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Galaxy Map: Am I the Only One Who isn't Overly Fond of the Reaper Minigame?


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#1
Fiery Phoenix

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The Galaxy Map used to be a place where I can just sit back after a long, bloody mission, listen to the peaceful music with which I've grown intimately familiar, and enjoy reading about the galaxy's planets while on my way to the next destination. In ME3, this is all still in place and well, except this time we have a little mini-game that frankly has no idea what it wants.

I go to a system, start scanning around for potential assets, and the Reapers are altered. By the time I've acquired my first asset, they've already bombarded me and I can't make it to the second point of interest to scan and acquire the other asset in time - unless I exit the system and go back again (possibly after doing a mission in order to reset the bar), in which case it gets even more annoying. I don't know about you, guys, but I really don't need to play cat-and-mouse every time I visit a new system. The new Galaxy Map is already less user friendly than its ME2 counterpart, and with this mini-game it's bordering on becoming a burden having to look for War Assets in the various systems.

I "get" the concept behind the mini-game and yes, it may make sense storywise, but the execution is rather sloppy, in my opinion. As it stands, the only way the mini-game would be a non-issue is if you knew exactly where to look, which is kind of hard to do. I'm hoping I get accustomed to it the more I play, but I'm not sure. To be honest, I muchly preferred ME2's scanning system - and even that wasn't a very good idea.

#2
spirosz

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You usually get a certain noise when you fly over something, but it's not that noticeable. It was sort of annoying concept, but hearing the Reaper horn always sounds epic. Though, it might of been a glitch, but there was like 3 areas that was stuck at 66 percent or something and I scanned everywhere. Anyway, unless someone has a better concept of implementing the feeling of not being "safe", then I wouldn't mind hearing it, but I'm fine with how it was - though I only did one playthrough, so that's probably why I don't care that much, lol.

#3
AlanC9

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Don't scan randomly. As you've probably noticed by now, garden worlds typically have some sort of asset, so do your first scan near one of those. Fuel depots will cause an audio ping like a planet when you fly by one.

#4
Fiery Phoenix

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AlanC9 wrote...

Don't scan randomly. As you've probably noticed by now, garden worlds typically have some sort of asset, so do your first scan near one of those. Fuel depots will cause an audio ping like a planet when you fly by one.

Pardon my ignorance; I literally only started a few days ago, but does this ping noise ONLY go off if you fly by a planet/station that has assets?

#5
spirosz

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^I believe so.

#6
Robbiesan

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it is a bit of a pain, but once you figure out the mechanics it is pretty easy to get the assets without being caught by the Reapers. Personally I think it was kinda fun, but yes, once you have alerted the Reapers good luck with sight seeing.

For example: Enter system, scan scan scan - Reapers altered, exit system, point nose of ship in certain direction, enter system, ship enters system in right spot to grab asset and run like hell

There is a clip on Youtube showing this basic method.

#7
Archer

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Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.

#8
jeweledleah

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eveynameiwantisfekintaken wrote...

Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.


that's what I did before I found this 

all the availabel assets in every system.  i think i have found one missing asset so far, cannot remember which system though, but easy to see once you notice that you don't have 100% discovery.

bear in mind - sometimes reaper detection is scripted.  as in, even if you fire off probes twice, they still discover you, the moment you find the last asset in a system.

honestly?  I find this minigame loads more annoying then planet scanning ever was.

#9
Archer

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jeweledleah wrote...

eveynameiwantisfekintaken wrote...

Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.


that's what I did before I found this 

all the availabel assets in every system.  i think i have found one missing asset so far, cannot remember which system though, but easy to see once you notice that you don't have 100% discovery.

bear in mind - sometimes reaper detection is scripted.  as in, even if you fire off probes twice, they still discover you, the moment you find the last asset in a system.

honestly?  I find this minigame loads more annoying then planet scanning ever was.


Agreed, used that link myself in the past.

But thats the whole reason i hate the new scanning system. At first it does seem like an interesting add on to highlight the whole issue of a big war going on. Its just after a few playthroughs you realise how pointless it really is as it really doesnt add anything except a time sink to the game

#10
NOD-INFORMER37

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Its an interesting and appropriate feature, but it really gets to be a pain after awhile.

Espeically when you instantly go from this to this. xP

Modifié par NOD-INFORMER37, 08 juin 2012 - 11:21 .


#11
Bioraxis

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NOD-INFORMER37 wrote...

Its an interesting and appropriate feature, but it really gets to be a pain after awhile.

Espeically when you instantly go from this to this. xP


You're right, that is annoying. Even more so when you haven't saved in a whilePosted Image

#12
Fiery Phoenix

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jeweledleah wrote...

eveynameiwantisfekintaken wrote...

Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.


that's what I did before I found this 

all the availabel assets in every system.  i think i have found one missing asset so far, cannot remember which system though, but easy to see once you notice that you don't have 100% discovery.

bear in mind - sometimes reaper detection is scripted.  as in, even if you fire off probes twice, they still discover you, the moment you find the last asset in a system.

honestly?  I find this minigame loads more annoying then planet scanning ever was.

Wow, thanks a lot for that link!

#13
Doctoglethorpe

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eveynameiwantisfekintaken wrote...

Its actualy pointless. Enter system, scan like mad to see where assests are, remember where assests are, let the reapers kill you, reload last autosave (game autosaves when you enter a new system), rescan in peace now you know here assets are, leave system. Rinse and repeat.


That.

There isnt even a point in looking at a guide imo, since it takes mere seconds to run a lap around a system scanning it.  Using a guide just adds unnessisary effort to somethign that requires none at all.  Once I realized the game autosaves every time you enter a system I stoped caring about those reaper attacks at all.  Its such a dumb pointless idea I have to wonder why they even implemented it.  Maybe in an attempt to try to cover up how shallow the made space exploration in this game.  GJ Bioware you just made it even worse by adding this mechanic that is a mild neusance at best. 

Modifié par Doctor Moustache, 09 juin 2012 - 12:31 .


#14
lordhugorune

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Put me down as someone who finds the mechanic more frustrating than fun, and a little pointless in the scheme of things.

#15
The Spamming Troll

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exploration got worse and worse with every new game.

tis a shame.

#16
Zaxares

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The Reaper minigame makes sense, in my opinion, but it just gets tedious after your first playthrough. That's why I modded my game so the Normandy's scanning range covers the entire system in a single scan. :P

#17
SiIencE

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Just so you know there's a way to make the 'mini game' go away. You can edit that coalesced.??? file and 'slow' the reapers down (or stop) so you can enjoy flying about whenever you want.

Not sure where i found it but it works, i also absolutely hated the reaper mini game.
You can either make them move as slow as snails or not show up at all.

Follow this link : http://masseffect.wi..._(Mass_Effect_3)

#18
Kronner

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It became an annoyance rather quickly.

#19
someone else

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Overreaction, OP - It just seems annoying, since it's the ONLY flaw in an otherwise perfectly executed game...

#20
capn233

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I do not like it. I prefer planet scanning. It was so relaxing with that music and the little sounds the scanner made as you approached different resources.

The Reaper minigame can be trivialized by either looking at a guide showing the locations of assets, or by simply spamming the scan will avoiding the Reapers, then swooping in and getting them one by one.

someone else wrote...

Overreaction, OP - It just seems annoying, since it's the ONLY flaw in an otherwise perfectly executed game...

Hahaha

Modifié par capn233, 10 juin 2012 - 08:59 .


#21
termokanden

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Planet scanning, while annoying, was better. I don't know why they must make obnoxious minigames like this.

#22
M0RD3CA1 VII

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The Reaper "minigame" is designed so that you have scan strategically, and not fly around hitting the button over and over and over and over and over again. Not to mention that the Reapers on the Galaxy Map are REALLY easy to avoid, I really don't see what there is to complain about. It helped me to not forget that Reapers are actually around.

#23
elitesalt

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exploring the galaxy was something i always found calming. i understand that the HOLY **** REAPERS addition makes sense given what's going on, but it's just not as enjoyable.

certainly there are bigger fish to fry, though.

#24
DWH1982

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I didn't mind, honestly. It was a bit frustrating at first, but I stuck with it and eventually figured out a few decent strategies to avoid having to come back later. With practice, you can actually swoop into a system and pick up an asset before the Reapers get to you. And I didn't know about it making a noise when you fly past a fuel depot. That should make things even easier.

What I did mind was that when my scans turned up something, I couldn't actually land there and do a mission. I miss the ME1 and ME2 style N7 missions.

I'm also not sure how it makes any sense in universe to "find" certain war assets. So... the Alliance, asari, turians, etc actually lost entire ships, including dreadnoughts, that I had to then "find"?

#25
capn233

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M0RD3CA1 VII wrote...

The Reaper "minigame" is designed so that you have scan strategically, and not fly around hitting the button over and over and over and over and over again. Not to mention that the Reapers on the Galaxy Map are REALLY easy to avoid, I really don't see what there is to complain about. It helped me to not forget that Reapers are actually around.

That was part of what I was saying though.  You can actually fly around and spam the scanner, then leave the system.  You can fly back in and grab the items too, even if they chase you.  They make no progress towards you when you investigate an asset, or orbit a planet.

You can also manipulate how you enter the system by aligning yourself to different points of the system's circle on the zoomed out map, then entering the system.

But I agree, a war asset map is easier and faster. :)