Galaxy Map: Am I the Only One Who isn't Overly Fond of the Reaper Minigame?
#1
Posté 08 juin 2012 - 09:42
I go to a system, start scanning around for potential assets, and the Reapers are altered. By the time I've acquired my first asset, they've already bombarded me and I can't make it to the second point of interest to scan and acquire the other asset in time - unless I exit the system and go back again (possibly after doing a mission in order to reset the bar), in which case it gets even more annoying. I don't know about you, guys, but I really don't need to play cat-and-mouse every time I visit a new system. The new Galaxy Map is already less user friendly than its ME2 counterpart, and with this mini-game it's bordering on becoming a burden having to look for War Assets in the various systems.
I "get" the concept behind the mini-game and yes, it may make sense storywise, but the execution is rather sloppy, in my opinion. As it stands, the only way the mini-game would be a non-issue is if you knew exactly where to look, which is kind of hard to do. I'm hoping I get accustomed to it the more I play, but I'm not sure. To be honest, I muchly preferred ME2's scanning system - and even that wasn't a very good idea.
#2
Posté 08 juin 2012 - 10:10
#3
Posté 08 juin 2012 - 10:14
#4
Posté 08 juin 2012 - 10:16
Pardon my ignorance; I literally only started a few days ago, but does this ping noise ONLY go off if you fly by a planet/station that has assets?AlanC9 wrote...
Don't scan randomly. As you've probably noticed by now, garden worlds typically have some sort of asset, so do your first scan near one of those. Fuel depots will cause an audio ping like a planet when you fly by one.
#5
Posté 08 juin 2012 - 10:17
#6
Posté 08 juin 2012 - 10:22
For example: Enter system, scan scan scan - Reapers altered, exit system, point nose of ship in certain direction, enter system, ship enters system in right spot to grab asset and run like hell
There is a clip on Youtube showing this basic method.
#7
Posté 08 juin 2012 - 10:32
#8
Posté 08 juin 2012 - 10:36
eveynameiwantisfekintaken wrote...
Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.
that's what I did before I found this
all the availabel assets in every system. i think i have found one missing asset so far, cannot remember which system though, but easy to see once you notice that you don't have 100% discovery.
bear in mind - sometimes reaper detection is scripted. as in, even if you fire off probes twice, they still discover you, the moment you find the last asset in a system.
honestly? I find this minigame loads more annoying then planet scanning ever was.
#9
Posté 08 juin 2012 - 10:39
jeweledleah wrote...
eveynameiwantisfekintaken wrote...
Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.
that's what I did before I found this
all the availabel assets in every system. i think i have found one missing asset so far, cannot remember which system though, but easy to see once you notice that you don't have 100% discovery.
bear in mind - sometimes reaper detection is scripted. as in, even if you fire off probes twice, they still discover you, the moment you find the last asset in a system.
honestly? I find this minigame loads more annoying then planet scanning ever was.
Agreed, used that link myself in the past.
But thats the whole reason i hate the new scanning system. At first it does seem like an interesting add on to highlight the whole issue of a big war going on. Its just after a few playthroughs you realise how pointless it really is as it really doesnt add anything except a time sink to the game
#12
Posté 09 juin 2012 - 06:27
Wow, thanks a lot for that link!jeweledleah wrote...
eveynameiwantisfekintaken wrote...
Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.
that's what I did before I found this
all the availabel assets in every system. i think i have found one missing asset so far, cannot remember which system though, but easy to see once you notice that you don't have 100% discovery.
bear in mind - sometimes reaper detection is scripted. as in, even if you fire off probes twice, they still discover you, the moment you find the last asset in a system.
honestly? I find this minigame loads more annoying then planet scanning ever was.
#13
Posté 09 juin 2012 - 12:31
eveynameiwantisfekintaken wrote...
Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.
That.
There isnt even a point in looking at a guide imo, since it takes mere seconds to run a lap around a system scanning it. Using a guide just adds unnessisary effort to somethign that requires none at all. Once I realized the game autosaves every time you enter a system I stoped caring about those reaper attacks at all. Its such a dumb pointless idea I have to wonder why they even implemented it. Maybe in an attempt to try to cover up how shallow the made space exploration in this game. GJ Bioware you just made it even worse by adding this mechanic that is a mild neusance at best.
Modifié par Doctor Moustache, 09 juin 2012 - 12:31 .
#14
Posté 09 juin 2012 - 12:47
#15
Posté 10 juin 2012 - 01:54
tis a shame.
#16
Posté 10 juin 2012 - 08:54
#17
Posté 10 juin 2012 - 09:06
Not sure where i found it but it works, i also absolutely hated the reaper mini game.
You can either make them move as slow as snails or not show up at all.
Follow this link : http://masseffect.wi..._(Mass_Effect_3)
#18
Posté 10 juin 2012 - 12:52
#19
Posté 10 juin 2012 - 01:43
#20
Posté 10 juin 2012 - 08:59
The Reaper minigame can be trivialized by either looking at a guide showing the locations of assets, or by simply spamming the scan will avoiding the Reapers, then swooping in and getting them one by one.
Hahahasomeone else wrote...
Overreaction, OP - It just seems annoying, since it's the ONLY flaw in an otherwise perfectly executed game...
Modifié par capn233, 10 juin 2012 - 08:59 .
#21
Posté 10 juin 2012 - 10:00
#22
Posté 10 juin 2012 - 10:15
#23
Posté 10 juin 2012 - 10:34
certainly there are bigger fish to fry, though.
#24
Posté 10 juin 2012 - 10:43
What I did mind was that when my scans turned up something, I couldn't actually land there and do a mission. I miss the ME1 and ME2 style N7 missions.
I'm also not sure how it makes any sense in universe to "find" certain war assets. So... the Alliance, asari, turians, etc actually lost entire ships, including dreadnoughts, that I had to then "find"?
#25
Posté 10 juin 2012 - 10:50
That was part of what I was saying though. You can actually fly around and spam the scanner, then leave the system. You can fly back in and grab the items too, even if they chase you. They make no progress towards you when you investigate an asset, or orbit a planet.M0RD3CA1 VII wrote...
The Reaper "minigame" is designed so that you have scan strategically, and not fly around hitting the button over and over and over and over and over again. Not to mention that the Reapers on the Galaxy Map are REALLY easy to avoid, I really don't see what there is to complain about. It helped me to not forget that Reapers are actually around.
You can also manipulate how you enter the system by aligning yourself to different points of the system's circle on the zoomed out map, then entering the system.
But I agree, a war asset map is easier and faster.





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