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Infiltrator Tactical Scan Exploit


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#1
Immaculate J

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I'm not sure if this is known widely but I figured this out my self. It's very cheap. This works very well with the krysae. Only works with Quarian Male Infiltrator though, still a very good class though. Cloaked arc grenades decimate shields and is get out of jail card IMO, good synergy with armor decimating krysae.

1.Charge Krysae (before cloaking, shooting doesn't deactivate cloak)
2.Go into Cloak
3.Shoot Krysae again
4.Instantly use tactical scan (the animation is long and charge time of tactical scan will come into effect a split second after the cloak cooldown is implemented effectively decreasing the cooldown of cloak by 70%)
5.Reload
6.Sprint Reload Cancel

Voila, everytime you shoot you should be cloaked meaing 110% extra damage. Krysae is good because you don't have to aim (XP) so you can do this efficiently.

#2
Rodia Driftwood

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Sounds nice.

Now, if I could just get my hands on that Bottle-head Infiltrator..

#3
Creakazoid

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That's not a Quarian specific exploit at all. Any infiltrator can do it. Salarians use ED/Mines in place of Tactical Scan and GIs use Mines, for instance.

#4
N7-RedFox

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Wait... what?? You mean to tell me you can actually charge the Krysae?? I've been playing with it since it came out and never once noticed this!

*goes to test*

*comes back*

The Krysae doesn't charge dude.  Posted Image

Modifié par CaptainTeabag, 08 juin 2012 - 03:42 .


#5
Guest_Aotearas_*

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Creakazoid wrote...

That's not a Quarian specific exploit at all. Any infiltrator can do it. Salarians use ED/Mines in place of Tactical Scan and GIs use Mines, for instance.


Yup.

It's plain and simple Cloak cancelling. Cloak, shoot or use a power if you don't have the bonus power evolution and you yield the same results, nothing special.

#6
ParadoxSalem

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CaptainTeabag wrote...

Wait... what?? You mean to tell me you can actually charge the Krysae?? I've been playing with it since it came out and never once noticed this!

*goes to test*


Not sure if charging..

..or just zooming when holding trigger.

#7
Creakazoid

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CaptainTeabag wrote...

Wait... what?? You mean to tell me you can actually charge the Krysae?? I've been playing with it since it came out and never once noticed this!

*goes to test*


It's not *charging* per se. It's just zooming. The game, from a mechanics standpoint, treats the zooming as "charging" so everything reacts to zooming as it would if it were a charged weapon. It is NOT charging for damage or whatever. It's just an implementation detail of the zooming feature.

#8
N7-RedFox

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Yeah just figured that out.

#9
majinstrings

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CaptainTeabag wrote...

Wait... what?? You mean to tell me you can actually charge the Krysae?? I've been playing with it since it came out and never once noticed this!

*goes to test*

Same here...
I always wondered why it was pretty much an insta-kill for everyone I played with but usually takes me 2 shots to get a kill...

#10
Immaculate J

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Oh ok... I've haven't tried it with ED or mines. I always though their cool down implements too fast. Oh well... at least out of all these, tactical scan has the fastest cool down by quite a bit.

#11
majinstrings

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Creakazoid wrote...

CaptainTeabag wrote...

Wait... what?? You mean to tell me you can actually charge the Krysae?? I've been playing with it since it came out and never once noticed this!

*goes to test*


It's not *charging* per se. It's just zooming. The game, from a mechanics standpoint, treats the zooming as "charging" so everything reacts to zooming as it would if it were a charged weapon. It is NOT charging for damage or whatever. It's just an implementation detail of the zooming feature.


Oh...then I guess I'm just bad with this gun Posted Image

#12
Guest_Aotearas_*

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Immaculate J wrote...

Oh ok... I've haven't tried it with ED or mines. I always though their cool down implements too fast. Oh well... at least out of all these, tactical scan has the fastest cool down by quite a bit.


You don't get the power's cooldown though. As long as the effects of TC still effects your character you can fire off shots with the added damage boni or use powers. With the bonus power evolution and a fast enough cooldown, you can fire off two powers under TC.

As long as you break the TC before it weirs out by itself, you will always benefit from a vastly increased cooldown. That is TC's mechanic, not due to the power you used just before it's own cooldown time takes effect.

#13
HairyCallahan

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Immaculate J wrote...

I'm not sure if this is known widely but I figured this out my self. It's very cheap. This works very well with the krysae. Only works with Quarian Male Infiltrator though, still a very good class though. Cloaked arc grenades decimate shields and is get out of jail card IMO, good synergy with armor decimating krysae.

1.Charge Krysae (before cloaking, shooting doesn't deactivate cloak)
2.Go into Cloak
3.Shoot Krysae again
4.Instantly use tactical scan (the animation is long and charge time of tactical scan will come into effect a split second after the cloak cooldown is implemented effectively decreasing the cooldown of cloak by 70%)
5.Reload
6.Sprint Reload Cancel

Voila, everytime you shoot you should be cloaked meaing 110% extra damage. Krysae is good because you don't have to aim (XP) so you can do this efficiently.





What is number 6, the Sprint Reload Cancel?

#14
Immaculate J

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Neofelis Nebulosa wrote...

Immaculate J wrote...

Oh ok... I've haven't tried it with ED or mines. I always though their cool down implements too fast. Oh well... at least out of all these, tactical scan has the fastest cool down by quite a bit.


You don't get the power's cooldown though. As long as the effects of TC still effects your character you can fire off shots with the added damage boni or use powers. With the bonus power evolution and a fast enough cooldown, you can fire off two powers under TC.

As long as you break the TC before it weirs out by itself, you will always benefit from a vastly increased cooldown. That is TC's mechanic, not due to the power you used just before it's own cooldown time takes effect.



With tactical scan you do recieve its cooldown and the animation is probably the slowest in the game. The cooldown comes in effect right after tactical cloak's cooldown starts meaning its cooldown overides TC and this is without the bonus power evolution.

#15
Guest_Aotearas_*

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HairyCallahan wrote...

Immaculate J wrote...

I'm not sure if this is known widely but I figured this out my self. It's very cheap. This works very well with the krysae. Only works with Quarian Male Infiltrator though, still a very good class though. Cloaked arc grenades decimate shields and is get out of jail card IMO, good synergy with armor decimating krysae.

1.Charge Krysae (before cloaking, shooting doesn't deactivate cloak)
2.Go into Cloak
3.Shoot Krysae again
4.Instantly use tactical scan (the animation is long and charge time of tactical scan will come into effect a split second after the cloak cooldown is implemented effectively decreasing the cooldown of cloak by 70%)
5.Reload
6.Sprint Reload Cancel

Voila, everytime you shoot you should be cloaked meaing 110% extra damage. Krysae is good because you don't have to aim (XP) so you can do this efficiently.





What is number 6, the Sprint Reload Cancel?



You can reload-cancel by sprinting forward just as you can by using the standard power-use or Medigel cancel.

#16
jelf rs

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Sorry I don't really get it.

So how is it different to
1. Cloak
2a. Scan
2b. Shoot
?

#17
Immaculate J

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jelf rs wrote...

Sorry I don't really get it.

So how is it different to
1. Cloak
2a. Scan
2b. Shoot
?


Huh? The main goal of this is to have 70% faster cloak recharge speed. Soo... that's the difference. Scanning breaks cloak btw

#18
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Immaculate J wrote...

Neofelis Nebulosa wrote...

Immaculate J wrote...

Oh ok... I've haven't tried it with ED or mines. I always though their cool down implements too fast. Oh well... at least out of all these, tactical scan has the fastest cool down by quite a bit.


You don't get the power's cooldown though. As long as the effects of TC still effects your character you can fire off shots with the added damage boni or use powers. With the bonus power evolution and a fast enough cooldown, you can fire off two powers under TC.

As long as you break the TC before it weirs out by itself, you will always benefit from a vastly increased cooldown. That is TC's mechanic, not due to the power you used just before it's own cooldown time takes effect.



With tactical scan you do recieve its cooldown and the animation is probably the slowest in the game. The cooldown comes in effect right after tactical cloak's cooldown starts meaning its cooldown overides TC and this is without the bonus power evolution.


I'd rather say you are unknowingly prolonging the cooldown rather than shortening it in fact. True enough the cooldown timer will only begin after you used the power in question, that is true for any power used under TC. But everything that cancels TC will result in a three-second cooldown for TC afaik, so adding the animation from TS to it you are in fact doubling your cooldown in the end.

Try it out. Simply fire your gun under TC (grenades do not count as powers, so using them won't work) and measure the cooldown lenght. Then do it as per your method here and measure the time from when on the TS animation starts to when the cooldown time reaches zero again.

#19
Immaculate J

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Neofelis Nebulosa wrote...

Immaculate J wrote...

Neofelis Nebulosa wrote...

Immaculate J wrote...

Oh ok... I've haven't tried it with ED or mines. I always though their cool down implements too fast. Oh well... at least out of all these, tactical scan has the fastest cool down by quite a bit.


You don't get the power's cooldown though. As long as the effects of TC still effects your character you can fire off shots with the added damage boni or use powers. With the bonus power evolution and a fast enough cooldown, you can fire off two powers under TC.

As long as you break the TC before it weirs out by itself, you will always benefit from a vastly increased cooldown. That is TC's mechanic, not due to the power you used just before it's own cooldown time takes effect.



With tactical scan you do recieve its cooldown and the animation is probably the slowest in the game. The cooldown comes in effect right after tactical cloak's cooldown starts meaning its cooldown overides TC and this is without the bonus power evolution.


I'd rather say you are unknowingly prolonging the cooldown rather than shortening it in fact. True enough the cooldown timer will only begin after you used the power in question, that is true for any power used under TC. But everything that cancels TC will result in a three-second cooldown for TC afaik, so adding the animation from TS to it you are in fact doubling your cooldown in the end.

Try it out. Simply fire your gun under TC (grenades do not count as powers, so using them won't work) and measure the cooldown lenght. Then do it as per your method here and measure the time from when on the TS animation starts to when the cooldown time reaches zero again.


Ok i find this condesending. I can tell you this, with confidence, that after shooting, cloak breaks after about 1 second(rough approximation, bare with me). Triggering the tactical scan animation and recieving the cooldown takes about 1.1 seconds(again, another rough approximation relative towards tactical cloak). The cooldown over rides tactical cloaks and you recieve tactical scan's cooldown, it doesn't stack. It shortens the cooldown to 1.5 seconds.

#20
Rodia Driftwood

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Creakazoid wrote...

CaptainTeabag wrote...

Wait... what?? You mean to tell me you can actually charge the Krysae?? I've been playing with it since it came out and never once noticed this!

*goes to test*


It's not *charging* per se. It's just zooming. The game, from a mechanics standpoint, treats the zooming as "charging" so everything reacts to zooming as it would if it were a charged weapon. It is NOT charging for damage or whatever. It's just an implementation detail of the zooming feature.


I thought it was very ingenuous of the devs to implement a zooming feature into the control scheme. The controller is already bloated with commands and I was wondering how they'd do it.

#21
Creakazoid

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I thought it was very ingenuous of the devs to implement a zooming feature into the control scheme. The controller is already bloated with commands and I was wondering how they'd do it.


The problem with the zooming feature is that the mechanics of the gun render zooming a pure gimmick with absolutely no point. Zooming implies aiming which this gun does not need--shooting the air around a target has the same effect as shooting the target itself.

#22
UKStory135

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Immaculate J wrote...

I'm not sure if this is known widely but I figured this out my self. It's very cheap. This works very well with the krysae. Only works with Quarian Male Infiltrator though, still a very good class though. Cloaked arc grenades decimate shields and is get out of jail card IMO, good synergy with armor decimating krysae.

1.Charge Krysae (before cloaking, shooting doesn't deactivate cloak)
2.Go into Cloak
3.Shoot Krysae again
4.Instantly use tactical scan (the animation is long and charge time of tactical scan will come into effect a split second after the cloak cooldown is implemented effectively decreasing the cooldown of cloak by 70%)
5.Reload
6.Sprint Reload Cancel

Voila, everytime you shoot you should be cloaked meaing 110% extra damage. Krysae is good because you don't have to aim (XP) so you can do this efficiently.




We could do the same thing with the GPS and Graal for a long time.

#23
Guest_Aotearas_*

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Immaculate J wrote...

Neofelis Nebulosa wrote...

*snip*

I'd rather say you are unknowingly prolonging the cooldown rather than shortening it in fact. True enough the cooldown timer will only begin after you used the power in question, that is true for any power used under TC. But everything that cancels TC will result in a three-second cooldown for TC afaik, so adding the animation from TS to it you are in fact doubling your cooldown in the end.

Try it out. Simply fire your gun under TC (grenades do not count as powers, so using them won't work) and measure the cooldown lenght. Then do it as per your method here and measure the time from when on the TS animation starts to when the cooldown time reaches zero again.


Ok i find this condesending. I can tell you this, with confidence, that after shooting, cloak breaks after about 1 second(rough approximation, bare with me). Triggering the tactical scan animation and recieving the cooldown takes about 1.1 seconds(again, another rough approximation relative towards tactical cloak). The cooldown over rides tactical cloaks and you recieve tactical scan's cooldown, it doesn't stack. It shortens the cooldown to 1.5 seconds.



Not condescending, trying to help.

Say you break cloak right after you initiated it:
1 second until Cloak wears off -> 3 seconds cooldown in total.

Breaking cloak when using ED/PM:
1 second until Cloak wears off -> 3 seconds cooldown in total.

Breaking cloak with a shot, then using ED/PM immediately:
1 second until Claok wears off = cast ED/PM during that one second = almost instant power animation = no time loss -> 3 seconds cooldown in total.

Breaking cloak with a shot, then using TS immediately:
1 second until Claok wears off = cast TS during that one second = slow power animation = + the time the animation takes -> +3 seconds cooldown = cooldown > 3 seconds.



Even on the offchance that TS is bugged and its cooldown really overrides the TC's, then you still have the TS' animation + TS' cooldown which should by not be shorter than 3 seconds in total, even with +200% cooldown bonus. And again on the offchance that with +200% cooldown bonus is indeed is those tenths of a second faster, you would undoubtedly run with a setup that would bear way less total damage capacity than if you were running with say a single Claymore/Widow/Black Widow/Javelin or even two of such weapons with close to a -200% cooldown malus as normal TC breaking would cause a mere 3 second cooldown either way for such a setup when done properly.



You are always welcome to prove me false with a video (as is anyone else that might want to check this) so I could see my errors in my maths, but in the end, it is a purely hypothetical question as Claymore+Javelin+3 seconds cooldown is still better than say single Carnifex+less than 3 seconds cooldown.

#24
DaoFerret

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majinstrings wrote...

Creakazoid wrote...

CaptainTeabag wrote...

Wait... what?? You mean to tell me you can actually charge the Krysae?? I've been playing with it since it came out and never once noticed this!

*goes to test*


It's not *charging* per se. It's just zooming. The game, from a mechanics standpoint, treats the zooming as "charging" so everything reacts to zooming as it would if it were a charged weapon. It is NOT charging for damage or whatever. It's just an implementation detail of the zooming feature.


Oh...then I guess I'm just bad with this gun Posted Image


Nah, just not something people usually do, since they aren't used to thinking of the Charge mechanic on a sniper rifle.

If you hold down the fire button instead of shooting it starts to zoom.  That's charged.  Once it starts to zoom, release for first shot, press again for quick second shot. (learned from a German player instructing someone else in the game how to do it. :P)

#25
Hexi-decimal

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Er...maybe I am mistaken but this seems like a lot of work for something you can basically achieve with far less hassel. For instance. Tac scan cool down is generally shorter than a immediately broken cloak cool down for me. So fast that usually by the time the animation is done, the cool down is done. Also I can tac scan while I am in cover, so no danger to me at all. Just tac scan while in cover, cloak-shoot shoot shoot.