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Why Would You Trust The Catalyst Or The Reaper Creator?


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#76
Vigilant111

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jijeebo wrote...

Because once you start to dooubt what he's told you the final decision becomes annoyingly difficult to judge because all the information regarding what the three paths accomplish is unreliable.


And since my Shepard couldn't be bothered arguing, neither could I.


hmm, a default decision

still u need to seperate what is real and what is not

the reaper threat is real and a synthetic one isn't

#77
MadCat221

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I don't. His logic is insane and twisted. And he has a fundamental lack of understanding of evolution as he describes the Green Space Magic: Evolution's only terminus is extinction. There is no such thing as "perfectly evolved"; species are only optimally evolved to their environment. Change that environment drastically and evolution goes off on a different path.

The most infuriating thing about the ending isn't that the franchise is cauterized by the effective end of everything that comprised the universe by the writers wanting to make pretty space magic explosions out of the mass relays... it's the inability to call out the Catalyst's insane logic in typical Yelling Shepard fashion.

Modifié par MadCat221, 08 juin 2012 - 05:46 .


#78
LiarasShield

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I can't trust the being who has been controling the reapers to destroy my world and the rest of the galaxy on what he tries to sell me is that he is trying to protect us from synthetics

But yet you use the geth to kill us yet you use the reapers who are either partly synthetic or mostly synthetic to keep annhilating us or harvesting us so that you can use us to kill our own race

And then when we get to the top platform your forces are still killing mine I'm not blind I can see perfectly fine hence why I can't believe him or side with him and any of his choices hence why I no longer player singleplayer

#79
dreman9999

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Opsrbest wrote...

dreman9999 wrote...

Opsrbest wrote...

dreman9999 wrote...

Opsrbest wrote...

dreman9999 wrote...

Alien1099 wrote...

Because the writers force you to.

No they don't. That up to you. They force you to pick but not beleive him.

That does pose an interesting ending option that wasn't preasented. If you didn't belive or trust the Catalyst, why no indecision ending where the Reapers would win? 

How do you know what you saw was real?

That's probably the most interesting thing about the choice of the character. Under either IT or at face value Sheaprds mother/father would be both more relateable to the player then the child. The choice of familiarity and comfort/safety of what you know against the unknown. Although for Earthborn Shepard it might be a little odd I think they could work it in some way. If i's real or not it doesn't really matter.

It does matter if it's real or not real. It's a question of whether Shepard is being trick to do what the reapers want or not. With a race of machines with a history of desption and warping the mind...It Matters.

Your missing the point of what I was saying. What I was trying to say is that as a character choice to represent the Catalyst, what we see the Catalyst as, and the choices we make, would be more dramatic if the physical representation of the Catalyst was a parent figure instead of a child.

No that would be worse. I'm remebering a movie that did the same thing...Everyone hated it...

#80
mauro2222

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Nyoka wrote...

The Angry One wrote...

Relays are bottlenecks and predictable avenues. You can set up defences around them and block those who you don't want to pass. Hell, part of Arcturus Station's purpose was to be a home for the Arcturus fleet, to block any hostile forces heading to Earth.

...and the reapers didn't think of assigning a couple of reapers next to each relay just in case some sneaky warship (or huuuge combined fleet) goes through it.

:pinched:


They had the freaking Citadel, yet, they gave the biggest fleet a free pass to Earth. :mellow:

#81
KingZayd

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The Grey Nayr wrote...

The Angry One wrote...

The Grey Nayr wrote...

Untrue.

Patrick Weeke's clarified that FTL ships are fast enough to travel through the galaxy without the Mass Relays.


Absurd.

They're just more convenient. He also mentioned that because of the mass relays, there was never a need to improve FTL, which can be done by reverse engineering parts from the reapers(just like Sovereign's main gun became the Thanix Cannon.)


Which is why the Reapers are only little more than double the speed of Citadel ships after billions of years.
I will remind you yet again that Weekes also stated that the speed of 12 ly/day for Citadel ships is not stated in-game, when it is in the codex.

Weekes is a good writer, but he does not know the specifics of ME FTL, nor does he know much of the ending which is unsurprising as he didn't write it and wasn't consulted on it but of course Walters leaves him to try and explain it.

Plus the Reapers built the mass relays. If you take control of them, Shepard could just order then to rebuild the relays.


Lot of ifs and buts there.

If you do synthesis, every being is uplifted to the peak of intelligence and progress. Rebuilding the relays with or without the Reapers would arguably be simple. Hell, maybe they could even build portable relays into ships so they just zip across the galaxy instantly.


Speculations! Why not just say everybody gets built in hyperdrives. It's about as likely.


1. Presuming that you know more about FTL and Mass Relays than one of the guys who writes the stuff is arrogant and foolish. Being an ME writer, Weekes knows EVERYTHING we don't know.

2. You forget that the Reapers believe they are perfect. They believe to have no need to improve themselves. Plus they always jump into the galaxy at a specific point of development and shut down the Mass Relays to ensure their victory. As Weeke's said. This cycle was anomalous.

Also Weeke's said that it's 16 lightyears per day, at cruising speeds, not top speed. Top speeds would be much faster.

3. Ifs and buts aside, the poin of Control is to make them do what YOU want. It's well within the Reaper's ability to make Mass Relays, so if you give the order, they would be able to do it.

4. Common sense: Devs wouldn't have bothered to add a third choice and have it be portrayed as a good option if there were nothing to it.


The issue with interstellar FTL isn't speed. It's fuel. It takes a lot more than the ships we have can deal with. It says so in the games.

#82
dreman9999

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The Angry One wrote...

Relays are bottlenecks and predictable avenues. You can set up defences around them and block those who you don't want to pass. Hell, part of Arcturus Station's purpose was to be a home for the Arcturus fleet, to block any hostile forces heading to Earth.

.....Relay don't work the way you think... Ship landing throw one have a vast range of drop zones. They really can be defended they way you think.

#83
Guest_Nyoka_*

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Funny how you go through 25 hours of destroyed worls and mountains of rotting corpses and then you're asked to cave in to the one responsible for all of that.

#84
SubAstris

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wright1978 wrote...



Reapers are his/its solution, therefore they are his creation and his responsibility.


This is a non-sequitur

#85
LiarasShield

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It still goes back to who I can't trust the person who is controling my enemy to kill me and then just smile and pick one of his random choices which seem so far to really not help me strand all of my forces or letting his nice cute killing machines to keep living so maybe that oneday they will kill us all again or what might be even worse is if shepard does lose everything that he or she has wouldn't that mean her personality or the person he or she was before is now gone shepard would become a monster because then he or she would end up using the reapers to harvest organics of the next cycle and be just as bad or even worse then the catalyst

#86
dreman9999

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KingZayd wrote...

The Grey Nayr wrote...

The Angry One wrote...

The Grey Nayr wrote...

Untrue.

Patrick Weeke's clarified that FTL ships are fast enough to travel through the galaxy without the Mass Relays.


Absurd.

They're just more convenient. He also mentioned that because of the mass relays, there was never a need to improve FTL, which can be done by reverse engineering parts from the reapers(just like Sovereign's main gun became the Thanix Cannon.)


Which is why the Reapers are only little more than double the speed of Citadel ships after billions of years.
I will remind you yet again that Weekes also stated that the speed of 12 ly/day for Citadel ships is not stated in-game, when it is in the codex.

Weekes is a good writer, but he does not know the specifics of ME FTL, nor does he know much of the ending which is unsurprising as he didn't write it and wasn't consulted on it but of course Walters leaves him to try and explain it.

Plus the Reapers built the mass relays. If you take control of them, Shepard could just order then to rebuild the relays.


Lot of ifs and buts there.

If you do synthesis, every being is uplifted to the peak of intelligence and progress. Rebuilding the relays with or without the Reapers would arguably be simple. Hell, maybe they could even build portable relays into ships so they just zip across the galaxy instantly.


Speculations! Why not just say everybody gets built in hyperdrives. It's about as likely.


1. Presuming that you know more about FTL and Mass Relays than one of the guys who writes the stuff is arrogant and foolish. Being an ME writer, Weekes knows EVERYTHING we don't know.

2. You forget that the Reapers believe they are perfect. They believe to have no need to improve themselves. Plus they always jump into the galaxy at a specific point of development and shut down the Mass Relays to ensure their victory. As Weeke's said. This cycle was anomalous.

Also Weeke's said that it's 16 lightyears per day, at cruising speeds, not top speed. Top speeds would be much faster.

3. Ifs and buts aside, the poin of Control is to make them do what YOU want. It's well within the Reaper's ability to make Mass Relays, so if you give the order, they would be able to do it.

4. Common sense: Devs wouldn't have bothered to add a third choice and have it be portrayed as a good option if there were nothing to it.


The issue with interstellar FTL isn't speed. It's fuel. It takes a lot more than the ships we have can deal with. It says so in the games.

Feul is not an issue. They can hop from system to system using momentum.

#87
Nimrodell

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It's either you trust it or not, all three options included, no selective 'it's lying when it suits my own preconceptions' - unfortunately, the very nature of Shepard's encounter with it disables any possibility of 'it's lying in synthesis or control but it's not lying when it says that shooting the tube will destroy reapers'. Simple as that.

#88
LiarasShield

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dreman9999 wrote...

KingZayd wrote...

The Grey Nayr wrote...

The Angry One wrote...

The Grey Nayr wrote...

Untrue.

Patrick Weeke's clarified that FTL ships are fast enough to travel through the galaxy without the Mass Relays.


Absurd.


They're just more convenient. He also mentioned that because of the mass relays, there was never a need to improve FTL, which can be done by reverse engineering parts from the reapers(just like Sovereign's main gun became the Thanix Cannon.)


Which is why the Reapers are only little more than double the speed of Citadel ships after billions of years.
I will remind you yet again that Weekes also stated that the speed of 12 ly/day for Citadel ships is not stated in-game, when it is in the codex.

Weekes is a good writer, but he does not know the specifics of ME FTL, nor does he know much of the ending which is unsurprising as he didn't write it and wasn't consulted on it but of course Walters leaves him to try and explain it.


Plus the Reapers built the mass relays. If you take control of them, Shepard could just order then to rebuild the relays.


Lot of ifs and buts there.

If you do synthesis, every being is uplifted to the peak of intelligence and progress. Rebuilding the relays with or without the Reapers would arguably be simple. Hell, maybe they could even build portable relays into ships so they just zip across the galaxy instantly.


Speculations! Why not just say everybody gets built in hyperdrives. It's about as likely.


1. Presuming that you know more about FTL and Mass Relays than one of the guys who writes the stuff is arrogant and foolish. Being an ME writer, Weekes knows EVERYTHING we don't know.

2. You forget that the Reapers believe they are perfect. They believe to have no need to improve themselves. Plus they always jump into the galaxy at a specific point of development and shut down the Mass Relays to ensure their victory. As Weeke's said. This cycle was anomalous.

Also Weeke's said that it's 16 lightyears per day, at cruising speeds, not top speed. Top speeds would be much faster.

3. Ifs and buts aside, the poin of Control is to make them do what YOU want. It's well within the Reaper's ability to make Mass Relays, so if you give the order, they would be able to do it.

4. Common sense: Devs wouldn't have bothered to add a third choice and have it be portrayed as a good option if there were nothing to it.


The issue with interstellar FTL isn't speed. It's fuel. It takes a lot more than the ships we have can deal with. It says so in the games.

Feul is not an issue. They can hop from system to system using momentum.


I think a spaceship is a bit different then a car I don't think you can automaticlly keep auto moving when the gas meter hits e

#89
The Angry One

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dreman9999 wrote...

Feul is not an issue. They can hop from system to system using momentum.


Fuel is required to power the current going into the eezo core as well as the thrusters.

#90
The Angry One

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dreman9999 wrote...



The Angry One wrote...

Relays are bottlenecks and predictable avenues. You can set up defences around them and block those who you don't want to pass. Hell, part of Arcturus Station's purpose was to be a home for the Arcturus fleet, to block any hostile forces heading to Earth.

.....Relay don't work the way you think... Ship landing throw one have a vast range of drop zones. They really can be defended they way you think.


Yes they can, because that's what the 1st fleet did at Sol. Of course since this was against Reapers this is was a damn stupid idea.

#91
ardias89

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I actually think the Catalyst reveals its true intention when it says the part about making ways for new life. But it doesnt matter neither pro-enders or anti-enders know what to take as bad writing or truth. The moment we have to speculate and assume is the moment that ending failed.

Modifié par ardias89, 08 juin 2012 - 05:55 .


#92
mauro2222

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dreman9999 wrote...

Feul is not an issue. They can hop from system to system using momentum.


The galaxy is not linear.

#93
LiarasShield

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The whole point though is I can't trust the being who has nearly destroyed the entire galaxy and msot of our earth with the reapers

Then you're trying tell me that you're protecting us from synthetics but then you kill us with the geth and the reapers at heart are at least party synthetic and yet instead of shutting the other synthetics down you just keep killing us or harvesting us

And people the possiability of control even though I don't think it is possiable or makes any sense if shepard loses everything she or he has then he or she might end up being a twisted or as warped as the catalyst that came before him or her and would only contine the cycle of endless destruction with the reapers this really isn't a paragon option despite it being blue

#94
dreman9999

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LiarasShield wrote...

dreman9999 wrote...

KingZayd wrote...

The Grey Nayr wrote...

The Angry One wrote...

The Grey Nayr wrote...

Untrue.

Patrick Weeke's clarified that FTL ships are fast enough to travel through the galaxy without the Mass Relays.


Absurd.


They're just more convenient. He also mentioned that because of the mass relays, there was never a need to improve FTL, which can be done by reverse engineering parts from the reapers(just like Sovereign's main gun became the Thanix Cannon.)


Which is why the Reapers are only little more than double the speed of Citadel ships after billions of years.
I will remind you yet again that Weekes also stated that the speed of 12 ly/day for Citadel ships is not stated in-game, when it is in the codex.

Weekes is a good writer, but he does not know the specifics of ME FTL, nor does he know much of the ending which is unsurprising as he didn't write it and wasn't consulted on it but of course Walters leaves him to try and explain it.


Plus the Reapers built the mass relays. If you take control of them, Shepard could just order then to rebuild the relays.


Lot of ifs and buts there.

If you do synthesis, every being is uplifted to the peak of intelligence and progress. Rebuilding the relays with or without the Reapers would arguably be simple. Hell, maybe they could even build portable relays into ships so they just zip across the galaxy instantly.


Speculations! Why not just say everybody gets built in hyperdrives. It's about as likely.


1. Presuming that you know more about FTL and Mass Relays than one of the guys who writes the stuff is arrogant and foolish. Being an ME writer, Weekes knows EVERYTHING we don't know.

2. You forget that the Reapers believe they are perfect. They believe to have no need to improve themselves. Plus they always jump into the galaxy at a specific point of development and shut down the Mass Relays to ensure their victory. As Weeke's said. This cycle was anomalous.

Also Weeke's said that it's 16 lightyears per day, at cruising speeds, not top speed. Top speeds would be much faster.

3. Ifs and buts aside, the poin of Control is to make them do what YOU want. It's well within the Reaper's ability to make Mass Relays, so if you give the order, they would be able to do it.

4. Common sense: Devs wouldn't have bothered to add a third choice and have it be portrayed as a good option if there were nothing to it.


The issue with interstellar FTL isn't speed. It's fuel. It takes a lot more than the ships we have can deal with. It says so in the games.

Feul is not an issue. They can hop from system to system using momentum.


I think a spaceship is a bit different then a car I don't think you can automaticlly keep auto moving when the gas meter hits e

A car is limitted by gravity so it will slow down. A space ship is not because space has little gravity and on resistance being a void.

Unless physics changed in the furture(And if it did, god help us) An object in motion stays in motion till it reached and equal of opposite force.
Momentum will work because of the lack of gravity(aka force) in space.

#95
jijeebo

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Vigilant111 wrote...

jijeebo wrote...

Because once you start to dooubt what he's told you the final decision becomes annoyingly difficult to judge because all the information regarding what the three paths accomplish is unreliable.


And since my Shepard couldn't be bothered arguing, neither could I.


hmm, a default decision

still u need to seperate what is real and what is not

the reaper threat is real and a synthetic one isn't



... And if Star-Jar is lying none of the solutions solve either of those threats regardless of how real they are.


Also, just because you've decided synthetics are never going to be a threat doesn't make it true.


At the end of the day, I chose Control, the reapers left, the game ended, I was congratulated and asked to buy DLC... Even if Star-Jar was lying it didn't affect my game or my headcanon possibilities.

#96
KingZayd

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dreman9999 wrote...

KingZayd wrote...

The Grey Nayr wrote...

The Angry One wrote...

The Grey Nayr wrote...

Untrue.

Patrick Weeke's clarified that FTL ships are fast enough to travel through the galaxy without the Mass Relays.


Absurd.

They're just more convenient. He also mentioned that because of the mass relays, there was never a need to improve FTL, which can be done by reverse engineering parts from the reapers(just like Sovereign's main gun became the Thanix Cannon.)


Which is why the Reapers are only little more than double the speed of Citadel ships after billions of years.
I will remind you yet again that Weekes also stated that the speed of 12 ly/day for Citadel ships is not stated in-game, when it is in the codex.

Weekes is a good writer, but he does not know the specifics of ME FTL, nor does he know much of the ending which is unsurprising as he didn't write it and wasn't consulted on it but of course Walters leaves him to try and explain it.

Plus the Reapers built the mass relays. If you take control of them, Shepard could just order then to rebuild the relays.


Lot of ifs and buts there.

If you do synthesis, every being is uplifted to the peak of intelligence and progress. Rebuilding the relays with or without the Reapers would arguably be simple. Hell, maybe they could even build portable relays into ships so they just zip across the galaxy instantly.


Speculations! Why not just say everybody gets built in hyperdrives. It's about as likely.


1. Presuming that you know more about FTL and Mass Relays than one of the guys who writes the stuff is arrogant and foolish. Being an ME writer, Weekes knows EVERYTHING we don't know.

2. You forget that the Reapers believe they are perfect. They believe to have no need to improve themselves. Plus they always jump into the galaxy at a specific point of development and shut down the Mass Relays to ensure their victory. As Weeke's said. This cycle was anomalous.

Also Weeke's said that it's 16 lightyears per day, at cruising speeds, not top speed. Top speeds would be much faster.

3. Ifs and buts aside, the poin of Control is to make them do what YOU want. It's well within the Reaper's ability to make Mass Relays, so if you give the order, they would be able to do it.

4. Common sense: Devs wouldn't have bothered to add a third choice and have it be portrayed as a good option if there were nothing to it.


The issue with interstellar FTL isn't speed. It's fuel. It takes a lot more than the ships we have can deal with. It says so in the games.

Feul is not an issue. They can hop from system to system using momentum.


As we see in the games? there is some cosmic dust that provides resistance which is why if you stop burning fuel when travelling with FTL, you ship comes to a stop after a distance that is very small compared to the distance between systems.

And then there's the matter of the charge on the FTL cores. 

Modifié par KingZayd, 08 juin 2012 - 06:00 .


#97
dreman9999

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The Angry One wrote...

dreman9999 wrote...



The Angry One wrote...

Relays are bottlenecks and predictable avenues. You can set up defences around them and block those who you don't want to pass. Hell, part of Arcturus Station's purpose was to be a home for the Arcturus fleet, to block any hostile forces heading to Earth.

.....Relay don't work the way you think... Ship landing throw one have a vast range of drop zones. They really can be defended they way you think.


Yes they can, because that's what the 1st fleet did at Sol. Of course since this was against Reapers this is was a damn stupid idea.

The 1st fleet was around earth and they were wiped out.

#98
LiarasShield

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dreman9999 wrote...

LiarasShield wrote...

dreman9999 wrote...

KingZayd wrote...

The Grey Nayr wrote...

The Angry One wrote...

The Grey Nayr wrote...

Untrue.

Patrick Weeke's clarified that FTL ships are fast enough to travel through the galaxy without the Mass Relays.


Absurd.



They're just more convenient. He also mentioned that because of the mass relays, there was never a need to improve FTL, which can be done by reverse engineering parts from the reapers(just like Sovereign's main gun became the Thanix Cannon.)


Which is why the Reapers are only little more than double the speed of Citadel ships after billions of years.
I will remind you yet again that Weekes also stated that the speed of 12 ly/day for Citadel ships is not stated in-game, when it is in the codex.

Weekes is a good writer, but he does not know the specifics of ME FTL, nor does he know much of the ending which is unsurprising as he didn't write it and wasn't consulted on it but of course Walters leaves him to try and explain it.



Plus the Reapers built the mass relays. If you take control of them, Shepard could just order then to rebuild the relays.


Lot of ifs and buts there.

If you do synthesis, every being is uplifted to the peak of intelligence and progress. Rebuilding the relays with or without the Reapers would arguably be simple. Hell, maybe they could even build portable relays into ships so they just zip across the galaxy instantly.


Speculations! Why not just say everybody gets built in hyperdrives. It's about as likely.


1. Presuming that you know more about FTL and Mass Relays than one of the guys who writes the stuff is arrogant and foolish. Being an ME writer, Weekes knows EVERYTHING we don't know.

2. You forget that the Reapers believe they are perfect. They believe to have no need to improve themselves. Plus they always jump into the galaxy at a specific point of development and shut down the Mass Relays to ensure their victory. As Weeke's said. This cycle was anomalous.

Also Weeke's said that it's 16 lightyears per day, at cruising speeds, not top speed. Top speeds would be much faster.

3. Ifs and buts aside, the poin of Control is to make them do what YOU want. It's well within the Reaper's ability to make Mass Relays, so if you give the order, they would be able to do it.

4. Common sense: Devs wouldn't have bothered to add a third choice and have it be portrayed as a good option if there were nothing to it.


The issue with interstellar FTL isn't speed. It's fuel. It takes a lot more than the ships we have can deal with. It says so in the games.

Feul is not an issue. They can hop from system to system using momentum.


I think a spaceship is a bit different then a car I don't think you can automaticlly keep auto moving when the gas meter hits e

A car is limitted by gravity so it will slow down. A space ship is not because space has little gravity and on resistance being a void.

Unless physics changed in the furture(And if it did, god help us) An object in motion stays in motion till it reached and equal of opposite force.
Momentum will work because of the lack of gravity(aka force) in space.



Yeah but slow motion how much time do you think they would have before starving to death or needing to get new resources how long do you think it would take once they run out of fuel and are only slowly moving through space with slow momentum?

#99
dreman9999

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The Angry One wrote...

dreman9999 wrote...

Feul is not an issue. They can hop from system to system using momentum.


Fuel is required to power the current going into the eezo core as well as the thrusters.

Do you know how mometum in space works?

#100
mauro2222

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dreman9999 wrote...

A car is limitted by gravity so it will slow down. A space ship is not because space has little gravity and on resistance being a void.

Unless physics changed in the furture(And if it did, god help us) An object in motion stays in motion till it reached and equal of opposite force.
Momentum will work because of the lack of gravity(aka force) in space.


That's not what he meant. You need to manoeuvre at some point, and space isn't empty, there a lot of things that could slow you down, take you out of trayectory, or simply make you crash.

Modifié par mauro2222, 08 juin 2012 - 06:02 .