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So, what's a kill steal?


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#26
Tzarakiel

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There is no such thing as a kill steal, but killing unprotected enemies in a crowd first when playing with players using biotic explosions is bad team play and ineffective.
And while it is not a kill steal, it is kinda disappointing for the ones who have managed to take down an atlas alone, to have the last bars of health/armor snagged by some other player who would have been more usefull somewhere else.

Modifié par Tzarakiel, 08 juin 2012 - 05:59 .


#27
Okovani Prometei

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WYLDMAXX wrote...

Kill everything that isn't your team-mate is how I roll.


^
This thread reminded me of the time I was playing Crossfire (similar to Counter Strike). Whenever my teammates whined about killstealing, in the following rounds, I just stood next to them and killed the opponents after the whiner was dead. Oh the rage that followed was delicious.

#28
coldlogic82

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Look, sure there are annoying moments when I've got something primed on a biotic, or down to one hp bar with an automatic weapon, or worst of all, I've done ALL the work on an Atlas and someone takes the last bar. But those are just annoying moments. Kill stealing, though? No, that's only when you're more concerned about having the biggest score at the end because you have discovered you have an abnormally small dick and need to compensate. If someone else is running around killing only things that are almost all ready dead, they may very well get a nice high score, even with the reduced points per kill. But when that big flashy score comes up and the geth engineer that made his turret full shield restoration and saved everyone's ass 15 times in the match is at the bottom, no one is going to be thinking that dude at the top was the most valuable player. That's the saddest part I think. People are so convinced that big number will make up for their tiny dick, but in the end, too many players realize just how hollow that score can be.

That being said, taking the last bar off an Atlas that someone has done all the work on isn't exactly dicky, but it does come perilously close.

#29
Kick In The Door

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Yep, tell yourselves whatever you want. You know you screwed up that biotic explosion. You know you cheated your Vorcha teammate and put him at risk, as you did the Krogan. You know you got your Vanguard killed because you were just a little too trigger happy.

When you steal kills from classes that need to use certain abilities in order to survive, you ARE kill stealing.

Glad some of you keep shouting about this being a Co-op game. If it's such a damn co-op game why won't you cooperate with your teammates so that they'll be effective? Why do Vorcha players have to generally stay away from the team in order to play efficiently if it's a co-op game? I don't understand, you keep saying that and at the same time you work against your teammates.

#30
N7-RedFox

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The Mad Hanar wrote...

I'm going to give a few examples of what may or may not be kill steals. I want your guys opinions on what is and what is not.

1.) I see a Vorcha shooting an Assault Trooper. He gets him to half health before he has to reload. The Trooper starts shooting at the Vorcha, so I finish him off.

2.) An AA is trying to set off a Biotic Explosion on a Marauder. The Maruders shields are down, but it's health is full. The AA hits them with Warp, but their throw gets dodged. I finish the Maruder off.

3.) Two Adepts are beating the crap out of an Atlas. I'm helping with my sniper. I take the last bars of health off and get credit for the kill.

4.) Two Guardians are harrasing a Soldier. He's holding his own though. I sneak behind the Gurdians and pop them both quickly.

What are your guys thoughts?


Usually a kill steal is when you take a Prime/Atlas/Banshee down to one bar of health then somebody else one-shots it at the end and gets the kill.

Not that it matters though. This is a co-op only game - which means if ur allie wins, you win! Simple as that. I enjoy fast credits so if an allie helps me kill something quickly on a Gold run - even if i've wittled the target's energy right down, i don't care if he finishes said enemy off while i reload. The faster we win, the faster i can buy more packs.

As for kill-stealing causing you to get less XP. The XP bonus you get from killing enemies is negligable compared to the 300,000XP points you get for successfully extracting from a Gold round. 400,000+ if you've chose random/random/gold

#31
.458

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For all of the above...does it help someone stay alive? Do it.
Does it help complete the goals? Do it.
Does it improve someone's game, e.g., so they live to see the next fight? Do it.

#32
N7-RedFox

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.458 wrote...

For all of the above...does it help someone stay alive? Do it.
Does it help complete the goals? Do it.
Does it improve someone's game, e.g., so they live to see the next fight? Do it.


Well said

#33
NOD-INFORMER37

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Idk why everyone has to trash the idea of "kill stealing", because there is such a thing.

But there's a BIG difference between helping out the team/shooting things in the heat of battle, and knowingly take away someone's kill when there is no need to.

All those examples you put I'd go with helping the team, but it really depends on whatever your intentions were. :P

Modifié par NOD-INFORMER37, 08 juin 2012 - 06:19 .


#34
Schneidend

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Only one that could even kinda be an issue is #1. If you see an enemy that a Vorcha player has dead to rights, let them have the kill. Why would you NOT want a nigh-immortal savage around to take aggro off of you?

Same goes for almost any build that relies on getting a kill for a buff. If you see a Batarian Sentinel net a Centurion and wind up his heavy melee, snipe something ELSE.

#35
ParthianShotX

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coldlogic82 wrote...

Look, sure there are annoying moments when I've got something primed on a biotic, or down to one hp bar with an automatic weapon, or worst of all, I've done ALL the work on an Atlas and someone takes the last bar. But those are just annoying moments. Kill stealing, though? No, that's only when you're more concerned about having the biggest score at the end because you have discovered you have an abnormally small dick and need to compensate. If someone else is running around killing only things that are almost all ready dead, they may very well get a nice high score, even with the reduced points per kill. But when that big flashy score comes up and the geth engineer that made his turret full shield restoration and saved everyone's ass 15 times in the match is at the bottom, no one is going to be thinking that dude at the top was the most valuable player. That's the saddest part I think. People are so convinced that big number will make up for their tiny dick, but in the end, too many players realize just how hollow that score can be.

That being said, taking the last bar off an Atlas that someone has done all the work on isn't exactly dicky, but it does come perilously close.



I hope that's true.  I'm usually at or near bottom but try to be a supportive team player.

#36
MrRag

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Kill stealing is only a problem because the balance between kill points and assist points isn't right.

You get half the points for a detonation. You get almost no points for stripping shields. Whoever gets the kill ends up with most points, no matter the contribution.

#37
ParadoxFaet

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I normally don't get angry about kill steals, but I'll occasionally run into someone who follows me everywhere with a Phalanx X, waits for me to whittle an enemy down, then puts a shot in their head.

The twentieth time this happens in a game, I start getting annoyed by it. Especially if I'm going after gold medals for XP.

#38
ParadoxFaet

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MrRag wrote...

Kill stealing is only a problem because the balance between kill points and assist points isn't right.

You get half the points for a detonation. You get almost no points for stripping shields. Whoever gets the kill ends up with most points, no matter the contribution.


Precicely this. If the point loot was totally even, I wouldn't care about kill steals at all.

#39
ParthianShotX

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Kick In The Door wrote...

Yep, tell yourselves whatever you want. You know you screwed up that biotic explosion. You know you cheated your Vorcha teammate and put him at risk, as you did the Krogan. You know you got your Vanguard killed because you were just a little too trigger happy.

When you steal kills from classes that need to use certain abilities in order to survive, you ARE kill stealing.

Glad some of you keep shouting about this being a Co-op game. If it's such a damn co-op game why won't you cooperate with your teammates so that they'll be effective? Why do Vorcha players have to generally stay away from the team in order to play efficiently if it's a co-op game? I don't understand, you keep saying that and at the same time you work against your teammates.


I dunno.  I often find myself with the assist medal because I'm plugging away at something and then somebody else pops it.  In the end, it's just as dead.  I don't mind because my definition of success synchs with game objective and is about completion and not score..   If your objective differs from game objective, that's fine too but then like minded players should be cultivated for your team.  

#40
VRtheTrooper

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how does one steal a kill in co-op. one less enemy to waste time/bullets on. you'll never hear me complain.

#41
Liquid_Unicron

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While certain things related to kills can be a minor annoyance, as stated it is a coop game. I usually play an Infiltrator (or Soldier but only on lower difficulties as apparently all my assault rifles are using Nerf-brand ammunition, that or gummie bears), if I see it moving, and it isn't a member of my team, I shoot it. Generally I prioritize killing those things which are in closest proximity to a member of my team as they are the greatest threat to that team member. (Though recently I am trying really hard to remember not to do that to Vorcha players, but habits can be very hard to break so my apologies to any Vorcha who gets PUG'd with me)


The Objective is to WIN, everything else is secondary or tertiary at best.

Modifié par Liquid_Unicron, 08 juin 2012 - 06:57 .


#42
StarStruck010

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The only one that matters IMO is the first one, and then only if the vorcha could and would have finished him and it would have made a difference to his bloodlust (I.e. given him his 3rd stack or his stacks were about to fall of and it would have refreshed them). It is a coop game and so who gets what points doesn't matter in the end. That being said, one should try not to mess with BEs in groups as they're powerful explosions, one should not try to harass his teammates (if it is one trooper and he's about to die, I'll save my bullet and let you have the points but this is unimportant). The game really isn't that much fun when you just get to sit and watch the awesome GI carry the entire match, and we should try to make it fun for everyone

#43
Vaneke

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Okovani Prometei wrote...

 I just stood next to them and killed the opponents after the whiner was dead. Oh the rage that followed was delicious.


hehe, yeah ..

Image IPB


killstealing. hmm.
i don't get what the fuss is all about, even on gold, targets die fast with 4, so who cares you got a target who somebody else should "allegedly" get?
you don't wanne see "killstealing" happen? play solo or with friends.
i shoot whathever gets in my crosshair. the faster it dies, the better.
you warp it, i kill it before you detonate it? good, you did your part, onto the next one.

#44
Psycho Pisces

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10 year olds cry about kill stealing...  Its a team game, the sole objective is to win and get those credits.

The scoreboard means nothing, who got what kill means nothing.  Exp is the same regardless of who gets what kill.  

The only thing that matters is if it is moving, and it isn't a fellow player.. It is fair game.  

#45
ToLazy4Name

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There is no such thing as a "Kill steal" in the first place. All the points gained by all of the squad members are combined at the end of the match and awarded to everyone. The only thing stealing a kill does is make it a bit harder for the person who got their kill stolen to achieve the medal for kills.

#46
nuculerman

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The Mad Hanar wrote...

I'm going to give a few examples of what may or may not be kill steals. I want your guys opinions on what is and what is not.

1.) I see a Vorcha shooting an Assault Trooper. He gets him to half health before he has to reload. The Trooper starts shooting at the Vorcha, so I finish him off.

2.) An AA is trying to set off a Biotic Explosion on a Marauder. The Maruders shields are down, but it's health is full. The AA hits them with Warp, but their throw gets dodged. I finish the Maruder off.

3.) Two Adepts are beating the crap out of an Atlas. I'm helping with my sniper. I take the last bars of health off and get credit for the kill.

4.) Two Guardians are harrasing a Soldier. He's holding his own though. I sneak behind the Gurdians and pop them both quickly.

What are your guys thoughts?


They're all kill steals.  Which ones should you avoid?  1 and 2 only.

Basically, anything that is worse for the team is a "bad" kill steal.  Obvsiously sometimes that's a judgement call (like 1), and isn't obvious.  And doing it once in a while shouldn't be considered kill stealing.  The game moves at a fast pace and no one's perfect.  But when you do it all the time to players that need those kills, it's being a really bad teammate.

Examples recently seem to be snipers with Krysae's who take out vorcha and krogan melee targets.  Sometimes I'll seem them do it on low health enemies the Krogan is currently charging to.  And they'll fire a round off in the general direction just for the points.

Krysae is really the worst right now for that, since it takes no aim and one shots enemies.  In general I won't play a Krogan or Vorcha when someone in the lobby has one equipped.

#47
ArcTrooper1773

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None of them really count... They're all part of co-operative gameplay. The only real killsteal I'd count would be the above one; the Krysae. While I'm not part of the Nerf All the Things! crowd, it's a little overpowered. I'd sure love to have one before it is nerfed.

Important thing is that this game gives you a better result in both XP or credits based on how fast you can kill. The faster the round is over, the faster the XP gain. For everyone. There's no benefit at all to killing on your own bar the bragging rights for I finished the wave alone/solo'd B/S/G/I'm top of the charts at the end of the game.

Having said that... I would say that once you've hit your 75 snipers, 20 headshots, let someone else take a turn finishing them off and work on your 50 assists. That's what I do.

#48
killacwalka3

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It takes longer to win when idiots kill primed targets in the middle of a group without using a detonator so the efficiency argument when defending this is just wrong. I don't care about points, I want to get the hell out of there and get my money ASAP, and anyone who shoots down primed targets hurts this. It also hurts the team when you take out easy kills at melee range from Vorcha and Krogan. It's especially bad when someone takes out weak enemies that the Vorcha is flaming unless they can trigger a flame explosion.

#49
RinShepard

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I don't have time to think whether or not the situation might be considered "kill steal" by a few overly sensitive players because my Kyrsae GI kills everything I look at before I can react.

#50
L0CI

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Kill stealing? Ah yes, the art of finishing a job that another player began without competence to execute quickly.