That's why when I'm on my AJ I reave all the things. We're cooperating whether those other adepts, sentinels and vanguards like it or not, if they want to kill anything at all.whalewhisker wrote...
Or adepts that refuse to work together.
the reasons you fail on gold
#76
Posté 09 juin 2012 - 04:39
#77
Posté 09 juin 2012 - 04:42
#78
Posté 09 juin 2012 - 04:48
#79
Posté 09 juin 2012 - 04:54
Creighton72 wrote...
grayfoxwins wrote...
Schneidend wrote...
For #3, use Throw twice to cause both a Tech Burst and a Biotic Explosion, which translates to more DPS.
Technically, your Warp is not overwritten. The last Overload takes precedence, and will trigger a tech burst by Throw. Then Throw a second time to trigger the BE.
You see this? This is why some people are better at gold than others. Some people know things like this and some don't.
The fact that I have to use throw twice to detonate a BE now. I've been to a lot of situations where that split second detonation would have killed the mobs all around and saved the team but instead someone used energy drain on the warped target despite the fact that there are 3-4 other targets in the area. It's frustrating.
#80
Posté 09 juin 2012 - 04:54
#81
Posté 09 juin 2012 - 04:55
2. Banshee sync kills. Annoying as f***
3. People that follow me to the objective while I'm trying to cloak and disarm it
4. People who refuse to let me carry the package during the delivery objective, then get mad at me because I couldn't save them from 6 Phantoms with a Javelin, (shield gating) but had they let me carry it my increased movement speed and enhanced vision could have prevented the team wipe.
5. People who focus fire on the Atlas instead of letting me kill it in 3-4 Javelin shots. Meanwhile, we're getting overrun by 6 Centurions, and 4 Phantoms. <_<
Modifié par Ashen Earth, 09 juin 2012 - 05:02 .
#82
Posté 09 juin 2012 - 05:02
#83
Posté 09 juin 2012 - 05:04
1) Guys that hide behind counters and never Revive any oneScudman_Alpha wrote...
1- people that run out into the open like idiot
2- people that refuse to use rockets at wave 9 when there's 3 banshees and 2 brutes surrounding us
3- tech casters that keep using overload on brutes when i already threw my warp on them and im trying to trigger a BE,in which overload cancels my warp
so what are your reasons for sometimes failing gold?
2) People that tell you to use your rockets on Level 9 because they are dead and never thought of doing it
3) BEs that make my SR miss it's target cause they have no skill and have to relie on BEs
Modifié par N Malboeuf, 09 juin 2012 - 05:05 .
#84
Posté 09 juin 2012 - 05:07
Scudman_Alpha wrote...
3- tech casters that keep using overload on brutes when i already threw my warp on them and im trying to trigger a BE,in which overload cancels my warp
It's amazing how many people believe this.
#85
Posté 09 juin 2012 - 05:49
capn233 wrote...
Why does everyone want to stand around and focus fire Banshees when they can clearly see a set of blue lasers training in on them and hear a bunch of Marauders approaching?
This.
#86
Posté 09 juin 2012 - 05:59
Sometimes because a vanguard just glitched and as such our team actually becomes a 3 man team.
More rarely I fail when there is no other teammate who seems to have really solid gold experience, because they just keep dying all the time. I can handle myself pretty well, but not to the point I can carry a whole team on gold, at least certainly not until extraction.
But yeah genereally if I have at least one solid player in my team and people don't quit midgame, runs are pretty smooth.
Modifié par Dream-Maker, 09 juin 2012 - 06:01 .
#87
Posté 09 juin 2012 - 06:02
#88
Posté 09 juin 2012 - 06:09
#89
Posté 09 juin 2012 - 06:21
IanLai wrote...
no one try to use their own equipment and no one use med gel while waiting ppl revive
So true.
Also forgot this : trying to run away from a banshee and as shuch maintaining space bar, running too close to a cover spot, mistakenly sticking your back on abovementioned cover spot, banshee closes in, grabs you before you can escape, you lose.
This one button for everything gameplay is very intuitive but it's sometimes causing too much trouble.
#90
Posté 09 juin 2012 - 06:33
#91
Posté 09 juin 2012 - 06:36
#92
Posté 09 juin 2012 - 06:41
Getting the picture yet?
#93
Posté 09 juin 2012 - 06:45
Bless his heart for trying, but you're not gonna take on 3 Phantoms with a 1 shot Sniper, it's hard enough to do with a 3 shot, lol
#94
Posté 09 juin 2012 - 06:45
#95
Posté 09 juin 2012 - 06:48
#96
Posté 09 juin 2012 - 07:01
Scudman_Alpha wrote...
so what are your reasons for sometimes failing gold?
All these wonderful glitches that are in the game, especially since the new patch was released.
#97
Posté 09 juin 2012 - 04:43
RoZh2400 wrote...
I really don't see the problem with running out rambo style...I've done it lots of times as Drellguard and usually no death until wave 7 or so, and even then only due to charge failing to lock on target despite 20+ clicks. To qualify this...I guess I should mention I only fight cerberus and geth...
I am glad someone said this let me explain. We don't care if you can rambo out the first 5 rounds and kill everything. You might enjoy it but it just adds to the time it will take to finish the match because the rest of us are sitting back not being idiots. On FBW for example when were down in the room and your up on the ledge shooting at the Atlas you make it not move so we have to expose ourselves to even hit it. Then there is the fact when you die your on the other side of the map. I will not revive you but of course one brave soul always tries and then all of a sudden I have to run into a war zone to save the whole team. You make us use up rockets and gel that were not needed all because you just have to get the highest score. Yet the only way you can do so is making sure we don't see any enemies the first 5 rounds. Not to mention the fact you cause enemies to spawn all around us. Yeah, thats right while your out their being an idiot and were working as a team all of a sudden we have 3 phantoms come up from behind because you think your jon rambo. It is a selfish and cowardly way to play the game, the only point is rack up points the first 5 rounds but then your dead the next 5 and our team is in a bad position because of your ignorance.
#98
Posté 09 juin 2012 - 04:45
This was FBW against geth. I had the primes occupie with decoy all he had I do was leave the fricken room! It was wave 10!
Modifié par samurai crusade, 09 juin 2012 - 04:47 .
#99
Posté 09 juin 2012 - 04:56
And Leeroy Jenkins. They usually rage quit, though.
#100
Posté 09 juin 2012 - 05:01





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