its only kill stealing if the kill realy means a lot to you. Like that trooper I NEEDED to charge to get my vanguard's shields back up.
Or that biotic explosion you lovingly set up only to have your little bomb go splat as his head explodes, his glowing form having attracted the three infiltrators on your team.
Yanking a guy over a wall for a grab-kill only to have the poor sap shot full of holes before you can put your fist in his face.
However while using a phoenix to lash targets that a krogan is trying to heavy melee may be funny as hell, its also so very cruel.
So, what's a kill steal?
Débuté par
Guest_The Mad Hanar_*
, juin 08 2012 04:54
#51
Posté 08 juin 2012 - 08:12
#52
Posté 08 juin 2012 - 08:13
Yeah.... kill steals are only a problem for me when I'm playing randoms... with my vorcha and I (a) need the kills to get my bloodlust stacks .... or (
the kill stealer (or anyone else) bashes me as sucking at the game because my score is relatively low because despite all the enemies a whomp on, some sniper keeps picking them off before I can finish them..... as long as my teammates aren't score obsessed, I say "kill stealing" is just good play... if the enemy is dead that's all that matters....
#53
Posté 08 juin 2012 - 08:14
In a co-op only game where the squad goal is to kill the enemy as quickly as possible, kill stealing does not even register. Nuff said
Modifié par CaptainTeabag, 08 juin 2012 - 08:15 .
#54
Posté 08 juin 2012 - 08:15
Most people seem to be blowing this thread off with just "lol kill stealing? don't be a baby" rhetoric, and that strikes me as insane. Obviously, the points are shared, but some builds and classes need to actually land the occasional kill to hit their stride.
Unless you're trolling, there's no real reason to fire your cloaked Krysae into a lone Trooper that a krogan is about to charge.
Unless you're trolling, there's no real reason to fire your cloaked Krysae into a lone Trooper that a krogan is about to charge.
#55
Posté 08 juin 2012 - 08:16
Golden rule of ME3 MP: If it moves, kill it. If you can't kill it it is probably friendly. Toss a 'nade to be sure.
#56
Posté 08 juin 2012 - 08:18
I really wish they'd get rid of the individual points displays. Leave the medals, but individual score in a team game leads inevitably to this kind of argument.
#57
Posté 08 juin 2012 - 08:18
For everyone who keeps saying "HERP DERP IT'S A CO-OP GAME!" clearly have never tried the Krogan or Vorcha classes that rely on actually getting the killing blow.
#58
Posté 08 juin 2012 - 08:20
Kill stealing doesn't exist,points add up anyways.
#59
Posté 08 juin 2012 - 08:26
They were my kills to start with. They were mistaken in thinking they owned them.
#60
Posté 08 juin 2012 - 08:26
I've learned from players in game kill stealing is setting of their biotic combos and helping attack large targets like banshees. Also tossing grenades into groups and killing them all and charging+nova killing groups too.
So to break it down I shouldn't fire at anything at all. Maybe this is way people AFK? They don't want to be rude and steal any ones kills.
So to break it down I shouldn't fire at anything at all. Maybe this is way people AFK? They don't want to be rude and steal any ones kills.
#61
Posté 08 juin 2012 - 08:26
There is no such thing as kill stealing. If I'm setting up all of my team's kills and I end up last on the scoreboard I DO NOT CARE.
/care 0
If you make it through the game, everyone survives and there is no tardguard dying left and right because they think they have godmode on then it's fine.
I only care about having fun and/or farming my credits, that's all. If on one team there is a kill **** with a way better weapon than me and he's getting all the kills: I finish the game and move on... I don't even get mad.
If I want more kills, I group with someone else on the next game. Often enough I'll keep grouping with them because the games go by faster and smoother with decent players.
/care 0
If you make it through the game, everyone survives and there is no tardguard dying left and right because they think they have godmode on then it's fine.
I only care about having fun and/or farming my credits, that's all. If on one team there is a kill **** with a way better weapon than me and he's getting all the kills: I finish the game and move on... I don't even get mad.
If I want more kills, I group with someone else on the next game. Often enough I'll keep grouping with them because the games go by faster and smoother with decent players.
#62
Posté 08 juin 2012 - 08:30
The only kill steal I think exists in this game is when there is one enemy left, it's nearly dead and is of absolutely no threat to the person working on it. For example, I've been working on an Atlas, it needs another couple of shots and a team mate leaps in and fires on it even though that's completely unnecessary.
Generally though, I don't especially care. I am a team player and don't fancy growing an e-peen.
Generally though, I don't especially care. I am a team player and don't fancy growing an e-peen.
#63
Posté 08 juin 2012 - 08:31
I don't know why people think points has anything to do with it.
I think killing an enemy that was about to be killed/used by a vanguard, krogan, or vorcha could be considered "kill denying". These three classes have mechanics that benefit from getting last hit kills. Expecially the vorcha and vanguard, who could both die unexpectedly if someone steals the wrong kill at the wrong time.
I love my vorcha and never have much of a problem keeping his stacks up, but I have to run around like a madman and "steal" other peoples kills all the time just to keep going (anyone who says bloodlust is not necessary probably hasn't played a vorcha on gold yet).
On any class other than these three. kill stealing doesn't exist because score doesn't matter and blah blah blah.
I think killing an enemy that was about to be killed/used by a vanguard, krogan, or vorcha could be considered "kill denying". These three classes have mechanics that benefit from getting last hit kills. Expecially the vorcha and vanguard, who could both die unexpectedly if someone steals the wrong kill at the wrong time.
I love my vorcha and never have much of a problem keeping his stacks up, but I have to run around like a madman and "steal" other peoples kills all the time just to keep going (anyone who says bloodlust is not necessary probably hasn't played a vorcha on gold yet).
On any class other than these three. kill stealing doesn't exist because score doesn't matter and blah blah blah.
#64
Posté 08 juin 2012 - 08:34
Kill steals do exist,but do not matter much.
Example: I warp a target,then hit it with throw,boom Biotic explosion. The enemy may be still alive so I try to repeat the process. After I hit it with warp,someone else shoots and kills it. No biotic explosion,no damage to surrounding enemies. Why didn't you shoot one of the 3-7 guys next to my set up explosion?
I may never know. Maybe their intent is to add time to our Gold run. IDK.
Example: I warp a target,then hit it with throw,boom Biotic explosion. The enemy may be still alive so I try to repeat the process. After I hit it with warp,someone else shoots and kills it. No biotic explosion,no damage to surrounding enemies. Why didn't you shoot one of the 3-7 guys next to my set up explosion?
I may never know. Maybe their intent is to add time to our Gold run. IDK.
#65
Posté 08 juin 2012 - 08:46
Lets dispense with the word or term kill-stealing. you don't steal kills. This is not a body count competition.
However. There is such a thing as being a bad team player. To use the examples here:
1) Killing the Vorchas target if it is obviously dead = bad.
2) Killing a BE primed target in the middle of a group or close to enemies is bad EVEN if the throw misses. There will be a new throw coming in less than a second. If the target is alone you may consider the target fair game.
3) If the Atlas is going down nicely your attention might be better spent elsewhere. That being said getting it down even faster is not bad either. Win/win.
4) Just good team play. The soldier draws fire leaving others free to flank. I wish more people would do that.
However. There is such a thing as being a bad team player. To use the examples here:
1) Killing the Vorchas target if it is obviously dead = bad.
2) Killing a BE primed target in the middle of a group or close to enemies is bad EVEN if the throw misses. There will be a new throw coming in less than a second. If the target is alone you may consider the target fair game.
3) If the Atlas is going down nicely your attention might be better spent elsewhere. That being said getting it down even faster is not bad either. Win/win.
4) Just good team play. The soldier draws fire leaving others free to flank. I wish more people would do that.
#66
Posté 08 juin 2012 - 08:52
None of the examples really scream kill-stealing. That term has got more to do with intent than situation. Whether the kills in the examples are good or bad decisions, however, depends on surrounding context and whether you had better things to do at the time.
I know it's meant to be just a fun example, but with #4, seriously, what's that soldier doing running around with those guardians? That looks like a trick question. There is no such thing as "holding his own" with those guys - they're either dead or you're just screwing around. Why are you flanking them? Between the two of y'all, no one has an AP mod on something?
I know it's meant to be just a fun example, but with #4, seriously, what's that soldier doing running around with those guardians? That looks like a trick question. There is no such thing as "holding his own" with those guys - they're either dead or you're just screwing around. Why are you flanking them? Between the two of y'all, no one has an AP mod on something?
Modifié par jcamdenlane, 08 juin 2012 - 08:53 .
#67
Posté 08 juin 2012 - 08:55
Kill steal is a sorry ass excuse for "Someone was faster than me, also, I like whining"
#68
Posté 08 juin 2012 - 08:55
No such thing, Kill 'em all, kill 'em quick.
If you need a kill for any particular reason or are setting up a biotic explosion, announce it over the mic. That's what it's there for - communication. Remember a lot of players may not have played as a Vorcha or aren't proficient enough with biotics to know what's coming.
If you need a kill for any particular reason or are setting up a biotic explosion, announce it over the mic. That's what it's there for - communication. Remember a lot of players may not have played as a Vorcha or aren't proficient enough with biotics to know what's coming.
#69
Posté 08 juin 2012 - 09:00
Some of the replies here surprise me a little, ask for permission over the mic?or considering health level etc. Come on guys (and girls:) there is no time for that, if it moves kill it, time is money
#70
Posté 08 juin 2012 - 09:06
No kill steals there imo.
I've never had a problem with it really. The only thing that gets me is when I'm charging up my bro-fist with my Batarian to finish off an enemy and someone kills it before I punch. I think that is a low blow.
I've never had a problem with it really. The only thing that gets me is when I'm charging up my bro-fist with my Batarian to finish off an enemy and someone kills it before I punch. I think that is a low blow.
#71
Posté 08 juin 2012 - 09:13
something that doesnt exist in me3 mp
#72
Posté 08 juin 2012 - 09:16
There are no kill steals, that's why the characters congratulate themselves on headshots.
You do just whatever you can to help the team win.
And that includes not targeting warped enemies when an Adept is around, or targeting electrocuted enemies when an Engineer is. I don't have Vorcha (yet...) but I suppose I'd want the people to let me kill trash mobs for my regeneration.
I play this game thinking about my utility, not personal score. I target the most dangerous enemies, not the ones that'll grant me the most points.
You do just whatever you can to help the team win.
And that includes not targeting warped enemies when an Adept is around, or targeting electrocuted enemies when an Engineer is. I don't have Vorcha (yet...) but I suppose I'd want the people to let me kill trash mobs for my regeneration.
I play this game thinking about my utility, not personal score. I target the most dangerous enemies, not the ones that'll grant me the most points.
#73
Posté 08 juin 2012 - 09:21
my rules for playing:
#1-when you see an enemy kill it
#2-When in doubt frag out.
#1-when you see an enemy kill it
#2-When in doubt frag out.
#74
Posté 08 juin 2012 - 09:31
Do people really have time to QQ about kill stealing? In gold, things get so hectic, I think most people just want all the enemies dead. No such thing IMO, but if I see someone about to take someone out, I let them. Otherwise, its fair game.
Modifié par spaceling, 08 juin 2012 - 09:31 .
#75
Posté 08 juin 2012 - 09:39
Here is my problem with trying to avoid kill steals in many cases. If the Vorcha or krgoan that I avoided helping finish off his opponents goes down in a heap am I then expect to trot on over and rez him putting myself and the mission at risk when I could have helped kill the opponent in the 1st place?





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