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Asari Adept n00b questions


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#1
coldlogic82

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So these are a few questions I actually had about the Asari adept a long time ago, but didn't want to ask because I knew they'd make me look like a newb.  So mostly I just didn't play mine.  But now I'm going to ask anyway, knowing full well they're nooby questions, and knowing I should have asked them when I was still a newb.  

1)  If I take vulnerability in the warp line, which is supposed to increase weapon damage taken by the target by 15% and power damage by 15% for 10 seconds, does this affect apply to all players, or only the adept?  Does the wording mean weapon damage is increased until the unit is dead, or is there also a time limit on the weapon damage?

2)  If I spec for both warp and throw detonation talents, does this mean that any warp/throw biotic combo will use the modifiers of both, or will it only apply the detonation modifier for the ability used to detonate?  If it doesn't use both, should I spec damage over detonate with warp, since I almost exclusively detonate with throw?

3)  Does warp vulnerability and/or warp/throw detonation apply through shields, increasing the damage taken by a shield target by 15% and allowing biotic detonations from throw on a shielded target that's been warped?

4)  Is it better to take the weapon damage increases over the capacity and power bonuses because of the heavy use of weaponry by the asari adept in particular?  Do force and power bonuses help stasis bubble (like a duration increase), or is stasis bubble simply not affected by force and power talents and equipment?

#2
RomanowRomanow

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coldlogic82 wrote...

1) All players, works as long as your warp works [therefore it has upgrades for time  as well]

2) Can't say, I always spec both for detonate, you can't be sure you wont have to warp as well and who gets the explosion with random team.

3)  It should apply [have no data though] second part of question - definitely yes, you can make biotic detonation on everything [doesnt have to be killing blow and it can be armored or shielded target or even geth turret]
 
4)  Nope, always go for weight reduction/powers asari has up to 45% bonus to power dmg.  Stasis is not affected as far as I know cause it deals no damage on its own, not sure if it applies to detonations [or are they just  affected by skill level and detonation upgrade/upgrades]



#3
regack

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I can answer part of it...

1) the effect occurs on the target that has been warped (takes 15% more damage from weapons (any weapons fire from any player) for the duration of the warp effect, and 15% more damage from other powers (same as the weapons fire) for 10 seconds)

2) If you're going to detonate with warp/throw, you should choose both detonate options - rank 4 (warp) and rank 5 (throw) - to maximize your biotic explosion potential...

3) I don't know the answer to this...

4) You could spec for weapon damage, but the Asari Adept is usually a power class, so you (usually) want to maximize power damage over weapon damage...

Modifié par regack, 08 juin 2012 - 08:57 .


#4
coldlogic82

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Thanks! I really appreciate the info.

#5
Tyeme Downs

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In justicar tree, the r5 power bonus does not work. People have tested it.

#6
JakobBloch

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1) The effect lasts 10 seconds. It works for everyone.

2) The Detonator evolutions stack if you use them both (warp as setup and throw as detonator) but not if you use it with other powers (like stasis). This means that a BE with Warp as primer and Throw as Detonator will have +100% radius, force and damage. However if you use stasis and throw you "only" get +50%.

3) You can apply warp to any target and all the normal effects of Warp work.

4) In general Asari Adepts don't use heavy weapons (Stasis/sniper is a build but personally I find it... lacking). For an Asari Adept to be at her best you want to have the fastest recharge rate you can get. With the capacity and power evolutions you can get that. Also know that with the power and force bonuses your throw becomes very powerful.

#7
Ramsutin

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1. You should take on Warp Detonate/Expose/Pierce setting. That .2 seconds wont help you on the 6th rank
2.Stacks
3.Yes
4. Always take power damage to the max. It won't affect BE, as they are rank dependant, but standalone warps and throws will get stronger.

#8
kazumasoju

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This Helped me



Hope that helps

Modifié par kazumasoju, 08 juin 2012 - 10:23 .


#9
whalewhisker

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Ramsutin wrote...

1. You should take on Warp Detonate/Expose/Pierce setting. That .2 seconds wont help you on the 6th rank
2.Stacks
3.Yes
4. Always take power damage to the max. It won't affect BE, as they are rank dependant, but standalone warps and throws will get stronger.


4. I find power damage to be a complete waste. I put those points into fitness instead. A drell adept would benefit more from the power damage because of reave, as would a Justicar, if it wasn't bugged.

#10
Ramsutin

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Yes but on Gold at least I am not running around to get shot at so I don't need the extra health.

#11
BeardyMcGoo

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whalewhisker wrote...
A drell adept would benefit more from the power damage because of reave, as would a Justicar, if it wasn't bugged.


Rank 4 isn't bugged, so it is still useful.