Starting build.
#1
Posté 08 juin 2012 - 05:42
I wanted to see what the fabled origins of the western RPG were like but I'm finding it convoluted, awkward and difficult.
I'm made an Enchanter specialist mage... and everything kills me. Everything. Wolves, for goodness sake.
I use a spell, then become completely useless until I trek back to the Friendly Arm Inn. Getting some party members helped but I can't help feel I've gone wrong somewhere in character creature.
I've scoured the internet, but most things are for BG2. Anything I do find on character creation is just something that explains what each stat means, not what you should be putting into them.
So... what sort of builds (class, stats, spells) do you recommend for someone completely new to the series? Doesn't have to be an Enchanter or a Mage, though I'd rather have SOME magic spells, just something that'll get me through the game without dying to a random assassin in the first area of the game.
Thanks.
#2
Posté 08 juin 2012 - 05:53
Stats are as follows;
Strength - this determines carrying capacity, ability to hit armor class 0 (Or THAC0), and damage bonuses for melee combat. Strength generally should be at least 10-12. unless you are a fighter, ranger, or paladin where you want 18. When it is 18, there is a second hidden roll until you actually put enough points into the stat to get to 18. You generally want the second number to be in the 90s or 100 (18/00, but it's rare)
Dexterity - Determines AC bonus, THAC0 bonus for ranged weapons, and bonus points in thief skills. Recommended to at least be 16, but go for 18 if possible.
Constitution - Determines hit points. that's about it. Go for 16 for all classes, unless you are playing a fighter, where 18 is recommended.
Intelligence - Determines spells able to be memorized for a mage and how high of a magic level they can attain. For all mages you want 18 intelligence regardless.
Wisdom - Determines how high of a spell level Priests and Druids can attain. again, go for 18 with all priests/druids.
Charisma - Useless for everyone except the Player created character, paladins, and druids. Paladins can only have 17 or 18 charisma. And you want your characters to have a minimum of 8.
Hope this helps a little.
#3
Posté 08 juin 2012 - 06:45
Intelligence - Determines spells able to be memorized for a mage and how high of a magic level they can attain. For all mages you want 18 intelligence regardless.
Wisdom - Determines how high of a spell level Priests and Druids can attain. again, go for 18 with all priests/druids.
That's not entirely accurate. Intelligence only determines scribe scroll chance and number of spells you know (not memorize), so, ironically, it's not so useful for a mage. You need at least 17 intelligence to dual class into mage, though. Wisdom for priests and druids only grants you additional low level spells slots. You gain higher magic levels for both mage and cleric/druid when you gain levels.
As for good starting class for a newbie, that would obviously be fighter - they are quite sturdy compared to other classes and get reasonable amount of hp per level. If you want to cast spells though, I recommend cleric over mage. Clerics have double base hp comparing to mage (8 vs. 4) and can wear any armour and cast spells at the same time. You can also choose a cleric multiclass - fighter/cleric or cleric/ranger. They level up slower, but they have better survivability than clerics and are much better in fighting. Remember that humans cannot multi-class, so you will have to choose other race (only half-elf can be cleric/ranger I believe, dwarves can be fighter/clerics).
Paladins can also cast some spells, but they aren't really spellcasters like clerics or cleric multiclasses. Bards also get some arcane magic spells, but I don't recommend this class for a newbie.
Modifié par Tiglath-Pileser, 08 juin 2012 - 06:50 .
#4
Posté 08 juin 2012 - 08:29
If I may just run what I've got by anyone:
Ranger/Cleric
STR 18
DEX 18
CON 18
INT 10*
WIS 18
CHA 8*
*In Baldurs Gate 2 these are apparently "dump stats". Don't know if that's true here too though.
Modifié par IndigoVitare, 08 juin 2012 - 09:09 .
#5
Posté 08 juin 2012 - 09:36
#6
Posté 08 juin 2012 - 09:44
Modifié par IndigoVitare, 08 juin 2012 - 09:44 .
#7
Posté 08 juin 2012 - 10:07
In any case intelligence of 11 compared to 10 is potentially of minor benefit in BG2, but of no benefit at all in BG1. There is also an opportunity to increase intelligence by 1 point towards the end of BG1 so you could take 11 through to BG2 anyway.
#8
Posté 08 juin 2012 - 10:52
Both INT and CHA are 11 now. Started the game, killed one of the Assassin's so easily it was a joke compared with before. Before I had to use Shocking Touch just to do any damage... This time I brained him with a flail as his own attacks bounced off my splintmail armour.
So I think this was a success.
Thanks for the help.
#9
Posté 08 juin 2012 - 10:59
IndigoVitare wrote...
I've rerolled quite a lot but can't get better than that, nor be bothered to try. Would I be better removing a point from STR or CHA to put into INT?
As Grondo said, I=11 is a minor point, even in BG2. But my real point is that a R/C is more a magic user than Aragorn with a 2 handed sword, so you don't need perfect Fighter stats. Personally I would move a pt. from Const to Intel., but that's me, not you.
You will have a few chances to tweak one or more of your Stats and the Game in BG2 will take a few shots at tweaking them both pro and con. But your success is not dominated by the "initial conditions", or finding 'super weapons", but rather by how well you handle the PC and as many as 5 NPCs plus Summons. The easiest way to play is to put together a party that is well balanced in fighting skills, thieveing skills, arcane magic and divine/druidic magic - including turning undead. It's a very flexible game and you won't be doomed by any early decisions you make.
Modifié par morbidest2, 08 juin 2012 - 11:12 .
#10
Posté 19 juin 2012 - 12:26
The Ranger/Cleric is solid, but also kinda cheesy because you're not supposed to have full access to both Cleric and Druid spells. My current play through is as a paladin (Cavalier kit, as I'm using EasyTutu). He wasn't as good of a frontliner to start as Minsc (an NPC you get early on), but I'm about 1/3 of the way through and he's now able to clear outdoor maps by himself.
Anyway, general advice...for frontliners, the priority should be Str/Dex/Con/Int in that order. For spellcasters, max their primary mental stat, get con to 16, Dex to 18 and dump the rest. Personally, I'm a fan of Charisma. It's partly why I'm playing a Paladin (with 19 Cha, thanks to a little item I found in Minsc's quest). However, more than 18 is probably overkill for BG1.
#11
Posté 20 juin 2012 - 11:58
Dungeons & Dragons 2nd Edition rules are built to make most characters average. You're generally required to have more than 15 of a stat to start to get bonuses and less than 8 of a stat to get penalties. I believe it even states in the Player's Handbook for the 2nd Edition that "Characters with high stats (above 15) are rare so cherish them!"
When it comes to metagaming, you want 18 charisma (cheap prices in stores and great additional rewards for quests). If you're able to have exceptional strength, definitely try your best for 18/00. You don't get the maximum THAC0 bonus until you get that 00 (indicative of 100). If you're a half-orc, then 19 works better for an extra damage and max THAC0. If you want to be a caster, go with a straight cleric to start. I've found that the game can outpace your spells when multiclassing a cleric.
Another very viable option, if you prefer arcane casting, is a fighter-mage. With a large shield, the Armor spell and 18 dexterity, you can quickly get into negative AC. You'll also have fairly decent HP and THAC0 so you can be on the front lines slinging steel and flames. It's one of my favorite multiclass setups. The only thing that gets on my nerves is having to cast Armor all the time, but it's not that big of a deal. It can be a pain getting good stats without hex-editing them, but, really, you don't need anywhere near perfect stats in this game to complete it and enjoy it.
Oh, a footnote -- despite it being stated earlier, I believe Charisma is also important for a cleric's Turn Undead ability.
Modifié par NExUS1g, 21 juin 2012 - 12:07 .





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