteful. Which is why you get a B-list cast doing the exact same thing in Mass Effect 3.

#45
Aly666

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I always thought there possibly might be more then one main story line due to the fact that origins prolly has some unresolved conflict as well.

#46
AkiKishi

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Fast Jimmy wrote...

Or unless they say "No more imports." Offering a hard choice that gives you very different endings, endings that are wrapped in their own emotions, is not an oversight. Saying they would allow import flags for a series they had no idea would even have a sequel, let alone be making installments for five, ten, fifteen years down the road for is the oversight.


Thought just occured to me.. Since they have metrics for all this stuff the canon could be the majority. If 51% or more people chose that option then it becomes a fixed point in the next story.

While not individualistic, it's still an evolving world.

#47
Dave of Canada

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I'd mind the forced-canon somewhat, though I'd find the line which explains why the god baby always exists or something if you did the US far more insulting in a hypothetical situation. Either disregard the player's universe completely or do it right, I'd say.

However, if such things were made canon, I'd still enjoy the opportunity for the protagonist to possibly oppose the choices forced into canon. I hate the God Baby plot, thus forcing it canon would bother me and I'd want to oppose it completely, for example. Just as if the US was made canon, others would want an opportunity to recreate it.

Modifié par Dave of Canada, 09 juin 2012 - 03:25 .


#48
ElitePinecone

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Fast Jimmy wrote...
snip


No need to be snarky. :)

And yes, I'm serious. What's the point in persistent gameworlds if the writers don't think ahead? I'd hope they planned at least a rough guide of where major plot points are headed at the series-level (*not* every decision, because that's impossible), rather than being trapped in a corner and having to resort to hand-waving or convenient substitution. 

Why could Leliana do that thing she does in the Sacred Ashes quest if she was turning up in DA2 as a major character, central to the continuing storyline? Are we meant to conclude that it was only decided afterwards that she was important as a functionary to the Divine, and she'd be present, player actions be damned? 

Why could Anders possibly have that thing happen in Awakening if he was going to be a companion (and, arguably, one of the most important characters) in DA2? He only sparks what we've been consistently told is the most important event in Thedas' history, and Awakening was released when DA2 was apparently well underway. 

I'd question the point of save file-transfer when developers seem to love giving huge, setting-altering choices that are enormously difficult (and expensive) to provide payoff for in later games. I'm fine with cameos, dialogue references and small investments of resources (it was immensely satisfying and charming when Conrad Verner was linked to a handful of tiny ME sidequests) - but resurrecting characters because they were killed off before the writers realised they needed them, or negating a player's decision through sheer creative fiat makes me pretty cynical. 

A dev or three have said that a resolution to Morrigan and the OGB in The Next Thing was a significant thing that fans asked for in the May 'discussion and exploration' blog, or whatever it was (for the record, moar inter-Thedas politics pl0x). 

Okay, fine. Does that necessitate making OGB canon, because fans asked for it in large enough numbers and with enough vehemence, and because it'd be difficult to do it justice unless it entered the main storyline? How do we handwave that Morrigan performed the ritual without the Warden or any of the other existing Grey Wardens, if players chose that? How do we explain any of the sacrifice endings, which (clearly) couldn't have happened if Morrigan stealthily did the ritual? Wouldn't a canon OGB completely devalue the sacrifice of the Warden (or other characters), especially if the player chose that option *specifically* to prevent Morrigan's performing of the ritual? 

I'm just... not convinced that it could be done without an enormous suspension of disbelief. It feels like deference to fans for the sake of it, and I'd question the point of making any decisions at all if developers are willing to overturn them for convenience's sake. 

#49
Fast Jimmy

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ElitePinecone wrote...

Fast Jimmy wrote...
snip


No need to be snarky. :)

And yes, I'm serious. What's the point in persistent gameworlds if the writers don't think ahead? I'd hope they planned at least a rough guide of where major plot points are headed at the series-level (*not* every decision, because that's impossible), rather than being trapped in a corner and having to resort to hand-waving or convenient substitution. 

Why could Leliana do that thing she does in the Sacred Ashes quest if she was turning up in DA2 as a major character, central to the continuing storyline? Are we meant to conclude that it was only decided afterwards that she was important as a functionary to the Divine, and she'd be present, player actions be damned? 

Why could Anders possibly have that thing happen in Awakening if he was going to be a companion (and, arguably, one of the most important characters) in DA2? He only sparks what we've been consistently told is the most important event in Thedas' history, and Awakening was released when DA2 was apparently well underway. 

I'd question the point of save file-transfer when developers seem to love giving huge, setting-altering choices that are enormously difficult (and expensive) to provide payoff for in later games. I'm fine with cameos, dialogue references and small investments of resources (it was immensely satisfying and charming when Conrad Verner was linked to a handful of tiny ME sidequests) - but resurrecting characters because they were killed off before the writers realised they needed them, or negating a player's decision through sheer creative fiat makes me pretty cynical. 

A dev or three have said that a resolution to Morrigan and the OGB in The Next Thing was a significant thing that fans asked for in the May 'discussion and exploration' blog, or whatever it was (for the record, moar inter-Thedas politics pl0x). 

Okay, fine. Does that necessitate making OGB canon, because fans asked for it in large enough numbers and with enough vehemence, and because it'd be difficult to do it justice unless it entered the main storyline? How do we handwave that Morrigan performed the ritual without the Warden or any of the other existing Grey Wardens, if players chose that? How do we explain any of the sacrifice endings, which (clearly) couldn't have happened if Morrigan stealthily did the ritual? Wouldn't a canon OGB completely devalue the sacrifice of the Warden (or other characters), especially if the player chose that option *specifically* to prevent Morrigan's performing of the ritual? 

I'm just... not convinced that it could be done without an enormous suspension of disbelief. It feels like deference to fans for the sake of it, and I'd question the point of making any decisions at all if developers are willing to overturn them for convenience's sake. 




You are confusing two terms here. Railroading and making canon.

For The Next Big Thing to look at your DA:O save file, see that you made the US, did not perform the DR and then use that flag to prompt dialogue that says "Yes, the Warden refused Morrigan's offer, but in the end her back up plan was Blah Blah Blah and the OGB is still here anyway!" This is railroading. The game would detect the choice, and then have dialogue or content that basically says "Yeah, we see you did this, but HANDWAVE!"

When you make something canon, you state that an event happened. In this example, the event that the Warden performed the DR is canon. There would be no handwaving, no side stepping, no tap dancing of story to explain why a Warden who did the US would still have a world wiht the OGB... the choice is canonized. The Hero of Ferelden survived because they agreed to a blood-magic ceremony to save their life. Period.

Railroading, where the game sees your choices and says "well, we see what you did here, but it doesn't really fit in with our ideas, so we're going to make it like it didn't happen anyway with this pitiful excuse" is weak. However, if DA3 imported no choices whatsoever and decided what events happened, what characters survived and what endings were true, THAT is establishing canon. Its law. Its truth. It is The Story of What Really Happened.



With choices being imported, game after game, these choices will continue to be diminished and have no impact. In addition, things will be retconned and railroaded anyway (as seen by Leliana and Anders, to point out a few... and that's JUST the sequel, one game). If it is already this hard to manage choices and what the player can do, how much worse will it be in trying to make the sequel to DA3? Or DA4?

Let's say in DA3 we get to choose a side in the Mage/Templar War. Your side wins, by your courageous and hard work. How will that be handled in DA4? How can you make a game where mages could be free and roam around the world in one game, but be locked in a tower in another game... and have it still be the same game?

They don't have an overall story fleshed out. Its not the case. Delude yourself if you want to, the reality is that ME3 is a perfect example of how these things work. They were working on re-writing the ending, the whole pinacle of a trilogy, right up until November of last year, less than 3 months before the game went Gold (industry speak for nothing more is done for it while it is being manufactured and distributed) and less than four months before it was released. They were still working on what the Reapers were and how Shepherd was going to stop (or not stop) them. Less than 90 days before the game was out of their hands, they were doing script rewrites! Scripts that would require cutscenes, and character models, and recorded lines of texts, not to mention possibly combat or level design to account for...

I am not saying that DA is ME. But the DA series is even LESS focused in its purpose than ME. There is no over-arching threat right now, no clearly defined enemy. ME had that from game one - the Repears had eradicated all life in the galaxy and had to be stopped... and they didn't even know why until weeks before the final game in the trilogy was released!

If you are expecting better or more from the DA guys, then I'm sorry, its just not possible. Writers can have the best, most detailed idea for a story in the world and it could get completely scrapped because it involves having Dwarven females and resources can't be found to create them. Or it involves going to Nevara, which isn't in the location developement budget. Or it turns out the whole series is scrapped anyway. 

Video game design has all the headaches of software releases, all the expected action/animation of a big budget movie and can have its plot dictated on whim like a TV series. I don't envy anyone the task of trying to make all the pieces fit together. But accounting and acknowledging plot choice for every game in the series from now to eternity will only result in there being no choices offered, since they are so expensive to manage.

If they offer us a ton of choices, but establish a canon (not a RAILROAD of previous choices, but a true CANON) and get rid of import flags, they will be able to tell a real story while at the same time giving us a lot of choices about how we want that story to play out. Granted, our control over the story spanning ALL the games would be somewhat diminished... but in the end it is going to be diminished anyway. So I say we go with the option that lets us play better games, rather than sacrifice game quality to account for imaginary games in the future.

Modifié par Fast Jimmy, 09 juin 2012 - 04:31 .


#50
They call me a SpaceCowboy

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I have a feeling that there will be a 'canon' Hawke due to the nature of DA2. Cassandra demands Varric tell the 'real story' rather than the popular mostly made up story from the book she throws at Varric at the beginning. Everyone else only knows THAT story, not what really happened as told in DA2.

I mean, basic info can be carried forward, like gender, what happened to the twins etc but everything else is up in the air.

Modifié par Shinian2, 09 juin 2012 - 05:17 .