Nicla Karsavina wrote...
TimonPumba wrote...
Damn your voice is relaxing.
Yes and it's even more than that, it' rich, warm and beautiful! 
Alas, impoliteness takes away everything.
thank you
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
...i think? i'm never impolite to anyone who hasn't first done something to warrant it.
Anyway, thank you very much for the guide; I didn't try this class yet, having played badly with the cerberus adept. I think that survivability is the main issue here - personally the only vanguard I bring to gold is the Krogan 60666, all fitness and barrier, with my superb Reegar Carbine X, but I'm a coward and prefer a prophylactic style most of the times (I think that if you're dying a lot, you're doing it wrong). So probably I'll take "The Survivor" set in this case.
One thing I don't understand: why, even on gold, the team goes to the LZ so early during wave 11? It's a bad strategy with all opponents, but against reapers it's a disaster.
you're very welcome!
i totally agree about going to the lz early. thing is, vs reapers, it's very easy to get pushed back by a banshee rush if the team doesn't take care of it quickly, and it's even worse on glacier. the map is very small, so your only two options are getting sandwiched in the basement and rushed at the lz. normally, we stay out and kill until there are about 15-20 seconds left, then head to the lz. this run, i'm guessing it's just because we were all tired as hell and not using our heads, since it was like 6:30 am.
there's nothing wrong with running survivor until you get the hang of things. when you begin to feel more comfortable, and you notice things become second nature, then try switching to the glass cannon build. lash is a ton of fun, and i want everybody stepping their game up all the way so they can use it, too.